Commit 7cd844ca authored by Amiya's avatar Amiya

新卡

parent 58fad9a7
Pipeline #26473 passed with stages
in 59 seconds
--マルチャミー・プルリア
local s,id,o=GetID()
function s.initial_effect(c)
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.drcon)
e1:SetCost(s.drcost)
e1:SetOperation(s.drop)
c:RegisterEffect(e1)
end
function s.drcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_ONFIELD,0)==0
end
function s.drcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsAbleToGraveAsCost() end
Duel.SendtoGrave(e:GetHandler(),REASON_COST)
Duel.AddCustomActivityCounter(id,ACTIVITY_CHAIN,s.chainfilter)
local e3=Effect.CreateEffect(e:GetHandler())
e3:SetType(EFFECT_TYPE_FIELD)
e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e3:SetCode(EFFECT_CANNOT_ACTIVATE)
e3:SetTargetRange(1,0)
e3:SetCondition(s.actcon)
e3:SetValue(s.aclimit)
e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp)
end
function s.chainfilter(re,tp,cid)
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x2b4)
end
function s.actcon(e)
local tp=e:GetHandlerPlayer()
return Duel.GetCustomActivityCount(id,tp,ACTIVITY_CHAIN)~=0
end
function s.aclimit(e,re,tp)
return re:IsActiveType(TYPE_MONSTER) and re:GetHandler():IsSetCard(0x2b4)
end
function s.drop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.GetFlagEffect(tp,id)==0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCondition(s.drcon1)
e1:SetOperation(s.drop1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EVENT_SUMMON_SUCCESS)
Duel.RegisterEffect(e2,tp)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e3:SetCode(EVENT_SPSUMMON_SUCCESS)
e3:SetCondition(s.regcon)
e3:SetOperation(s.regop)
e3:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e3,tp)
local e4=e3:Clone()
e4:SetCode(EVENT_SUMMON_SUCCESS)
Duel.RegisterEffect(e4,tp)
local e5=Effect.CreateEffect(c)
e5:SetType(EFFECT_TYPE_CONTINUOUS+EFFECT_TYPE_FIELD)
e5:SetCode(EVENT_CHAIN_SOLVED)
e5:SetCondition(s.drcon2)
e5:SetOperation(s.drop2)
e5:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e5,tp)
local e6=Effect.CreateEffect(e:GetHandler())
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e6:SetCode(EVENT_PHASE+PHASE_END)
e6:SetCountLimit(1)
e6:SetCondition(s.tdcon)
e6:SetOperation(s.tdop)
e6:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e6,tp)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
end
function s.filter(c,sp)
return c:IsSummonPlayer(sp) and c:IsSummonLocation(LOCATION_HAND)
end
function s.drcon1(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.filter,1,nil,1-tp)
and not Duel.IsChainSolving()
end
function s.drop1(e,tp,eg,ep,ev,re,r,rp)
Duel.Draw(tp,1,REASON_EFFECT)
end
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.filter,1,nil,1-tp)
and Duel.IsChainSolving()
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterFlagEffect(tp,id+o,RESET_CHAIN,0,1)
end
function s.drcon2(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,id+o)>0
end
function s.drop2(e,tp,eg,ep,ev,re,r,rp)
local n=Duel.GetFlagEffect(tp,id+o)
Duel.ResetFlagEffect(tp,id+o)
Duel.Draw(tp,n,REASON_EFFECT)
end
function s.tdcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(e:GetOwnerPlayer(),LOCATION_HAND,0)>Duel.GetFieldGroupCount(e:GetOwnerPlayer(),0,LOCATION_ONFIELD)+6
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(e:GetOwnerPlayer(),LOCATION_HAND,0)
local d=Duel.GetFieldGroupCount(e:GetOwnerPlayer(),LOCATION_HAND,0)-(Duel.GetFieldGroupCount(e:GetOwnerPlayer(),0,LOCATION_ONFIELD)+6)
local sg=g:RandomSelect(e:GetOwnerPlayer(),d)
aux.PlaceCardsOnDeckBottom(e:GetOwnerPlayer(),sg)
end
\ No newline at end of file
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