- 16 Jul, 2021 1 commit
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nanahira authored
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- 13 Jun, 2021 5 commits
- 26 Mar, 2019 2 commits
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mercury233 authored
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mercury233 authored
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- 25 Mar, 2019 23 commits
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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mercury233 authored
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- 10 Jul, 2016 1 commit
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cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5322 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 09 Jul, 2016 4 commits
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nadro authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5318 dfc29bdd-3216-0410-991c-e03cc46cb475
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cutealien authored
- Update libpng to 1.6.23 (from 1.6.21) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5315 dfc29bdd-3216-0410-991c-e03cc46cb475
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cutealien authored
Vendors and 1.8 branch updated. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5314 dfc29bdd-3216-0410-991c-e03cc46cb475
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cutealien authored
- Tests on Unix now have a short pause between switching drivers to avoid certain X11 errors. - Fix CEnumAttribute::getInt() which could crash (thx @ luthyr for reporting) - No longer try to run tests for drivers not supported on a platform git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5311 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 20 Jun, 2016 1 commit
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cutealien authored
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5306 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 05 Jun, 2016 1 commit
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cutealien authored
Several fixes for SceneNodeAnimatorCollisionResponse, based on http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=33098&p=290746 Thanks to all people who reported and to JLouisB and kinkreet for the patches: - Gravity is now fps independent - Values of gravity now like documented (wasn't 1 unit = 1m before, had been 1m = current frames per second, so maybe 100 units = 1m). Note that jump-values for fps-camera must also change when adapting gravity! Several examples got adapted for new ranges - Pausing timer now pauses animator. Also doesn't reset values anymore with pauses. - Clones no longer have 1000 times the gravity of original animator. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5305 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 31 May, 2016 1 commit
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cutealien authored
I used another patch which complicates the code somewhat, but old solution was too slow for my taste. This should now speedup CTriangleSelector for animated meshes which call updateFromMesh regularly. Also a fix: CTriangleSelector no longer resets it's boundingbox to 0,0,0 (that caused too large meshbuffers when a meshbuffer was not around 0), so basically also just a speedup. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5304 dfc29bdd-3216-0410-991c-e03cc46cb475
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- 28 May, 2016 1 commit
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cutealien authored
- Deprecate CMatrix4::transformBox - Fix CSceneCollisionManager::getPickedNodeBB which could sometimes miss collisions. - Get lights and renderTargetTexture tests working again on Windows 10 git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@5302 dfc29bdd-3216-0410-991c-e03cc46cb475
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