Commit 07ccb4d5 authored by 未闻皂名's avatar 未闻皂名

2022/5/31 新增:锻壶人,更新翻译

parent 75e87057
Pipeline #13338 passed with stages
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local m=120217035
local list={120217035,120217100}
local cm=_G["c"..m]
cm.name="锻壶人"
function cm.initial_effect(c)
aux.AddCodeList(c,list[1],list[2])
--To Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--To Deck
function cm.costfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.tdfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeck()
end
function cm.exfilter(c)
return c:IsCode(list[1]) or RD.IsLegendCode(c,list[2])
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,5,5)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.tdfilter,tp,0,LOCATION_GRAVE,1,nil) end
local g=Duel.GetMatchingGroup(cm.tdfilter,tp,0,LOCATION_GRAVE,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.tdfilter),tp,0,LOCATION_GRAVE,1,2,nil,function(g)
local ct=Duel.GetMatchingGroup(cm.exfilter,tp,LOCATION_GRAVE,0,nil):GetClassCount(Card.GetCode)
if RD.SendToDeckAndExists(g) and ct>0 then
RD.CanDraw(aux.Stringid(m,1),tp,ct,true)
end
end)
end
\ No newline at end of file
local m=120217073
local cm=_G["c"..m]
cm.name="爬行回首的半身"
cm.name="到处爬的半身"
function cm.initial_effect(c)
--To Hand
local e1=Effect.CreateEffect(c)
......
local m=120217079
local cm=_G["c"..m]
cm.name="干的敲门声"
cm.name="干的敲门声"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120217080
local cm=_G["c"..m]
cm.name="诅咒的粉丝来信"
cm.name="诅咒的慕名信"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120217081
local cm=_G["c"..m]
cm.name="僵尸狂欢"
cm.name="僵尸狂欢"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120217083
local cm=_G["c"..m]
cm.name="吓一跳僵尸诡计"
cm.name="吓人僵尸大胜利"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120217085
local cm=_G["c"..m]
cm.name="逐渐迫近的脚步声"
cm.name="步步逼近的足音"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120217086
local cm=_G["c"..m]
cm.name="诅咒猫的皿鉴定"
cm.name="诅咒猫数盘"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120217087
local cm=_G["c"..m]
cm.name="诅咒的被叫号码"
cm.name="诅咒的来电号码"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120217090
local cm=_G["c"..m]
cm.name="咒腐龙 迪亚加"
cm.name="咒腐龙 魔灵纳迦"
function cm.initial_effect(c)
--Atk Down
local e1=Effect.CreateEffect(c)
......
local m=120217092
local cm=_G["c"..m]
cm.name="天终怪依"
cm.name="天终怪依"
function cm.initial_effect(c)
--To Grave
local e1=Effect.CreateEffect(c)
......
local m=120217094
local cm=_G["c"..m]
cm.name="牺牲萨满"
cm.name="牺牲召唤"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120220018
local cm=_G["c"..m]
cm.name="火葬犬 犬"
cm.name="火葬犬 硝化甘油犬"
function cm.initial_effect(c)
--Damage
local e1=Effect.CreateEffect(c)
......
local m=120220019
local cm=_G["c"..m]
cm.name="炸药精力家"
cm.name="精力炸药人"
function cm.initial_effect(c)
--Damage
local e1=Effect.CreateEffect(c)
......
local m=120220020
local cm=_G["c"..m]
cm.name="化学升华 沙罗曼蛇"
cm.name="化学化火精灵"
function cm.initial_effect(c)
--Atk Down
local e1=Effect.CreateEffect(c)
......
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