Commit fc1c47ce authored by 未闻皂名's avatar 未闻皂名

2024/4/6 已发售的卡片移到正式卡,更新翻译

parent 576ed775
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local m=120231062
local cm=_G["c"..m]
cm.name="爱天使"
cm.name="爱天使"
function cm.initial_effect(c)
--Indes
local e1=Effect.CreateEffect(c)
......
local m=120232003
local cm=_G["c"..m]
cm.name="光波龙"
cm.name="光波技术龙"
function cm.initial_effect(c)
--Atk Down
local e1=Effect.CreateEffect(c)
......
local m=120253030
local cm=_G["c"..m]
cm.name="纯爱天使"
cm.name="纯爱天使"
function cm.initial_effect(c)
--Indes
local e1=Effect.CreateEffect(c)
......
local m=120253130
local cm=_G["c"..m]
cm.name="纯爱天使"
cm.name="纯爱天使"
function cm.initial_effect(c)
--Indes
local e1=Effect.CreateEffect(c)
......
local m=120260007
local list={120260009}
local cm=_G["c"..m]
cm.name="深层空间世界树龙"
cm.name="深空宇宙世界树龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120260008
local list={120260009}
local cm=_G["c"..m]
cm.name="二重空间世界树龙"
cm.name="二重宇宙世界树龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120260009
local cm=_G["c"..m]
cm.name="空间世界树龙"
cm.name="宇宙世界树龙"
function cm.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
......
local m=120260010
local list={120260009}
local cm=_G["c"..m]
cm.name="覆根空间世界树龙"
cm.name="多元宇宙世界树龙"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local m=120260012
local cm=_G["c"..m]
cm.name="混沌粒子机"
cm.name="混沌飞米粒子机"
function cm.initial_effect(c)
--Discard Deck
local e1=Effect.CreateEffect(c)
......
local m=120260015
local list={120260020}
local cm=_G["c"..m]
cm.name="空间恶意利用"
cm.name="宇宙利用芽"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Damage
......
local m=120260016
local cm=_G["c"..m]
cm.name="空间种子驱动"
cm.name="宇宙驱动种"
function cm.initial_effect(c)
--To Hand
local e1=Effect.CreateEffect(c)
......
local m=120260017
local cm=_G["c"..m]
cm.name="奇吸引子"
cm.name="奇吸引子"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120260018
local list={120260009}
local cm=_G["c"..m]
cm.name="空间呼唤"
cm.name="宇宙呼唤"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local m=120260019
local cm=_G["c"..m]
cm.name="空间谐振"
cm.name="宇宙共振"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120260020
local list={120260009}
local cm=_G["c"..m]
cm.name="深警告融合"
cm.name="深警告融合"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
......@@ -40,7 +40,8 @@ function cm.activate(e,tp,eg,ep,ev,re,r,rp)
--Recover
local a=Duel.GetAttacker()
local b=Duel.GetAttackTarget()
if a and b and a:IsRelateToBattle() and b:IsRelateToBattle() and a:IsFaceup() and b:IsFaceup() then
if a and b and a:IsRelateToBattle() and b:IsRelateToBattle()
and a:IsFaceup() and b:IsFaceup() and Duel.SelectYesNo(tp,aux.Stringid(m,3)) then
local rec=math.abs(a:GetAttack()-b:GetAttack())*2
Duel.Recover(tp,rec,REASON_EFFECT)
end
......
local m=120260022
local cm=_G["c"..m]
cm.name="暴击电子界"
cm.name="临界服务"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120260023
local list={120196050,120260020}
local cm=_G["c"..m]
cm.name="深层空间冲击"
cm.name="深空宇宙冲击"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local m=120260025
local list={120260029,120260030,120260031}
local cm=_G["c"..m]
cm.name="团结战士 电磁武神"
cm.name="团结战士 电磁武神"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120260026
local list={120260029,120260037,120260038}
local cm=_G["c"..m]
cm.name="磁石骑士α"
cm.name="磁石骑士α"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120260027
local cm=_G["c"..m]
cm.name="磁壶"
cm.name="磁力要塞壶"
function cm.initial_effect(c)
--Summon Procedure
RD.AddSummonProcedureThree(c,aux.Stringid(m,0),nil,cm.sumfilter)
......
local m=120260032
local list={120260029}
local cm=_G["c"..m]
cm.name="永久磁石战士α"
cm.name="永久磁石战士α"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local m=120260033
local list={120260030}
local cm=_G["c"..m]
cm.name="永久磁石战士β"
cm.name="永久磁石战士β"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local m=120260034
local list={120260031}
local cm=_G["c"..m]
cm.name="永久磁石战士γ"
cm.name="永久磁石战士γ"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Change Code
......
local m=120260035
local cm=_G["c"..m]
cm.name="磁力雷充"
cm.name="电磁充雷"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120260036
local cm=_G["c"..m]
cm.name="磁力苏生"
cm.name="超电磁归还"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120260038
local cm=_G["c"..m]
cm.name="互斥之力"
cm.name="力"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120260039
local cm=_G["c"..m]
cm.name="全爱女神"
cm.name="全爱女神"
function cm.initial_effect(c)
--Summon Procedure
RD.AddSummonProcedureZero(c,aux.Stringid(m,0),cm.sumcon)
......
local m=120260040
local list={120260048}
local cm=_G["c"..m]
cm.name="和平爱双翼"
cm.name="和平爱之天女"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Summon Procedure
......
local m=120260042
local cm=_G["c"..m]
cm.name="可爱爱阿涅拉"
cm.name="可爱之天童"
function cm.initial_effect(c)
--Atk Up
local e1=Effect.CreateEffect(c)
......
local m=120260043
local cm=_G["c"..m]
cm.name="爱阿涅拉"
cm.name="爱之天童"
function cm.initial_effect(c)
--Draw
local e1=Effect.CreateEffect(c)
......
local m=120260046
local list={120260052}
local cm=_G["c"..m]
cm.name="爱狼"
cm.name="爱狼"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Discard Deck
......
local m=120260047
local list={120231062,120260051}
local cm=_G["c"..m]
cm.name="爱戴夫"
cm.name="爱之鸽"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Discard Deck
......
local m=120260048
local cm=_G["c"..m]
cm.name="爱心射击"
cm.name="爱之射箭"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120260049
local cm=_G["c"..m]
cm.name="爱学习"
cm.name="爱学习"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120260050
local list={120260054}
local cm=_G["c"..m]
cm.name="爱心信件"
cm.name="爱之书信"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Activate
......
local m=120260051
local cm=_G["c"..m]
cm.name="爱心平安"
cm.name="爱之安全"
function cm.initial_effect(c)
--Activate
RD.RegisterEquipEffect(c,nil,nil,cm.target)
......
local m=120260053
local cm=_G["c"..m]
cm.name="爱心美雅"
cm.name="爱之百万"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120260054
local cm=_G["c"..m]
cm.name="爱回忆"
cm.name="爱回忆"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120260055
local cm=_G["c"..m]
cm.name="爱心返还"
cm.name="爱之回返"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
local m=120260058
local list={120209001,120208016}
local cm=_G["c"..m]
cm.name="穿越侍·力量线性海牛侍"
cm.name="穿越侍·大力线性海牛侍"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
local m=120260063
local list={120235001,120254064}
local cm=_G["c"..m]
cm.name="超级谱气斗士·汽枪兵"
cm.name="超级谱气斗士·汽枪兵"
function cm.initial_effect(c)
RD.AddCodeList(c,list)
--Fusion Material
......
......@@ -34,7 +34,7 @@ function cm.operation(e,tp,eg,ep,ev,re,r,rp)
if RD.Recover()~=0 then
local c=e:GetHandler()
local ct=Duel.GetMatchingGroupCount(cm.filter,tp,LOCATION_ONFIELD,LOCATION_ONFIELD,nil)
if c:IsFaceup() and c:IsRelateToEffect(e) and ct>0 then
if c:IsFaceup() and c:IsRelateToEffect(e) and ct>0 and Duel.SelectYesNo(tp,aux.Stringid(m,1)) then
Duel.BreakEffect()
RD.AttachAtkDef(e,c,ct*300,0,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
end
......
local m=120260065
local cm=_G["c"..m]
cm.name="绮丽之神童 迪安·凯特"
cm.name="洁净之神童 迪安·凯特"
function cm.initial_effect(c)
--Recover
local e1=Effect.CreateEffect(c)
......
local m=120260067
local cm=_G["c"..m]
cm.name="骰子炸药少女·小"
cm.name="骰子炸药少女·小双骰"
function cm.initial_effect(c)
--Dice
local e1=Effect.CreateEffect(c)
......
local m=120260068
local cm=_G["c"..m]
cm.name="骰子小钥心·尼尔"
cm.name="骰子小钥心·小睡"
function cm.initial_effect(c)
--Position
local e1=Effect.CreateEffect(c)
......
local m=120260069
local cm=_G["c"..m]
cm.name="超魔机人 燃霸道王"
cm.name="超魔机人 燃霸道王"
function cm.initial_effect(c)
--Summon Procedure
RD.AddSummonProcedureZero(c,aux.Stringid(m,0),cm.sumcon)
......
local m=120260070
local cm=_G["c"..m]
cm.name="陨击者 彗星"
cm.name="冲击彗星"
function cm.initial_effect(c)
--Draw
local e1=Effect.CreateEffect(c)
......
local m=120260071
local cm=_G["c"..m]
cm.name="冠狙乐姬 长号僧侣手"
cm.name="冠狙乐姬 长号手"
function cm.initial_effect(c)
--Draw
local e1=Effect.CreateEffect(c)
......
local m=120260072
local cm=_G["c"..m]
cm.name="宿灵椅·码式"
cm.name="宿灵椅·码式"
function cm.initial_effect(c)
--To Hand
local e1=Effect.CreateEffect(c)
......
local m=120260073
local cm=_G["c"..m]
cm.name="帝王的贡"
cm.name="帝王的贡"
function cm.initial_effect(c)
--Level Down
local e1=Effect.CreateEffect(c)
......
local m=120260074
local cm=_G["c"..m]
cm.name="魔力动物首领"
cm.name="魔力动物领袖"
function cm.initial_effect(c)
--Special Summon
local e1=Effect.CreateEffect(c)
......
local m=120260075
local list={120217088,120222057}
local cm=_G["c"..m]
cm.name="东雕像"
cm.name="东雕像"
function cm.initial_effect(c)
--Damage
local e1=Effect.CreateEffect(c)
......
local m=120260079
local cm=_G["c"..m]
cm.name="闪光诡药"
cm.name="星辉心灰"
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
......
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