Commit f367dce7 authored by Chunchi Che's avatar Chunchi Che

rerange small

parent 50f95383
Pipeline #18142 passed with stages
in 2 minutes and 16 seconds
...@@ -12,7 +12,7 @@ export default (scene: BABYLON.Scene) => { ...@@ -12,7 +12,7 @@ export default (scene: BABYLON.Scene) => {
deck.position = new BABYLON.Vector3( deck.position = new BABYLON.Vector3(
3.2, 3.2,
CONFIG.DeckSlotShape().depth / 2 + CONFIG.Floating, CONFIG.DeckSlotShape().depth / 2 + CONFIG.Floating,
-3.2 -3.3
); );
// 旋转 // 旋转
deck.rotation = CONFIG.DeckSlotRotation(); deck.rotation = CONFIG.DeckSlotRotation();
...@@ -32,7 +32,7 @@ export default (scene: BABYLON.Scene) => { ...@@ -32,7 +32,7 @@ export default (scene: BABYLON.Scene) => {
extraDeck.position = new BABYLON.Vector3( extraDeck.position = new BABYLON.Vector3(
-3.3, -3.3,
CONFIG.ExtraDeckSlotShape().depth / 2 + CONFIG.Floating, CONFIG.ExtraDeckSlotShape().depth / 2 + CONFIG.Floating,
-3.2 -3.3
); );
// 旋转 // 旋转
extraDeck.rotation = CONFIG.DeckSlotRotation(); extraDeck.rotation = CONFIG.DeckSlotRotation();
......
...@@ -12,7 +12,7 @@ export default (scene: BABYLON.Scene) => { ...@@ -12,7 +12,7 @@ export default (scene: BABYLON.Scene) => {
slot.position = new BABYLON.Vector3( slot.position = new BABYLON.Vector3(
left + gap * i, left + gap * i,
shape.depth / 2 + CONFIG.Floating, shape.depth / 2 + CONFIG.Floating,
-2.5 -2.6
); );
// 旋转 // 旋转
slot.rotation = CONFIG.CardSlotRotation(); slot.rotation = CONFIG.CardSlotRotation();
......
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