Commit 3ae5060f authored by 未闻皂名's avatar 未闻皂名

2024/4/23 新增:神疑之光来,合并免疫战斗·效果伤害

parent 43edc6ad
Pipeline #26666 passed with stages
in 7 minutes and 7 seconds
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......@@ -304,3 +304,34 @@ function RushDuel.CreateActivateCountLimitEffect(e, desc, value, count, player,
end)
return e1
end
-- 创建限制: 不会受到战斗伤害
function RushDuel.CreateNoBattleDamageEffect(e, desc, player, s_range, o_range, reset)
local e1 = Effect.CreateEffect(e:GetHandler())
e1:SetDescription(desc)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(s_range, o_range)
e1:SetValue(1)
e1:SetReset(reset)
Duel.RegisterEffect(e1, player)
return e1
end
-- 创建限制: 不会受到效果伤害
function RushDuel.CreateNoEffectDamageEffect(e, desc, value, player, s_range, o_range, reset)
local e1 = Effect.CreateEffect(e:GetHandler())
e1:SetDescription(desc)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET + EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(s_range, o_range)
e1:SetValue(value)
e1:SetReset(reset)
Duel.RegisterEffect(e1, player)
local e2 = e1:Clone()
e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
Duel.RegisterEffect(e2, player)
return e1, e2
end
......@@ -239,6 +239,7 @@ function RushDuel.AdvanceMaterialCheck(card, effect, getter)
e:SetLabelObject(effect)
e:SetValue(RushDuel.AdvanceMaterialCheckValue(getter))
card:RegisterEffect(e)
return e
end
function RushDuel.AdvanceMaterialCheckValue(getter)
return function(e, c)
......
......@@ -29,14 +29,6 @@ end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local p=Duel.GetChainInfo(0,CHAININFO_TARGET_PLAYER)
if RD.Damage()~=0 and p==1-tp then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(m,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,0)
e1:SetValue(1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
RD.CreateNoBattleDamageEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
end
end
\ No newline at end of file
......@@ -49,18 +49,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateHintEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(m,2))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_CHANGE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(0,1)
e1:SetValue(cm.damval)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetCode(EFFECT_NO_EFFECT_DAMAGE)
Duel.RegisterEffect(e2,tp)
RD.CreateNoEffectDamageEffect(e,aux.Stringid(m,2),cm.damval,tp,0,1,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
......
......@@ -23,15 +23,7 @@ function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if Duel.DiscardDeck(tp,1,REASON_EFFECT)==0 then return end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(m,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,0)
e1:SetValue(1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
RD.CreateNoBattleDamageEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
if RD.IsLPAbove(tp,3000) then
Duel.Damage(tp,2000,REASON_EFFECT)
end
......
......@@ -4,7 +4,7 @@ cm.name="风帝 莱扎"
function cm.initial_effect(c)
--Advance Flag
RD.CreateAdvanceSummonFlag(c,20247064)
--Destroy
--To Deck
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TODECK)
......@@ -23,7 +23,7 @@ end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(Card.IsAbleToDeck,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,g:GetCount(),0,0)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_TODECK,nil,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,1,nil,function(g)
......
......@@ -37,23 +37,8 @@ end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_DESTROY,nil,tp,0,LOCATION_MZONE,1,1,nil,function(g)
if Duel.Destroy(g,REASON_EFFECT)~=0 and Duel.GetLP(tp)<=2000 then
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(m,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,0)
e1:SetValue(1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
local e2=e1:Clone()
e2:SetDescription(aux.Stringid(m,2))
e2:SetCode(EFFECT_CHANGE_DAMAGE)
e2:SetValue(cm.damval)
Duel.RegisterEffect(e2,tp)
local e3=e2:Clone()
e3:SetCode(EFFECT_NO_EFFECT_DAMAGE)
Duel.RegisterEffect(e3,tp)
RD.CreateNoBattleDamageEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateNoEffectDamageEffect(e,aux.Stringid(m,2),cm.damval,tp,1,0,RESET_PHASE+PHASE_END)
end
end)
end
......
......@@ -31,13 +31,5 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if tc and tc:IsRelateToBattle() then
Duel.Destroy(tc,REASON_EFFECT)
end
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetDescription(aux.Stringid(m,1))
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_AVOID_BATTLE_DAMAGE)
e1:SetProperty(EFFECT_FLAG_PLAYER_TARGET+EFFECT_FLAG_CLIENT_HINT)
e1:SetTargetRange(1,0)
e1:SetValue(1)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
RD.CreateNoBattleDamageEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
end
\ No newline at end of file
local m=120261065
local cm=_G["c"..m]
cm.name="神疑之光来"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CUSTOM+m)
e1:SetProperty(EFFECT_FLAG_DELAY+EFFECT_FLAG_PLAYER_TARGET)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
--Event
if not cm.global_check then
cm.global_check=true
local ge1=Effect.CreateEffect(c)
ge1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
ge1:SetCode(EVENT_TO_GRAVE)
ge1:SetOperation(cm.event)
Duel.RegisterEffect(ge1,0)
end
end
--Activate
function cm.filter(c,tp)
return c:IsPreviousControler(tp)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(cm.filter,1,nil,1-tp)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDraw(tp,2) end
RD.TargetDraw(tp,2)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
if RD.Draw()==0 then return end
local g=Duel.GetFieldGroup(tp,0,LOCATION_HAND)
if g:GetCount()>0 and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect()
RD.SendOpponentHandToGrave(tp,aux.Stringid(m,2),1,1)
end
end
--Event
function cm.event(e,tp,eg,ep,ev,re,r,rp)
local g=eg:Filter(Card.IsPreviousLocation,nil,LOCATION_MZONE)
if g:GetCount()>0 then
Duel.RaiseEvent(g,EVENT_CUSTOM+m,re,r,rp,ep,ev)
end
end
\ No newline at end of file
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