Commit a3c9a3ac authored by 未闻皂名's avatar 未闻皂名

2023/1/31 新增:传说魔术师,传说剑士,伟大魔兽 加泽特,未熟的魔王,更新翻译

parent e0f12c0b
Pipeline #19863 passed with stages
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......@@ -5,7 +5,7 @@ function cm.initial_effect(c)
--Atk Down
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE)
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
......
......@@ -19,6 +19,6 @@ end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<3 then return end
local sg=RD.RevealDeckTopAndSelect(tp,3,HINTMSG_TOGRAVE,Card.IsAbleToGrave,1,1)
Duel.SendtoGrave(sg,REASON_EFFECT)
Duel.SendtoGrave(sg,REASON_EFFECT+REASON_REVEAL)
Duel.ShuffleDeck(tp)
end
\ No newline at end of file
......@@ -16,7 +16,7 @@ function cm.initial_effect(c)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Pierce
--Change Code
function cm.costfilter(c,e,tp)
return not c:IsPublic() and c:IsRace(RACE_WARRIOR)
end
......
......@@ -16,7 +16,7 @@ function cm.initial_effect(c)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Pierce
--Change Code
function cm.costfilter(c,e,tp)
return not c:IsPublic() and c:IsRace(RACE_WARRIOR)
end
......
local m=120238005
local cm=_G["c"..m]
cm.name="传说魔术师"
function cm.initial_effect(c)
--To Grave
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_DECKDES+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--To Grave
function cm.filter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToGrave()
end
function cm.thfilter(c)
return RD.IsLegendCard(c) and c:IsType(TYPE_NORMAL) and c:IsAbleToHand()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>2 end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<3 then return end
local sg,g=RD.RevealDeckTopAndCanSelect(tp,3,aux.Stringid(m,1),HINTMSG_TOGRAVE,cm.filter,1,1)
if sg:GetCount()>0 then
Duel.SendtoGrave(sg,REASON_EFFECT+REASON_REVEAL)
end
Duel.ShuffleDeck(tp)
RD.CanSelectAndDoAction(aux.Stringid(m,2),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
Duel.BreakEffect()
RD.SendToHandAndExists(g,1-tp)
end)
end
\ No newline at end of file
local m=120238010
local cm=_G["c"..m]
cm.name="传说剑士"
function cm.initial_effect(c)
--Atk Up
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_ATKCHANGE+CATEGORY_TOHAND+CATEGORY_GRAVE_ACTION)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetCondition(cm.condition)
e1:SetCost(cm.cost)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Atk Up
function cm.costfilter(c)
return c:IsType(TYPE_MONSTER) and c:IsAbleToDeckOrExtraAsCost()
end
function cm.thfilter(c)
return RD.IsLegendCard(c) and c:IsRace(RACE_WARRIOR) and c:IsAbleToHand()
end
function cm.condition(e,tp,eg,ep,ev,re,r,rp)
return RD.IsSummonTurn(e:GetHandler())
end
cm.cost=RD.CostSendGraveToDeckBottom(cm.costfilter,1,1)
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsFaceup() and c:IsRelateToEffect(e) then
RD.AttachAtkDef(e,c,300,0,RESET_EVENT+RESETS_STANDARD+RESET_DISABLE+RESET_PHASE+PHASE_END)
RD.CanSelectAndDoAction(aux.Stringid(m,1),HINTMSG_ATOHAND,aux.NecroValleyFilter(cm.thfilter),tp,LOCATION_GRAVE,0,1,1,nil,function(g)
Duel.BreakEffect()
if RD.SendToHandAndExists(g,1-tp) and Duel.GetFlagEffect(tp,m)==0 then
RD.CreateHintEffect(e,aux.Stringid(m,2),tp,1,0,RESET_PHASE+PHASE_END)
RD.CreateAttackLimitEffect(e,cm.atktg,tp,LOCATION_MZONE,0,RESET_PHASE+PHASE_END)
Duel.RegisterFlagEffect(tp,m,RESET_PHASE+PHASE_END,0,1)
end
end)
end
end
function cm.atktg(e,c)
return not (c:IsRace(RACE_CELESTIALWARRIOR) or c:IsRace(RACE_WARRIOR))
end
\ No newline at end of file
local m=120238019
local cm=_G["c"..m]
cm.name="伟大魔兽 加泽特"
function cm.initial_effect(c)
--Atk Up
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_MATERIAL_CHECK)
e1:SetValue(cm.check)
c:RegisterEffect(e1)
--Summon Only
local e2=Effect.CreateEffect(c)
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetCode(EFFECT_SUMMON_COST)
e2:SetOperation(cm.facechk)
e2:SetLabelObject(e1)
c:RegisterEffect(e2)
end
--Atk Up
function cm.check(e,c)
local tc=c:GetMaterial():GetFirst()
local atk=0
if tc then atk=tc:GetBaseAttack()*2 end
if atk>0 and e:GetLabel()==1 then
e:SetLabel(0)
RD.AttachAtkDef(e,c,atk,0,RESET_EVENT+0xff0000)
end
end
--Summon Only
function cm.facechk(e,tp,eg,ep,ev,re,r,rp)
e:GetLabelObject():SetLabel(1)
end
\ No newline at end of file
local m=120238021
local cm=_G["c"..m]
cm.name="未熟的魔王"
function cm.initial_effect(c)
--Change Code
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_MZONE)
e1:SetTarget(cm.target)
e1:SetOperation(cm.operation)
c:RegisterEffect(e1)
end
--Pierce
function cm.thfilter(c)
return RD.IsLegendCard(c) and c:IsRace(RACE_FIEND) and c:IsAbleToHand()
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)>4 end
end
function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetFieldGroupCount(tp,LOCATION_DECK,0)<5 then return end
Duel.BreakEffect()
local sg,g=RD.RevealDeckTopAndCanSelect(tp,5,aux.Stringid(m,1),HINTMSG_ATOHAND,cm.thfilter,1,1)
if sg:GetCount()>0 then
Duel.DisableShuffleCheck()
RD.SendToHandAndExists(sg,1-tp)
Duel.ShuffleHand(tp)
end
local ct=g:GetCount()
if ct>0 then
Duel.SortDecktop(tp,tp,ct)
RD.SendDeckTopToBottom(tp,ct)
end
end
\ No newline at end of file
local m=120238026
local cm=_G["c"..m]
cm.name="原初的一"
cm.name="原初的一"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
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