Commit 9c6d6fd5 authored by mercury233's avatar mercury233

update OCGWrapper

parent 09f2ca40
using OCGWrapper.Enums;
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
namespace WindBot.Game.AI
......
using OCGWrapper.Enums;
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
namespace WindBot.Game.AI
......
using OCGWrapper.Enums;
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using WindBot;
using WindBot.Game;
......
using OCGWrapper.Enums;
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using WindBot.Game;
using WindBot.Game.AI;
......
using OCGWrapper.Enums;
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using WindBot.Game;
using WindBot.Game.AI;
......
using OCGWrapper.Enums;
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
namespace WindBot.Game.AI.Decks
......
using OCGWrapper.Enums;
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using WindBot.Game;
using WindBot.Game.AI;
......
using OCGWrapper.Enums;
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using WindBot.Game;
using WindBot.Game.AI;
......
using OCGWrapper.Enums;
using YGOSharp.OCGWrapper.Enums;
using System;
using System.Collections.Generic;
......
using OCGWrapper.Enums;
using YGOSharp.OCGWrapper.Enums;
using System;
using System.Collections.Generic;
......
using OCGWrapper;
using OCGWrapper.Enums;
using YGOSharp.OCGWrapper;
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using System.IO;
using YGOSharp.Network;
......
using OCGWrapper.Enums;
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
namespace WindBot.Game
......
using OCGWrapper;
using YGOSharp.OCGWrapper;
using System;
using System.Collections.Generic;
using System.IO;
......
using OCGWrapper.Enums;
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
namespace WindBot.Game
......
using OCGWrapper.Enums;
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using WindBot.Game.AI;
......
using OCGWrapper;
using OCGWrapper.Enums;
using YGOSharp.OCGWrapper;
using YGOSharp.OCGWrapper.Enums;
using System;
using System.Collections.Generic;
using System.IO;
......
using OCGWrapper;
using YGOSharp.OCGWrapper;
using System;
using System.IO;
using System.Threading;
......@@ -13,7 +13,6 @@ namespace WindBot
public static int PlayerNameSize = 20;
internal static Random Rand;
internal static void Main()
{
#if !DEBUG
......@@ -36,7 +35,7 @@ namespace WindBot
DecksManager.Init();
InitCardsManager(databasePath);
}
private static void Run()
{
Init("cards.cdb");
......
......@@ -38,9 +38,6 @@
<Reference Include="Mono.Data.Sqlite">
<HintPath>.\Mono.Data.Sqlite.dll</HintPath>
</Reference>
<Reference Include="OCGWrapper">
<HintPath>.\OCGWrapper.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Data" />
......@@ -49,6 +46,9 @@
<Reference Include="YGOSharp.Network">
<HintPath>.\YGOSharp.Network.dll</HintPath>
</Reference>
<Reference Include="YGOSharp.OCGWrapper">
<HintPath>.\YGOSharp.OCGWrapper.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Game\AI\AIFunctions.cs" />
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment