Commit a6a654e6 authored by mercury233's avatar mercury233

fix

parent 4c6339a2
Pipeline #23547 passed with stages
in 51 seconds
......@@ -13,6 +13,7 @@ function s.initial_effect(c)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.dmgcon)
e1:SetTarget(s.dmgtg)
e1:SetOperation(s.dmgop)
c:RegisterEffect(e1)
--handes
......@@ -34,6 +35,13 @@ end
function s.dmgcon(e,tp,eg,ep,ev,re,r,rp)
return re and eg:IsExists(s.dmgfilter,1,nil,1-tp)
end
function s.dmgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ct=eg:FilterCount(s.dmgfilter,nil,1-tp)
Duel.SetTargetPlayer(1-tp)
Duel.SetTargetParam(ct*400)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,ct*400)
end
function s.dmgop(e,tp,eg,ep,ev,re,r,rp)
local ct=eg:FilterCount(s.dmgfilter,nil,1-tp)
Duel.Damage(1-tp,ct*400,REASON_EFFECT)
......@@ -43,11 +51,11 @@ function s.handescon(e,tp,eg,ep,ev,re,r,rp)
end
function s.handestg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end
Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,1-tp,1)
Duel.SetOperationInfo(0,CATEGORY_HANDES,nil,0,1-tp,1)
end
function s.handesop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if g:GetCount()==0 then return end
local sg=g:RandomSelect(1-tp,1)
local sg=g:RandomSelect(tp,1)
Duel.SendtoGrave(sg,REASON_DISCARD+REASON_EFFECT)
end
......@@ -8,6 +8,7 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
......
......@@ -21,6 +21,7 @@ function s.initial_effect(c)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCondition(s.setcon)
e2:SetTarget(s.settg)
e2:SetOperation(s.setop)
......
......@@ -74,21 +74,21 @@ function s.spfilter(c)
return c:IsSetCard(0x10f8) and not c:IsCode(id)
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_PZONE,0,1,e:GetHandler())
return Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_PZONE,0,1,nil)
end
function s.spfilter2(c,tp)
function s.spfilter2(c)
return c:IsSetCard(0x10f2,0x2073,0x2017,0x1046) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND+LOCATION_EXTRA,0,1,nil,tp) end
and Duel.IsExistingMatchingCard(s.spfilter2,tp,LOCATION_HAND+LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_EXTRA)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_HAND+LOCATION_EXTRA,0,1,1,nil,tp)
local g=Duel.SelectMatchingCard(tp,s.spfilter2,tp,LOCATION_HAND+LOCATION_EXTRA,0,1,1,nil)
local gc=g:GetFirst()
if gc and Duel.SendtoGrave(gc,REASON_EFFECT)~=0 and gc:IsLocation(LOCATION_GRAVE) then
local c=e:GetHandler()
......
......@@ -37,7 +37,7 @@ function c101202004.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
local tg=g:SelectSubGroup(tp,aux.mzctcheck,false,1,#g,tp)
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_TODECK,tg,#tg,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,c,1,0,0)
end
function c101202004.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -60,7 +60,7 @@ function c101202005.initial_effect(c)
--to hand
local e6=Effect.CreateEffect(c)
e6:SetDescription(aux.Stringid(101202005,2))
e6:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON)
e6:SetCategory(CATEGORY_TOHAND+CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES+CATEGORY_GRAVE_SPSUMMON)
e6:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_F)
e6:SetCode(EVENT_PHASE+PHASE_STANDBY)
e6:SetRange(LOCATION_MZONE)
......@@ -74,7 +74,7 @@ function c101202005.stcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(Card.IsType,1,nil,TYPE_MONSTER)
end
function c101202005.sttg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
if chk==0 then return e:GetHandler():IsCanAddCounter(0x169,3) end
Duel.SetOperationInfo(0,CATEGORY_COUNTER,nil,3,0,0x169)
end
function c101202005.stop(e,tp,eg,ep,ev,re,r,rp)
......@@ -96,15 +96,15 @@ function c101202005.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function c101202005.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,true,true,POS_FACEUP)
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,true,true,POS_FACEUP)>0 then
c:CompleteProcedure()
end
end
function c101202005.cfilter(c,tp)
return c:IsSummonLocation(LOCATION_EXTRA) and c:IsSummonPlayer(1-tp)
end
function c101202005.etcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101202005.cfilter,1,nil,tp)
return eg:IsExists(c101202005.cfilter,1,nil,tp) and Duel.GetCurrentPhase()~=PHASE_END
end
function c101202005.etcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemoveAsCost,tp,LOCATION_HAND+LOCATION_ONFIELD+LOCATION_GRAVE,0,12,nil,POS_FACEDOWN) end
......@@ -123,9 +123,9 @@ function c101202005.etop(e,tp,eg,ep,ev,re,r,rp)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_BP)
e1:SetTargetRange(0,1)
e1:SetTargetRange(1,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
Duel.RegisterEffect(e1,turnp)
end
function c101202005.thcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetTurnPlayer()==tp
......@@ -140,6 +140,7 @@ end
function c101202005.thop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SendtoHand(c,nil,REASON_EFFECT)>0 and c:IsLocation(LOCATION_HAND) then
Duel.ShuffleHand(tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
local g=Duel.GetMatchingGroup(aux.NecroValleyFilter(c101202005.spfilter),tp,LOCATION_HAND+LOCATION_DECK+LOCATION_GRAVE+LOCATION_REMOVED,0,nil,e,tp)
if ft>0 and g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(101202005,3)) then
......
......@@ -10,7 +10,7 @@ function s.initial_effect(c)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCondition(s.sprcon)
e1:SetOperation(s.sprop)
c:RegisterEffect(e1)
......
......@@ -39,8 +39,10 @@ end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter(c,tc,tp)
return c:IsFaceup() and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,Group.FromCards(c,tc))>0
......
......@@ -10,7 +10,7 @@ function s.initial_effect(c)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCondition(s.spscon)
c:RegisterEffect(e1)
--spsummon
......@@ -20,6 +20,7 @@ function s.initial_effect(c)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.spcon)
e2:SetCost(s.cost)
......
......@@ -18,10 +18,11 @@ function s.initial_effect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(s.spscon)
e2:SetTarget(s.spstg)
e2:SetOperation(s.spsop)
......@@ -49,7 +50,10 @@ function s.mvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE+LOCATION_MZONE) and s.filter(chkc,tp) end
if chk==0 then return Duel.IsExistingTarget(s.filter,tp,LOCATION_GRAVE+LOCATION_MZONE,LOCATION_GRAVE+LOCATION_MZONE,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE+LOCATION_MZONE,LOCATION_GRAVE+LOCATION_MZONE,1,1,nil)
local g=Duel.SelectTarget(tp,s.filter,tp,LOCATION_GRAVE+LOCATION_MZONE,LOCATION_GRAVE+LOCATION_MZONE,1,1,nil)
if g:GetFirst():IsLocation(LOCATION_GRAVE) then
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
end
end
function s.mvop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
......@@ -69,7 +73,7 @@ function s.spscon(e,tp,eg,ep,ev,re,r,rp)
end
function s.sfilter(c,e,tp)
return c:GetOriginalType()&TYPE_MONSTER>0 and c:GetType()&TYPE_CONTINUOUS+TYPE_SPELL==TYPE_CONTINUOUS+TYPE_SPELL
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and c:IsFaceup() and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.spstg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsOnField() and s.sfilter(chkc,e,tp) end
......
......@@ -16,8 +16,8 @@ function c101202011.initial_effect(c)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH+CATEGORY_DRAW)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_HAND)
e2:SetCost(c101202011.tgcost)
e2:SetCountLimit(1,101202111)
e2:SetCost(c101202011.tgcost)
e2:SetTarget(c101202011.target)
e2:SetOperation(c101202011.operation)
c:RegisterEffect(e2)
......@@ -31,6 +31,7 @@ function c101202011.initial_effect(c)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,101202211)
e3:SetCondition(c101202011.descon)
e3:SetTarget(c101202011.destg)
e3:SetOperation(c101202011.desop)
c:RegisterEffect(e3)
end
......@@ -78,8 +79,13 @@ end
function c101202011.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101202011.cfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function c101202011.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_ONFIELD)
end
function c101202011.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToGrave,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil)
if g:GetCount()>0 then
Duel.HintSelection(g)
Duel.SendtoGrave(g,REASON_EFFECT)
......
......@@ -55,16 +55,11 @@ function c101202012.cfilter(c,tp)
return c:IsPreviousControler(tp)
and c:GetReasonPlayer()==1-tp and c:IsReason(REASON_EFFECT)
end
function c101202012.drfilter(c,tp)
return c:GetSequence()<5 and c:IsFaceup()
end
function c101202012.descon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c101202012.cfilter,1,nil,tp) and not eg:IsContains(e:GetHandler())
end
function c101202012.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c101202012.drfilter,tp,LOCATION_MZONE,0,nil)
local ct=c101202012.count_unique_code(g)
Duel.Draw(tp,ct,REASON_EFFECT)
function c101202012.drfilter(c,tp)
return c:GetSequence()<5 and c:IsFaceup()
end
function c101202012.destg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
......@@ -76,6 +71,11 @@ function c101202012.destg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetTargetParam(e:GetLabel())
Duel.SetOperationInfo(0,CATEGORY_DRAW,nil,0,tp,e:GetLabel())
end
function c101202012.desop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(c101202012.drfilter,tp,LOCATION_MZONE,0,nil)
local ct=c101202012.count_unique_code(g)
Duel.Draw(tp,ct,REASON_EFFECT)
end
function c101202012.count_unique_code(g)
local check={}
local count=0
......
......@@ -13,15 +13,15 @@ function c101202013.initial_effect(c)
--Leave Field
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101202013,1))
e2:SetCategory(CATEGORY_GRAVE_ACTION)
e2:SetCategory(CATEGORY_TOHAND+CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_LEAVE_FIELD)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,101202113)
e2:SetCondition(c101202013.descon)
e2:SetOperation(c101202013.desop)
e2:SetTarget(c101202013.destg)
e2:SetOperation(c101202013.desop)
c:RegisterEffect(e2)
end
function c101202013.sprfilter(c)
......@@ -58,8 +58,9 @@ function c101202013.destg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
function c101202013.desop(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e)
if tg:GetCount()==2 and tg:FilterCount(Card.IsAbleToHand,nil,e)==tg:GetCount()
and (not tg:FilterCount(Card.IsAbleToDeck,nil,e)==tg:GetCount() or Duel.SelectYesNo(tp,aux.Stringid(101202013,2))) then
if tg:GetCount()==2 and tg:FilterCount(Card.IsAbleToHand,nil)==2
and (not tg:FilterCount(Card.IsAbleToDeck,nil)==2
or Duel.SelectOption(tp,aux.Stringid(101202013,2),aux.Stringid(101202013,3))==0) then
Duel.SendtoHand(tg,nil,REASON_EFFECT)
else
Duel.SendtoDeck(tg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)
......
......@@ -76,7 +76,7 @@ end
function s.sstg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
local g=Duel.GetReleaseGroup(tp,true):Filter(s.mfilter,c)
if chk==0 then return c:IsReleasableByEffect()
if chk==0 then return c:IsReleasableByEffect() and c:GetLevel()>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,g) end
Duel.SetOperationInfo(0,CATEGORY_RELEASE,g,2,0,0)
end
......
......@@ -58,7 +58,7 @@ function s.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.RegisterEffect(e1,tp)
end
function s.splim(e,c)
return c:GetRace()~=RACE_REPTILE
return not c:IsRace(RACE_REPTILE)
end
function s.gscon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsSummonLocation(LOCATION_GRAVE)
......
......@@ -66,7 +66,7 @@ function s.tfop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.setfilter),tp,LOCATION_HAND,0,1,1,nil)
local tc=g:GetFirst()
if tc and Duel.SSet(tp,tc)~=0 then
local e1=Effect.CreateEffect(e:GetHandler())
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_TRAP_ACT_IN_SET_TURN)
e1:SetProperty(EFFECT_FLAG_SET_AVAILABLE)
......
......@@ -24,6 +24,7 @@ function s.initial_effect(c)
e2:SetType(EFFECT_TYPE_QUICK_O)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCountLimit(1,id+o)
e2:SetLabel(1)
e2:SetCost(s.cost)
......@@ -92,6 +93,8 @@ end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
......@@ -85,6 +85,8 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,id)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
......@@ -35,7 +35,7 @@ function s.initial_effect(c)
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
return ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE
return not (ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE)
end
function s.indtg(e,c)
local tc=e:GetHandler()
......
......@@ -34,7 +34,7 @@ end
function s.filter(c,e,tp)
local p,seq=c:GetControler(),c:GetSequence()
return c:IsFaceup() and c:GetFlagEffect(id)>0 and Duel.GetMZoneCount(p,c,tp,LOCATION_REASON_TOFIELD,1<<seq)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,c:GetControler())
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP,p)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and s.filter(chkc,e,tp) end
......
......@@ -52,8 +52,10 @@ end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
e:GetHandler():RegisterFlagEffect(id,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_STANDBY,0,2,Duel.GetTurnCount())
......
......@@ -56,14 +56,15 @@ function s.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
local g=Group.CreateGroup()
for _,typ in ipairs{TYPE_SPIRIT,0x82} do
if not Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK,0,1,nil,0x82) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g1=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,TYPE_SPIRIT)
if #g1>0 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
g:Merge(Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,typ))
end
if #g==2 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
local g2=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,0x82)
g1:Merge(g2)
Duel.SendtoHand(g1,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g1)
end
end
function s.regop(e,tp,eg,ep,ev,re,r,rp)
......
......@@ -97,7 +97,7 @@ end
function c101202030.pop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) and Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local g=Duel.GetMatchingGroup(aux.TRUE,tp,LOCATION_PZONE,0,nil)
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_PZONE,0,nil)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(101202030,1)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
......
......@@ -9,7 +9,7 @@ function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_SPECIAL_SUMMON)
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetCountLimit(1,id)
......@@ -24,7 +24,7 @@ function s.initial_effect(c)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetCondition(Duel.IsAbleToEnterBP)
e2:SetCondition(aux.bpcon)
e2:SetTarget(s.dirtg)
e2:SetOperation(s.dirop)
c:RegisterEffect(e2)
......@@ -36,7 +36,7 @@ function s.initial_effect(c)
e3:SetCode(EVENT_DESTROYED)
e3:SetRange(LOCATION_MZONE)
e3:SetCountLimit(1,id+o*2)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e3:SetTarget(s.damtg)
e3:SetOperation(s.damop)
c:RegisterEffect(e3)
......@@ -51,11 +51,14 @@ end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.dfilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsType(TYPE_SYNCHRO)
and not c:IsHasEffect(EFFECT_DIRECT_ATTACK)
end
function s.dirtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and s.dfilter(chkc) end
......@@ -79,16 +82,21 @@ function s.cfilter(c,e,tp)
and c:GetBaseAttack()>0 and c:IsCanBeEffectTarget(e) and not c:IsType(TYPE_TOKEN)
end
function s.damtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return eg:IsContains(chkc) and s.cfilter(chkc,e,tp) end
local g=eg:Filter(s.cfilter,nil,e,tp)
if chk==0 then return #g>0 end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
local tg=g:Select(tp,1,1,nil)
Duel.SetTargetCard(tg)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,tp,tg:GetFirst():GetBaseAttack())
local tc=g:GetFirst()
if #g>1 then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TARGET)
tc=g:Select(tp,1,1,nil):GetFirst()
end
Duel.SetTargetCard(tc)
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,tc:GetBaseAttack())
end
function s.damop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and tc:GetBaseAttack()>0 then
Duel.Damage(1-tp,tc:GetTextAttack(),REASON_EFFECT)
Duel.Damage(1-tp,tc:GetBaseAttack(),REASON_EFFECT)
end
end
......@@ -29,6 +29,7 @@ function s.initial_effect(c)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCondition(s.spcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.sptg)
......
......@@ -9,12 +9,11 @@ function s.initial_effect(c)
--negate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_DESTROY)
e1:SetCategory(CATEGORY_DISABLE+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_CHAINING)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetProperty(EFFECT_FLAG_DAMAGE_STEP+EFFECT_FLAG_DAMAGE_CAL)
e1:SetCondition(s.negcon)
e1:SetCost(s.negcost)
e1:SetTarget(s.negtg)
......@@ -39,7 +38,7 @@ function s.negcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local loc=Duel.GetChainInfo(ev,CHAININFO_TRIGGERING_LOCATION)
return not c:IsStatus(STATUS_BATTLE_DESTROYED) and rp==1-tp and re:IsActiveType(TYPE_MONSTER)
and loc&(LOCATION_HAND|LOCATION_GRAVE)>0 and Duel.IsChainNegatable(ev)
and loc&(LOCATION_HAND|LOCATION_GRAVE)>0 and Duel.IsChainDisablable(ev)
end
function s.cfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsDiscardable()
......@@ -50,13 +49,13 @@ function s.negcost(e,tp,eg,ep,ev,re,r,rp,chk)
end
function s.negtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_NEGATE,eg,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_DISABLE,eg,1,0,0)
local rc=re:GetHandler()
if rc:IsRelateToEffect(re) and rc:IsDestructable() then Duel.SetOperationInfo(0,CATEGORY_DESTROY,eg,1,0,0) end
end
function s.negop(e,tp,eg,ep,ev,re,r,rp)
local rc=re:GetHandler()
if Duel.NegateActivation(ev) and rc:IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end
if Duel.NegateEffect(ev) and rc:IsRelateToEffect(re) then Duel.Destroy(eg,REASON_EFFECT) end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -13,6 +13,7 @@ function s.initial_effect(c)
e1:SetType(EFFECT_TYPE_QUICK_O)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetRange(LOCATION_MZONE)
e1:SetHintTiming(0,TIMING_MAIN_END)
e1:SetCountLimit(1)
e1:SetCondition(s.scon)
e1:SetTarget(s.stg)
......@@ -72,8 +73,10 @@ end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.tgcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_MZONE)
......
......@@ -20,7 +20,7 @@ function s.initial_effect(c)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_MZONE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e2:SetCountLimit(1)
e2:SetCondition(s.rmcon)
e2:SetTarget(s.rmtg)
......
......@@ -36,7 +36,8 @@ function c101202037.spfilter(c,e,tp)
end
function c101202037.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c101202037.spfilter(chkc,e,tp) end
if chk==0 then return Duel.IsExistingTarget(c101202037.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingTarget(c101202037.spfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local g=Duel.SelectTarget(tp,c101202037.spfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,g,1,0,0)
......@@ -60,13 +61,13 @@ function c101202037.spop(e,tp,eg,ep,ev,re,r,rp)
Duel.SpecialSummonComplete()
end
function c101202037.lvfilter(c)
return c:IsType(TYPE_TUNER) and not c:IsLevel(2) and c:IsFaceup()
return c:IsType(TYPE_TUNER) and c:GetLevel()>0 and not c:IsLevel(2) and c:IsFaceup()
end
function c101202037.lvtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsControler(tp) and chkc:IsLocation(LOCATION_MZONE) and c101202037.lvfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101202037.lvfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c101202037.lvfilter,tp,LOCATION_MZONE,0,1,99,nil)
Duel.SelectTarget(tp,c101202037.lvfilter,tp,LOCATION_MZONE,0,1,6,nil)
end
function c101202037.lvop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetChainInfo(0,CHAININFO_TARGET_CARDS):Filter(Card.IsRelateToEffect,nil,e):Filter(Card.IsFaceup,nil)
......
--エレキュウキ
--Wattaurus
--coded by Lyris
--coded by Lyris & mercury233
local s,id,o=GetID()
function s.initial_effect(c)
c:EnableReviveLimit()
......@@ -26,36 +26,37 @@ end
function s.condition(e,tp,eg,ep,ev,re,r,rp)
return ep==1-tp and Duel.GetAttackTarget()==nil
end
function s.filter(c,e,tp)
return c:IsType(TYPE_SYNCHRO) and c:IsSetCard(0xe) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and not c:IsCode(id)
function s.nfilter(c,e,tp,op)
return c:IsFaceup() and c:IsRace(RACE_THUNDER) and not c:IsType(TYPE_TUNER) and c:IsAbleToDeck()
and Duel.IsExistingMatchingCard(s.tfilter,tp,LOCATION_GRAVE,0,1,nil,e,tp,c,op)
end
function s.tfilter(c)
function s.tfilter(c,e,tp,c1,op)
return c:IsSetCard(0xe) and c:IsType(TYPE_TUNER) and c:IsAbleToDeck()
and (op or Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,Group.FromCards(c,c1)))
end
function s.nfilter(c,tp)
return c:IsFaceup() and c:IsRace(RACE_THUNDER) and not c:IsType(TYPE_TUNER) and c:IsAbleToDeck()
and Duel.GetMZoneCount(tp,c)>0
function s.spfilter(c,e,tp,g,chk)
return c:IsType(TYPE_SYNCHRO) and c:IsSetCard(0xe) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
and not c:IsCode(id) and (chk or Duel.GetLocationCountFromEx(tp,tp,g,c)>0)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(s.tfilter,tp,LOCATION_GRAVE,0,nil)
if chk==0 then return #g>0 and Duel.IsExistingMatchingCard(s.nfilter,tp,LOCATION_MZONE,0,1,nil,tp)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_EXTRA,0,1,nil,e,tp) end
if chk==0 then return Duel.IsExistingMatchingCard(s.nfilter,tp,LOCATION_MZONE,0,1,nil,e,tp,false) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,2,tp,LOCATION_MZONE+LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,g,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,nil,1,tp,LOCATION_GRAVE)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
end
function s.chk(g)
return g:GetClassCount(Card.GetLocation)==#g
end
function s.operation(e,tp,eg,ep,ev,re,r,rp)
local tg=Duel.GetMatchingGroup(s.tfilter,tp,LOCATION_GRAVE,0,nil)
local mg=Duel.GetMatchingGroup(s.nfilter,tp,LOCATION_MZONE,0,nil,tp)
local opchk=not Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_EXTRA,0,1,nil,e,tp,nil,true)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g1=Duel.SelectMatchingCard(tp,s.nfilter,tp,LOCATION_MZONE,0,1,1,nil,e,tp,opchk)
if #g1<0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local dg=(tg+mg):SelectSubGroup(tp,s.chk,false,2,2)
if not dg or Duel.SendtoDeck(dg,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)<2
or dg:IsExists(aux.NOT(Card.IsLocation),1,nil,LOCATION_DECK+LOCATION_EXTRA) then return end
local g2=Duel.SelectMatchingCard(tp,s.tfilter,tp,LOCATION_GRAVE,0,1,1,nil,e,tp,g1:GetFirst(),opchk)
g1:Merge(g2)
if Duel.SendtoDeck(g1,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)<2
or not g1:IsExists(Card.IsLocation,1,nil,LOCATION_DECK+LOCATION_EXTRA) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sg=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
local sg=Duel.SelectMatchingCard(tp,s.spfilter,tp,LOCATION_EXTRA,0,1,1,nil,e,tp,nil)
if #sg>0 then
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
......@@ -32,9 +32,6 @@ function s.initial_effect(c)
e3:SetValue(aux.ChangeBattleDamage(1,DOUBLE_DAMAGE))
c:RegisterEffect(e3)
end
function s.damcon(e)
return e:GetHandler():GetEquipTarget():GetBattleTarget()~=nil
end
function s.ovfilter(c)
return c:IsFaceup() and (c:IsRank(3) or c:IsRank(4))
end
......@@ -43,7 +40,7 @@ function s.xyzop(e,tp,chk)
Duel.RegisterFlagEffect(tp,id,RESET_PHASE+PHASE_END,EFFECT_FLAG_OATH,1)
end
function s.xyzcondition(e)
return e:GetHandler():GetOverlayCount() > 0
return e:GetHandler():GetOverlayCount()>0
end
function s.thfilter(c)
return c:IsSetCard(0x4073) and c:IsAbleToHand()
......@@ -77,3 +74,6 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
end
end
end
function s.damcon(e)
return e:GetHandler():GetEquipTarget():GetBattleTarget()~=nil
end
......@@ -15,6 +15,7 @@ function s.initial_effect(c)
c:RegisterEffect(e1)
--tohand
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_TOHAND)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
......@@ -25,7 +26,7 @@ function s.initial_effect(c)
c:RegisterEffect(e2)
--Equip
local e3=Effect.CreateEffect(c)
e3:SetDescription(aux.Stringid(id,0))
e3:SetDescription(aux.Stringid(id,2))
e3:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e3:SetProperty(EFFECT_FLAG_DELAY)
e3:SetCode(EVENT_EQUIP)
......
......@@ -103,5 +103,8 @@ end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RTOHAND)
local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
if #g>0 then
Duel.HintSelection(g)
Duel.SendtoHand(g,nil,REASON_EFFECT)
end
end
......@@ -9,7 +9,7 @@ function s.initial_effect(c)
--search
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_TOGRAVE+CATEGORY_SEARCH+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
......
......@@ -33,6 +33,7 @@ function s.initial_effect(c)
e3:SetType(EFFECT_TYPE_QUICK_O)
e3:SetCode(EVENT_FREE_CHAIN)
e3:SetRange(LOCATION_MZONE)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetCountLimit(1,id+o)
e3:SetCondition(s.spcon)
e3:SetTarget(s.sptg)
......@@ -61,8 +62,10 @@ end
function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_EXTRA,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.spcon(e,tp,eg,ep,ev,re,r,rp)
local ph=Duel.GetCurrentPhase()
......
......@@ -55,7 +55,7 @@ function s.srmop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetProperty(EFFECT_FLAG_OATH+EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e1:SetTargetRange(LOCATION_MZONE,0)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
......
......@@ -26,6 +26,7 @@ function c101202047.initial_effect(c)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,101202047+100)
e3:SetCondition(c101202047.pcon)
e3:SetTarget(c101202047.ptg)
e3:SetOperation(c101202047.pop)
c:RegisterEffect(e3)
--multi attack
......@@ -64,11 +65,12 @@ function c101202047.cfilter(c,tp)
and Duel.IsExistingMatchingCard(c101202047.thfilter,tp,LOCATION_DECK,0,1,nil,c:GetCode())
end
function c101202047.thfilter(c,code)
return c:IsType(TYPE_PENDULUM) and c:GetAttack()==2500 and not c:IsCode(code) and c:IsAbleToHand()
return c:IsType(TYPE_PENDULUM) and c:IsAttack(2500) and not c:IsCode(code) and c:IsAbleToHand()
end
function c101202047.thtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked()
and Duel.IsExistingMatchingCard(c101202047.cfilter,tp,LOCATION_HAND,0,1,nil,tp) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectMatchingCard(tp,c101202047.cfilter,tp,LOCATION_HAND,0,1,1,nil,tp)
e:SetLabel(g:GetFirst():GetCode())
......@@ -85,31 +87,36 @@ function c101202047.thop(e,tp,eg,ep,ev,re,r,rp)
end
end
function c101202047.pcon(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,101202047)<=0 then return false end
local c=e:GetHandler()
local lpz=Duel.GetFieldCard(tp,LOCATION_PZONE,0)
local rpz=Duel.GetFieldCard(tp,LOCATION_PZONE,1)
if lpz==nil or rpz==nil then return false end
local loc=0
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc+LOCATION_HAND end
if Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM)>0 then loc=loc+LOCATION_EXTRA end
if loc==0 then return false end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_EXTRA_PENDULUM_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(aux.TRUE)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local eset={e1}
local lscale=lpz:GetLeftScale()
local rscale=rpz:GetRightScale()
if lscale>rscale then lscale,rscale=rscale,lscale end
local g=Duel.GetFieldGroup(tp,loc,0)
local res=g:IsExists(aux.PConditionFilter,1,nil,e,tp,lscale,rscale,eset)
e1:Reset()
return res
return Duel.GetFlagEffect(tp,101202047)>0
end
function c101202047.ptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local c=e:GetHandler()
local lpz=Duel.GetFieldCard(tp,LOCATION_PZONE,0)
local rpz=Duel.GetFieldCard(tp,LOCATION_PZONE,1)
if lpz==nil or rpz==nil then return false end
local loc=0
if Duel.GetLocationCount(tp,LOCATION_MZONE)>0 then loc=loc+LOCATION_HAND end
if Duel.GetLocationCountFromEx(tp,tp,nil,TYPE_PENDULUM)>0 then loc=loc+LOCATION_EXTRA end
if loc==0 then return false end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_EXTRA_PENDULUM_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetValue(aux.TRUE)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local eset={e1}
local lscale=lpz:GetLeftScale()
local rscale=rpz:GetRightScale()
if lscale>rscale then lscale,rscale=rscale,lscale end
local g=Duel.GetFieldGroup(tp,loc,0)
local res=g:IsExists(aux.PConditionFilter,1,nil,e,tp,lscale,rscale,eset)
e1:Reset()
return res
end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
end
function c101202047.pop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......@@ -166,6 +173,7 @@ end
function c101202047.atktg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_MZONE) and chkc:IsControler(tp) and chkc:IsCode(13331639) and chkc:IsFaceup() end
if chk==0 then return Duel.IsExistingTarget(c101202047.atkfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.Hint(HINT_OPSELECTED,1-tp,e:GetDescription())
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_FACEUP)
Duel.SelectTarget(tp,c101202047.atkfilter,tp,LOCATION_MZONE,0,1,1,nil)
end
......@@ -175,7 +183,7 @@ function c101202047.atkop(e,tp,eg,ep,ev,re,r,rp)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_ATTACK_ALL)
e1:SetValue(aux.TRUE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
end
......
......@@ -29,14 +29,14 @@ function s.initial_effect(c)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsDiscardable,tp,LOCATION_HAND,0,1,e:GetHandler()) end
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST)
Duel.DiscardHand(tp,Card.IsDiscardable,1,1,REASON_COST+REASON_DISCARD)
end
function s.filter(c)
return c:IsSetCard(0x27) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand()
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMatchingGroup(s.filter,tp,LOCATION_DECK,0,nil):GetClassCount(Card.GetCode)>1 end
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK)
Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,2,tp,LOCATION_DECK)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
......@@ -64,7 +64,7 @@ function s.rtop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if not tc:IsRelateToEffect(e) then return end
local check=Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil) and tc:IsAbleToHand()
if check and Duel.SelectEffectYesNo(tp,tc,aux.Stringid(id,2)) then
if check and Duel.SelectOption(tp,1190,1193)==0 then
Duel.SendtoHand(tc,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,tc)
else Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT) end
......
......@@ -38,7 +38,8 @@ function s.initial_effect(c)
c:RegisterEffect(e4)
end
function s.cfilter(c,tp)
return c:IsFaceupEx() and c:IsSetCard(0x27) and c:IsType(TYPE_MONSTER) and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,c:GetCode())
return c:IsFaceupEx() and c:IsSetCard(0x27) and c:IsType(TYPE_MONSTER)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_GRAVE,0,1,nil,c:GetCode())
end
function s.filter(c,...)
return c:IsSetCard(0x27) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() and (#{...}==0 or not c:IsCode(...))
......@@ -55,6 +56,8 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.Destroy(g,REASON_EFFECT)==0 then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil,g:GetFirst():GetCode())
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
if #sg>0 then
Duel.SendtoHand(sg,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,sg)
end
end
......@@ -15,6 +15,7 @@ function s.initial_effect(c)
--spsum
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET)
......@@ -64,7 +65,8 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
end
end
function s.spfilter(c,e,tp)
return c:IsFaceup() and c:IsType(TYPE_EQUIP) and c:GetOriginalType()&TYPE_XYZ~=0 and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
return c:IsFaceup() and c:IsType(TYPE_EQUIP) and c:GetOriginalType()&TYPE_XYZ~=0
and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_SZONE) and chkc:IsControler(tp) and s.spfilter(chkc,e,tp) end
......
......@@ -10,6 +10,7 @@ function c101202053.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,101202053)
e1:SetTarget(c101202053.target)
e1:SetOperation(c101202053.activate)
......
......@@ -36,8 +36,10 @@ end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_DECK+LOCATION_GRAVE,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.cfilter(c)
return c:IsFaceupEx() and c:IsSetCard(0x29e) and c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToDeck()
......
......@@ -9,8 +9,10 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DAMAGE_STEP)
e1:SetHintTiming(TIMING_DAMAGE_STEP,TIMING_DAMAGE_STEP+TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(aux.bpcon)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
c:RegisterEffect(e1)
......@@ -56,13 +58,14 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
if chk then Duel.BreakEffect() end
local dg=Group.CreateGroup()
for sc in aux.Next(g) do
local patk=sc:GetAttack()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(-tc:GetAttack())
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
sc:RegisterEffect(e1)
if sc:IsAttack(0) then dg:AddCard(sc) end
if patk~=0 and sc:IsAttack(0) then dg:AddCard(sc) end
end
if #dg>0 then
Duel.BreakEffect()
......
......@@ -27,23 +27,22 @@ function s.initial_effect(c)
e2:SetOperation(s.thop)
c:RegisterEffect(e2)
end
function s.cfilter(c,e,tp)
function s.cfilter(c,tp)
return c:IsFaceup() and c:IsAbleToGraveAsCost() and Duel.GetMZoneCount(tp,c)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp)
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,c,e,tp) end
if chk==0 then return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_ONFIELD,0,1,c,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,c,e,tp)
local g=Duel.SelectMatchingCard(tp,s.cfilter,tp,LOCATION_ONFIELD,0,1,1,c,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function s.filter(c,e,tp)
return c:IsLevel(1) and c:IsAttribute(ATTRIBUTE_FIRE) and c:IsCanBeSpecialSummoned(e,0,tp,false,false)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:IsCostChecked() or (Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp)) end
if chk==0 then return (e:IsCostChecked() or Duel.GetLocationCount(tp,LOCATION_MZONE)>0)
and Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_DECK+LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_DECK+LOCATION_HAND)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
......@@ -74,6 +73,7 @@ function s.thop(e,tp,eg,ep,ev,re,r,rp)
Duel.ConfirmCards(1-tp,tc)
local rc=Duel.GetFirstTarget()
if rc:IsRelateToEffect(e) then
Duel.ShuffleDeck(tp)
Duel.BreakEffect()
Duel.SendtoDeck(rc,nil,SEQ_DECKBOTTOM,REASON_EFFECT)
end
......
......@@ -53,7 +53,7 @@ function c101202058.cost(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.DiscardHand(tp,Card.IsAbleToGraveAsCost,1,1,REASON_COST)
end
function c101202058.filter(c)
return c:IsSetCard(0x29c) and c:IsAbleToGrave()
return c:IsSetCard(0x29c) and c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
end
function c101202058.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101202058.filter,tp,LOCATION_DECK,0,1,nil) end
......
......@@ -39,7 +39,10 @@ function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
end
function s.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE) end
if tc:IsRelateToEffect(e) then
Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_DEFENSE)
end
if not e:IsHasType(EFFECT_TYPE_ACTIVATE) then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
......@@ -64,5 +67,5 @@ function s.reptg(e,tp,eg,ep,ev,re,r,rp,chk)
return Duel.SelectEffectYesNo(tp,c,96)
end
function s.repop(e,tp,eg,ep,ev,re,r,rp)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT)
Duel.Remove(e:GetHandler(),POS_FACEUP,REASON_EFFECT+REASON_REPLACE)
end
......@@ -65,8 +65,10 @@ end
function s.retrieve(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.filter),tp,LOCATION_GRAVE+LOCATION_REMOVED,0,1,1,nil)
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
if #g>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.ConfirmCards(1-tp,g)
end
end
function s.ssettrap(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
......
......@@ -73,6 +73,7 @@ function s.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local sc=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_DECK,0,1,1,nil,e,tp,tc:GetCode()):GetFirst()
if sc and Duel.SpecialSummon(sc,0,tp,tp,false,false,POS_FACEUP)>0 and aux.nzatk(sc) then
Duel.BreakEffect()
local lp=Duel.GetLP(tp)
Duel.SetLP(tp,lp-sc:GetAttack())
end
......
......@@ -9,6 +9,7 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
......
......@@ -9,6 +9,7 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id)
e1:SetTarget(s.target)
e1:SetOperation(s.activate)
......
......@@ -50,7 +50,9 @@ function s.setcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(s.cfilter,1,nil)
end
function s.settg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return e:GetHandler():IsSSetable() end
local c=e:GetHandler()
if chk==0 then return c:IsSSetable() end
Duel.SetOperationInfo(0,CATEGORY_LEAVE_GRAVE,c,1,0,0)
end
function s.setop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
......
......@@ -7,7 +7,7 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCondition(s.xyzcond)
e1:SetTarget(s.xyztg)
e1:SetOperation(s.xyzop)
......@@ -26,15 +26,15 @@ function s.initial_effect(c)
e2:SetOperation(s.eqop)
c:RegisterEffect(e2)
end
function s.xyzfilter(c)
return c:IsXyzSummonable(nil)
end
function s.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ)
end
function s.xyzcond(e,tp,eg,ep,ev,re,r,rp,chk)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,nil)
end
function s.xyzfilter(c)
return c:IsXyzSummonable(nil)
end
function s.xyztg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.xyzfilter,tp,LOCATION_EXTRA,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_EXTRA)
......@@ -65,8 +65,8 @@ end
function s.eqop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_SZONE)<=0 then return end
local c=e:GetHandler()
local tc=Duel.GetTargetsRelateToChain():GetFirst()
if not tc then return end
local tc=Duel.GetFirstTarget()
if not (tc:IsRelateToEffect(e) and tc:IsFaceup()) then return end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_EQUIP)
local ec=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(s.eqfilter),tp,LOCATION_MZONE+LOCATION_GRAVE,0,1,1,tc,tp):GetFirst()
if ec and Duel.Equip(tp,ec,tc)then
......
......@@ -10,6 +10,7 @@ function c101202072.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,101202072)
e1:SetCondition(c101202072.condition)
e1:SetTarget(c101202072.target)
......@@ -48,6 +49,9 @@ end
function c101202072.activate(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) and Duel.SendtoDeck(tc,nil,SEQ_DECKSHUFFLE,REASON_EFFECT)>0 and tc:IsLocation(LOCATION_DECK+LOCATION_EXTRA) then
local op=tc:GetOwner()
local race=tc:GetRace()
local lv=tc:GetLevel()|tc:GetRank()|tc:GetLink()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
......@@ -55,7 +59,7 @@ function c101202072.activate(e,tp,eg,ep,ev,re,r,rp)
e1:SetCondition(c101202072.srcon)
e1:SetOperation(c101202072.srop)
e1:SetReset(RESET_PHASE+PHASE_END)
e1:SetLabelObject(tc)
e1:SetLabel(op,race,lv)
Duel.RegisterEffect(e1,tp)
end
end
......@@ -63,25 +67,17 @@ function c101202072.srfilter(c,race,lv)
return c:IsType(TYPE_MONSTER) and not c:IsRace(race) and c:IsLevelBelow(lv-1) and c:IsAbleToHand()
end
function c101202072.srcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if not tc then return false end
local op=tc:GetOwner()
local race=tc:GetRace()
local lv=tc:GetLevel()|tc:GetRank()|tc:GetLink()
local op,race,lv=e:GetLabel()
return Duel.IsExistingMatchingCard(c101202072.srfilter,op,LOCATION_DECK,0,1,nil,race,lv)
end
function c101202072.srop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if not tc then return end
Duel.Hint(HINT_CARD,0,101202072)
local op=tc:GetOwner()
local race=tc:GetRace()
local lv=tc:GetLevel()|tc:GetRank()|tc:GetLink()
local op,race,lv=e:GetLabel()
if Duel.SelectYesNo(op,aux.Stringid(101202072,2)) then
Duel.Hint(HINT_SELECTMSG,op,HINTMSG_ATOHAND)
local g=Duel.SelectMatchingCard(op,c101202072.srfilter,op,LOCATION_DECK,0,1,1,nil,race,lv)
if g:GetCount()>0 then
Duel.SendtoHand(g,nil,REASON_EFFECT)
Duel.SendtoHand(g,nil,REASON_EFFECT,op)
Duel.ConfirmCards(1-op,g)
end
end
......
......@@ -9,6 +9,7 @@ function c101202073.initial_effect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER)
e1:SetCountLimit(1,101202073)
e1:SetCost(c101202073.cost)
e1:SetTarget(c101202073.target)
......
......@@ -10,6 +10,7 @@ function s.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
......@@ -34,9 +35,9 @@ function s.filter(c,e,tp)
and Duel.IsExistingTarget(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,Group.FromCards(c,e:GetHandler()))
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,nil,e,tp) end
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil,e,tp)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND+LOCATION_MZONE,0,1,1,nil,e,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
......
......@@ -9,6 +9,7 @@ function s.initial_effect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCondition(s.condition)
e1:SetTarget(s.target)
......
......@@ -38,7 +38,6 @@ function c101202076.filter(c,e,tp)
return c:IsSetCard(0x29c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false,POS_FACEUP)
end
function c101202076.tg(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(c101202076.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
......@@ -49,20 +48,19 @@ function c101202076.op(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(c101202076.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp)
if #g>0 then
Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP)
e:SetLabel(g:GetFirst():GetOriginalCode())
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(c101202076.splimit)
e1:SetLabel(g:GetFirst():GetOriginalCodeRule())
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CANNOT_SPECIAL_SUMMON)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetTargetRange(1,0)
e1:SetTarget(c101202076.splimit)
e1:SetLabel(e:GetLabel())
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
end
function c101202076.splimit(e,c,sump,sumtype,sumpos,targetp,se)
return e:GetHandler()==se:GetHandler() and c:IsCode(e:GetLabel())
return e:GetHandler()==se:GetHandler() and c:IsOriginalCodeRule(e:GetLabel())
end
function c101202076.stcon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsPreviousLocation(LOCATION_HAND+LOCATION_ONFIELD)
......
......@@ -42,7 +42,7 @@ function s.initial_effect(c)
e4:SetCategory(CATEGORY_TOGRAVE)
e4:SetType(EFFECT_TYPE_QUICK_O)
e4:SetCode(EVENT_FREE_CHAIN)
e4:SetHintTiming(0,TIMING_END_PHASE)
e4:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e4:SetRange(LOCATION_SZONE)
e4:SetCountLimit(1,id)
e4:SetCondition(s.effcon)
......
......@@ -9,6 +9,7 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_SPECIAL_SUMMON+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetCost(s.cost)
e1:SetTarget(s.target)
......
......@@ -9,6 +9,7 @@ function s.initial_effect(c)
e1:SetCategory(CATEGORY_TOEXTRA+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_END_PHASE)
e1:SetCountLimit(1,id+EFFECT_COUNT_CODE_OATH)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetTarget(s.target)
......
......@@ -33,7 +33,7 @@ function s.tfilter(c,tp)
return not c:IsType(TYPE_TOKEN) and c:IsLocation(LOCATION_MZONE) and c:IsControler(tp)
end
function s.tkcon(e,tp,eg,ep,ev,re,r,rp)
if not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
if rp~=1-tp or not re:IsHasProperty(EFFECT_FLAG_CARD_TARGET) then return false end
local g=Duel.GetChainInfo(ev,CHAININFO_TARGET_CARDS)
return g and g:IsExists(s.tfilter,1,nil,tp)
end
......
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