Commit cfdfd02a authored by 苍蓝's avatar 苍蓝

update

parent f386dc0e
Pipeline #5912 failed with stage
in 2 minutes and 14 seconds
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/>
</startup>
</configuration>
......@@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BotWrapper</RootNamespace>
<AssemblyName>Bot</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
......@@ -22,6 +22,7 @@
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86'">
<PlatformTarget>x86</PlatformTarget>
......@@ -31,6 +32,7 @@
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<StartupObject>BotWrapper.BotWrapper</StartupObject>
......
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/></startup></configuration>
<startup><supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6.1"/></startup></configuration>
......@@ -33,12 +33,13 @@
120151018
120151015
120151015
120151017
120151017
120151017
120151016
120151020
120151020
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120151019
#extra
!side
\ No newline at end of file
......@@ -40,13 +40,13 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.SpSummon);
AddExecutor(ExecutorType.Activate, CardId.七星道法师,七星道法师Effect);
AddExecutor(ExecutorType.Activate, CardId.对死者的供奉, 死供Eff);
AddExecutor(ExecutorType.Summon, CardId.青眼白龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.破坏之剑士, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.恶魔召唤, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.连击龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.雅灭鲁拉, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.黑魔术师, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.真红眼黑龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.青眼白龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.破坏之剑士, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.恶魔召唤, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.连击龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.雅灭鲁拉, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.黑魔术师, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.真红眼黑龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.七星道魔术师, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.人造人, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.神秘庄家);
......@@ -141,7 +141,7 @@ namespace WindBot.Game.AI.Decks
{
return true;
}
else if (Bot.HasInHand(new[] {
else if (Bot.HasInHandOrHasInMonstersZone(new[] {
CardId.七星道魔术师,
CardId.连击龙,
CardId.青眼白龙,
......
......@@ -46,13 +46,13 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.SpSummon);
AddExecutor(ExecutorType.Activate, CardId.七星道法师, 七星道法师Effect);
AddExecutor(ExecutorType.Activate, CardId.对死者的供奉, 死供Eff);
AddExecutor(ExecutorType.Summon, CardId.青眼白龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.破坏之剑士, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.恶魔召唤, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.连击龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.雅灭鲁拉, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.黑魔术师, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.真红眼黑龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.青眼白龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.破坏之剑士, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.恶魔召唤, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.连击龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.雅灭鲁拉, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.黑魔术师, DefaultMonsterSummon);
AddExecutor(ExecutorType.SummonOrSet, CardId.真红眼黑龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.七星道魔术师, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.人造人, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.神秘庄家);
......@@ -65,12 +65,11 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.Activate, CardId.凤凰龙);
AddExecutor(ExecutorType.Summon, CardId.凤凰龙, 凤凰龙summon);
AddExecutor(ExecutorType.MonsterSet, CardId.凤凰龙);
AddExecutor(ExecutorType.MonsterSet, CardId.火星心少女, Monsterset);
AddExecutor(ExecutorType.MonsterSet, CardId.七星道法师, Monsterset);
AddExecutor(ExecutorType.MonsterSet, CardId.耳语妖精, Monsterset);
AddExecutor(ExecutorType.Summon, CardId.七星道法师);
AddExecutor(ExecutorType.SummonOrSet, DefaultMonsterSummon);
AddExecutor(ExecutorType.Repos, DefaultMonsterRepos);
AddExecutor(ExecutorType.SpellSet);
......@@ -146,7 +145,7 @@ namespace WindBot.Game.AI.Decks
{
return true;
}
else if (Bot.HasInHand(new[] {
else if (Bot.HasInHandOrHasInMonstersZone(new[] {
CardId.七星道魔术师,
CardId.连击龙,
CardId.青眼白龙,
......
......@@ -162,8 +162,10 @@ namespace WindBot.Game.AI.Decks
private bool DefaultDoubleSummon()
{
if (!DoubleTribute && Bot.HasInMonstersZone(CardId.双角兽))
AI.SelectCard(CardId.双角兽);
{ AI.SelectCard(CardId.双角兽);
return true;
}
return false;
}
private bool 左迁1Effect()
{
......@@ -288,17 +290,17 @@ namespace WindBot.Game.AI.Decks
{
foreach (ClientCard mon in Enemy.GetMonsters())
if (mon.Level >= 9)
AI.SelectNextCard(mon);
AI.SelectCard(mon);
else if (mon.Level >= 8)
AI.SelectNextCard(mon);
AI.SelectCard(mon);
else if (mon.Level >= 6)
AI.SelectNextCard(mon);
AI.SelectCard(mon);
else if (mon.Level >= 4)
AI.SelectNextCard(mon);
AI.SelectCard(mon);
else if (mon.Level >= 2)
AI.SelectNextCard(mon);
AI.SelectCard(mon);
else if (mon.Level >= 1)
AI.SelectNextCard(mon);
AI.SelectCard(mon);
return true;
}
private bool 突击坦克summon()
......@@ -369,9 +371,8 @@ namespace WindBot.Game.AI.Decks
}
private bool 瞄准鹰Effect()
{
//ClientCard target = Util.GetWorstBotMonster();
//if (target != null) AI.SelectCard(target);
if (Bot.MonsterZone.GetMatchingCardsCount(card => card.Level >= 7) <= 1)
if (Bot.MonsterZone.GetMatchingCardsCount(card => card.Level >= 7) <= 1 && Bot.HasInHand(new[] { CardId.最强战旗, CardId.钢机神, CardId.恶德, CardId.旗兽, CardId.社员 }))
{
AI.SelectCard(CardId.瞄准鹰,CardId.突击坦克, CardId.成金恐龙王, CardId.社员, CardId.旗兽);
AI.SelectNextCard(CardId.瞄准鹰, CardId.突击坦克, CardId.成金恐龙王, CardId.社员, CardId.旗兽);
......
......@@ -704,8 +704,7 @@ namespace WindBot.Game.AI
{
ClientCard tributeCard = Bot.MonsterZone[j];
if (tributeCard == null) continue;
// if (tributeCard.GetDefensePower() +400 < Card.Attack)
if ((tributeCard.Level +1) < Card.Level)
if (tributeCard.GetDefensePower() < (Card.Attack - 400))
tributecount--;
}
return tributecount <= 0;
......
......@@ -9,7 +9,7 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>WindBot</RootNamespace>
<AssemblyName>WindBot</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
......@@ -21,6 +21,7 @@
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x86'">
<OutputPath>bin\Release\</OutputPath>
......@@ -30,12 +31,14 @@
<PlatformTarget>x86</PlatformTarget>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>WindBot.ico</ApplicationIcon>
<ApplicationIcon>
</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
......@@ -154,7 +157,6 @@
<None Include="App.config" />
<None Include="Dialogs\rd-c.json" />
<None Include="Dialogs\rd-d.json" />
<None Include="Dialogs\rd1.json" />
<None Include="sqlite3.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
......
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