Commit 28fcbbb5 authored by coccvo's avatar coccvo Committed by GitHub

Add files via upload

parent 2e31065b
#created by ygomobile
#main
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#extra
!side
\ No newline at end of file
#created by ...
#main
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#extra
!side
#created by ...
#main
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#extra
!side
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using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using System.Linq;
using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
using System;
namespace WindBot.Game.AI.Decks
{
[Deck("MokeyMokey", "AI_MokeyMokey")]
public class MokeyMokeyExecutor : DefaultExecutor
{
public class CardId
{
public const int 青眼白龙 = 120120000;
public const int 破坏之剑士 = 120170000;
public const int 黑魔术师 = 120130000;
public const int 真红眼黑龙 = 120125001;
public const int 恶魔召唤 = 120145000;
public const int 人造人 = 120155000;
public const int 连击龙 = 120110001;
public const int 七星道魔术师 = 120105001;
public const int 雅灭鲁拉 = 120120029;
public const int 耳语妖精 = 120120018;
public const int 神秘庄家 = 120105006;
public const int 火星心少女 = 120145014;
public const int 斗牛士 = 120170035;
public const int 凤凰龙 = 120110009;
public const int 七星道法师 = 120130016;
public const int sionmax = 120150007;
public const int 对死者的供奉 = 120151023;
public const int 落穴 = 120150009;
public const int 暗黑释放 = 120105013;
}
public MokeyMokeyExecutor(GameAI ai, Duel duel)
: base(ai, duel)
{
AddExecutor(ExecutorType.SpSummon);
AddExecutor(ExecutorType.Activate, CardId.七星道法师,七星道法师Effect);
AddExecutor(ExecutorType.Summon, CardId.青眼白龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.破坏之剑士, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.恶魔召唤, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.连击龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.雅灭鲁拉, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.黑魔术师, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.真红眼黑龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.七星道魔术师, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.人造人, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.神秘庄家);
AddExecutor(ExecutorType.Activate, CardId.神秘庄家);
AddExecutor(ExecutorType.SpellSet, CardId.暗黑释放);
AddExecutor(ExecutorType.SpellSet, CardId.落穴);
AddExecutor(ExecutorType.Activate, CardId.对死者的供奉, 死供Effect);
AddExecutor(ExecutorType.SpellSet, CardId.对死者的供奉);
AddExecutor(ExecutorType.MonsterSet, CardId.凤凰龙, monsterset);
AddExecutor(ExecutorType.MonsterSet, CardId.火星心少女, monsterset);
AddExecutor(ExecutorType.MonsterSet, CardId.七星道法师, monsterset);
AddExecutor(ExecutorType.MonsterSet, CardId.耳语妖精, monsterset);
AddExecutor(ExecutorType.Summon, CardId.七星道法师);
AddExecutor(ExecutorType.Summon, CardId.凤凰龙);
AddExecutor(ExecutorType.Activate, CardId.凤凰龙);
AddExecutor(ExecutorType.SummonOrSet, DefaultMonsterSummon);
AddExecutor(ExecutorType.Repos, DefaultMonsterRepos);
AddExecutor(ExecutorType.Activate, CardId.落穴, 落穴Effect);
AddExecutor(ExecutorType.SpellSet);
//AddExecutor(ExecutorType.Activate, CardId.sionmax, sionmaxEffect);
AddExecutor(ExecutorType.Activate, CardId.耳语妖精, 耳语妖精Effect);
AddExecutor(ExecutorType.Activate, CardId.火星心少女, 火星心少女Effect);
AddExecutor(ExecutorType.Activate, CardId.连击龙);
AddExecutor(ExecutorType.Activate, CardId.七星道魔术师);
//AddExecutor(ExecutorType.Activate, CardId.斗牛士, 斗牛士Effect);
AddExecutor(ExecutorType.Activate, DefaultDontChainMyself);
}
private List<int> HintMsgForEnemy = new List<int>
{
HintMsg.Release, HintMsg.Destroy, HintMsg.Remove, HintMsg.ToGrave, HintMsg.ReturnToHand, HintMsg.ToDeck,
HintMsg.FusionMaterial, HintMsg.SynchroMaterial, HintMsg.XyzMaterial, HintMsg.LinkMaterial, HintMsg.Disable
};
private List<int> HintMsgForMaxSelect = new List<int>
{
HintMsg.SpSummon, HintMsg.ToGrave, HintMsg.AddToHand, HintMsg.ToDeck, HintMsg.Destroy
};
public override IList<ClientCard> OnSelectCard(IList<ClientCard> _cards, int min, int max, int hint, bool cancelable)
{
if (Duel.Phase == DuelPhase.BattleStart)
return null;
if (AI.HaveSelectedCards())
return null;
IList<ClientCard> selected = new List<ClientCard>();
IList<ClientCard> cards = new List<ClientCard>(_cards);
if (max > cards.Count)
max = cards.Count;
if (HintMsgForEnemy.Contains(hint))
{
IList<ClientCard> enemyCards = cards.Where(card => card.Controller == 1).ToList();
// select enemy's card first
while (enemyCards.Count > 0 && selected.Count < max)
{
ClientCard card = enemyCards[Program.Rand.Next(enemyCards.Count)];
selected.Add(card);
enemyCards.Remove(card);
cards.Remove(card);
}
}
if (HintMsgForMaxSelect.Contains(hint))
{
// select max cards
while (selected.Count < max)
{
ClientCard card = cards[Program.Rand.Next(cards.Count)];
selected.Add(card);
cards.Remove(card);
}
}
return selected;
}
public override bool OnSelectHand()
{
// go first
return true;
}
public bool monsterset()
{
if (Duel.Turn == 1)
{
return true;
}
else if (Bot.HasInHand(new[] {
CardId.七星道魔术师,
CardId.连击龙,
CardId.青眼白龙,
CardId.人造人,
CardId.恶魔召唤,
CardId.雅灭鲁拉,
CardId.破坏之剑士,
CardId.真红眼黑龙,
CardId.黑魔术师
}))
return false;
return true;
}
private bool 耳语妖精Effect()
{
IList<ClientCard> targets = new List<ClientCard>();
foreach (ClientCard card in Enemy.GetGraveyardMonsters())
{
if (card.Level <= 4)
targets.Add(card);
}
return true;
}
private bool 落穴Effect()
{
if (Util.IsOneEnemyBetterThanValue(1900, true))
{
AI.SelectCard();
return true;
}
return false;
}
private bool 死供Effect()
{
if (Util.IsOneEnemyBetterThanValue(1900, true))
{
AI.SelectNextCard(Enemy.GetMonsters().GetHighestAttackMonster());
return true;
}
return false;
}
private bool 七星道法师Effect()
{
AI.SelectCard(Enemy.GetMonsters().GetHighestAttackMonster());
return true;
}
private bool 火星心少女Effect()
{
foreach (ClientCard m in Bot.Hand)
AI.SelectCard(m);
AI.SelectNextCard(Enemy.GetMonsters().GetHighestAttackMonster());
AI.SelectYesNo(true);
return true;
}
}
}
using YGOSharp.OCGWrapper.Enums;
using System.Collections.Generic;
using System.Linq;
using WindBot;
using WindBot.Game;
using WindBot.Game.AI;
using System;
namespace WindBot.Game.AI.Decks
{
[Deck("MokeyMokeyKing", "AI_MokeyMokeyKing")]
public class MokeyMokeyKingExecutor : DefaultExecutor
{
public class CardId
{
public const int 青眼白龙 = 120120000;
public const int 破坏之剑士 = 120170000;
public const int 黑魔术师 = 120130000;
public const int 真红眼黑龙 = 120125001;
public const int 恶魔召唤 = 120145000;
public const int 人造人 = 120155000;
public const int 连击龙 = 120110001;
public const int 七星道魔术师 = 120105001;
public const int 雅灭鲁拉 = 120120029;
public const int 耳语妖精 = 120120018;
public const int 神秘庄家 = 120105006;
public const int 火星心少女 = 120145014;
public const int 斗牛士 = 120170035;
public const int 凤凰龙 = 120110009;
public const int 七星道法师 = 120130016;
public const int sionmax = 120150007;
public const int 对死者的供奉 = 120151023;
public const int 落穴 = 120150009;
public const int 暗黑释放 = 120105013;
}
public MokeyMokeyKingExecutor(GameAI ai, Duel duel)
: base(ai, duel)
{
AddExecutor(ExecutorType.SpSummon);
AddExecutor(ExecutorType.Activate, CardId.七星道法师, 七星道法师Effect);
AddExecutor(ExecutorType.Summon, CardId.青眼白龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.破坏之剑士, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.恶魔召唤, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.连击龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.雅灭鲁拉, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.黑魔术师, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.真红眼黑龙, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.七星道魔术师, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.人造人, DefaultMonsterSummon);
AddExecutor(ExecutorType.Summon, CardId.神秘庄家);
AddExecutor(ExecutorType.Activate, CardId.神秘庄家);
AddExecutor(ExecutorType.SpellSet, CardId.暗黑释放);
AddExecutor(ExecutorType.SpellSet, CardId.落穴);
AddExecutor(ExecutorType.Activate, CardId.对死者的供奉, 死供Effect);
AddExecutor(ExecutorType.SpellSet, CardId.对死者的供奉);
AddExecutor(ExecutorType.MonsterSet, CardId.凤凰龙, monsterset);
AddExecutor(ExecutorType.MonsterSet, CardId.火星心少女, monsterset);
AddExecutor(ExecutorType.MonsterSet, CardId.七星道法师, monsterset);
AddExecutor(ExecutorType.MonsterSet, CardId.耳语妖精, monsterset);
AddExecutor(ExecutorType.Summon, CardId.七星道法师);
AddExecutor(ExecutorType.Summon, CardId.凤凰龙);
AddExecutor(ExecutorType.Activate, CardId.凤凰龙);
AddExecutor(ExecutorType.SummonOrSet, DefaultMonsterSummon);
AddExecutor(ExecutorType.Repos, DefaultMonsterRepos);
AddExecutor(ExecutorType.Activate, CardId.落穴, 落穴Effect);
AddExecutor(ExecutorType.SpellSet);
//AddExecutor(ExecutorType.Activate, CardId.sionmax, sionmaxEffect);
AddExecutor(ExecutorType.Activate, CardId.耳语妖精, 耳语妖精Effect);
AddExecutor(ExecutorType.Activate, CardId.火星心少女, 火星心少女Effect);
AddExecutor(ExecutorType.Activate, CardId.连击龙);
AddExecutor(ExecutorType.Activate, CardId.七星道魔术师);
//AddExecutor(ExecutorType.Activate, CardId.斗牛士, 斗牛士Effect);
AddExecutor(ExecutorType.Activate, DefaultDontChainMyself);
}
private List<int> HintMsgForEnemy = new List<int>
{
HintMsg.Release, HintMsg.Destroy, HintMsg.Remove, HintMsg.ToGrave, HintMsg.ReturnToHand, HintMsg.ToDeck,
HintMsg.FusionMaterial, HintMsg.SynchroMaterial, HintMsg.XyzMaterial, HintMsg.LinkMaterial, HintMsg.Disable
};
private List<int> HintMsgForMaxSelect = new List<int>
{
HintMsg.SpSummon, HintMsg.ToGrave, HintMsg.AddToHand, HintMsg.ToDeck, HintMsg.Destroy
};
public override IList<ClientCard> OnSelectCard(IList<ClientCard> _cards, int min, int max, int hint, bool cancelable)
{
if (Duel.Phase == DuelPhase.BattleStart)
return null;
if (AI.HaveSelectedCards())
return null;
IList<ClientCard> selected = new List<ClientCard>();
IList<ClientCard> cards = new List<ClientCard>(_cards);
if (max > cards.Count)
max = cards.Count;
if (HintMsgForEnemy.Contains(hint))
{
IList<ClientCard> enemyCards = cards.Where(card => card.Controller == 1).ToList();
// select enemy's card first
while (enemyCards.Count > 0 && selected.Count < max)
{
ClientCard card = enemyCards[Program.Rand.Next(enemyCards.Count)];
selected.Add(card);
enemyCards.Remove(card);
cards.Remove(card);
}
}
if (HintMsgForMaxSelect.Contains(hint))
{
// select max cards
while (selected.Count < max)
{
ClientCard card = cards[Program.Rand.Next(cards.Count)];
selected.Add(card);
cards.Remove(card);
}
}
return selected;
}
public override bool OnSelectHand()
{
// go first
return true;
}
public bool monsterset()
{
if (Duel.Turn == 1)
{
return true;
}
else if (Bot.HasInHand(new[] {
CardId.七星道魔术师,
CardId.连击龙,
CardId.青眼白龙,
CardId.人造人,
CardId.恶魔召唤,
CardId.雅灭鲁拉,
CardId.破坏之剑士,
CardId.真红眼黑龙,
CardId.黑魔术师
}))
return false;
return true;
}
private bool 耳语妖精Effect()
{
IList<ClientCard> targets = new List<ClientCard>();
foreach (ClientCard card in Enemy.GetGraveyardMonsters())
{
if (card.Level <= 4)
targets.Add(card);
}
return true;
}
private bool 七星道法师Effect()
{
AI.SelectCard(Enemy.GetMonsters().GetHighestAttackMonster());
return true;
}
private bool 落穴Effect()
{
if (Util.IsOneEnemyBetterThanValue(1900, true))
{
AI.SelectCard();
return true;
}
return false;
}
private bool 死供Effect()
{
if (Util.IsOneEnemyBetterThanValue(1900, true))
{
AI.SelectNextCard(Enemy.GetMonsters().GetHighestAttackMonster());
return true;
}
return false;
}
private bool 火星心少女Effect()
{
foreach (ClientCard m in Bot.Hand)
AI.SelectCard(m);
AI.SelectNextCard(Enemy.GetMonsters().GetHighestAttackMonster());
AI.SelectYesNo(true);
return true;
}
}
}
\ No newline at end of file
#bots list
# !name
# command
# description
# flags (avail flags: SUPPORT_MASTER_RULE_3, SUPPORT_NEW_MASTER_RULE, SUPPORT_MASTER_RULE_2020)
!初级AI
Name=初级AI Deck=MokeyMokey Dialog=zh-CN
龙法卡组。
SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!中级AI
Name=中级AI Deck=MokeyMokeyKing Dialog=zh-CN
加强版龙法卡组。需勾选不检查卡组才能对战。
SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!大恐龙驾
Name=大恐龙驾 Deck=DinocarriageDynarmix Dialog=zh-CN
MAX卡组测试。
SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
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