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ygopro-rush-duel
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MyCard
ygopro-rush-duel
Commits
dd7295f8
Commit
dd7295f8
authored
Nov 16, 2021
by
未闻皂名
Browse files
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2021/11/16 新增:黑龙的怒号,更新翻译
parent
6065e349
Pipeline
#6872
passed with stages
in 4 minutes and 3 seconds
Changes
7
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1
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7 changed files
with
65 additions
and
4 deletions
+65
-4
RD Patch.cdb
RD Patch.cdb
+0
-0
RD Standard.cdb
RD Standard.cdb
+0
-0
script/c120145024.lua
script/c120145024.lua
+1
-1
script/c120203009.lua
script/c120203009.lua
+1
-1
script/c120203011.lua
script/c120203011.lua
+1
-1
script/c120203013.lua
script/c120203013.lua
+1
-1
script/c120203053.lua
script/c120203053.lua
+61
-0
No files found.
RD Patch.cdb
View file @
dd7295f8
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RD Standard.cdb
View file @
dd7295f8
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script/c120145024.lua
View file @
dd7295f8
local
m
=
120145024
local
m
=
120145024
local
list
=
{
120145022
,
120145023
}
local
list
=
{
120145022
,
120145023
}
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"古代
同盟
龙"
cm
.
name
=
"古代
冰炎
龙"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
list
[
1
],
list
[
2
])
aux
.
AddCodeList
(
c
,
list
[
1
],
list
[
2
])
--Atk Up
--Atk Up
...
...
script/c120203009.lua
View file @
dd7295f8
local
m
=
120203009
local
m
=
120203009
local
list
=
{
120145022
,
120145023
}
local
list
=
{
120145022
,
120145023
}
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"古代
存活
龙"
cm
.
name
=
"古代
炎冰
龙"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
list
[
1
],
list
[
2
])
aux
.
AddCodeList
(
c
,
list
[
1
],
list
[
2
])
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
...
...
script/c120203011.lua
View file @
dd7295f8
local
m
=
120203011
local
m
=
120203011
local
list
=
{
120199017
,
120199001
}
local
list
=
{
120199017
,
120199001
}
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"天翔流
丽
岂灭铁拉丝"
cm
.
name
=
"天翔流
那
岂灭铁拉丝"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
list
[
1
],
list
[
2
])
aux
.
AddCodeList
(
c
,
list
[
1
],
list
[
2
])
--Fusion Material
--Fusion Material
...
...
script/c120203013.lua
View file @
dd7295f8
local
m
=
120203013
local
m
=
120203013
local
cm
=
_G
[
"c"
..
m
]
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"
阿特拉斯射击高等
粒子机"
cm
.
name
=
"
排错擎天神·许德拉
粒子机"
function
cm
.
initial_effect
(
c
)
function
cm
.
initial_effect
(
c
)
--Atk Up
--Atk Up
local
e1
=
Effect
.
CreateEffect
(
c
)
local
e1
=
Effect
.
CreateEffect
(
c
)
...
...
script/c120203053.lua
0 → 100644
View file @
dd7295f8
local
m
=
120203053
local
list
=
{
120125001
}
local
cm
=
_G
[
"c"
..
m
]
cm
.
name
=
"黑龙的怒号"
function
cm
.
initial_effect
(
c
)
aux
.
AddCodeList
(
c
,
list
[
1
])
--Activate
local
e1
=
Effect
.
CreateEffect
(
c
)
e1
:
SetCategory
(
CATEGORY_ATKCHANGE
+
CATEGORY_DEFCHANGE
+
CATEGORY_TODECK
+
CATEGORY_GRAVE_ACTION
)
e1
:
SetType
(
EFFECT_TYPE_ACTIVATE
)
e1
:
SetCode
(
EVENT_SUMMON_SUCCESS
)
e1
:
SetCondition
(
cm
.
condition
)
e1
:
SetTarget
(
cm
.
target
)
e1
:
SetOperation
(
cm
.
activate
)
c
:
RegisterEffect
(
e1
)
end
--Activate
function
cm
.
confilter
(
c
,
tp
)
return
c
:
GetSummonPlayer
()
==
tp
and
c
:
IsLevelAbove
(
5
)
end
function
cm
.
filter
(
c
)
return
c
:
IsFaceup
()
and
c
:
IsType
(
TYPE_NORMAL
)
and
c
:
IsRace
(
RACE_DRAGON
)
end
function
cm
.
exfilter
(
c
)
return
c
:
IsFaceup
()
and
RushDuel
.
IsLegendCode
(
c
,
list
[
1
])
end
function
cm
.
tdfilter
(
c
)
return
c
:
IsType
(
TYPE_SPELL
)
and
c
:
IsAbleToDeck
()
end
function
cm
.
condition
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
return
eg
:
IsExists
(
cm
.
confilter
,
1
,
nil
,
1
-
tp
)
end
function
cm
.
target
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
,
chk
)
if
chk
==
0
then
return
Duel
.
IsExistingMatchingCard
(
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
nil
)
end
end
function
cm
.
activate
(
e
,
tp
,
eg
,
ep
,
ev
,
re
,
r
,
rp
)
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
aux
.
Stringid
(
m
,
1
))
local
g
=
Duel
.
SelectMatchingCard
(
tp
,
cm
.
filter
,
tp
,
LOCATION_MZONE
,
0
,
1
,
1
,
nil
)
if
g
:
GetCount
()
>
0
then
Duel
.
HintSelection
(
g
)
local
tc
=
g
:
GetFirst
()
local
e1
=
Effect
.
CreateEffect
(
e
:
GetHandler
())
e1
:
SetType
(
EFFECT_TYPE_SINGLE
)
e1
:
SetCode
(
EFFECT_UPDATE_ATTACK
)
e1
:
SetValue
(
700
)
e1
:
SetReset
(
RESET_EVENT
+
RESETS_STANDARD
+
RESET_PHASE
+
PHASE_END
)
tc
:
RegisterEffect
(
e1
)
local
e2
=
e1
:
Clone
()
e2
:
SetCode
(
EFFECT_UPDATE_DEFENSE
)
tc
:
RegisterEffect
(
e2
)
if
Duel
.
IsExistingMatchingCard
(
cm
.
exfilter
,
tp
,
LOCATION_ONFIELD
,
0
,
1
,
nil
)
and
Duel
.
IsExistingMatchingCard
(
aux
.
NecroValleyFilter
(
cm
.
tdfilter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
nil
)
and
Duel
.
SelectYesNo
(
tp
,
aux
.
Stringid
(
m
,
1
))
then
Duel
.
Hint
(
HINT_SELECTMSG
,
tp
,
HINTMSG_TODECK
)
local
sg
=
Duel
.
SelectMatchingCard
(
tp
,
aux
.
NecroValleyFilter
(
cm
.
tdfilter
),
tp
,
LOCATION_GRAVE
,
0
,
1
,
1
,
nil
)
if
sg
:
GetCount
()
>
0
then
Duel
.
SendtoDeck
(
sg
,
nil
,
0
,
REASON_EFFECT
)
end
end
end
end
\ No newline at end of file
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