Commit 936a201e authored by mercury233's avatar mercury233

Merge branch 'master' of https://github.com/IceYGO/windbot

parents 64d906c1 d5995341
#created by ...
#main
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#extra
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!side
......@@ -442,5 +442,115 @@ namespace WindBot.Game.AI
return selected;
}
/// <summary>
/// Get all xyz materials lists that xyz monster required level in the 'pre_materials' list
/// </summary>
/// <param name="param_pre_materials">Original materials</param>
/// <param name="level">Xyz monster required level</param>
/// <param name="material_count">SpSummon rule:number of xyz materials</param>
/// <param name="material_count_above">More xyz materials</param>
/// <param name="material_func">Filter xyz materials func</param>
/// <returns></returns>
public List<List<ClientCard>> GetXyzMaterials(IList<ClientCard> param_pre_materials, int level, int material_count, bool material_count_above = false, Func<ClientCard, bool> material_func = null)
{
List<List<ClientCard>> result = new List<List<ClientCard>>();
List<ClientCard> pre_materials = param_pre_materials?.Where(card => card != null && !(card.IsFacedown() & card.Location == CardLocation.MonsterZone) && card.Level == level && !card.IsMonsterNotBeXyzMaterial()).ToList();
if (pre_materials?.Count() < material_count) return result;
Func<ClientCard, bool> default_func = card => true;
material_func = material_func ?? default_func;
for (int i = 1; i < Math.Pow(2, pre_materials.Count); i++)
{
List<ClientCard> temp_materials = new List<ClientCard>();
string binaryString = Convert.ToString(i, 2).PadLeft(pre_materials.Count, '0');
char[] reversedBinaryChars = binaryString.Reverse().ToArray();
for (int j = 0; j < pre_materials.Count; j++)
{
if (reversedBinaryChars[j] == '1' && material_func(pre_materials[j]))
{
temp_materials.Add(pre_materials[j]);
}
}
if (material_count_above ? temp_materials.Count >= material_count : temp_materials.Count == material_count)
{
result.Add(temp_materials);
}
}
return result;
}
/// <summary>
/// Get all synchro materials lists that synchro monster level == param 'level' in the 'pre_materials' list
/// </summary>
/// <param name="pre_materials">Original materials</param>
/// <param name="level">Synchro monster level</param>
/// <param name="tuner_count">SpSummon rule:number of tuner monsters </param>
/// <param name="n_tuner_count">SpSummon rule:number of non-tuner monsters count</param>
/// <param name="tuner_count_above">More tuner monsters</param>
/// <param name="n_tuner_count_above">More non-tuner monsters</param>
/// <param name="tuner_func">Filter tuner monsters func</param>
/// <param name="n_tuner_func">Filter non-tuner monsters func</param>
/// <returns></returns>
public List<List<ClientCard>> GetSynchroMaterials(IList<ClientCard> param_pre_materials, int level, int tuner_count, int n_tuner_count, bool tuner_count_above = false, bool n_tuner_count_above = true, Func<ClientCard, bool> tuner_func = null, Func<ClientCard, bool> n_tuner_func = null)
{
List<List<ClientCard>> t_result = new List<List<ClientCard>>();
List<ClientCard> pre_materials = param_pre_materials?.Where(card => card != null && !(card.IsFacedown() & card.Location == CardLocation.MonsterZone) && card.Level > 0 && !card.IsMonsterNotBeSynchroMaterial()).ToList();
if (pre_materials?.Count() < tuner_count + n_tuner_count) return t_result;
Func<ClientCard, bool> default_func = card => true;
tuner_func = tuner_func ?? default_func;
n_tuner_func = n_tuner_func ?? default_func;
pre_materials.Sort(CardContainer.CompareCardLevel);
Stack<object[]> materials_stack = new Stack<object[]>();
for (var i = 0; i < pre_materials.Count; i++)
{
if (pre_materials[i].Level > level) break;
materials_stack.Push(new object[] { pre_materials[i].Level, i, pre_materials[i].Level, new List<ClientCard> { pre_materials[i] } });
}
while (materials_stack.Count > 0)
{
object[] data = materials_stack.Pop();
int num = (int)data[0];
int index = (int)data[1];
int sum = (int)data[2];
List<ClientCard> temp_materials = (List<ClientCard>)data[3];
if (sum == level)
{
t_result.Add(temp_materials);
}
else if (sum < level)
{
for (var i = index + 1; i < pre_materials.Count; i++)
{
if (pre_materials[i].Level > level - sum) break;
if (i > index + 1 && pre_materials[i].Level == pre_materials[i - 1].Level) continue;
var new_temp_materials = new List<ClientCard>(temp_materials);
new_temp_materials.Add(pre_materials[i]);
materials_stack.Push(new object[] { pre_materials[i].Level, i, sum + pre_materials[i].Level, new_temp_materials });
}
}
}
List<List<ClientCard>> result = new List<List<ClientCard>>();
for (int i = 0; i < t_result.Count; i++)
{
List<ClientCard> materials = t_result[i];
List<ClientCard> tuner_materials = new List<ClientCard>();
List<ClientCard> n_tuner_materials = new List<ClientCard>();
foreach (ClientCard material in materials)
{
if (material.HasType(CardType.Tuner) && tuner_func(material))
{
tuner_materials.Add(material);
}
else if (material.Level > 0 && n_tuner_func(material))
{
n_tuner_materials.Add(material);
}
}
if ((tuner_count_above ? tuner_materials.Count >= tuner_count : tuner_materials.Count == tuner_count)
&& (n_tuner_count_above ? n_tuner_materials.Count >= n_tuner_count : n_tuner_materials.Count == n_tuner_count))
result.Add(materials);
}
return result;
}
}
}
\ No newline at end of file
......@@ -25,6 +25,15 @@ namespace WindBot.Game.AI
return 1;
}
public static int CompareCardLink(ClientCard cardA, ClientCard cardB)
{
if (cardA.LinkCount < cardB.LinkCount)
return -1;
if (cardA.LinkCount == cardB.LinkCount)
return 0;
return 1;
}
public static int CompareDefensePower(ClientCard cardA, ClientCard cardB)
{
if (cardA == null && cardB == null)
......
......@@ -78,5 +78,21 @@ namespace WindBot.Game.AI
{
return Enum.IsDefined(typeof(FusionSpell), card.Id);
}
/// <summary>
/// Is this monster not be synchro material?
/// </summary>
public static bool IsMonsterNotBeSynchroMaterial(this ClientCard card)
{
return Enum.IsDefined(typeof(NotBeSynchroMaterialMonster), card.Id);
}
/// <summary>
/// Is this monster not be xyz material?
/// </summary>
public static bool IsMonsterNotBeXyzMaterial(this ClientCard card)
{
return Enum.IsDefined(typeof(NotBeXyzMaterialMonster), card.Id);
}
}
}
\ No newline at end of file
This source diff could not be displayed because it is too large. You can view the blob instead.
namespace WindBot.Game.AI.Enums
{
public enum NotBeSynchroMaterialMonster
{
Ronintoadin = 1357146,
GagagaCaesar = 9583383,
VagueShadowToken = 9929399,
TourGuideFromtheUnderworld = 10802915,
PhotonToken = 17418745,
KagemuchaKnight = 19353570,
SharkStickers = 20838380,
GagagaMagician = 26082117,
RadianToken = 28674153,
Kurivolt = 40817915,
BlueMountainButterspy = 54582424,
Lightserpent = 55501446,
SaberShark = 63193879,
ConstellarKaus = 70908596,
CeremonialToken = 82340057,
HeroicChallenger_DoubleLance = 89774530,
SteelswarmScout = 90727556,
Kagetokage = 94656263,
YellowDuston = 16366810,
BlueDuston = 40217358,
Centerfrog = 47346782,
GreenDuston = 52182715,
RedDuston = 61019812,
EaterofMillions = 63845230,
PutridPuddingBodyBuddies = 85101097
}
}
\ No newline at end of file
namespace WindBot.Game.AI.Enums
{
public enum NotBeXyzMaterialMonster
{
YellowDuston = 16366810,
BlueDuston = 40217358,
Centerfrog = 47346782,
GreenDuston = 52182715,
RedDuston = 61019812,
EaterofMillions = 63845230,
PutridPuddingBodyBuddies = 85101097
}
}
\ No newline at end of file
......@@ -115,12 +115,15 @@
<Compile Include="Game\AI\Decks\DoEveryThingExecutor.cs" />
<Compile Include="Game\AI\Decks\OldSchoolExecutor.cs" />
<Compile Include="Game\AI\Decks\Rank5Executor.cs" />
<Compile Include="Game\AI\Decks\ZefraExecutor.cs" />
<Compile Include="Game\AI\Decks\ZoodiacExecutor.cs" />
<Compile Include="Game\AI\Decks\ZexalWeaponsExecutor.cs" />
<Compile Include="Game\AI\DefaultExecutor.cs" />
<Compile Include="Game\AI\Dialogs.cs" />
<Compile Include="Game\AI\Enums\DangerousMonster.cs" />
<Compile Include="Game\AI\Enums\FusionSpell.cs" />
<Compile Include="Game\AI\Enums\NotBeSynchroMaterialMonster.cs" />
<Compile Include="Game\AI\Enums\NotBeXyzMaterialMonster.cs" />
<Compile Include="Game\AI\Enums\ShouldBeDisabledBeforeItUseEffectMonster.cs" />
<Compile Include="Game\AI\Enums\ShouldNotBeSpellTarget.cs" />
<Compile Include="Game\AI\Enums\ShouldNotBeMonsterTarget.cs" />
......
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