- 24 Oct, 2020 1 commit
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mercury233 authored
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- 10 Oct, 2020 1 commit
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mercury233 authored
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- 30 Sep, 2020 1 commit
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mercury233 authored
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- 29 Sep, 2020 1 commit
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mercury233 authored
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- 17 Sep, 2020 2 commits
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mercury233 authored
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mercury233 authored
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- 11 Sep, 2020 1 commit
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mercury233 authored
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- 02 Sep, 2020 1 commit
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mercury233 authored
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- 24 Aug, 2020 1 commit
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mercury233 authored
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- 14 Aug, 2020 1 commit
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mercury233 authored
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- 11 Aug, 2020 1 commit
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mercury233 authored
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- 04 Aug, 2020 2 commits
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salix5 authored
- 29 Jul, 2020 1 commit
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salix5 authored
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- 16 Jul, 2020 1 commit
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DailyShana authored
Card.IsLevelAbove Card.IsLevelBelow Card.IsRankAbove Card.IsRankBelow Card.IsLinkAbove Card.IsLinkBelow Card.IsAttack Card.IsAttackAbove Card.IsAttackBelow Card.IsDefense Card.IsDefenseAbove Card.IsDefenseBelow close Fluorohydride/ygopro#2312
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- 15 Jul, 2020 1 commit
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DailyShana authored
cannot select unnecessary opval==0
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- 14 Jul, 2020 1 commit
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DailyShana authored
check with sum equal/greater will exlude them automatically
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- 13 Jul, 2020 2 commits
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DailyShana authored
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DailyShana authored
fix #328
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- 12 Jul, 2020 3 commits
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DailyShana authored
in EFFECT_TUNER_MATERIAL_LIMIT and EFFECT_HAND_SYNCHRO
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DailyShana authored
close #333
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DailyShana authored
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- 09 Jul, 2020 1 commit
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DailyShana authored
fix #332
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- 06 Jul, 2020 1 commit
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DailyShana authored
fix Fluorohydride/ygopro#2309
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- 04 Jul, 2020 2 commits
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DailyShana authored
fix #312
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DailyShana authored
close #331
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- 02 Jul, 2020 1 commit
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mercury233 authored
fix #329
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- 01 Jul, 2020 3 commits
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DailyShana authored
it's a basic rule that cards in deck/extra/hand cannot be effect target
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DailyShana authored
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DailyShana authored
close Fluorohydride/ygopro-scripts#1412
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- 30 Jun, 2020 1 commit
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DailyShana authored
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- 27 Jun, 2020 3 commits
- 26 Jun, 2020 1 commit
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salix5 authored
Now it will check EFFECT_REFLECT_DAMAGE before EFFECT_CHANGE_DAMAGE.
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- 22 Jun, 2020 1 commit
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salix5 authored
* check_unique_onfield() * fix position * filter_spsummon_procedure(), check EFFECT_DEVINE_LIGHT 1. Check uniqueness of sp_summon procedure with face-up position 2. Check EFFECT_DEVINE_LIGHT in is_can_be_special_summoned() * format Co-authored-by: DailyShana <8469304+DailyShana@users.noreply.github.com> Co-authored-by: DailyShana <8469304+DailyShana@users.noreply.github.com>
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- 21 Jun, 2020 1 commit
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DailyShana authored
close #321
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- 20 Jun, 2020 2 commits
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Edoardo Lolletti authored
* Fix trap monsters disabling under mr4< If under mr4 or lower a trap monster is disabled (via jinzo for example), the monster won't be able to return to its previous location, and will remain stuck in the monster zone, that because the zone locking effect is being reset on RESET_TURN_SET, but the adjust operation isn't refreshing the locations after the effects are reset (like it was doing before the mr5 update). Also, almost all the steps in trap_monster_adjust can be skipped if the duel isn't mr5 as there will always be a free location due to trap monster mechanics in previous master rules. * Typo Co-authored-by: DailyShana <8469304+DailyShana@users.noreply.github.com> Co-authored-by: DailyShana <8469304+DailyShana@users.noreply.github.com>
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salix5 authored
* immune effect Now card::filter_immune_effect() will collect all immune effect. The condition check is moved to effect::is_immuned(). * format * tweak * remove unnecessary calling filter_immune_effect Co-authored-by: DailyShana <8469304+DailyShana@users.noreply.github.com>
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- 05 Jun, 2020 1 commit
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salix5 authored
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