add build files from unicorn

10 jobs for buildfiles in 60 minutes (queued for 2 seconds)
latest
Status Job ID Name Coverage
  Build And Test
passed #21834
linux
build-StandaloneLinux64

00:07:18

failed #21835
linux
build-StandaloneLinux64-il2cpp

01:00:00

passed #21836
linux
build-StandaloneOSX

00:10:23

passed #21837
linux
build-StandaloneWindows64

00:10:08

failed #21838
linux
build-WebGL

00:09:27

failed #21839
linux
build-android

00:09:00

failed #21840
linux
build-android-il2cpp

00:09:35

failed #21841
linux
build-ios-xcode

00:10:17

passed #21833
linux
test-editmode

00:11:52

passed #21832
linux
test-playmode

00:04:40

 
Name Stage Failure
failed
build-StandaloneLinux64-il2cpp Build And Test The script exceeded the maximum execution time set for the job
+ '[' -n 'GameAssembly.so
UnityPlayer.so
YGOPro2
YGOPro2_BackUpThisFolder_ButDontShipItWithYourGame
YGOPro2_Data' ']'
Saving cache for successful job
Creating cache mycard-YGOProUnity_V2-buildfiles-...
/builds/mycard/YGOProUnity_V2/Library/: found 10249 matching files and directories

ERROR: Job failed: execution took longer than 1h0m0s seconds
failed
build-ios-xcode Build And Test
#6  0x00559dea735a01 in InitialScriptRefreshV2(bool)
#7 0x00559dea1f076e in Application::InitializeProject()
#8 0x00559dea6778d8 in InitializeUnity(void*)
#9 0x00559dea6772e4 in main
#10 0x007fab48ca4bf7 in __libc_start_main
#11 0x00559de8c23029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1
failed
build-android-il2cpp Build And Test
#6  0x005573ee2a9a01 in InitialScriptRefreshV2(bool)
#7 0x005573edd6476e in Application::InitializeProject()
#8 0x005573ee1eb8d8 in InitializeUnity(void*)
#9 0x005573ee1eb2e4 in main
#10 0x007f60fd047bf7 in __libc_start_main
#11 0x005573ec797029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1
failed
build-WebGL Build And Test
#6  0x005631f6683a01 in InitialScriptRefreshV2(bool)
#7 0x005631f613e76e in Application::InitializeProject()
#8 0x005631f65c58d8 in InitializeUnity(void*)
#9 0x005631f65c52e4 in main
#10 0x007f6394f4dbf7 in __libc_start_main
#11 0x005631f4b71029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1
failed
build-android Build And Test
#6  0x0055f41a065a01 in InitialScriptRefreshV2(bool)
#7 0x0055f419b2076e in Application::InitializeProject()
#8 0x0055f419fa78d8 in InitializeUnity(void*)
#9 0x0055f419fa72e4 in main
#10 0x007fd489d22bf7 in __libc_start_main
#11 0x0055f418553029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1