Commit 2548d81c authored by mercury233's avatar mercury233

update new card

parent 1a26d64a
Pipeline #14194 passed with stages
in 3 minutes and 27 seconds
#created by ...
#main
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......
--宝玉の奇跡
--Crystal Miracle
--Script by Lyris12
--Script by Lyris12 & mercury233
--not fully implemented
local s,id,o=GetID()
function s.initial_effect(c)
--negate
......@@ -8,30 +9,39 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCondition(s.con)
e1:SetTarget(s.tg)
e1:SetOperation(s.act)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
--place
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_MOVE)
e2:SetCode(EVENT_CUSTOM+id)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id)
e2:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e2:SetCondition(s.pcon)
e2:SetCondition(s.placecon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.ptg)
e2:SetOperation(s.op)
e2:SetTarget(s.placetg)
e2:SetOperation(s.placeop)
c:RegisterEffect(e2)
if not s.global_check then
s.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_MOVE)
ge1:SetCondition(s.regcon)
ge1:SetOperation(s.regop)
Duel.RegisterEffect(ge1,0)
end
end
function s.con(e,tp,eg,ep,ev,re,r,rp)
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return (re:IsHasType(EFFECT_TYPE_ACTIVATE) or re:IsActiveType(TYPE_MONSTER)) and Duel.IsChainNegatable(ev)
end
function s.desfilter(c)
return c:IsFaceup() and c:IsSetCard(0x1034)
end
function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_ONFIELD,0,nil)
if chk==0 then return #g>0 end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
......@@ -40,7 +50,7 @@ function s.tg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g+eg,2,0,0)
end
end
function s.act(e,tp,eg,ep,ev,re,r,rp)
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_ONFIELD,0,1,1,nil)
if Duel.Destroy(g,REASON_EFFECT)>0
......@@ -51,17 +61,29 @@ end
function s.cfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0x1034) and c:IsControler(tp) and c:IsLocation(LOCATION_SZONE) and c:GetSequence()<5
end
function s.pcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
function s.regcon(e,tp,eg,ep,ev,re,r,rp)
local v=0
if eg:IsExists(s.cfilter,1,nil,0) then v=v+1 end
if eg:IsExists(s.cfilter,1,nil,1) then v=v+2 end
if v==0 then return false end
e:SetLabel(({0,1,PLAYER_ALL})[v])
return true
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsCode,tp,LOCATION_GRAVE,LOCATION_GRAVE,nil,id)
Duel.RaiseEvent(g,EVENT_CUSTOM+id,re,r,rp,ep,e:GetLabel())
end
function s.placecon(e,tp,eg,ep,ev,re,r,rp)
return (ev==tp or ev==PLAYER_ALL) and eg:IsContains(e:GetHandler())
end
function s.filter(c)
return c:IsSetCard(0x1034) and c:IsType(TYPE_MONSTER) and not c:IsForbidden()
end
function s.ptg(e,tp,eg,ep,ev,re,r,rp,chk)
function s.placetg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_HAND,0,1,nil)
and Duel.GetLocationCount(tp,LOCATION_SZONE)>0 end
end
function s.op(e,tp,eg,ep,ev,re,r,rp)
function s.placeop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOFIELD)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE+LOCATION_HAND,0,1,1,nil)
......
--心の架け橋
--Script by mercury233
local s,id,o=GetID()
function s.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
c:RegisterEffect(e1)
--extra summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,0))
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetRange(LOCATION_SZONE)
e2:SetTargetRange(LOCATION_HAND+LOCATION_MZONE,0)
e2:SetCode(EFFECT_EXTRA_SUMMON_COUNT)
e2:SetTarget(aux.TargetBoolFunction(Card.IsSetCard,0x1034))
c:RegisterEffect(e2)
--destroy search
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,1))
e3:SetCategory(CATEGORY_DESTROY+CATEGORY_TOHAND+CATEGORY_SEARCH)
e3:SetType(EFFECT_TYPE_IGNITION)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
c:RegisterEffect(e3)
--return to hand
local e4=Effect.CreateEffect(c)
e4:SetDescription(aux.Stringid(id,2))
e4:SetCategory(CATEGORY_TOHAND)
e4:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e4:SetCode(EVENT_MOVE)
e4:SetRange(LOCATION_SZONE)
e4:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY+EFFECT_FLAG_DAMAGE_STEP)
e4:SetCountLimit(1,id+o)
e4:SetCondition(s.thcon)
e4:SetTarget(s.thtg)
e4:SetOperation(s.thop)
c:RegisterEffect(e4)
end
function s.desfilter(c)
return c:IsSetCard(0x1034) and (c:IsFaceup() or c:IsLocation(LOCATION_HAND))
end
function s.thfilter(c)
return c:IsSetCard(0x34) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToHand()
end
function s.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.desfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,nil)
and Duel.IsExistingMatchingCard(s.thfilter,tp,LOCATION_DECK,0,1,nil) end
local g=Duel.GetMatchingGroup(s.desfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
end
function s.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
local g=Duel.SelectMatchingCard(tp,s.desfilter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil)
if g:GetCount()>0 and Duel.Destroy(g,REASON_EFFECT)~=0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
end
function s.cfilter(c,tp)
return c:IsFaceup() and c:IsSetCard(0x1034) and c:IsControler(tp) and c:IsLocation(LOCATION_SZONE) and c:GetSequence()<5
end
function s.thcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil,tp)
end
function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and chkc:IsControler(1-tp) and chkc:IsAbleToHand() end
local c=e:GetHandler()
if chk==0 then return c:IsAbleToHand() and Duel.IsExistingTarget(Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectTarget(tp,Card.IsAbleToHand,tp,0,LOCATION_ONFIELD,1,1,nil)
g:AddCard(c)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,g,2,0,0)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=Duel.GetFirstTarget()
if c:IsRelateToEffect(e) and tc:IsRelateToEffect(e) then
Duel.SendtoHand(Group.FromCards(c,tc),nil,REASON_EFFECT)
end
end
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