Commit 72994154 authored by mercury233's avatar mercury233

comment

parent c32eb21c
......@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
// NOT FINISHED YET
[Deck("Blackwing", "AI_Blackwing")]
public class BlackwingExecutor : DefaultExecutor
{
......
......@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
// NOT FINISHED YET
[Deck("CyberDragon", "AI_CyberDragon")]
public class CyberDragonExecutor : DefaultExecutor
{
......
......@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
// NOT FINISHED YET
[Deck("Evilswarm", "AI_Evilswarm")]
public class EvilswarmExecutor : DefaultExecutor
{
......
......@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
// NOT FINISHED YET
[Deck("Gravekeeper", "AI_Gravekeeper")]
public class GravekeeperExecutor : DefaultExecutor
{
......
......@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
// NOT FINISHED YET
[Deck("Graydle", "AI_Graydle")]
public class GraydleExecutor : DefaultExecutor
{
......
......@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
// NOT FINISHED YET
[Deck("Lightsworn", "AI_Lightsworn")]
public class LightswornExecutor : DefaultExecutor
{
......
......@@ -6,6 +6,7 @@ using WindBot.Game.AI;
namespace WindBot.Game.AI.Decks
{
// NOT FINISHED YET
[Deck("Nekroz", "AI_Nekroz")]
public class NekrozExecutor : DefaultExecutor
{
......
......@@ -132,7 +132,7 @@ namespace WindBot.Game.AI.Decks
private bool QuickdrawSynchronSummon()
{
if (!NeedLV5())
if (!needLV5())
return false;
AI.SelectCard(new[]
{
......@@ -150,7 +150,7 @@ namespace WindBot.Game.AI.Decks
private bool MistArchfiendSummon()
{
if (!NeedLV5())
if (!needLV5())
return false;
AI.SelectOption(1);
NormalSummoned = true;
......@@ -159,13 +159,13 @@ namespace WindBot.Game.AI.Decks
private bool InstantFusionEffect()
{
if (!NeedLV5())
if (!needLV5())
return false;
InstantFusionUsed = true;
return true;
}
private bool NeedLV5()
private bool needLV5()
{
if (HaveLV5OnField())
return true;
......
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