Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro-core
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro-core
Commits
fbcf0442
Commit
fbcf0442
authored
Nov 30, 2020
by
mercury233
Committed by
GitHub
Nov 30, 2020
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
fix Duel.IsPlayerCanDiscardDeckAsCost (#349)
parent
46c25536
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
5 additions
and
3 deletions
+5
-3
field.cpp
field.cpp
+5
-3
No files found.
field.cpp
View file @
fbcf0442
...
...
@@ -2871,13 +2871,15 @@ int32 field::is_player_can_discard_deck_as_cost(uint8 playerid, int32 count) {
return
FALSE
;
if
(
is_player_affected_by_effect
(
playerid
,
EFFECT_CANNOT_DISCARD_DECK
))
return
FALSE
;
if
((
count
==
1
)
&&
core
.
deck_reversed
)
return
player
[
playerid
].
list_main
.
back
()
->
is_capable_cost_to_grave
(
playerid
);
card
*
topcard
=
player
[
playerid
].
list_main
.
back
();
if
((
count
==
1
)
&&
topcard
->
is_position
(
POS_FACEUP
))
return
topcard
->
is_capable_cost_to_grave
(
playerid
);
bool
cant_remove
=
!
is_player_can_action
(
playerid
,
EFFECT_CANNOT_REMOVE
);
effect_set
eset
;
filter_field_effect
(
EFFECT_TO_GRAVE_REDIRECT
,
&
eset
);
for
(
int32
i
=
0
;
i
<
eset
.
size
();
++
i
)
{
uint32
redirect
=
eset
[
i
]
->
get_value
();
if
((
redirect
&
LOCATION_REMOVED
)
&&
player
[
playerid
].
list_main
.
back
()
->
is_affected_by_effect
(
EFFECT_CANNOT_REMOVE
))
if
((
redirect
&
LOCATION_REMOVED
)
&&
(
cant_remove
||
topcard
->
is_affected_by_effect
(
EFFECT_CANNOT_REMOVE
)
))
continue
;
uint8
p
=
eset
[
i
]
->
get_handler_player
();
if
((
p
==
playerid
&&
eset
[
i
]
->
s_range
&
LOCATION_DECK
)
||
(
p
!=
playerid
&&
eset
[
i
]
->
o_range
&
LOCATION_DECK
))
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment