Commit 6d915aa5 authored by mercury233's avatar mercury233

fix

parent 483bfe27
...@@ -50,11 +50,11 @@ function c100278014.sumop(e,tp,eg,ep,ev,re,r,rp) ...@@ -50,11 +50,11 @@ function c100278014.sumop(e,tp,eg,ep,ev,re,r,rp)
e2:SetTarget(c100278014.splimit) e2:SetTarget(c100278014.splimit)
e2:SetReset(RESET_PHASE+PHASE_END) e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp) Duel.RegisterEffect(e2,tp)
local e3=e2:Clone() local e3=e2:Clone()
e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON) e3:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
Duel.RegisterEffect(e3,tp) Duel.RegisterEffect(e3,tp)
end end
function c100278014.extrasumtg(e,c) function c100278014.extrasumtg(e,c)
return c:IsAttribute(ATTRIBUTE_WATER) return c:IsAttribute(ATTRIBUTE_WATER)
end end
function c100278014.splimit(e,c) function c100278014.splimit(e,c)
......
...@@ -12,7 +12,7 @@ function c100278024.initial_effect(c) ...@@ -12,7 +12,7 @@ function c100278024.initial_effect(c)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function c100278024.filter(c,e,tp) function c100278024.filter(c,e,tp)
return c:IsFaceup() and c:IsLevelBelow(3) and c:IsAttribute(ATTRIBUTE_WATER) return c:IsFaceup() and c:IsLevelBelow(3) and c:IsAttribute(ATTRIBUTE_WATER)
and Duel.IsExistingMatchingCard(c100278024.filter2,tp,LOCATION_DECK,0,1,nil,c:GetCode(),e,tp) and Duel.IsExistingMatchingCard(c100278024.filter2,tp,LOCATION_DECK,0,1,nil,c:GetCode(),e,tp)
end end
function c100278024.filter2(c,code,e,tp) function c100278024.filter2(c,code,e,tp)
...@@ -32,7 +32,7 @@ function c100278024.activate(e,tp,eg,ep,ev,re,r,rp) ...@@ -32,7 +32,7 @@ function c100278024.activate(e,tp,eg,ep,ev,re,r,rp)
if not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end if not tc:IsRelateToEffect(e) or tc:IsFacedown() then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,c100278024.filter2,tp,LOCATION_DECK,0,1,1,nil,tc:GetCode(),e,tp) local sg=Duel.SelectMatchingCard(tp,c100278024.filter2,tp,LOCATION_DECK,0,1,1,nil,tc:GetCode(),e,tp)
local sc=sg:GetFirst() local sc=sg:GetFirst()
if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)~=0 then if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)~=0 then
local e1=Effect.CreateEffect(e:GetHandler()) local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD) e1:SetType(EFFECT_TYPE_FIELD)
......
...@@ -80,7 +80,7 @@ function c100278033.spop(e,tp,eg,ep,ev,re,r,rp) ...@@ -80,7 +80,7 @@ function c100278033.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
sg=g:SelectSubGroup(tp,aux.gfcheck,2,2,false,Card.IsCode,code1,code2) sg=g:SelectSubGroup(tp,aux.gfcheck,2,2,false,Card.IsCode,code1,code2)
end end
local sc=sg:GetFirst() local sc=sg:GetFirst()
while sc do while sc do
Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP) Duel.SpecialSummonStep(sc,0,tp,tp,false,false,POS_FACEUP)
local e1=Effect.CreateEffect(sc) local e1=Effect.CreateEffect(sc)
...@@ -107,7 +107,7 @@ function c100278033.matcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -107,7 +107,7 @@ function c100278033.matcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()~=tp return Duel.GetTurnPlayer()~=tp
end end
function c100278033.matfilter(c) function c100278033.matfilter(c)
return c:IsCode(44190146) and c:IsFaceup() and c:IsCanOverlay() return c:IsCode(44190146) and c:IsFaceup() and c:IsCanOverlay()
end end
function c100278033.mattg(e,tp,eg,ep,ev,re,r,rp,chk) function c100278033.mattg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c100278033.matfilter,tp,LOCATION_MZONE,0,1,nil) if chk==0 then return Duel.IsExistingMatchingCard(c100278033.matfilter,tp,LOCATION_MZONE,0,1,nil)
...@@ -119,7 +119,7 @@ function c100278033.matop(e,tp,eg,ep,ev,re,r,rp) ...@@ -119,7 +119,7 @@ function c100278033.matop(e,tp,eg,ep,ev,re,r,rp)
if g1:GetCount()>0 then if g1:GetCount()>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
local g2=Duel.SelectMatchingCard(tp,c100278033.cfilter,tp,LOCATION_MZONE,0,1,1,nil) local g2=Duel.SelectMatchingCard(tp,c100278033.cfilter,tp,LOCATION_MZONE,0,1,1,nil)
local tc=g2:GetFirst() local tc=g2:GetFirst()
if tc and Duel.Overlay(tc,g1)~=0 then if tc and Duel.Overlay(tc,g1)~=0 then
Duel.BreakEffect() Duel.BreakEffect()
Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1) Duel.SkipPhase(1-tp,PHASE_BATTLE,RESET_PHASE+PHASE_BATTLE_STEP,1)
......
...@@ -4,11 +4,10 @@ function c100279003.initial_effect(c) ...@@ -4,11 +4,10 @@ function c100279003.initial_effect(c)
--summon with no tribute --summon with no tribute
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(100279003,0)) e1:SetDescription(aux.Stringid(100279003,0))
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_SUMMON_PROC) e1:SetCode(EFFECT_SUMMON_PROC)
e1:SetCondition(c100279003.ntcon) e1:SetCondition(c100279003.ntcon)
e1:SetValue(1)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--remove --remove
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
......
...@@ -13,17 +13,17 @@ function c101104081.initial_effect(c) ...@@ -13,17 +13,17 @@ function c101104081.initial_effect(c)
e1:SetOperation(c101104081.spop) e1:SetOperation(c101104081.spop)
c:RegisterEffect(e1) c:RegisterEffect(e1)
--tribute summon --tribute summon
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101104081,1)) e2:SetDescription(aux.Stringid(101104081,1))
e2:SetCategory(CATEGORY_SUMMON) e2:SetCategory(CATEGORY_SUMMON)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_SUMMON_SUCCESS) e2:SetCode(EVENT_SUMMON_SUCCESS)
e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetProperty(EFFECT_FLAG_DELAY)
e2:SetTarget(c101104081.sumtg) e2:SetTarget(c101104081.sumtg)
e2:SetOperation(c101104081.sumop) e2:SetOperation(c101104081.sumop)
c:RegisterEffect(e2) c:RegisterEffect(e2)
local e3=e2:Clone() local e3=e2:Clone()
e3:SetCode(EVENT_SPSUMMON_SUCCESS) e3:SetCode(EVENT_SPSUMMON_SUCCESS)
c:RegisterEffect(e3) c:RegisterEffect(e3)
end end
function c101104081.cfilter(c) function c101104081.cfilter(c)
......
...@@ -4,6 +4,7 @@ function c101104082.initial_effect(c) ...@@ -4,6 +4,7 @@ function c101104082.initial_effect(c)
--special summon --special summon
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101104082,0)) e1:SetDescription(aux.Stringid(101104082,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O) e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_TO_GRAVE) e1:SetCode(EVENT_TO_GRAVE)
e1:SetProperty(EFFECT_FLAG_DELAY) e1:SetProperty(EFFECT_FLAG_DELAY)
......
...@@ -26,14 +26,14 @@ function c101104083.target(e,tp,eg,ep,ev,re,r,rp,chk) ...@@ -26,14 +26,14 @@ function c101104083.target(e,tp,eg,ep,ev,re,r,rp,chk)
if ct>=10 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end if ct>=10 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_ONFIELD,1,nil) end
return ct>0 return ct>0
end end
if ct>=10 then if ct>=10 then
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_ONFIELD) Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_ONFIELD)
end end
end end
function c101104083.operation(e,tp,eg,ep,ev,re,r,rp) function c101104083.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler() local c=e:GetHandler()
local ct=Duel.GetFieldGroupCount(tp,LOCATION_EXTRA,0)-Duel.GetFieldGroupCount(tp,0,LOCATION_EXTRA) local ct=Duel.GetFieldGroupCount(tp,LOCATION_EXTRA,0)-Duel.GetFieldGroupCount(tp,0,LOCATION_EXTRA)
if ct>=1 then if ct>=1 and c:IsRelateToEffect(e) and c:IsFaceup() then
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE) e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK) e1:SetCode(EFFECT_UPDATE_ATTACK)
...@@ -41,7 +41,7 @@ function c101104083.operation(e,tp,eg,ep,ev,re,r,rp) ...@@ -41,7 +41,7 @@ function c101104083.operation(e,tp,eg,ep,ev,re,r,rp)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END+RESET_OPPO_TURN) e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
if ct>=5 then if ct>=5 and c:IsRelateToEffect(e) and c:IsFaceup() then
local e2=Effect.CreateEffect(c) local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE) e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE) e2:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
......
...@@ -8,21 +8,21 @@ function c101104085.initial_effect(c) ...@@ -8,21 +8,21 @@ function c101104085.initial_effect(c)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,101104085+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,101104085+EFFECT_COUNT_CODE_OATH)
e1:SetTarget(c101104085.target) e1:SetTarget(c101104085.target)
e1:SetOperation(c101104085.activate) e1:SetOperation(c101104085.activate)
c:RegisterEffect(e1) c:RegisterEffect(e1)
end end
function c101104085.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc) function c101104085.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return false end if chkc then return false end
if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,nil) if chk==0 then return Duel.IsExistingTarget(Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,nil)
and Duel.IsExistingTarget(Card.IsAbleToGrave,tp,0,LOCATION_REMOVED,1,nil) end and Duel.IsExistingTarget(Card.IsAbleToGrave,tp,0,LOCATION_REMOVED,1,nil) end
local rt=Duel.GetTargetCount(aux.TRUE,tp,0,LOCATION_REMOVED,nil) local rt=Duel.GetTargetCount(aux.TRUE,tp,0,LOCATION_REMOVED,nil)
if rt>5 then rt=5 end if rt>5 then rt=5 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g1=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,rt,nil) local g1=Duel.SelectTarget(tp,Card.IsAbleToRemove,tp,0,LOCATION_GRAVE,1,rt,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g2=Duel.SelectTarget(tp,Card.IsAbleToGrave,tp,0,LOCATION_REMOVED,#g1,#g1,nil) local g2=Duel.SelectTarget(tp,Card.IsAbleToGrave,tp,0,LOCATION_REMOVED,#g1,#g1,nil)
Duel.SetOperationInfo(0,CATEGORY_REMOVE,g1,#g1,0,0) Duel.SetOperationInfo(0,CATEGORY_REMOVE,g1,#g1,0,0)
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g2,#g2,0,0) Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,g2,#g2,0,0)
end end
......
...@@ -35,7 +35,8 @@ end ...@@ -35,7 +35,8 @@ end
function c101104087.check(c,tp) function c101104087.check(c,tp)
return c and c:IsControler(tp) and c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_EARTH) return c and c:IsControler(tp) and c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_EARTH)
end end
function c101104087.dstg(e,tp,eg,ep,ev,re,r,rp,chk) function c101104087.dstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(1-tp) and chkc:IsOnField() and chkc:IsType(TYPE_SPELL+TYPE_TRAP) end
if chk==0 then return (c101104087.check(Duel.GetAttacker(),tp) or c101104087.check(Duel.GetAttackTarget(),tp)) if chk==0 then return (c101104087.check(Duel.GetAttacker(),tp) or c101104087.check(Duel.GetAttackTarget(),tp))
and Duel.IsExistingTarget(Card.IsType,tp,0,LOCATION_ONFIELD,1,nil,TYPE_SPELL+TYPE_TRAP) end and Duel.IsExistingTarget(Card.IsType,tp,0,LOCATION_ONFIELD,1,nil,TYPE_SPELL+TYPE_TRAP) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
......
...@@ -23,7 +23,7 @@ function c101104088.initial_effect(c) ...@@ -23,7 +23,7 @@ function c101104088.initial_effect(c)
--twice attack --twice attack
local e3=Effect.CreateEffect(c) local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(101104088,1)) e3:SetDescription(aux.Stringid(101104088,1))
e3:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_SPECIAL_SUMMON) e3:SetCategory(CATEGORY_ATKCHANGE)
e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetRange(LOCATION_MZONE) e3:SetRange(LOCATION_MZONE)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP) e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
...@@ -112,7 +112,7 @@ function c101104088.atkcon(e,tp,eg,ep,ev,re,r,rp) ...@@ -112,7 +112,7 @@ function c101104088.atkcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFlagEffect(tp,101104088)>0 return Duel.GetFlagEffect(tp,101104088)>0
and (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE) and aux.dscon() and (Duel.GetCurrentPhase()>=PHASE_BATTLE_START and Duel.GetCurrentPhase()<=PHASE_BATTLE) and aux.dscon()
end end
function c101104088.atkfilter(c) function c101104088.atkfilter(c)
return c:IsFaceup() and c:IsSetCard(0x15f) return c:IsFaceup() and c:IsSetCard(0x15f)
end end
function c101104088.atktg(e,tp,eg,ep,ev,re,r,rp,chk) function c101104088.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
......
...@@ -3,8 +3,10 @@ ...@@ -3,8 +3,10 @@
function c101104090.initial_effect(c) function c101104090.initial_effect(c)
--Activate --Activate
local e1=Effect.CreateEffect(c) local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,101104090+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,101104090+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101104090.condition) e1:SetCondition(c101104090.condition)
e1:SetTarget(c101104090.target) e1:SetTarget(c101104090.target)
......
...@@ -7,6 +7,7 @@ function c101104091.initial_effect(c) ...@@ -7,6 +7,7 @@ function c101104091.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN) e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,101104091+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,101104091+EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMING_BATTLE_START)
e1:SetCondition(c101104091.condition) e1:SetCondition(c101104091.condition)
e1:SetTarget(c101104091.target) e1:SetTarget(c101104091.target)
e1:SetOperation(c101104091.operation) e1:SetOperation(c101104091.operation)
......
...@@ -6,6 +6,7 @@ function c101104092.initial_effect(c) ...@@ -6,6 +6,7 @@ function c101104092.initial_effect(c)
e1:SetCategory(CATEGORY_DESTROY) e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_LEAVE_FIELD) e1:SetCode(EVENT_LEAVE_FIELD)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetCountLimit(1,101104092+EFFECT_COUNT_CODE_OATH) e1:SetCountLimit(1,101104092+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101104092.descon) e1:SetCondition(c101104092.descon)
e1:SetTarget(c101104092.destg) e1:SetTarget(c101104092.destg)
...@@ -22,7 +23,8 @@ function c101104092.descon(e,tp,eg,ep,ev,re,r,rp) ...@@ -22,7 +23,8 @@ function c101104092.descon(e,tp,eg,ep,ev,re,r,rp)
end end
function c101104092.destg(e,tp,eg,ep,ev,re,r,rp,chk) function c101104092.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end if chk==0 then return Duel.IsExistingMatchingCard(aux.TRUE,tp,0,LOCATION_ONFIELD,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DESTROY,nil,1,1-tp,LOCATION_ONFIELD) local g=Duel.GetMatchingGroup(aux.TRUE,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,1,0,0)
end end
function c101104092.desop(e,tp,eg,ep,ev,re,r,rp) function c101104092.desop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY) Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DESTROY)
......
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