Commit 77957282 authored by 未闻皂名's avatar 未闻皂名

2024/4/14 新增:暗物质自动偶,添加后续效果的卡片提示

parent eba1d7b7
Pipeline #26454 passed with stages
in 6 minutes and 52 seconds
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......@@ -248,6 +248,25 @@ function RushDuel.AdvanceSummonFlagOperation(e, tp, eg, ep, ev, re, r, rp)
e:GetHandler():RegisterFlagEffect(e:GetLabel(), RESET_EVENT + RESETS_STANDARD, 0, 1)
end
-- 记录融合术召唤的状态
function RushDuel.CreateFusionSummonFlag(card, flag)
local e1 = Effect.CreateEffect(card)
e1:SetType(EFFECT_TYPE_SINGLE + EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_SPSUMMON_SUCCESS)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetLabel(flag)
e1:SetCondition(RushDuel.FusionSummonFlagCondition)
e1:SetOperation(RushDuel.FusionSummonFlagOperation)
card:RegisterEffect(e1)
return e1
end
function RushDuel.FusionSummonFlagCondition(e, tp, eg, ep, ev, re, r, rp)
return e:GetHandler():IsSummonType(SUMMON_TYPE_FUSION)
end
function RushDuel.FusionSummonFlagOperation(e, tp, eg, ep, ev, re, r, rp)
e:GetHandler():RegisterFlagEffect(e:GetLabel(), RESET_EVENT + RESETS_STANDARD, 0, 1)
end
-- 三重解放 (临时处理方法)
function RushDuel.CreateTripleTribute(source, card, desc, value, forced)
local e1 = Effect.CreateEffect(source)
......
......@@ -27,7 +27,7 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
local tc=g:GetFirst()
RD.AttachAtkDef(e,tc,1000,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
if RD.IsCanChangePosition(tc) and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
if RD.IsCanChangePosition(tc) and Duel.SelectEffectYesNo(tp,tc,aux.Stringid(m,2)) then
RD.ChangePosition(tc)
end
end)
......
......@@ -25,7 +25,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(aux.Stringid(m,1),Card.IsFaceup,tp,0,LOCATION_MZONE,1,1,nil,function(g)
local tc=g:GetFirst()
RD.AttachAtkDef(e,tc,-300,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
if not tc:IsRace(RACE_INSECT) and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
if not tc:IsRace(RACE_INSECT) and Duel.SelectEffectYesNo(tp,tc,aux.Stringid(m,2)) then
Duel.BreakEffect()
RD.ChangeRace(e,tc,RACE_INSECT,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end
......
......@@ -38,7 +38,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
RD.SelectAndDoAction(HINTMSG_TODECK,aux.NecroValleyFilter(cm.filter),tp,LOCATION_GRAVE,LOCATION_GRAVE,3,3,nil,function(g)
if RD.SendToDeckAndExists(g) and RD.IsMaximumMode(c)
and c:IsAbleToDeck() and Duel.IsPlayerCanDraw(tp,3) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
and c:IsAbleToDeck() and Duel.IsPlayerCanDraw(tp,3) and Duel.SelectEffectYesNo(tp,c,aux.Stringid(m,1)) then
if RD.SendToDeckAndExists(c) then
Duel.ShuffleDeck(tp)
Duel.Draw(tp,3,REASON_EFFECT)
......
......@@ -29,8 +29,9 @@ end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_FACEDOWN,cm.filter,tp,0,LOCATION_ONFIELD,1,1,nil,function(g)
Duel.ConfirmCards(tp,g)
if g:GetFirst():IsType(TYPE_SPELL) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.Destroy(g,REASON_EFFECT)
local tc=g:GetFirst()
if tc:IsType(TYPE_SPELL) and Duel.SelectEffectYesNo(tp,tc,aux.Stringid(m,1)) then
Duel.Destroy(tc,REASON_EFFECT)
end
end)
end
\ No newline at end of file
......@@ -41,7 +41,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.AttachEffectIndes(e,c,cm.indval,aux.Stringid(m,1),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
local atk=Duel.GetMatchingGroupCount(cm.exfilter,tp,LOCATION_GRAVE,0,nil)*300
if atk>0 and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
if atk>0 and Duel.SelectEffectYesNo(tp,c,aux.Stringid(m,2)) then
RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end
end
......
local m=120245003
local cm=_G["c"..m]
cm.name="银河舰神威忘却龙"
function cm.initial_effect(c)
--Summon Procedure
RD.AddSummonProcedureThree(c,aux.Stringid(m,0))
--Destroy
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,1))
e1:SetCategory(CATEGORY_DESTROY+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Destroy
function cm.costfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.desfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
function cm.exfilter(c)
return c:IsType(TYPE_NORMAL) and c:IsAttackAbove(1)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return RD.IsSummonTurn(c) and c:IsSummonType(SUMMON_VALUE_SELF)
end
cm.cost=RD.CostSendGraveToDeck(cm.costfilter,5,5)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(cm.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.desfilter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if g:GetCount()>0 and Duel.Destroy(g,REASON_EFFECT)~=0 then
local mg=Duel.GetMatchingGroup(cm.exfilter,tp,LOCATION_GRAVE,0,nil)
if mg:GetCount()==0 then return end
local _,atk=mg:GetMaxGroup(Card.GetAttack)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) and atk>0 and Duel.SelectEffectYesNo(tp,c,aux.Stringid(m,2)) then
RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end
end
end
\ No newline at end of file
......@@ -34,7 +34,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.AttachPierce(e,c,aux.Stringid(m,2),reset)
local atk=e:GetLabel()*1000
if RD.IsSpecialSummonTurn(c) and (Duel.GetCurrentPhase()==PHASE_MAIN1 or Duel.GetCurrentPhase()==PHASE_MAIN2)
and atk>0 and Duel.SelectYesNo(tp,aux.Stringid(m,3)) then
and atk>0 and Duel.SelectEffectYesNo(tp,c,aux.Stringid(m,3)) then
RD.AttachAtkDef(e,c,atk,0,reset)
end
end
......
......@@ -42,7 +42,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=g:GetFirst()
if Duel.Destroy(tc,REASON_EFFECT)~=0 and tc:IsLevelAbove(1)
and c:IsFaceup() and c:IsRelateToEffect(e) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
and c:IsFaceup() and c:IsRelateToEffect(e) and Duel.SelectEffectYesNo(tp,c,aux.Stringid(m,1)) then
Duel.BreakEffect()
local atk=tc:GetOriginalLevel()*200
RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
......
......@@ -9,7 +9,7 @@ function cm.initial_effect(c)
--Change Code
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DESTROY)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
......
......@@ -36,7 +36,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local tc=sg:GetFirst()
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local mg=g:SelectWithSumEqual(tp,Card.GetLevel,tc:GetLevel(),1,g:GetCount())
if Duel.SendtoGrave(mg,REASON_EFFECT)~=0 and c:IsFaceup() and c:IsRelateToEffect(e) and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
if Duel.SendtoGrave(mg,REASON_EFFECT)~=0 and c:IsFaceup() and c:IsRelateToEffect(e) and Duel.SelectEffectYesNo(tp,c,aux.Stringid(m,1)) then
RD.AttachAtkDef(e,c,tc:GetAttack(),0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end
end)
......
......@@ -30,7 +30,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.AttachEffectIndes(e,c,cm.indval,aux.Stringid(m,1),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
local ct=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_GRAVE,0,nil)
if ct>0 and Duel.SelectYesNo(tp,aux.Stringid(m,2)) then
if ct>0 and Duel.SelectEffectYesNo(tp,c,aux.Stringid(m,2)) then
RD.AttachAtkDef(e,c,ct*100,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end
end
......
......@@ -16,7 +16,7 @@ function cm.initial_effect(c)
end
--Draw
function cm.costfilter(c)
return c:IsType(TYPE_EFFECT) and c:IsLevel(7,8) and c:IsAttribute(ATTRIBUTE_LIGHT)
return c:IsType(TYPE_EFFECT) and c:IsLevel(7,8) and c:IsAttribute(ATTRIBUTE_LIGHT) and not c:IsPublic()
end
function cm.costcheck(g,e,tp)
return Duel.IsPlayerCanDraw(tp,g:GetCount())
......
......@@ -34,7 +34,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if RD.Recover()~=0 then
local c=e:GetHandler()
local ct=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if c:IsFaceup() and c:IsRelateToEffect(e) and ct>0 and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
if c:IsFaceup() and c:IsRelateToEffect(e) and ct>0 and Duel.SelectEffectYesNo(tp,c,aux.Stringid(m,1)) then
Duel.BreakEffect()
RD.AttachAtkDef(e,c,ct*300,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end
......
local m=120261020
local cm=_G["c"..m]
cm.name="暗物质自动偶·死亡天使"
function cm.initial_effect(c)
--To Grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOGRAVE+CATEGORY_SPECIAL_SUMMON+CATEGORY_GRAVE_SPSUMMON)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--To Grave
function cm.spfilter(c,e,tp)
return c:IsLevel(5) and c:IsRace(RACE_GALAXY) and RD.IsDefense(c,1300)
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP_ATTACK)
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToGrave,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(HINTMSG_TOGRAVE,Card.IsAbleToGrave,tp,LOCATION_MZONE,0,1,1,nil,function(g)
if Duel.SendtoGrave(g,REASON_EFFECT)~=0 then
RD.CanSelectAndSpecialSummon(aux.Stringid(m,1),aux.NecroValleyFilter(cm.spfilter),tp,LOCATION_GRAVE,0,1,1,nil,e,POS_FACEUP_ATTACK,true)
end
end)
end
\ No newline at end of file
local m=120261021
local list={120261028}
local cm=_G["c"..m]
cm.name="暗物质自动偶·锁定人偶"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DRAW)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Change Code
function cm.costfilter(c)
return c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_GALAXY) and RD.IsDefense(c,1300) and c:IsAbleToGraveAsCost()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsCode(list[1])
end
cm.cost=RD.CostSendHandToGrave(cm.costfilter,1,1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.ChangeCode(e,c,list[1],RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.CanDraw(aux.Stringid(m,1),tp,1,true)
end
end
\ No newline at end of file
local m=120261022
local cm=_G["c"..m]
cm.name="暗物质自动偶·果冻"
function cm.initial_effect(c)
--Position
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Position
function cm.confilter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_GALAXY)
end
function cm.costfilter(c,e,tp)
return c:IsFacedown() and c:IsAbleToGraveAsCost()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP()
and Duel.IsExistingMatchingCard(cm.confilter,tp,LOCATION_MZONE,0,1,e:GetHandler())
end
cm.cost=RD.CostSendMZoneToGrave(cm.costfilter,1,1,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return RD.IsCanChangePosition(c) and c:IsCanTurnSet() end
Duel.SetOperationInfo(0,CATEGORY_POSITION,c,1,0,0)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.CreateCannotActivateEffect(e,aux.Stringid(m,1),cm.aclimit,tp,0,1,RESET_PHASE+PHASE_END)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.ChangePosition(c,POS_FACEDOWN_DEFENSE)
end
end
function cm.aclimit(e,re,tp)
local ph=Duel.GetCurrentPhase()
if ph>=PHASE_BATTLE_START and ph<=PHASE_BATTLE then
return re:GetHandler():IsType(TYPE_TRAP) and re:IsHasType(EFFECT_TYPE_ACTIVATE)
else
return false
end
end
\ No newline at end of file
local m=120261023
local list={120261028,120196050}
local cm=_G["c"..m]
cm.name="暗物质自动偶·摇篮人偶"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Change Code
function cm.thfilter(c)
return c:IsCode(list[2]) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return not e:GetHandler():IsCode(list[1])
end
cm.cost=RD.CostPayLP(500)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.ChangeCode(e,c,list[1],RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
Duel.BreakEffect()
RD.SendToHandAndExists(g,1-tp)
end)
end
end
\ No newline at end of file
local m=120261024
local cm=_G["c"..m]
cm.name="暗物质自动偶·说书人"
function cm.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Special Summon
function cm.costfilter(c,e,tp)
return c:IsLevelBelow(5) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_GALAXY)
and RD.IsDefense(c,1300) and not c:IsPublic()
and RD.IsCanBeSpecialSummoned(c,e,tp,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)
end
cm.cost=RD.CostShowHand(cm.costfilter,1,1,nil,function(g)
return g:GetFirst()
end)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetMZoneCount(tp)>0 and e:IsCostChecked() end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND)
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
local tc=e:GetLabelObject()
if Duel.GetMZoneCount(tp)>0 and RD.IsCanBeSpecialSummoned(tc,e,tp,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE) then
if Duel.SpecialSummon(tc,0,tp,tp,false,false,POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE)~=0
and c:IsFaceup() and c:IsRelateToEffect(e) then
Duel.BreakEffect()
RD.AttachAtkDef(e,c,700,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END+RESET_OPPO_TURN)
end
end
end
\ No newline at end of file
local m=120261025
local cm=_G["c"..m]
cm.name="暗物质自动偶·夜骑士"
function cm.initial_effect(c)
--Atk Up
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(cm.atkval)
c:RegisterEffect(e1)
--Continuous Effect
RD.AddContinuousEffect(c,e1)
end
--Atk Up
function cm.filter(c)
return (c:IsFaceup() and c:IsType(TYPE_FUSION)) or c:IsFacedown()
end
function cm.atkval(e,c)
return Duel.GetMatchingGroupCount(cm.filter,c:GetControler(),LOCATION_MZONE,0,nil)*500
end
\ No newline at end of file
local m=120261026
local list={120261028,120261023,120261021}
local cm=_G["c"..m]
cm.name="暗物质自动偶·危害人偶"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Change Code
function cm.thfilter(c)
return c:IsCode(list[2],list[3]) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
return (RD.IsSummonTurn(c) or RD.IsSpecialSummonTurn(c)) and not c:IsCode(list[1])
end
cm.cost=RD.CostSendDeckTopToGrave(3)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.ChangeCode(e,c,list[1],RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
Duel.BreakEffect()
RD.SendToHandAndExists(g,1-tp)
end)
end
end
\ No newline at end of file
local m=120261027
local cm=_G["c"..m]
cm.name="暗物质自动偶·掠夺者"
function cm.initial_effect(c)
--Pierce
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_POSITION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Pierce
function cm.filter(c)
return c:IsFaceup() and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_GALAXY) and RD.IsCanAttachPierce(c)
end
function cm.posfilter(c)
return c:IsFaceup() and RD.IsCanChangePosition(c)
and (not c:IsPosition(POS_FACEUP_DEFENSE) or c:IsCanTurnSet())
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return Duel.IsAbleToEnterBP()
end
cm.cost=RD.CostChangeSelfPosition()
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil) end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
RD.AttachPierce(e,g:GetFirst(),aux.Stringid(m,2),RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
RD.CanSelectAndDoAction(aux.Stringid(m,3),HINTMSG_POSCHANGE,cm.posfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil,function(g)
local tc=g:GetFirst()
local pos=POS_FACEUP_DEFENSE+POS_FACEDOWN_DEFENSE
if tc:IsPosition(POS_FACEUP_DEFENSE) then
pos=POS_FACEDOWN_DEFENSE
elseif not tc:IsCanTurnSet() then
pos=POS_FACEUP_DEFENSE
end
pos=Duel.SelectPosition(tp,tc,pos)
RD.ChangePosition(tc,pos)
end)
end)
end
\ No newline at end of file
local m=120261048
local list={120261028}
local cm=_G["c"..m]
cm.name="暗物质自动偶·谜团人偶"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
RD.AddFusionProcedure(c,list[1],list[1])
-- Fusion Flag
RD.CreateFusionSummonFlag(c,20261048)
--Atk Up
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(cm.atkval)
c:RegisterEffect(e1)
--Material Check
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_MATERIAL_CHECK)
e2:SetLabelObject(e1)
e2:SetValue(cm.check)
c:RegisterEffect(e2)
--Indes
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e3:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e3:SetRange(LOCATION_MZONE)
e3:SetCondition(cm.indcon)
e3:SetValue(cm.indval)
c:RegisterEffect(e3)
--Continuous Effect
RD.AddContinuousEffect(c,e1,e3)
end
--Material Check
function cm.check(e,c)
local atk=0
local g=c:GetMaterial()
g:ForEach(function(tc)
atk=atk+RD.GetBaseAttackOnTribute(tc)
end)
if atk>0 then
e:GetLabelObject():SetLabel(atk)
else
e:GetLabelObject():SetLabel(0)
end
end
--Atk Up
function cm.atkval(e,c)
if c:GetFlagEffect(20261048)~=0 then return e:GetLabel() else return 0 end
end
--Indes
function cm.indcon(e)
return Duel.IsExistingMatchingCard(Card.IsFacedown,e:GetHandlerPlayer(),LOCATION_MZONE,0,1,nil)
end
cm.indval=RD.ValueEffectIndesType(0,TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP)
\ No newline at end of file
local m=120261049
local list={120261025,120261028}
local cm=_G["c"..m]
cm.name="暗物质自动偶·谜团夜骑士"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
RD.AddFusionProcedure(c,list[1],list[2])
--Indes
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(cm.indval)
c:RegisterEffect(e1)
--Atk Down
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_FIELD)
e2:SetCode(EFFECT_UPDATE_ATTACK)
e2:SetRange(LOCATION_MZONE)
e2:SetTargetRange(0,LOCATION_MZONE)
e2:SetTarget(cm.downtg)
e2:SetValue(cm.atkval)
c:RegisterEffect(e2)
--Continuous Effect
RD.AddContinuousEffect(c,e1,e2)
end
--Indes
cm.indval=RD.ValueEffectIndesType(0,TYPE_MONSTER+TYPE_SPELL+TYPE_TRAP)
--Atk Down
function cm.downtg(e,c)
return c:IsFaceup() and c:IsLevel(7,8,9)
end
function cm.atkval(e,c)
return Duel.GetMatchingGroupCount(Card.IsFacedown,e:GetHandlerPlayer(),LOCATION_MZONE,0,nil)*-1000
end
\ No newline at end of file
local m=120261056
local cm=_G["c"..m]
cm.name="暗物质自动偶风暴"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_DESTROY)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(cm.cost)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.costfilter(c)
return c:IsFacedown() and c:IsAbleToGraveAsCost()
end
function cm.desfilter(c)
return c:IsType(TYPE_SPELL+TYPE_TRAP)
end
cm.cost=RD.CostSendMZoneToGrave(cm.costfilter,2,2,false)
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.desfilter,tp,0,LOCATION_ONFIELD,1,nil) end
local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_ONFIELD,nil)
Duel.SetOperationInfo(0,CATEGORY_DESTROY,g,g:GetCount(),0,0)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(cm.desfilter,tp,0,LOCATION_ONFIELD,nil)
if g:GetCount()>0 then
Duel.Destroy(g,REASON_EFFECT)
end
if Duel.GetFlagEffect(tp,m)~=0 then return end
RD.CreateHintEffect(e,aux.Stringid(m,1),tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
function cm.atktg(e,c)
return not (c:IsType(TYPE_EFFECT) and c:IsAttribute(ATTRIBUTE_DARK) and c:IsRace(RACE_GALAXY))
end
\ No newline at end of file
local m=120261057
local list={120261048,120261049}
local cm=_G["c"..m]
cm.name="暗物质自动偶力量"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
--Activate
function cm.filter(c)
return c:IsFaceup() and c:IsCode(list[1],list[2])
end
function cm.atkfilter(c)
return c:IsFaceup() and c:GetBaseAttack()>0
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_MZONE,0,1,nil)
and Duel.IsExistingMatchingCard(cm.atkfilter,tp,0,LOCATION_MZONE,1,nil) end
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local mg=Duel.GetMatchingGroup(cm.atkfilter,tp,0,LOCATION_MZONE,nil)
if mg:GetCount()==0 then return end
local _,atk=mg:GetMaxGroup(Card.GetBaseAttack)
RD.SelectAndDoAction(aux.Stringid(m,1),cm.filter,tp,LOCATION_MZONE,0,1,1,nil,function(g)
RD.AttachAtkDef(e,g:GetFirst(),atk,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end)
end
\ No newline at end of file
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