Commit 595c0b38 authored by fallenstardust's avatar fallenstardust

add LEDE-EN

parent 3fb53425
Pipeline #26484 passed with stages
in 1 minute and 5 seconds
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#created by ygomobile
#main
#extra
101204083
101204084
101204085
101204086
101204087
101204088
101204091
101204093
101204094
101204095
101204096
#extra
101204089
101204090
101204092
!side
--Double Dai
local s,id,o=GetID()
function c101204083.initial_effect(c)
--Sp Sm from deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.sdcon)
e1:SetTarget(s.sdtg)
e1:SetOperation(s.sdop)
c:RegisterEffect(e1)
--Sp Sm below level
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_ACTION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetType(EFFECT_TYPE_ACTIVATE)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e2:SetTarget(s.sltg)
e2:SetOperation(s.slop)
c:RegisterEffect(e2)
end
function s.sdcon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(nil,tp,LOCATION_MZONE,0,1,nil)
end
function s.sdfilter(c,e,tp)
return c:IsRace(RACE_WARRIOR) and c:IsLevel(4) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.sdfilter,tp,LOCATION_DECK,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK)
end
function s.sdop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectMatchingCard(tp,s.sdfilter,tp,LOCATION_DECK,0,1,1,nil,e,tp)
if g:GetCount()>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.slfilter(c,e,tp)
local lv=c:GetLevel()
return c:IsFaceup() and lv>0 and Duel.IsExistingMatchingCard(s.lvfilter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,lv,e,tp)
end
function s.lvfilter(c,lv,e,tp)
return c:IsAttribute(ATTRIBUTE_EARTH) and c:IsRace(RACE_WARRIOR) and c:IsLevelBelow(lv) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sltg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.slfilter(chkc,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(s.slfilter,tp,LOCATION_MZONE,0,1,e:GetHandler(),e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.slfilter,tp,LOCATION_MZONE,0,1,1,e:GetHandler(),e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_GRAVE)
end
function s.slop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.lvfilter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,tc:GetLevel(),e,tp)
if sg:GetCount()>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
\ No newline at end of file
--Krishnerd Witch
local s,id,o=GetID()
function s.initial_effect(c)
--effect indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.indcon)
e1:SetValue(aux.indoval)
c:RegisterEffect(e1)
--self_spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--to deck
local e3=Effect.CreateEffect(c)
e3:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_CHAINING)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.tdcon)
e3:SetTarget(s.tdtg)
e3:SetOperation(s.tdop)
c:RegisterEffect(e3)
end
function s.indfilter(c)
return c:IsFaceup() and c:IsCode(101204086)
end
function s.indcon(e)
local tp=e:GetHandlerPlayer()
return Duel.IsExistingMatchingCard(s.indfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil)
end
function s.spfilter(c,tp)
return c:IsPreviousControler(tp) and c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_FZONE)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.spfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP) end
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
e:SetLabel(rc:GetCode())
return rc:IsOnField() and rc:IsRelateToEffect(re) and rc:IsLocation(LOCATION_FZONE) and not re:IsHasType(EFFECT_TYPE_ACTIVATE)
end
function s.tdfilter(c,e,tp)
return (c:IsLocation(LOCATION_GRAVE) or c:IsFaceup()) and c:IsType(TYPE_MONSTER)
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
if g:GetCount()>0 then
local tc=g:GetFirst()
local res=Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and tc:IsCanBeSpecialSummoned(e,0,tp,false,false) and aux.IsCodeListed(tc,e:GetLabel())
if res and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)
else
Duel.ConfirmCards(1-tp,tc)
Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
end
end
end
\ No newline at end of file
--Jungle Dweller
local s,id,o=GetID()
function c101204085.initial_effect(c)
--splimit
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_SINGLE)
e0:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE)
e0:SetCode(EFFECT_SPSUMMON_CONDITION)
e0:SetValue(s.splimit)
c:RegisterEffect(e0)
--cannot be target/effect indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_BE_EFFECT_TARGET)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(s.dcon)
e1:SetValue(aux.tgoval)
c:RegisterEffect(e1)
--special summon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id+o)
e2:SetCost(s.spcost)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--to deck and destroy
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e3:SetCategory(CATEGORY_TODECK+CATEGORY_DESTROY)
e3:SetCode(EVENT_DESTROYED)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o*2)
e3:SetCondition(s.tdcon)
e3:SetTarget(s.tdtg)
e3:SetOperation(s.tdop)
c:RegisterEffect(e3)
end
function s.splimit(e,se,sp,st)
return se:IsHasType(EFFECT_TYPE_ACTIONS)
end
function s.dcon(e)
return Duel.IsExistingMatchingCard(nil,e:GetHandlerPlayer(),LOCATION_FZONE,LOCATION_FZONE,2,nil)
end
function s.costfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT+ATTRIBUTE_DARK) and c:IsAbleToRemoveAsCost()
end
function s.spcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.costfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.costfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return rp==1-tp and c:IsPreviousControler(tp)
end
function s.tdfilter(c)
return c:IsType(TYPE_FIELD) and c:IsFaceup() and c:IsAbleToDeck()
end
function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.tdfilter,tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,nil,tp,LOCATION_GRAVE+LOCATION_REMOVED)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local tg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.tdfilter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,2,nil)
if tg:GetCount()>0 then
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
if Duel.GetMatchingGroupCount(nil,tp,0,LOCATION_ONFIELD,nil)>0 and Duel.SelectYesNo(tp,aux.Stringid(id,0)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local dg=Duel.SelectMatchingCard(tp,nil,tp,0,LOCATION_ONFIELD,1,#tg,nil)
Duel.Destroy(dg,REASON_EFFECT)
end
end
end
\ No newline at end of file
--Multi-universe
local s,id,o=GetID()
function s.initial_effect(c)
--Activate
local e0=Effect.CreateEffect(c)
e0:SetType(EFFECT_TYPE_ACTIVATE)
e0:SetCode(EVENT_FREE_CHAIN)
e0:SetCondition(s.accon)
c:RegisterEffect(e0)
--self_destroy & set
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetRange(LOCATION_FZONE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetTarget(s.mvtg)
e1:SetOperation(s.mvop)
c:RegisterEffect(e1)
--Prevent Destruction
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e2:SetCode(EFFECT_DESTROY_REPLACE)
e2:SetRange(LOCATION_GRAVE)
e2:SetTarget(s.reptg)
e2:SetValue(s.repval)
e2:SetOperation(s.repop)
c:RegisterEffect(e2)
end
function s.accon(e,tp,eg,ep,ev,re,r,rp)
return not Duel.IsExistingMatchingCard(Card.IsFaceup,tp,LOCATION_FZONE,0,1,nil)
end
function s.filter(c)
Debug.Message("TestA")
return c:IsType(TYPE_FIELD) and not c:IsForbidden() and c:IsFaceup()
end
function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_REMOVED) and s.filter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,LOCATION_GRAVE+LOCATION_REMOVED,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE+LOCATION_REMOVED,LOCATION_GRAVE+LOCATION_REMOVED,1,1,nil)
if g:GetFirst():IsLocation(LOCATION_GRAVE) then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,e:GetHandler(),1,0,0)
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and not tc:IsImmuneToEffect(e)
and c:IsRelateToEffect(e) and Duel.Destroy(c,REASON_EFFECT)~=0 then
Duel.MoveToField(tc,tp,tp,LOCATION_FZONE,POS_FACEUP,true)
end
end
function s.repfilter(c)
return c:IsLocation(LOCATION_FZONE) and c:IsReason(REASON_EFFECT) and not c:IsReason(REASON_REPLACE)
end
function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToRemove() and eg:IsExists(s.repfilter,1,nil,tp) end
return Duel.SelectEffectYesNo(tp,e:GetHandler(),96)
end
function s.repval(e,c)
return s.repfilter(c)
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
end
\ No newline at end of file
--Vouiburial the Dragon Undertaker
local s,id,o=GetID()
function s.initial_effect(c)
aux.AddCodeList(c,63136489)
--indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetRange(LOCATION_MZONE)
e1:SetTargetRange(LOCATION_MZONE,LOCATION_MZONE)
e1:SetTarget(s.indtg)
e1:SetValue(1)
c:RegisterEffect(e1)
--spsummon
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_TO_GRAVE)
e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetRange(LOCATION_HAND)
e2:SetCountLimit(1,id)
e2:SetCondition(s.spcon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
--atk down & destroy
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetCode(EVENT_TO_GRAVE)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon)
e3:SetTarget(s.adtg)
e3:SetOperation(s.adop)
c:RegisterEffect(e3)
end
function s.indtg(e,c)
local tc=e:GetHandler()
return c==tc or c==tc:GetBattleTarget()
end
function s.cfilter(c,tp)
return c:IsPreviousLocation(LOCATION_MZONE) and c:IsPreviousControler(1-tp)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if not c:IsRelateToEffect(e) or Duel.GetLocationCount(tp,LOCATION_MZONE)==0 then return end
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
function s.adfilter(c)
return c:IsFaceup() and c:IsType(TYPE_EFFECT)
end
function s.adtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.adfilter,tp,0,LOCATION_MZONE,1,nil) end
end
function s.adop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g=Duel.SelectMatchingCard(tp,s.adfilter,tp,0,LOCATION_MZONE,1,1,nil)
if #g>0 then
local tc=g:GetFirst()
local preatk=tc:GetAttack()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-1500)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e1)
if preatk~=0 and tc:IsAttack(0) then Duel.Destroy(tc,REASON_EFFECT) end
end
end
\ No newline at end of file
--Haggard Lizardose
local s,id,o=GetID()
function s.initial_effect(c)
--link summon
aux.AddLinkProcedure(c,nil,2,2,s.lcheck)
c:EnableReviveLimit()
--atk change
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetCost(s.accost)
e1:SetTarget(s.actg)
e1:SetOperation(s.acop)
c:RegisterEffect(e1)
end
function s.lcheck(g,lc)
return g:GetClassCount(Card.GetLinkCode)==g:GetCount()
end
function s.atkcheck(c,atk)
return c:IsFaceup() and c:GetAttack()~=atk
end
function s.cfilter(c)
return c:IsAttackBelow(2000) and c:IsAbleToRemoveAsCost() and (c:IsFaceup() or c:IsLocation(LOCATION_GRAVE))
and (Duel.IsPlayerCanDraw(c:GetControler(),1) or c:GetOriginalRace()~=RACE_REPTILE)
and Duel.IsExistingTarget(s.atkcheck,tp,LOCATION_MZONE,LOCATION_MZONE,1,c,c:GetBaseAttack())
end
function s.accost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,nil)
local tc=g:GetFirst()
Duel.Remove(tc,POS_FACEUP,REASON_COST)
e:SetLabel(tc:GetBaseAttack(),tc:GetOriginalRace())
end
function s.actg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local atk,race=e:GetLabel()
if chkc then return chkc:IsFaceup() and chkc:IsLocation(LOCATION_MZONE) and chkc:GetAttack()~=atk end
if chk==0 then return Duel.IsExistingTarget(Card.IsFaceup,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.atkcheck,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,atk)
if race==RACE_REPTILE then
e:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DRAW)
end
end
function s.acop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
local atk,race=e:GetLabel()
if tc:IsFaceup() and tc:IsRelateToEffect(e) and tc:GetAttack()~=atk then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SET_ATTACK_FINAL)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(atk)
tc:RegisterEffect(e1)
if race==RACE_REPTILE then
Duel.BreakEffect()
Duel.Draw(tp,1,REASON_EFFECT)
end
end
end
\ No newline at end of file
--Embres of the Ashened City
local s,id,o=GetID()
function s.initial_effect(c)
--fusion material
c:EnableReviveLimit()
aux.AddFusionProcFunRep(c,aux.FilterBoolFunction(Card.IsRace,RACE_PYRO),2,true)
--to hand
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,id)
e1:SetCondition(s.thcon)
e1:SetTarget(s.thtg)
e1:SetOperation(s.thop)
c:RegisterEffect(e1)
--destroy & chainAttack
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_DESTROY)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_START)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.descon)
e2:SetTarget(s.destg)
e2:SetOperation(s.desop)
c:RegisterEffect(e2)
end
function s.descon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=c:GetBattleTarget()
e:SetLabelObject(bc)
return bc and bc:IsControler(1-tp) and bc:IsRelateToBattle()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
local bc=e:GetLabelObject()
if chk==0 then return bc end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,bc,1,0,0)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local bc=e:GetHandler():GetBattleTarget()
if bc:IsRelateToBattle() and bc:IsType(TYPE_MONSTER) and bc:IsControler(1-tp) then
Duel.Destroy(bc,REASON_EFFECT)
end
if Duel.GetTurnPlayer()==tp and c:IsRelateToEffect(e) and c:IsChainAttackable() then
Duel.ChainAttack()
end
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function s.thfilter(c,tp)
return c:IsType(TYPE_FIELD) and c:IsAbleToHand()
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and s.thfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(s.thfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectTarget(tp,s.thfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,sg,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
\ No newline at end of file
--Spearhead of the Ashened City
local s,id,o=GetID()
function s.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.thcon)
e2:SetCost(s.thcost)
e2:SetTarget(s.thtg)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.spfilter(c)
return c:IsFaceup() and c:IsCode(3055018)
end
function s.spcon(e,c)
if c==nil then return true end
return Duel.GetLocationCount(c:GetControler(),LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,c:GetControler(),LOCATION_FZONE,LOCATION_FZONE,1,nil)
end
function s.thcheck(c)
return c:IsFaceup() and c:IsAttackAbove(2800)
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.thcheck,tp,0,LOCATION_MZONE,1,nil)
end
function s.thcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsReleasable() end
Duel.Release(e:GetHandler(),REASON_COST+REASON_RELEASE)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,1,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
end
\ No newline at end of file
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