Commit 102fc2fb authored by 未闻皂名's avatar 未闻皂名

2022/6/28 新增:预组新卡,将只能用1只怪兽攻击写入通用效果

parent 924f60c9
Pipeline #14330 passed with stages
in 5 minutes and 35 seconds
No preview for this file type
......@@ -138,6 +138,35 @@ function RushDuel.CreateCannotSpecialSummonEffect(e, desc, target, player, s_ran
Duel.RegisterEffect(e1, player)
return e1
end
-- 创建效果: 只能用1只怪兽进行攻击 (对玩家效果)
function RushDuel.CreateOnlySoleAttackEffect(e, code, player, s_range, o_range, reset)
local e1 = Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(function(e, tp, eg, ep, ev, re, r, rp)
if Duel.GetFlagEffect(tp, code) == 0 then
e:GetLabelObject():SetLabel(eg:GetFirst():GetFieldID())
Duel.RegisterFlagEffect(tp, code, reset, 0, 1)
end
end)
e1:SetReset(reset)
Duel.RegisterEffect(e1, player)
local e2 = Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetTargetRange(s_range, o_range)
e2:SetCondition(function(e)
return Duel.GetFlagEffect(e:GetHandlerPlayer(), code) ~= 0
end)
e2:SetTarget(function(e, c)
return c:GetFieldID() ~= e:GetLabel()
end)
e1:SetLabelObject(e2)
e2:SetReset(reset)
Duel.RegisterEffect(e2, player)
end
-- 创建效果: Buff类效果
function RushDuel.CreateSingleEffect(e, desc, card, code, value, reset)
local e1 = Effect.CreateEffect(e:GetHandler())
......
......@@ -34,35 +34,6 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Damage(1-tp,ct*500,REASON_EFFECT)
end
RD.CreateHintEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
local c=e:GetHandler()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(cm.checkop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCondition(cm.atkcon)
e2:SetTarget(cm.atktg)
e1:SetLabelObject(e2)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
RD.CreateOnlySoleAttackEffect(e,m,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
end)
end
function cm.checkop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,m)~=0 then return end
local fid=eg:GetFirst():GetFieldID()
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
e:GetLabelObject():SetLabel(fid)
end
function cm.atkcon(e)
return Duel.GetFlagEffect(e:GetHandlerPlayer(),m)~=0
end
function cm.atktg(e,c)
return c:GetFieldID()~=e:GetLabel()
end
\ No newline at end of file
......@@ -40,33 +40,5 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
end)
local c=e:GetHandler()
RD.CreateHintEffect(e,aux.Stringid(m,2),tp,1,0,RESET_PHASE+PHASE_END)
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_ATTACK_ANNOUNCE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetOperation(cm.checkop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e2:SetProperty(EFFECT_FLAG_IGNORE_IMMUNE)
e2:SetTargetRange(LOCATION_MZONE,0)
e2:SetCondition(cm.atkcon)
e2:SetTarget(cm.atktg)
e1:SetLabelObject(e2)
e2:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e2,tp)
end
function cm.checkop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,m)~=0 then return end
local fid=eg:GetFirst():GetFieldID()
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
e:GetLabelObject():SetLabel(fid)
end
function cm.atkcon(e)
return Duel.GetFlagEffect(e:GetHandlerPlayer(),m)~=0
end
function cm.atktg(e,c)
return c:GetFieldID()~=e:GetLabel()
RD.CreateOnlySoleAttackEffect(e,m,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
end
\ No newline at end of file
local m=120218002
local list={120105001}
local cm=_G["c"..m]
cm.name="七星道魔女"
function cm.initial_effect(c)
aux.AddCodeList(c,list[1])
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Special Summon
function cm.costfilter(c,e,tp)
return c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND,0,1,c,e,tp)
end
function cm.spfilter(c,e,tp)
return c:IsLevelAbove(7) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_SPELLCASTER)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
end
function cm.exfilter(c)
return c:IsCode(list[1])
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if RD.SelectAndSpecialSummon(cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,POS_FACEUP)~=0
and RD.IsOperatedGroupExists(cm.exfilter,1,nil)
and c:IsFaceup()
and c:IsRelateToEffect(e) then
RD.AttachAtkDef(e,c,400,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
end
end
\ No newline at end of file
......@@ -19,11 +19,10 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_COIN)
local res=Duel.TossCoin(tp,1)
if res==1 then
Duel.Damage(1-tp,1000,REASON_EFFECT)
else
Duel.Damage(tp,1000,REASON_EFFECT)
end
end
end
\ No newline at end of file
......@@ -26,9 +26,7 @@ end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_DESTROY,cm.filter1,tp,LOCATION_MZONE,0,1,1,nil,function(g)
local tc=g:GetFirst()
local filter=function(c)
return cm.filter2(c,tc:GetLevel())
end
local filter=RD.Filter(cm.filter2,tc:GetLevel())
RD.SelectAndDoAction(HINTMSG_DESTROY,filter,tp,0,LOCATION_MZONE,1,1,nil,function(sg)
sg:AddCard(tc)
Duel.Destroy(sg,REASON_EFFECT)
......
local m=120222056
local cm=_G["c"..m]
cm.name="八岐大剑"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.costfilter(c)
return c:IsLevel(8) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.atkfilter(c)
return c:IsFaceup() and c:IsLevel(8)
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,1) end
RD.TargetDraw(tp,1)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if RD.Draw()~=0 then
RD.CanSelectAndDoAction(aux.Stringid(m,1),aux.Stringid(m,2),cm.atkfilter,tp,LOCATION_MZONE,0,1,1,nil,function(sg)
Duel.BreakEffect()
RD.AttachAtkDef(e,sg:GetFirst(),800,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
end
\ No newline at end of file
local m=120223001
local list={120105001}
local cm=_G["c"..m]
cm.name="七星道魔女"
cm.name="消失螺旋升华龙"
function cm.initial_effect(c)
aux.AddCodeList(c,list[1])
--Special Summon
--Atk Up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Special Summon
function cm.costfilter(c,e,tp)
return c:IsAbleToGraveAsCost() and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND,0,1,c,e,tp)
end
function cm.spfilter(c,e,tp)
return c:IsLevelAbove(7) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_SPELLCASTER)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP)
--Atk Up
function cm.costfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.exfilter(c)
return c:IsCode(list[1])
return c:IsFaceup() and c:IsType(TYPE_SPELL)
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0
and Duel.IsExistingMatchingCard(cm.spfilter,tp,LOCATION_HAND,0,1,nil,e,tp) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.GetFieldGroupCount(tp,LOCATION_HAND,0)<=2
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,1,1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if RD.SelectAndSpecialSummon(cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,POS_FACEUP)~=0
and RD.IsOperatedGroupExists(cm.exfilter,1,nil)
and c:IsFaceup()
and c:IsRelateToEffect(e) then
RD.AttachAtkDef(e,c,400,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.AttachAtkDef(e,c,200,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
if Duel.IsExistingMatchingCard(cm.exfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) then
RD.CanDraw(aux.Stringid(m,1),tp,1)
end
end
end
\ No newline at end of file
local m=120224001
local cm=_G["c"..m]
cm.name="接合科技角龙"
function cm.initial_effect(c)
--Coin
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_COIN+CATEGORY_ATKCHANGE+CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
cm.toss_coin=true
--Coin
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return e:GetHandler():IsAttackPos()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return true end
Duel.SetOperationInfo(0,CATEGORY_COIN,nil,0,tp,1)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local res=Duel.TossCoin(tp,1)
if res==1 then
RD.AttachAtkDef(e,c,1500,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
RD.AttachAttackAnnounce(e,c,cm.actlimit,aux.Stringid(m,1),RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
else
RD.ChangePosition(c,POS_FACEUP_DEFENSE)
end
end
end
function cm.actlimit(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_CARD,0,m)
Duel.SetChainLimitTillChainEnd(cm.chainlimit)
end
function cm.chainlimit(e,rp,tp)
return not (rp~=tp and e:IsHasType(EFFECT_TYPE_ACTIVATE) and e:IsActiveType(TYPE_TRAP))
end
\ No newline at end of file
local m=120225001
local cm=_G["c"..m]
cm.name="真红动之击速龙"
function cm.initial_effect(c)
--Damage
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DAMAGE+CATEGORY_ATKCHANGE+CATEGORY_TODECK+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Damage
function cm.filter(c)
return c:IsRace(RACE_DRAGON) and c:IsAbleToDeck()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_DAMAGE,nil,0,1-tp,100)
Duel.SetOperationInfo(0,CATEGORY_TODECK,nil,1,tp,LOCATION_GRAVE)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.filter),tp,LOCATION_GRAVE,0,1,7,nil,function(g)
local ct=g:GetCount()
local c=e:GetHandler()
if Duel.Damage(1-tp,ct*100,REASON_EFFECT)~=0 and c:IsFaceup() and c:IsRelateToEffect(e) then
RD.AttachAtkDef(e,c,ct*100,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
Duel.BreakEffect()
RD.SendToDeckAndExists(g)
end
end)
end
\ No newline at end of file
local m=120226001
local cm=_G["c"..m]
cm.name="分析燃素龙"
function cm.initial_effect(c)
--Destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TODECK+CATEGORY_GRAVE_ACTION+CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Destroy
function cm.costfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP) and c:IsAbleToGraveAsCost()
end
function cm.filter(c)
return c:IsLevelAbove(1) and c:IsRace(RACE_PYRO) and c:IsAbleToDeck()
end
function cm.desfilter(c)
return c:IsPosition(POS_FACEUP_ATTACK) and c:IsLevelBelow(8)
end
function cm.check(g,lv)
return g:GetSum(Card.GetLevel,nil)==lv
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_MZONE,nil)
local lv=g:GetSum(Card.GetLevel,nil)
local sg=Duel.GetMatchingGroup(cm.filter,tp,LOCATION_GRAVE,0,nil)
if chk==0 then return sg:CheckSubGroup(cm.check,3,3,lv) end
Duel.SetOperationInfo(0,CATEGORY_TODECK,sg,3,0,0)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_MZONE,nil)
local lv=g:GetSum(Card.GetLevel,nil)
local check=RD.Check(cm.check,lv)
RD.SelectGroupAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.filter),check,tp,LOCATION_GRAVE,0,3,3,nil,function(sg)
if RD.SendToDeckAndExists(sg) then
Duel.BreakEffect()
Duel.Destroy(g,REASON_EFFECT)
RD.CreateHintEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateOnlySoleAttackEffect(e,m,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
end
end)
end
\ No newline at end of file
local m=120227001
local cm=_G["c"..m]
cm.name="虚灵极乐世界"
function cm.initial_effect(c)
--Position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_POSITION+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Position
cm.indval=RD.ValueEffectIndesType(0,TYPE_TRAP)
function cm.posfilter(c)
return c:IsFaceup() and RD.IsCanChangePosition(c) and c:IsCanTurnSet()
end
cm.cost=RD.CostSendHandToGrave(Card.IsAbleToGraveAsCost,1,1,nil,nil,function(g)
if g:IsExists(Card.IsType,1,nil,TYPE_MONSTER) then
return 20227001
else
return 0
end
end)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.posfilter,tp,0,LOCATION_MZONE,1,nil) end
local g=Duel.GetMatchingGroup(cm.posfilter,tp,0,LOCATION_MZONE,nil)
Duel.SetOperationInfo(0,CATEGORY_POSITION,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_SET,cm.posfilter,tp,0,LOCATION_MZONE,1,1,nil,function(g)
if RD.ChangePosition(g,POS_FACEDOWN_DEFENSE)~=0 then
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
local reset=RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END
RD.AttachAtkDef(e,c,500,0,reset)
if e:GetLabel()==20227001 then
RD.AttachEffectIndes(e,c,cm.indval,aux.Stringid(m,1),reset)
end
end
end
end)
end
\ No newline at end of file
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