ui height

11 jobs for master in 65 minutes and 3 seconds (queued for 1 second)
Status Job ID Name Coverage
  Build And Test
passed #21900
linux
build-StandaloneLinux64

00:06:16

failed #21901
linux
build-StandaloneLinux64-il2cpp

01:05:03

failed #21902
linux
build-StandaloneOSX

01:05:02

passed #21903
linux
build-StandaloneWindows64

00:07:19

failed #21904
linux
build-WebGL

00:01:45

failed #21905
linux
build-android

00:04:33

failed #21906
linux
build-android-il2cpp

01:05:02

failed #21907
linux
build-ios-xcode

00:07:01

passed #21899
linux
test-editmode

00:09:32

failed #21898
linux
test-playmode

00:07:09

 
  Deploy
skipped #21908
pages
 
Name Stage Failure
failed
build-android-il2cpp Build And Test There has been a timeout failure or the job got stuck. Check your timeout limits or try again
Running with gitlab-runner 14.1.0 (8925d9a0)
on Linux runner Yunomi mGXQJB4z
Preparing the "docker" executor
Using Docker executor with image unityci/editor:2021.1.18f1-android-0.15 ...
Pulling docker image unityci/editor:2021.1.18f1-android-0.15 ...
failed
build-StandaloneOSX Build And Test There has been a timeout failure or the job got stuck. Check your timeout limits or try again
Starting: /opt/unity/Editor/Data/bee_backend --dagfile="Library/Bee/200b0aE.dag" --profile="Library/Bee/profiler.json" --continue-on-failure --stdin-canary ScriptAssemblies
WorkingDir: /builds/mycard/YGOProUnity_V2
ExitCode: 4 Duration: 0s550ms
[ ] Require frontend run. Library/Bee/200b0aE.dag.json does not exist yet
Starting: /opt/unity/Editor/Data/Tools/netcorerun/netcorerun "/opt/unity/Editor/Data/ScriptCompilationBuildProgram/ScriptCompilationBuildProgram.exe" "Library/Bee/200b0aE.dag.json" "Library/Bee/200b0aE-inputdata.json"
WorkingDir: /builds/mycard/YGOProUnity_V2
ExitCode: 0 Duration: 1s108ms

Starting: /opt/unity/Editor/Data/bee_backend --dagfile="Library/Bee/200b0aE.dag" --profile="Library/Bee/profiler.json" --continue-on-failure --stdin-canary ScriptAssemblies
WorkingDir: /builds/mycard/YGOProUnity_V2
failed
build-StandaloneLinux64-il2cpp Build And Test There has been a timeout failure or the job got stuck. Check your timeout limits or try again
    finished in 0.00 seconds. 2 variants left
starting compilation...
finished in 0.00 seconds. Local cache hits 2 (0.00s CPU time), remote cache hits 0 (0.00s CPU time), compiled 0 variants (0.00s CPU time)
Serialized binary data for shader Hidden/Highlighted/StencilTransparent in 0.00s
glcore (total internal programs: 1, unique: 1)
vulkan (total internal programs: 1, unique: 1)
DisplayProgressbar: Building Player
Invoking UnityLinker with response file. response.rsp contents: -out="/builds/mycard/YGOProUnity_V2/Temp/StagingArea/Data/Managed/tempStrip" -x="/builds/mycard/YGOProUnity_V2/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -d="/builds/mycard/YGOProUnity_V2/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="/builds/mycard/YGOProUnity_V2/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" --include-unity-root-assembly="/builds/mycard/YGOProUnity_V2/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="/builds/mycard/YGOProUnity_V2/Temp/StagingArea/Data/Managed" --rule-set=Conservative --editor-data-file="/builds/mycard/YGOProUnity_V2/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --platform=Linux --engine-modules-asset-file="/opt/unity/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/modules.asset"
/opt/unity/Editor/Data/il2cpp/build/deploy/netcoreapp3.1/UnityLinker exited after 13259 ms.
Invoking il2cpp (via bee.exe) with arguments: --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Linux" --architecture="x64" --configuration="Release" --outputpath="/builds/mycard/YGOProUnity_V2/Library/Il2cppBuildCache/StandaloneLinux64/Native/GameAssembly.so" --cachedirectory="/builds/mycard/YGOProUnity_V2/Assets/../Library/il2cpp_cache" --baselib-directory="/opt/unity/Editor/Data/PlaybackEngines/LinuxStandaloneSupport/Variations/linux64_withgfx_nondevelopment_il2cpp" --avoid-dynamic-library-copy --incremental-g-c-time-slice=3 --profiler-report --map-file-parser="/opt/unity/Editor/Data/Tools/MapFileParser/MapFileParser" --directory="/builds/mycard/YGOProUnity_V2/Temp/StagingArea/Data/Managed" --generatedcppdir="/builds/mycard/YGOProUnity_V2/Library/Il2cppBuildCache/StandaloneLinux64/il2cppOutput"
failed
test-playmode Build And Test
Start importing Assets/old/UiverseAssests/art_plugin/FT_MagicEffect_vol3/FBX/HitFX01_B.FBX using Guid(f5579b3aee186b0428f672b63768fb1d) Importer(-1,00000000000000000000000000000000)  -> (artifact id: '7229f8a7b42ab1faa0a39821fe233c15') in 0.042533 seconds 
Start importing Assets/old/UiverseAssests/art_plugin/FT_MagicEffect_vol3/FBX/ShockWaveLightiningDust.FBX using Guid(36f5db8783889ff46a79cad442935a2e) Importer(-1,00000000000000000000000000000000) -> (artifact id: '764d39b9f467d7d5ed9fc6ee5ebf2d02') in 0.037954 seconds
Start importing Assets/old/UiverseAssests/art_plugin/FT_MagicEffect_vol3/FBX/Tornado03_A.FBX using Guid(664d1602d963b894f87eea2157dc4b04) Importer(-1,00000000000000000000000000000000) Assertion failed on expression: 'success && actual == size'
Assertion failed on expression: 'success && actual == size'
Assertion failed on expression: 'success && actual == size'
Assertion failed on expression: 'success && actual == size'
Assertion failed on expression: 'success && actual == size'
dataOffset != file.GetPosition() : This
Cleaning up file based variables
ERROR: Job failed: exit code 137
failed
build-ios-xcode Build And Test
#6  0x0055c3f3204a01 in InitialScriptRefreshV2(bool)
#7 0x0055c3f2cbf76e in Application::InitializeProject()
#8 0x0055c3f31468d8 in InitializeUnity(void*)
#9 0x0055c3f31462e4 in main
#10 0x007fb04a487bf7 in __libc_start_main
#11 0x0055c3f16f2029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1
failed
build-android Build And Test
#6  0x00559ca5c8fa01 in InitialScriptRefreshV2(bool)
#7 0x00559ca574a76e in Application::InitializeProject()
#8 0x00559ca5bd18d8 in InitializeUnity(void*)
#9 0x00559ca5bd12e4 in main
#10 0x007ff9715dbbf7 in __libc_start_main
#11 0x00559ca417d029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1
failed
build-WebGL Build And Test
#6  0x0055bccfa67a01 in InitialScriptRefreshV2(bool)
#7 0x0055bccf52276e in Application::InitializeProject()
#8 0x0055bccf9a98d8 in InitializeUnity(void*)
#9 0x0055bccf9a92e4 in main
#10 0x007fec701debf7 in __libc_start_main
#11 0x0055bccdf55029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1