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YGOProUnity_V2
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MyCard
YGOProUnity_V2
Commits
106a1eb5
Commit
106a1eb5
authored
Sep 03, 2021
by
神楽坂玲奈
Browse files
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Plain Diff
seems works
parent
5a82ef42
Pipeline
#5194
canceled with stage
in 19 minutes and 50 seconds
Changes
17
Pipelines
1
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Showing
17 changed files
with
87 additions
and
1248 deletions
+87
-1248
Assets/Scripts/Utils.cs
Assets/Scripts/Utils.cs
+6
-0
Assets/SibylSystem/Menu/Menu.cs
Assets/SibylSystem/Menu/Menu.cs
+1
-1
Assets/SibylSystem/Ocgcore/OCGobjects/gameButton.cs
Assets/SibylSystem/Ocgcore/OCGobjects/gameButton.cs
+3
-4
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
+11
-10
Assets/SibylSystem/Ocgcore/Ocgcore.cs
Assets/SibylSystem/Ocgcore/Ocgcore.cs
+3
-3
Assets/SibylSystem/Program.cs
Assets/SibylSystem/Program.cs
+2
-2
Assets/SibylSystem/Room/AIRoom.cs
Assets/SibylSystem/Room/AIRoom.cs
+1
-1
Assets/SibylSystem/Room/Room.cs
Assets/SibylSystem/Room/Room.cs
+2
-4
Assets/SibylSystem/SelectDeck/selectDeck.cs
Assets/SibylSystem/SelectDeck/selectDeck.cs
+1
-1
Assets/SibylSystem/Servant.cs
Assets/SibylSystem/Servant.cs
+20
-10
Assets/SibylSystem/WindowServant2D.cs
Assets/SibylSystem/WindowServant2D.cs
+6
-4
Assets/SibylSystem/WindowServantSP.cs
Assets/SibylSystem/WindowServantSP.cs
+13
-1
Assets/SibylSystem/deckManager/DeckManager.cs
Assets/SibylSystem/deckManager/DeckManager.cs
+2
-2
Assets/SibylSystem/puzzleSystem/puzzleMode.cs
Assets/SibylSystem/puzzleSystem/puzzleMode.cs
+1
-1
Assets/SibylSystem/selectReplay/selectReplay.cs
Assets/SibylSystem/selectReplay/selectReplay.cs
+1
-1
Assets/SibylSystem/selectServer/SelectServer.cs
Assets/SibylSystem/selectServer/SelectServer.cs
+1
-1
Assets/main.unity
Assets/main.unity
+13
-1202
No files found.
Assets/Scripts/Utils.cs
View file @
106a1eb5
...
...
@@ -17,4 +17,10 @@ public static class Utils
return
Program
.
I
().
camera_back_ground_2d
.
ViewportToWorldPoint
(
new
Vector3
(
point
.
x
/
UIWidth
(),
point
.
y
/
UIHeight
(),
point
.
z
));
}
public
static
Vector3
WorldToUIPoint
(
Vector3
point
)
{
var
viewport
=
Program
.
I
().
camera_back_ground_2d
.
WorldToViewportPoint
(
point
);
return
new
Vector3
(
viewport
.
x
*
UIWidth
(),
viewport
.
y
*
UIHeight
(),
viewport
.
z
);
}
}
\ No newline at end of file
Assets/SibylSystem/Menu/Menu.cs
View file @
106a1eb5
...
...
@@ -21,7 +21,7 @@ public class Menu : WindowServantSP
//GameObject screen;
public
override
void
initialize
()
{
create
Window
(
Program
.
I
().
new_ui_menu
);
Set
Window
(
Program
.
I
().
new_ui_menu
);
UIHelper
.
registEvent
(
gameObject
,
"setting_"
,
onClickSetting
);
UIHelper
.
registEvent
(
gameObject
,
"deck_"
,
onClickSelectDeck
);
UIHelper
.
registEvent
(
gameObject
,
"online_"
,
onClickOnline
);
...
...
Assets/SibylSystem/Ocgcore/OCGobjects/gameButton.cs
View file @
106a1eb5
using
UnityEngine
;
using
DG.Tweening
;
using
UnityEngine
;
public
class
gameButton
:
OCGobject
{
...
...
@@ -35,9 +36,7 @@ public class gameButton : OCGobject
gameObject
.
GetComponent
<
iconSetForButton
>().
setTexture
(
type
);
gameObject
.
GetComponent
<
iconSetForButton
>().
setText
(
hint
);
gameObject
.
transform
.
localScale
=
Vector3
.
zero
;
iTween
.
ScaleTo
(
gameObject
,
new
Vector3
(
0.7f
*
Screen
.
height
/
700f
,
0.7f
*
Screen
.
height
/
700f
,
0.7f
*
Screen
.
height
/
700f
),
0.2f
);
gameObject
.
transform
.
DOScale
(
Vector3
.
one
*
0.7f
,
0.2f
);
}
gameObject
.
transform
.
position
=
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
v
);
...
...
Assets/SibylSystem/Ocgcore/OCGobjects/gameCard.cs
View file @
106a1eb5
...
...
@@ -292,7 +292,7 @@ public class gameCard : OCGobject
{
var
screenposition
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
gameObject_face
.
transform
.
position
+
new
Vector3
(
0
,
1f
*
2.4f
,
1.732f
*
2.4f
));
new
Vector3
(
0
,
1f
*
2.4f
,
1.732f
*
2.4f
));
var
worldposition
=
Camera
.
main
.
ScreenToWorldPoint
(
new
Vector3
(
screenposition
.
x
,
screenposition
.
y
,
screenposition
.
z
-
5
));
obj_number
.
transform
.
position
=
worldposition
;
...
...
@@ -606,10 +606,10 @@ public class gameCard : OCGobject
vector_of_begin
=
gameObject_face
.
transform
.
position
+
new
Vector3
(
0
,
0
,
2
);
else
vector_of_begin
=
gameObject_face
.
transform
.
position
+
new
Vector3
(
0
,
0
,
1.5f
);
vector_of_begin
=
Program
.
I
().
main_camera
.
WorldToScreen
Point
(
vector_of_begin
);
vector_of_begin
=
Utils
.
WorldToUI
Point
(
vector_of_begin
);
for
(
var
i
=
0
;
i
<
buttons
.
Count
;
i
++)
buttons
[
i
].
show
(
vector_of_begin
+
i
*
new
Vector3
(
0
,
65f
*
0.7f
*
Screen
.
height
/
700f
)
+
new
Vector3
(
0
,
35f
*
0.7f
*
Screen
.
height
/
700f
));
buttons
[
i
].
show
(
vector_of_begin
+
i
*
new
Vector3
(
0
,
65f
*
0.7f
)
+
new
Vector3
(
0
,
35f
*
0.7f
));
}
else
{
...
...
@@ -617,10 +617,10 @@ public class gameCard : OCGobject
var
vector_of_begin
=
Vector3
.
zero
;
var
l
=
0.5f
*
game_object_verticle_drawing
.
transform
.
localScale
.
y
*
(
h
-
0.5f
);
vector_of_begin
=
game_object_verticle_drawing
.
transform
.
position
+
new
Vector3
(
0
,
l
,
l
*
1.732f
);
vector_of_begin
=
Program
.
I
().
main_camera
.
WorldToScreen
Point
(
vector_of_begin
);
vector_of_begin
=
Utils
.
WorldToUI
Point
(
vector_of_begin
);
for
(
var
i
=
0
;
i
<
buttons
.
Count
;
i
++)
buttons
[
i
].
show
(
vector_of_begin
+
i
*
new
Vector3
(
0
,
65f
*
0.7f
*
Screen
.
height
/
700f
)
+
new
Vector3
(
0
,
35f
*
0.7f
*
Screen
.
height
/
700f
));
buttons
[
i
].
show
(
vector_of_begin
+
i
*
new
Vector3
(
0
,
65f
*
0.7f
)
+
new
Vector3
(
0
,
35f
*
0.7f
));
}
}
}
...
...
@@ -657,7 +657,7 @@ public class gameCard : OCGobject
var
overlayed_cards
=
Program
.
I
().
ocgcore
.
GCS_cardGetOverlayElements
(
this
);
var
screen
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
gameObject
.
transform
.
position
);
screen
.
z
=
0
;
var
k
=
Screen
.
height
/
700f
;
for
(
var
x
=
0
;
x
<
overlayed_cards
.
Count
;
x
++)
if
(
overlayed_cards
[
x
].
isShowed
==
false
)
{
...
...
@@ -665,7 +665,7 @@ public class gameCard : OCGobject
if
(
Program
.
getVerticalTransparency
()
<
0.5f
)
pianyi
=
90f
;
var
screen_vector_to_move
=
screen
+
new
Vector3
(
pianyi
*
k
+
60f
*
k
*
(
overlayed_cards
.
Count
-
pianyi
+
60f
*
(
overlayed_cards
.
Count
-
overlayed_cards
[
x
].
p
.
position
-
1
),
0
,
12f
+
2f
*
(
overlayed_cards
.
Count
-
overlayed_cards
[
x
].
p
.
position
-
1
));
overlayed_cards
[
x
].
flash_line_on
();
...
...
@@ -1294,7 +1294,8 @@ public class gameCard : OCGobject
{
Vector3
screen_number_pos
;
screen_number_pos
=
Program
.
I
().
main_camera
.
WorldToScreenPoint
(
cardHint
.
gameObject
.
transform
.
position
+
new
Vector3
(-
0.61f
,
0.65f
,
0.65f
*
1.732f
));
new
Vector3
(-
0.61f
,
0.65f
,
0.65f
*
1.732f
));
screen_number_pos
.
z
-=
2f
;
verticle_number
.
transform
.
position
=
Program
.
I
().
main_camera
.
ScreenToWorldPoint
(
screen_number_pos
);
if
(
game_object_verticle_Star
!=
null
)
...
...
Assets/SibylSystem/Ocgcore/Ocgcore.cs
View file @
106a1eb5
...
...
@@ -520,7 +520,7 @@ public class Ocgcore : ServantWithCardDescription
switch
(
condition
)
{
case
Condition
.
duel
:
Set
Bar
(
Program
.
I
().
new_bar_duel
,
0
,
0
);
Create
Bar
(
Program
.
I
().
new_bar_duel
,
0
,
0
);
UIHelper
.
registEvent
(
toolBar
,
"input_"
,
onChat
);
UIHelper
.
registEvent
(
toolBar
,
"gg_"
,
onDuelResultConfirmed
);
UIHelper
.
registEvent
(
toolBar
,
"left_"
,
on_left
);
...
...
@@ -530,7 +530,7 @@ public class Ocgcore : ServantWithCardDescription
UIHelper
.
addButtonEvent_toolShift
(
toolBar
,
"stop_"
,
on_stop
);
break
;
case
Condition
.
watch
:
Set
Bar
(
Program
.
I
().
new_bar_watchDuel
,
0
,
0
);
Create
Bar
(
Program
.
I
().
new_bar_watchDuel
,
0
,
0
);
UIHelper
.
registEvent
(
toolBar
,
"input_"
,
onChat
);
UIHelper
.
registEvent
(
toolBar
,
"exit_"
,
onExit
);
UIHelper
.
registEvent
(
toolBar
,
"left_"
,
on_left
);
...
...
@@ -539,7 +539,7 @@ public class Ocgcore : ServantWithCardDescription
UIHelper
.
addButtonEvent_toolShift
(
toolBar
,
"stop_"
,
on_stop
);
break
;
case
Condition
.
record
:
Set
Bar
(
Program
.
I
().
new_bar_watchRecord
,
0
,
0
);
Create
Bar
(
Program
.
I
().
new_bar_watchRecord
,
0
,
0
);
UIHelper
.
registEvent
(
toolBar
,
"home_"
,
onHome
);
UIHelper
.
registEvent
(
toolBar
,
"left_"
,
on_left
);
UIHelper
.
registEvent
(
toolBar
,
"right_"
,
on_right
);
...
...
Assets/SibylSystem/Program.cs
View file @
106a1eb5
...
...
@@ -49,8 +49,6 @@ public class Program : MonoBehaviour
public
GameObject
new_ui_setting
;
public
GameObject
new_bar_room
;
public
GameObject
new_ui_searchDetailed
;
public
GameObject
new_bar_editDeck
;
public
GameObject
new_bar_duel
;
public
GameObject
new_ui_book
;
[
Header
(
"其他"
)]
...
...
@@ -125,7 +123,9 @@ public class Program : MonoBehaviour
public
GameObject
mod_ocgcore_ss_link_mark
;
public
GameObject
new_ui_cardOnSearchList
;
public
GameObject
new_bar_editDeck
;
public
GameObject
new_bar_changeSide
;
public
GameObject
new_bar_duel
;
public
GameObject
new_bar_watchDuel
;
public
GameObject
new_bar_watchRecord
;
public
GameObject
new_mod_cardInDeckManager
;
...
...
Assets/SibylSystem/Room/AIRoom.cs
View file @
106a1eb5
...
...
@@ -33,7 +33,7 @@ public class AIRoom : WindowServantSP
public
override
void
initialize
()
{
suiji
=
InterString
.
Get
(
"随机卡组"
);
create
Window
(
Program
.
I
().
new_ui_aiRoom
);
Set
Window
(
Program
.
I
().
new_ui_aiRoom
);
superScrollView
=
gameObject
.
GetComponentInChildren
<
UIselectableList
>();
superScrollView
.
selectedAction
=
onSelected
;
list_aideck
=
UIHelper
.
getByName
<
UIPopupList
>(
gameObject
,
"aideck_"
);
...
...
Assets/SibylSystem/Room/Room.cs
View file @
106a1eb5
...
...
@@ -713,10 +713,8 @@ public class Room : WindowServantSP
for
(
var
i
=
0
;
i
<
4
;
i
++)
roomPlayers
[
i
]
=
null
;
if
(
gameObject
!=
null
)
ES_quit
();
Object
.
DestroyImmediate
(
gameObject
);
if
(
mode
==
2
)
createWindow
(
Program
.
I
().
remaster_tagRoom
);
else
createWindow
(
Program
.
I
().
remaster_room
);
CreateWindow
(
mode
==
2
?
Program
.
I
().
remaster_tagRoom
:
Program
.
I
().
remaster_room
);
lazyRoom
=
gameObject
.
GetComponent
<
lazyRoom
>();
fixScreenProblem
();
superScrollView
=
gameObject
.
GetComponentInChildren
<
UIselectableList
>();
...
...
Assets/SibylSystem/SelectDeck/selectDeck.cs
View file @
106a1eb5
...
...
@@ -26,7 +26,7 @@ public class selectDeck : WindowServantSP
public
override
void
initialize
()
{
create
Window
(
Program
.
I
().
remaster_deckManager
);
Set
Window
(
Program
.
I
().
remaster_deckManager
);
deckPanel
=
gameObject
.
GetComponentInChildren
<
UIDeckPanel
>();
UIHelper
.
registEvent
(
gameObject
,
"exit_"
,
onClickExit
);
superScrollView
=
gameObject
.
GetComponentInChildren
<
UIselectableList
>();
...
...
Assets/SibylSystem/Servant.cs
View file @
106a1eb5
using
System
;
using
System.Collections.Generic
;
using
DG.Tweening
;
using
UnityEngine
;
using
UnityEngine.Assertions
;
using
YGOSharp.OCGWrapper.Enums
;
...
...
@@ -118,13 +119,11 @@ public class Servant
{
if
(
toolBar
!=
null
)
{
var
vectorOfShowedBar_Screen
=
new
Vector3
(
Screen
.
width
-
RightToScreen
,
buttomToScreen
,
0
);
iTween
.
MoveTo
(
toolBar
,
Program
.
I
().
camera_back_ground_2d
.
ScreenToWorldPoint
(
vectorOfShowedBar_Screen
),
toolBar
.
transform
.
DOMove
(
Utils
.
UIToWorldPoint
(
new
Vector3
(
Utils
.
UIWidth
()
-
RightToScreen
,
buttomToScreen
,
0
)
),
0.6f
);
toolBar
.
transform
.
localScale
=
new
Vector3
(
Screen
.
height
/
700f
,
Screen
.
height
/
700f
,
Screen
.
height
/
700f
);
var
items
=
toolBar
.
GetComponentsInChildren
<
toolShift
>();
for
(
var
i
=
0
;
i
<
items
.
Length
;
i
++)
items
[
i
]
.
enabled
=
true
;
for
each
(
var
t
in
items
)
t
.
enabled
=
true
;
}
}
...
...
@@ -132,12 +131,11 @@ public class Servant
{
if
(
toolBar
!=
null
)
{
var
vectorOfHidedBar_Screen
=
new
Vector3
(
Screen
.
width
-
RightToScreen
,
-
100
,
0
);
iTween
.
MoveTo
(
toolBar
,
Program
.
I
().
camera_back_ground_2d
.
ScreenToWorldPoint
(
vectorOfHidedBar_Screen
),
0.6f
);
toolBar
.
transform
.
localScale
=
new
Vector3
(
Screen
.
height
/
700f
,
Screen
.
height
/
700f
,
Screen
.
height
/
700f
);
toolBar
.
transform
.
DOMove
(
Utils
.
UIToWorldPoint
(
new
Vector3
(
Utils
.
UIWidth
()
-
RightToScreen
,
-
100
,
0
)),
0.6f
);
var
items
=
toolBar
.
GetComponentsInChildren
<
toolShift
>();
for
(
var
i
=
0
;
i
<
items
.
Length
;
i
++)
items
[
i
]
.
enabled
=
false
;
for
each
(
var
t
in
items
)
t
.
enabled
=
false
;
}
}
...
...
@@ -260,6 +258,18 @@ public class Servant
fixScreenProblem
();
}
public
void
CreateBar
(
GameObject
mod
,
float
buttomToScreen
,
float
RightToScreen
)
{
if
(
toolBar
!=
null
)
Object
.
DestroyImmediate
(
toolBar
);
SetBar
(
create
(
mod
,
Utils
.
UIToWorldPoint
(
new
Vector3
(
Utils
.
UIWidth
()
-
RightToScreen
,
-
100
,
0
)),
new
Vector3
(
0
,
0
,
0
),
false
,
Program
.
I
().
ui_main_2d
),
buttomToScreen
,
RightToScreen
);
}
public
void
reShowBar
(
float
buttomToScreen
,
float
RightToScreen
)
{
this
.
buttomToScreen
=
buttomToScreen
;
...
...
Assets/SibylSystem/WindowServant2D.cs
View file @
106a1eb5
using
UnityEngine
;
using
DG.Tweening
;
using
UnityEngine
;
public
class
WindowServant2D
:
Servant
{
...
...
@@ -7,7 +8,7 @@ public class WindowServant2D : Servant
if
(
gameObject
!=
null
)
{
UIHelper
.
clearITWeen
(
gameObject
);
iTween
.
MoveTo
(
gameObject
,
gameObject
.
transform
.
DOMove
(
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
*
1.5f
,
0
)),
0.6f
);
}
...
...
@@ -18,8 +19,9 @@ public class WindowServant2D : Servant
if
(
gameObject
!=
null
)
{
UIHelper
.
clearITWeen
(
gameObject
);
iTween
.
MoveTo
(
gameObject
,
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
/
2
,
0
)),
0.6f
);
gameObject
.
transform
.
DOMove
(
Program
.
I
().
camera_main_2d
.
ScreenToWorldPoint
(
new
Vector3
(
Screen
.
width
/
2
,
Screen
.
height
/
2
,
0
)),
0.6f
);
}
}
...
...
Assets/SibylSystem/WindowServantSP.cs
View file @
106a1eb5
...
...
@@ -78,7 +78,7 @@ public class WindowServantSP : Servant
}
}
public
void
create
Window
(
GameObject
mod
)
public
void
Set
Window
(
GameObject
mod
)
{
gameObject
=
mod
;
UIHelper
.
InterGameObject
(
gameObject
);
...
...
@@ -91,6 +91,18 @@ public class WindowServantSP : Servant
panelKIller
.
ini
();
}
public
void
CreateWindow
(
GameObject
mod
)
{
SetWindow
(
create
(
mod
,
Vector3
.
zero
,
Vector3
.
zero
,
false
,
Program
.
I
().
ui_windows_2d
));
}
public
override
void
ES_quit
()
{
base
.
ES_quit
();
...
...
Assets/SibylSystem/deckManager/DeckManager.cs
View file @
106a1eb5
...
...
@@ -848,7 +848,7 @@ public class DeckManager : ServantWithCardDescription
{
case
Condition
.
editDeck
:
UIHelper
.
setParent
(
gameObjectSearch
,
Program
.
I
().
ui_back_ground_2d
);
Set
Bar
(
Program
.
I
().
new_bar_editDeck
,
0
,
230
);
Create
Bar
(
Program
.
I
().
new_bar_editDeck
,
0
,
230
);
UIPopupList_banlist
=
UIHelper
.
getByName
<
UIPopupList
>(
toolBar
,
"lfList_"
);
var
banlistNames
=
BanlistManager
.
getAllName
();
UIPopupList_banlist
.
items
=
banlistNames
;
...
...
@@ -864,7 +864,7 @@ public class DeckManager : ServantWithCardDescription
break
;
case
Condition
.
changeSide
:
UIHelper
.
setParent
(
gameObjectSearch
,
Program
.
I
().
ui_main_2d
);
Set
Bar
(
Program
.
I
().
new_bar_changeSide
,
0
,
230
);
Create
Bar
(
Program
.
I
().
new_bar_changeSide
,
0
,
230
);
UIPopupList_banlist
=
null
;
UIHelper
.
registEvent
(
toolBar
,
"rand_"
,
rand
);
UIHelper
.
registEvent
(
toolBar
,
"sort_"
,
sort
);
...
...
Assets/SibylSystem/puzzleSystem/puzzleMode.cs
View file @
106a1eb5
...
...
@@ -13,7 +13,7 @@ public class puzzleMode : WindowServantSP
public
override
void
initialize
()
{
create
Window
(
Program
.
I
().
remaster_puzzleManager
);
Set
Window
(
Program
.
I
().
remaster_puzzleManager
);
UIHelper
.
registEvent
(
gameObject
,
"exit_"
,
onClickExit
);
superScrollView
=
gameObject
.
GetComponentInChildren
<
UIselectableList
>();
superScrollView
.
selectedAction
=
onSelected
;
...
...
Assets/SibylSystem/selectReplay/selectReplay.cs
View file @
106a1eb5
...
...
@@ -19,7 +19,7 @@ public class selectReplay : WindowServantSP
public
override
void
initialize
()
{
create
Window
(
Program
.
I
().
remaster_replayManager
);
Set
Window
(
Program
.
I
().
remaster_replayManager
);
UIHelper
.
registEvent
(
gameObject
,
"exit_"
,
onClickExit
);
superScrollView
=
gameObject
.
GetComponentInChildren
<
UIselectableList
>();
superScrollView
.
selectedAction
=
onSelected
;
...
...
Assets/SibylSystem/selectServer/SelectServer.cs
View file @
106a1eb5
...
...
@@ -18,7 +18,7 @@ public class SelectServer : WindowServantSP
public
override
void
initialize
()
{
create
Window
(
Program
.
I
().
new_ui_selectServer
);
Set
Window
(
Program
.
I
().
new_ui_selectServer
);
UIHelper
.
registEvent
(
gameObject
,
"exit_"
,
onClickExit
);
UIHelper
.
registEvent
(
gameObject
,
"face_"
,
onClickFace
);
UIHelper
.
registEvent
(
gameObject
,
"join_"
,
onClickJoin
);
...
...
Assets/main.unity
View file @
106a1eb5
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