Commit d8882afc authored by mallu11's avatar mallu11 Committed by GitHub

fix クロノダイバー・ダブルバレル (#1569)

parent 8ceecbeb
......@@ -48,7 +48,9 @@ function c91135480.operation(e,tp,eg,ep,ev,re,r,rp)
if not c:IsRelateToEffect(e) or not c:CheckRemoveOverlayCard(tp,1,REASON_EFFECT) then return end
local g=c:GetOverlayGroup()
local tg=Group.CreateGroup()
tg:Merge(g:Filter(Card.IsType,nil,TYPE_MONSTER))
if c:IsFaceup() then
tg:Merge(g:Filter(Card.IsType,nil,TYPE_MONSTER))
end
if Duel.IsExistingMatchingCard(c91135480.ctfilter,tp,0,LOCATION_MZONE,1,nil) then
tg:Merge(g:Filter(Card.IsType,nil,TYPE_SPELL))
end
......@@ -74,7 +76,18 @@ function c91135480.operation(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_CONTROL)
local g=Duel.SelectMatchingCard(tp,c91135480.ctfilter,tp,0,LOCATION_MZONE,1,1,nil)
Duel.HintSelection(g)
Duel.GetControl(g:GetFirst(),tp,PHASE_END,1)
local tc=g:GetFirst()
if Duel.GetControl(tc,tp,PHASE_END,1)~=0 then
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_CANNOT_ATTACK_ANNOUNCE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=e1:Clone()
e2:SetCode(EFFECT_CANNOT_TRIGGER)
tc:RegisterEffect(e2)
end
end
if sg:IsExists(Card.IsType,1,nil,TYPE_TRAP) then
Duel.BreakEffect()
......@@ -82,19 +95,20 @@ function c91135480.operation(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.SelectMatchingCard(tp,c91135480.dfilter,tp,LOCATION_MZONE,LOCATION_MZONE,1,1,nil)
if g:GetCount()>0 then
local tc=g:GetFirst()
local e1=Effect.CreateEffect(e:GetHandler())
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e1:SetCode(EFFECT_DISABLE)
e1:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e1)
local e2=Effect.CreateEffect(e:GetHandler())
e2:SetType(EFFECT_TYPE_SINGLE)
e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e2:SetCode(EFFECT_DISABLE_EFFECT)
e2:SetValue(RESET_TURN_SET)
e2:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e2)
Duel.NegateRelatedChain(tc,RESET_TURN_SET)
local e3=Effect.CreateEffect(c)
e3:SetType(EFFECT_TYPE_SINGLE)
e3:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e3:SetCode(EFFECT_DISABLE)
e3:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e3)
local e4=Effect.CreateEffect(c)
e4:SetType(EFFECT_TYPE_SINGLE)
e4:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
e4:SetCode(EFFECT_DISABLE_EFFECT)
e4:SetValue(RESET_TURN_SET)
e4:SetReset(RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END)
tc:RegisterEffect(e4)
end
end
end
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