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ygopro-core
Commits
eb1c8767
Commit
eb1c8767
authored
Jan 28, 2021
by
mercury233
Committed by
GitHub
Jan 28, 2021
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add EFFECT_OVERLAY_RITUAL_MATERIAL (#352)
parent
a04e2da1
Changes
2
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2 changed files
with
8 additions
and
0 deletions
+8
-0
effect.h
effect.h
+1
-0
field.cpp
field.cpp
+7
-0
No files found.
effect.h
View file @
eb1c8767
...
...
@@ -452,6 +452,7 @@ inline effect_flag operator|(effect_flag flag1, effect_flag flag2)
#define EFFECT_MATERIAL_LIMIT 361
#define EFFECT_SET_BATTLE_ATTACK 362
#define EFFECT_SET_BATTLE_DEFENSE 363
#define EFFECT_OVERLAY_RITUAL_MATERIAL 364
#define EVENT_STARTUP 1000
#define EVENT_FLIP 1001
...
...
field.cpp
View file @
eb1c8767
...
...
@@ -1868,6 +1868,9 @@ void field::get_ritual_material(uint8 playerid, effect* peffect, card_set* mater
if
(
pcard
&&
pcard
->
is_affect_by_effect
(
peffect
)
&&
pcard
->
is_releasable_by_nonsummon
(
playerid
)
&&
pcard
->
is_releasable_by_effect
(
playerid
,
peffect
))
material
->
insert
(
pcard
);
if
(
pcard
&&
pcard
->
is_affected_by_effect
(
EFFECT_OVERLAY_RITUAL_MATERIAL
))
for
(
auto
&
mcard
:
pcard
->
xyz_materials
)
material
->
insert
(
mcard
);
}
for
(
auto
&
pcard
:
player
[
1
-
playerid
].
list_mzone
)
{
if
(
pcard
&&
pcard
->
is_affect_by_effect
(
peffect
)
...
...
@@ -1898,12 +1901,16 @@ void field::get_fusion_material(uint8 playerid, card_set* material) {
void
field
::
ritual_release
(
card_set
*
material
)
{
card_set
rel
;
card_set
rem
;
card_set
xyz
;
for
(
auto
&
pcard
:
*
material
)
{
if
(
pcard
->
current
.
location
==
LOCATION_GRAVE
)
rem
.
insert
(
pcard
);
else
if
(
pcard
->
current
.
location
==
LOCATION_OVERLAY
)
xyz
.
insert
(
pcard
);
else
rel
.
insert
(
pcard
);
}
send_to
(
&
xyz
,
core
.
reason_effect
,
REASON_RITUAL
+
REASON_EFFECT
+
REASON_MATERIAL
,
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_GRAVE
,
0
,
POS_FACEUP
);
release
(
&
rel
,
core
.
reason_effect
,
REASON_RITUAL
+
REASON_EFFECT
+
REASON_MATERIAL
,
core
.
reason_player
);
send_to
(
&
rem
,
core
.
reason_effect
,
REASON_RITUAL
+
REASON_EFFECT
+
REASON_MATERIAL
,
core
.
reason_player
,
PLAYER_NONE
,
LOCATION_REMOVED
,
0
,
POS_FACEUP
);
}
...
...
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