Commit 6541b4c1 authored by 未闻皂名's avatar 未闻皂名

2021/5/5 重写了花牙的“回合结束时返回卡组”的效果,修正执念之龙的提示错误

parent f845cf09
......@@ -43,7 +43,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
tc:RegisterEffect(e1)
if Duel.GetLocationCount(tp,LOCATION_SZONE)>0
and Duel.IsExistingMatchingCard(aux.NecroValleyFilter(cm.setfilter),tp,LOCATION_GRAVE,0,1,nil)
and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
Duel.BreakEffect()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SET)
local sg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.setfilter),tp,LOCATION_GRAVE,0,1,1,nil)
......
......@@ -44,7 +44,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.BreakEffect()
local c=e:GetHandler()
if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
tc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(m,1))
tc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,m,aux.Stringid(m,1))
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
......@@ -55,25 +55,25 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
e1:SetOperation(cm.tdop)
Duel.RegisterEffect(e1,tp)
if c:IsFaceup() and c:IsRelateToEffect(e) then
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,2))
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e1:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e1)
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(m,2))
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_CANNOT_DIRECT_ATTACK)
e2:SetProperty(EFFECT_FLAG_CLIENT_HINT)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
c:RegisterEffect(e2)
end
end
end
end
function cm.tdcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:IsLocation(LOCATION_MZONE) and tc:IsSummonType(SUMMON_TYPE_SPECIAL)
and tc:GetReasonEffect():GetHandler()==e:GetHandler() then return true
else
e:Reset()
return false
local fids={tc:GetFlagEffectLabel(tc,0)}
for i=1,#fids do
if fids[i]==m then return true end
end
e:Reset()
return false
end
function cm.tdop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoDeck(e:GetLabelObject(),nil,1,REASON_EFFECT)
......
......@@ -38,7 +38,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,cm.spfilter,tp,LOCATION_HAND,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
tc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(m,1))
tc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,m,aux.Stringid(m,1))
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
......@@ -52,12 +52,12 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
end
function cm.tdcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:IsLocation(LOCATION_MZONE) and tc:IsSummonType(SUMMON_TYPE_SPECIAL)
and tc:GetReasonEffect():GetHandler()==e:GetHandler() then return true
else
e:Reset()
return false
local fids={tc:GetFlagEffectLabel(tc,0)}
for i=1,#fids do
if fids[i]==m then return true end
end
e:Reset()
return false
end
function cm.tdop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoDeck(e:GetLabelObject(),nil,1,REASON_EFFECT)
......
......@@ -32,7 +32,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,tp)
local tc=g:GetFirst()
if tc and Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP)~=0 then
tc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(m,1))
tc:RegisterFlagEffect(0,RESET_EVENT+RESETS_STANDARD,EFFECT_FLAG_CLIENT_HINT,1,m,aux.Stringid(m,1))
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
......@@ -46,12 +46,12 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
end
function cm.tdcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:IsLocation(LOCATION_MZONE) and tc:IsSummonType(SUMMON_TYPE_SPECIAL)
and tc:GetReasonEffect():GetHandler()==e:GetHandler() then return true
else
e:Reset()
return false
local fids={tc:GetFlagEffectLabel(tc,0)}
for i=1,#fids do
if fids[i]==m then return true end
end
e:Reset()
return false
end
function cm.tdop(e,tp,eg,ep,ev,re,r,rp)
Duel.SendtoDeck(e:GetLabelObject(),nil,1,REASON_EFFECT)
......
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