Commit f29164ea authored by mercury233's avatar mercury233

update new cards

parent dbc88f7e
Pipeline #23530 passed with stages
in 1 minute and 40 seconds
#created by ...
#main
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--ジャンク・ドラゴンセント
--Junk Dragonlet
--Scripted by: CVen00/ToonyBirb using template provided by XGlitchy30
local s,id,o=GetID()
function s.initial_effect(c)
--special summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,id)
e1:SetCondition(s.spcon)
c:RegisterEffect(e1)
--atkup
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_ATKCHANGE)
e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_ATTACK_ANNOUNCE)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.atkcon)
e2:SetCost(aux.bfgcost)
e2:SetTarget(s.atktg)
e2:SetOperation(s.atkop)
c:RegisterEffect(e2)
end
function s.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_MZONE,0,1,nil)
end
function s.spfilter(c)
return c:IsFaceup() and c:IsType(TYPE_SYNCHRO)
end
function s.atkcon(e,tp,eg,ep,ev,re,r,rp)
local ac=Duel.GetAttacker()
return ac:IsType(TYPE_SYNCHRO) and ac:IsControler(tp)
end
function s.atktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
local ac=Duel.GetAttacker()
e:SetLabelObject(ac)
end
function s.atkop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local ac=e:GetLabelObject()
if ac:IsFaceup() and ac:IsControler(tp) and ac:IsRelateToBattle() then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
e1:SetValue(800)
ac:RegisterEffect(e1)
end
end
--ジャンク・メイル
--Junk Mail
--Scripted by: CVen00/ToonyBirb with some code provided by XGlitchy30
local s,id,o=GetID()
function s.initial_effect(c)
--indestructable
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_BE_MATERIAL)
e1:SetCondition(s.indcon)
e1:SetOperation(s.indop)
c:RegisterEffect(e1)
--sp summon
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_GRAVE)
e2:SetCountLimit(1,id+o)
e2:SetCondition(aux.exccon)
e2:SetTarget(s.sptg)
e2:SetOperation(s.spop)
c:RegisterEffect(e2)
end
function s.indcon(e,tp,eg,ep,ev,re,r,rp)
return r==REASON_SYNCHRO
end
function s.indop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local rc=c:GetReasonCard()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE)
e1:SetValue(1)
e1:SetReset(RESET_EVENT+RESETS_STANDARD)
rc:RegisterEffect(e1,true)
end
function s.spfilter(c)
return c:IsFaceup() and c:IsOriginalSetCard(0xa3,0x1017,0x66) and c:IsType(TYPE_SYNCHRO)
end
function s.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false)
and Duel.IsExistingMatchingCard(s.spfilter,tp,LOCATION_MZONE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function s.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)>0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_LEAVE_FIELD_REDIRECT)
e1:SetValue(LOCATION_REMOVED)
e1:SetReset(RESET_EVENT+RESETS_REDIRECT)
c:RegisterEffect(e1,true)
end
end
--魔法妖精 バーガンディ
--Burgundy the Magical Elf
--Scripted by: CVen00/ToonyBirb with template provided by XGlitchy30
local s,id,o=GetID()
function s.initial_effect(c)
--dmg
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(id,0))
e1:SetCategory(CATEGORY_DAMAGE)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetCode(EVENT_DISCARD)
e1:SetProperty(EFFECT_FLAG_DELAY)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1,id)
e1:SetCondition(s.dmgcon)
e1:SetOperation(s.dmgop)
c:RegisterEffect(e1)
--handes
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(id,1))
e2:SetCategory(CATEGORY_HANDES)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DESTROYED)
e2:SetCountLimit(1,id+o)
e2:SetCondition(s.handescon)
e2:SetTarget(s.handestg)
e2:SetOperation(s.handesop)
c:RegisterEffect(e2)
end
function s.dmgfilter(c,tp)
return c:IsPreviousLocation(LOCATION_HAND) and c:IsPreviousControler(tp)
and c:IsReason(REASON_EFFECT) and c:IsReason(REASON_DISCARD)
end
function s.dmgcon(e,tp,eg,ep,ev,re,r,rp)
return re and eg:IsExists(s.dmgfilter,1,nil,1-tp)
end
function s.dmgop(e,tp,eg,ep,ev,re,r,rp)
local ct=eg:FilterCount(s.dmgfilter,nil,1-tp)
Duel.Damage(1-tp,ct*400,REASON_EFFECT)
end
function s.handescon(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsLocation(LOCATION_GRAVE)
end
function s.handestg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,0,LOCATION_HAND)>0 end
Duel.SetOperationInfo(0,CATEGORY_HANDES,0,0,1-tp,1)
end
function s.handesop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if g:GetCount()==0 then return end
local sg=g:RandomSelect(1-tp,1)
Duel.SendtoGrave(sg,REASON_DISCARD+REASON_EFFECT)
end
......@@ -49,11 +49,10 @@ function s.activate(e,tp,eg,ep,ev,re,r,rp)
Duel.SpecialSummon(sg,0,tp,tp,false,false,POS_FACEUP)
end
end
function s.tchk(c)
return c:GetType()&0x6
end
function s.cfilter(c)
return c:IsFaceup() and c:IsType(TYPE_XYZ) and c:GetOverlayGroup():GetClassCount(s.tchk)>1
return c:IsFaceup() and c:IsType(TYPE_XYZ)
and c:GetOverlayGroup():IsExists(Card.IsType,1,nil,TYPE_SPELL)
and c:GetOverlayGroup():IsExists(Card.IsType,1,nil,TYPE_TRAP)
end
function s.rmcon(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsExistingMatchingCard(s.cfilter,tp,LOCATION_MZONE,0,1,nil)
......
......@@ -63,6 +63,7 @@ function s.tdtg(e,tp,eg,ep,ev,re,r,rp,chk)
end
function s.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.SelectMatchingCard(tp,s.thfilter,tp,LOCATION_MZONE,0,1,1,nil):GetFirst()
if not tc then return end
local res=false
if tc:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK) and tc:IsAbleToDeck() then
if Duel.SendtoHand(tc,nil,REASON_EFFECT)~=0 and tc:IsLocation(LOCATION_EXTRA) then
......
......@@ -29,14 +29,14 @@ function s.initial_effect(c)
e2:SetOperation(s.disop)
c:RegisterEffect(e2)
end
function s.filter(c,tp)
function s.filter(c,e,tp)
return c:IsFaceupEx() and c:IsSetCard(0x29f) and c:IsType(TYPE_MONSTER) and c:IsAbleToGraveAsCost()
and Duel.IsExistingTarget(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,c)
and Duel.IsExistingTarget(aux.NegateAnyFilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,Group.FromCards(c,e:GetHandler()))
end
function s.cost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,nil) end
if chk==0 then return Duel.IsExistingMatchingCard(s.filter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,nil,e,tp) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil)
local g=Duel.SelectMatchingCard(tp,s.filter,tp,LOCATION_HAND+LOCATION_ONFIELD,0,1,1,nil,e,tp)
Duel.SendtoGrave(g,REASON_COST)
end
function s.target(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
......
......@@ -26,7 +26,8 @@ function s.mfilter(c)
return c:IsAttribute(ATTRIBUTE_LIGHT)
end
function s.plcfilter(c,tp)
return c:IsType(TYPE_RITUAL) and c:IsAttribute(ATTRIBUTE_LIGHT) and c:IsPreviousControler(tp)
return c:IsType(TYPE_RITUAL) and c:IsPreviousControler(tp)
and c:IsAttribute(ATTRIBUTE_LIGHT) and c:GetPreviousAttributeOnField()&ATTRIBUTE_LIGHT>0
and c:IsPreviousPosition(POS_FACEUP) and c:GetReasonPlayer()==1-tp
and c:IsReason(REASON_EFFECT) and c:IsPreviousLocation(LOCATION_MZONE)
end
......
......@@ -15,7 +15,7 @@ function s.initial_effect(c)
e1:SetTargetRange(0,LOCATION_MZONE)
e1:SetCondition(s.condition)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_SELECT_BATTLE_TARGET)
e2:SetValue(s.alimit)
c:RegisterEffect(e2)
......
......@@ -15,6 +15,7 @@ function s.initial_effect(c)
e2:SetCode(EVENT_FREE_CHAIN)
e2:SetRange(LOCATION_SZONE)
e2:SetCountLimit(1,id)
e2:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e2:SetCondition(s.condition)
e2:SetTarget(s.sptg2)
e2:SetOperation(s.spop2)
......@@ -29,6 +30,7 @@ function s.initial_effect(c)
e3:SetProperty(EFFECT_FLAG_CARD_TARGET)
e3:SetRange(LOCATION_SZONE)
e3:SetCountLimit(1,id)
e3:SetHintTiming(0,TIMINGS_CHECK_MONSTER+TIMING_MAIN_END)
e3:SetCondition(s.condition)
e3:SetTarget(s.destg)
e3:SetOperation(s.desop)
......
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