Commit e029b58d authored by mercury233's avatar mercury233

fix DefaultTimelordSummon

parent 9201368f
......@@ -65,16 +65,16 @@ namespace WindBot.Game.AI.Decks
AddExecutor(ExecutorType.SpSummon, _CardId.EvilswarmExcitonKnight, DefaultEvilswarmExcitonKnightSummon);
AddExecutor(ExecutorType.Activate, _CardId.EvilswarmExcitonKnight, DefaultEvilswarmExcitonKnightEffect);
AddExecutor(ExecutorType.Summon, _CardId.SandaionTheTimelord);
AddExecutor(ExecutorType.Summon, _CardId.GabrionTheTimelord);
AddExecutor(ExecutorType.Summon, _CardId.MichionTheTimelord);
AddExecutor(ExecutorType.Summon, _CardId.ZaphionTheTimelord);
AddExecutor(ExecutorType.Summon, _CardId.HailonTheTimelord);
AddExecutor(ExecutorType.Summon, _CardId.RaphionTheTimelord);
AddExecutor(ExecutorType.Summon, _CardId.SadionTheTimelord);
AddExecutor(ExecutorType.Summon, _CardId.MetaionTheTimelord);
AddExecutor(ExecutorType.Summon, _CardId.KamionTheTimelord);
AddExecutor(ExecutorType.Summon, _CardId.LazionTheTimelord);
AddExecutor(ExecutorType.Summon, _CardId.SandaionTheTimelord, DefaultTimelordSummon);
AddExecutor(ExecutorType.Summon, _CardId.GabrionTheTimelord, DefaultTimelordSummon);
AddExecutor(ExecutorType.Summon, _CardId.MichionTheTimelord, DefaultTimelordSummon);
AddExecutor(ExecutorType.Summon, _CardId.ZaphionTheTimelord, DefaultTimelordSummon);
AddExecutor(ExecutorType.Summon, _CardId.HailonTheTimelord, DefaultTimelordSummon);
AddExecutor(ExecutorType.Summon, _CardId.RaphionTheTimelord, DefaultTimelordSummon);
AddExecutor(ExecutorType.Summon, _CardId.SadionTheTimelord, DefaultTimelordSummon);
AddExecutor(ExecutorType.Summon, _CardId.MetaionTheTimelord, DefaultTimelordSummon);
AddExecutor(ExecutorType.Summon, _CardId.KamionTheTimelord, DefaultTimelordSummon);
AddExecutor(ExecutorType.Summon, _CardId.LazionTheTimelord, DefaultTimelordSummon);
AddExecutor(ExecutorType.Summon, _CardId.LeftArmofTheForbiddenOne, JustDontIt);
AddExecutor(ExecutorType.Summon, _CardId.RightLegofTheForbiddenOne, JustDontIt);
......
......@@ -1143,6 +1143,11 @@ namespace WindBot.Game.AI
return (selfBestAttack <= oppoBestAttack && oppoBestAttack <= 3000) || DefaultScarlightRedDragonArchfiendEffect();
}
protected bool DefaultTimelordSummon()
{
return Bot.GetMonsterCount() == 0;
}
/// <summary>
/// Activate when we have less monsters than enemy, or when enemy have more than 3 monsters.
/// </summary>
......
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