1300*700

10 jobs for resolution in 27 minutes and 4 seconds (queued for 1 second)
Status Job ID Name Coverage
  Build And Test
passed #22046
linux
build-StandaloneLinux64

00:11:16

failed #22047
linux
build-StandaloneLinux64-il2cpp

00:24:31

failed #22048
linux
build-StandaloneOSX

00:27:03

passed #22049
linux
build-StandaloneWindows64

00:14:29

failed #22050
linux
build-WebGL

00:01:59

failed #22051
linux
build-android

00:01:51

failed #22052
linux
build-android-il2cpp

00:00:59

failed #22053
linux
build-ios-xcode

00:03:14

passed #22045
linux
test-editmode

00:09:16

passed #22044
linux
test-playmode

00:09:16

 
Name Stage Failure
failed
build-StandaloneOSX Build And Test There has been a runner system failure, please try again
Using Docker executor with image unityci/editor:2021.1.18f1-mac-mono-0.15 ...
Pulling docker image unityci/editor:2021.1.18f1-mac-mono-0.15 ...
ERROR: Preparation failed: toomanyrequests: You have reached your pull rate limit. You may increase the limit by authenticating and upgrading: https://www.docker.com/increase-rate-limit (docker.go:143:166s)
Will be retried in 3s ...
Using Docker executor with image unityci/editor:2021.1.18f1-mac-mono-0.15 ...
Pulling docker image unityci/editor:2021.1.18f1-mac-mono-0.15 ...
ERROR: Preparation failed: toomanyrequests: You have reached your pull rate limit. You may increase the limit by authenticating and upgrading: https://www.docker.com/increase-rate-limit (docker.go:143:132s)
Will be retried in 3s ...
ERROR: Job failed (system failure): toomanyrequests: You have reached your pull rate limit. You may increase the limit by authenticating and upgrading: https://www.docker.com/increase-rate-limit (docker.go:143:132s)
failed
build-StandaloneLinux64-il2cpp Build And Test There has been a runner system failure, please try again
Using Docker executor with image unityci/editor:2021.1.18f1-linux-il2cpp-0.15 ...
Pulling docker image unityci/editor:2021.1.18f1-linux-il2cpp-0.15 ...
ERROR: Preparation failed: toomanyrequests: You have reached your pull rate limit. You may increase the limit by authenticating and upgrading: https://www.docker.com/increase-rate-limit (docker.go:143:60s)
Will be retried in 3s ...
Using Docker executor with image unityci/editor:2021.1.18f1-linux-il2cpp-0.15 ...
Pulling docker image unityci/editor:2021.1.18f1-linux-il2cpp-0.15 ...
ERROR: Preparation failed: toomanyrequests: You have reached your pull rate limit. You may increase the limit by authenticating and upgrading: https://www.docker.com/increase-rate-limit (docker.go:143:47s)
Will be retried in 3s ...
ERROR: Job failed (system failure): toomanyrequests: You have reached your pull rate limit. You may increase the limit by authenticating and upgrading: https://www.docker.com/increase-rate-limit (docker.go:143:47s)
failed
build-ios-xcode Build And Test
#6  0x0055f63865aa01 in InitialScriptRefreshV2(bool)
#7 0x0055f63811576e in Application::InitializeProject()
#8 0x0055f63859c8d8 in InitializeUnity(void*)
#9 0x0055f63859c2e4 in main
#10 0x007f56918d1bf7 in __libc_start_main
#11 0x0055f636b48029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1
failed
build-WebGL Build And Test
#6  0x005598aa756a01 in InitialScriptRefreshV2(bool)
#7 0x005598aa21176e in Application::InitializeProject()
#8 0x005598aa6988d8 in InitializeUnity(void*)
#9 0x005598aa6982e4 in main
#10 0x007fa8db054bf7 in __libc_start_main
#11 0x005598a8c44029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1
failed
build-android Build And Test
#6  0x00556f49981a01 in InitialScriptRefreshV2(bool)
#7 0x00556f4943c76e in Application::InitializeProject()
#8 0x00556f498c38d8 in InitializeUnity(void*)
#9 0x00556f498c32e4 in main
#10 0x007f2312ce4bf7 in __libc_start_main
#11 0x00556f47e6f029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1
failed
build-android-il2cpp Build And Test
#6  0x0055ff53cf0a01 in InitialScriptRefreshV2(bool)
#7 0x0055ff537ab76e in Application::InitializeProject()
#8 0x0055ff53c328d8 in InitializeUnity(void*)
#9 0x0055ff53c322e4 in main
#10 0x007fed863b7bf7 in __libc_start_main
#11 0x0055ff521de029 in _start
Trace/breakpoint trap (core dumped)
Cleaning up file based variables
ERROR: Job failed: exit code 1