Commit bcb25051 authored by wind2009's avatar wind2009

Fix 魔神火焔砲

parent dafeaa79
Pipeline #26924 failed with stages
in 1 minute and 1 second
......@@ -26,7 +26,8 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
if e:GetLabel()==0 then return false end
e:SetLabel(0)
return not Duel.IsPlayerAffectedByEffect(tp,4130270) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,5,nil)
return not Duel.IsPlayerAffectedByEffect(tp,4130270)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND+LOCATION_ONFIELD,0,5,nil)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
......@@ -76,6 +77,7 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
e3:SetCode(EFFECT_CANNOT_FLIP_SUMMON)
Duel.RegisterEffect(e3,tp)
if c:IsRelateToEffect(e) and e:IsHasType(EFFECT_TYPE_ACTIVATE) then
Duel.BreakEffect()
Duel.SendtoDeck(c,nil,SEQ_DECKSHUFFLE,REASON_EFFECT,tp,true)
end
end
\ No newline at end of file
......@@ -73,22 +73,24 @@ function s.desop(e,tp,eg,ep,ev,re,r,rp)
local sg=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_SZONE,LOCATION_SZONE,nil)
if Duel.Destroy(sg,REASON_EFFECT)~=0 and Duel.GetMatchingGroupCount(s.desfilter,tp,LOCATION_SZONE,0,nil)==0 then
local g=Duel.SelectMatchingCard(tp,s.eqfilter,tp,LOCATION_DECK+LOCATION_HAND,0,5,5,nil)
if g:GetCount()>0 then Duel.BreakEffect() end
for tc in aux.Next(g) do
if not Duel.Equip(tp,tc,c) then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetLabelObject(c)
e1:SetValue(s.eqlimit)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(2000)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
if Duel.Equip(tp,tc,c) then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_OWNER_RELATE)
e1:SetCode(EFFECT_EQUIP_LIMIT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
e1:SetLabelObject(c)
e1:SetValue(s.eqlimit)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_EQUIP)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetValue(2000)
e2:SetReset(RESET_EVENT+RESETS_STANDARD)
tc:RegisterEffect(e2)
end
end
end
local e3=Effect.CreateEffect(c)
......
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