Commit 1849c130 authored by nanahira's avatar nanahira

Merge remote-tracking branch 'fh/master' into retry_fh

parents b57d9402 dbb12f03
......@@ -97,8 +97,10 @@ void Draw2DImageQuad(video::IVideoDriver* driver, video::ITexture* image, core::
CGUIImageButton::CGUIImageButton(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
: CGUIButton(environment, parent, id, rectangle) {
isDrawImage = true;
isFixedSize = false;
imageRotation = 0.0f;
imageScale = core::vector2df(1.0f, 1.0f);
imageSize = core::dimension2di(rectangle.getWidth(), rectangle.getHeight());
}
CGUIImageButton* CGUIImageButton::addImageButton(IGUIEnvironment *env, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id) {
CGUIImageButton* button = new CGUIImageButton(env, parent ? parent : 0, id, rectangle);
......@@ -129,6 +131,23 @@ void CGUIImageButton::draw() {
irr::gui::Draw2DImageRotation(driver, Image, ImageRect, pos, center, imageRotation, imageScale);
IGUIElement::draw();
}
void CGUIImageButton::setImage(video::ITexture* image)
{
if(image)
image->grab();
if(Image)
Image->drop();
Image = image;
if(image) {
ImageRect = core::rect<s32>(core::position2d<s32>(0, 0), image->getOriginalSize());
if(isFixedSize)
imageScale = core::vector2df((irr::f32)imageSize.Width / image->getSize().Width, (irr::f32)imageSize.Height / image->getSize().Height);
}
if(!PressedImage)
setPressedImage(Image);
}
void CGUIImageButton::setDrawImage(bool b) {
isDrawImage = b;
}
......@@ -138,6 +157,10 @@ void CGUIImageButton::setImageRotation(f32 r) {
void CGUIImageButton::setImageScale(core::vector2df s) {
imageScale = s;
}
void CGUIImageButton::setImageSize(core::dimension2di s) {
isFixedSize = true;
imageSize = s;
}
IGUIFont* CGUIImageButton::getOverrideFont( void ) const
{
......
......@@ -17,16 +17,20 @@ public:
CGUIImageButton(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
static CGUIImageButton* addImageButton(IGUIEnvironment *env, const core::rect<s32>& rectangle, IGUIElement* parent, s32 id);
virtual void draw();
virtual void setImage(video::ITexture* image = 0);
virtual void setDrawImage(bool b);
virtual void setImageRotation(f32 r);
virtual void setImageScale(core::vector2df s);
virtual void setImageSize(core::dimension2di s);
virtual IGUIFont* getOverrideFont(void) const;
virtual IGUIFont* getActiveFont() const;
private:
bool isDrawImage;
bool isFixedSize;
f32 imageRotation;
core::vector2df imageScale;
core::dimension2di imageSize;
};
}
......
......@@ -1418,7 +1418,7 @@ static bool is_declarable(T const& cd, const std::vector<int>& opcode) {
return cd.code == CARD_MARINE_DOLPHIN || cd.code == CARD_TWINKLE_MOSS
|| (!cd.alias && (cd.type & (TYPE_MONSTER + TYPE_TOKEN)) != (TYPE_MONSTER + TYPE_TOKEN));
}
void ClientField::UpdateDeclarableCodeType(bool enter) {
void ClientField::UpdateDeclarableCodeType() {
const wchar_t* pname = mainGame->ebANCard->getText();
int trycode = BufferIO::GetVal(pname);
CardString cstr;
......@@ -1430,7 +1430,7 @@ void ClientField::UpdateDeclarableCodeType(bool enter) {
ancard.push_back(trycode);
return;
}
if((pname[0] == 0 || pname[1] == 0) && !enter) {
if(pname[0] == 0) {
std::vector<int> cache;
cache.swap(ancard);
int sel = mainGame->lstANCard->getSelected();
......@@ -1465,7 +1465,7 @@ void ClientField::UpdateDeclarableCodeType(bool enter) {
}
}
}
void ClientField::UpdateDeclarableCodeOpcode(bool enter) {
void ClientField::UpdateDeclarableCodeOpcode() {
const wchar_t* pname = mainGame->ebANCard->getText();
int trycode = BufferIO::GetVal(pname);
CardString cstr;
......@@ -1477,7 +1477,7 @@ void ClientField::UpdateDeclarableCodeOpcode(bool enter) {
ancard.push_back(trycode);
return;
}
if((pname[0] == 0 || pname[1] == 0) && !enter) {
if(pname[0] == 0) {
std::vector<int> cache;
cache.swap(ancard);
int sel = mainGame->lstANCard->getSelected();
......@@ -1512,10 +1512,10 @@ void ClientField::UpdateDeclarableCodeOpcode(bool enter) {
}
}
}
void ClientField::UpdateDeclarableCode(bool enter) {
void ClientField::UpdateDeclarableCode() {
if(opcode.size() == 0)
UpdateDeclarableCodeType(enter);
UpdateDeclarableCodeType();
else
UpdateDeclarableCodeOpcode(enter);
UpdateDeclarableCodeOpcode();
}
}
......@@ -112,9 +112,9 @@ public:
void check_sel_sum_t(const std::set<ClientCard*>& left, int acc);
bool check_sum(std::set<ClientCard*>::const_iterator index, std::set<ClientCard*>::const_iterator end, int acc, int count);
void UpdateDeclarableCodeType(bool enter);
void UpdateDeclarableCodeOpcode(bool enter);
void UpdateDeclarableCode(bool enter);
void UpdateDeclarableCodeType();
void UpdateDeclarableCodeOpcode();
void UpdateDeclarableCode();
irr::gui::IGUIElement* panel;
std::vector<int> ancard;
......
......@@ -222,8 +222,8 @@ const wchar_t* DataManager::GetSetName(int code) {
}
unsigned int DataManager::GetSetCode(const wchar_t* setname) {
for(auto csit = _setnameStrings.begin(); csit != _setnameStrings.end(); ++csit) {
auto xpos = csit->second.find_first_of(L'|');//setname|extra info
if(csit->second.compare(0, xpos, setname) == 0)
auto xpos = csit->second.find_first_of(L'|');//setname|another setname or extra info
if(csit->second.compare(0, xpos, setname) == 0 || csit->second.compare(xpos + 1, csit->second.length(), setname) == 0)
return csit->first;
}
return 0;
......
......@@ -686,8 +686,11 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->btnChainWhenAvail->setVisible(false);
mainGame->btnCancelOrFinish->setVisible(false);
mainGame->btnShuffle->setVisible(false);
time_t nowtime = time(NULL);
tm* localedtime = localtime(&nowtime);
char* prep = pdata;
Replay new_replay;
memcpy(&new_replay.pheader, prep, sizeof(ReplayHeader));
time_t starttime = new_replay.pheader.seed;
tm* localedtime = localtime(&starttime);
wchar_t timetext[40];
wcsftime(timetext, 40, L"%Y-%m-%d %H-%M-%S", localedtime);
mainGame->ebRSName->setText(timetext);
......@@ -708,9 +711,6 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->WaitFrameSignal(30);
}
if(mainGame->actionParam || !is_host) {
char* prep = pdata;
Replay new_replay;
memcpy(&new_replay.pheader, prep, sizeof(ReplayHeader));
prep += sizeof(ReplayHeader);
memcpy(new_replay.comp_data, prep, len - sizeof(ReplayHeader) - 1);
new_replay.comp_size = len - sizeof(ReplayHeader) - 1;
......@@ -3431,7 +3431,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame->gMutex.Lock();
mainGame->ebANCard->setText(L"");
mainGame->wANCard->setText(textBuffer);
mainGame->dField.UpdateDeclarableCode(false);
mainGame->dField.UpdateDeclarableCode();
mainGame->PopupElement(mainGame->wANCard);
mainGame->gMutex.Unlock();
return false;
......@@ -3458,7 +3458,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
}
case MSG_ANNOUNCE_CARD_FILTER: {
/*int player = */mainGame->LocalPlayer(BufferIO::ReadInt8(pbuf));
int count = BufferIO::ReadInt8(pbuf);
int count = BufferIO::ReadUInt8(pbuf);
mainGame->dField.declarable_type = 0;
mainGame->dField.opcode.clear();
for (int i = 0; i < count; ++i)
......@@ -3470,7 +3470,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame->gMutex.Lock();
mainGame->ebANCard->setText(L"");
mainGame->wANCard->setText(textBuffer);
mainGame->dField.UpdateDeclarableCode(false);
mainGame->dField.UpdateDeclarableCode();
mainGame->PopupElement(mainGame->wANCard);
mainGame->gMutex.Unlock();
return false;
......
......@@ -20,6 +20,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
return false;
switch(event.EventType) {
case irr::EET_GUI_EVENT: {
if(mainGame->fadingList.size())
break;
s32 id = event.GUIEvent.Caller->getID();
switch(event.GUIEvent.EventType) {
case irr::gui::EGET_BUTTON_CLICKED: {
......@@ -612,6 +614,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case BUTTON_CARD_4: {
if(mainGame->dInfo.isReplay)
break;
mainGame->stCardListTip->setVisible(false);
switch(mainGame->dInfo.curMsg) {
case MSG_SELECT_IDLECMD:
case MSG_SELECT_BATTLECMD:
......@@ -757,6 +760,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
break;
}
case BUTTON_CARD_SEL_OK: {
mainGame->stCardListTip->setVisible(false);
if(mainGame->dInfo.isReplay) {
mainGame->HideElement(mainGame->wCardSelect);
break;
......@@ -959,7 +963,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case irr::gui::EGET_EDITBOX_CHANGED: {
switch(id) {
case EDITBOX_ANCARD: {
UpdateDeclarableCode(false);
UpdateDeclarableCode();
break;
}
}
......@@ -968,7 +972,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
case irr::gui::EGET_EDITBOX_ENTER: {
switch(id) {
case EDITBOX_ANCARD: {
UpdateDeclarableCode(true);
UpdateDeclarableCode();
break;
}
}
......
......@@ -10,7 +10,7 @@
#include "netserver.h"
#include "single_mode.h"
const unsigned short PRO_VERSION = 0x1349;
const unsigned short PRO_VERSION = 0x134A;
namespace ygo {
......@@ -414,15 +414,15 @@ bool Game::Initialize() {
wPosSelect->getCloseButton()->setVisible(false);
wPosSelect->setVisible(false);
btnPSAU = irr::gui::CGUIImageButton::addImageButton(env, rect<s32>(10, 45, 150, 185), wPosSelect, BUTTON_POS_AU);
btnPSAU->setImageScale(core::vector2df(0.5, 0.5));
btnPSAU->setImageSize(core::dimension2di(CARD_IMG_WIDTH * 0.5f, CARD_IMG_HEIGHT * 0.5f));
btnPSAD = irr::gui::CGUIImageButton::addImageButton(env, rect<s32>(155, 45, 295, 185), wPosSelect, BUTTON_POS_AD);
btnPSAD->setImageScale(core::vector2df(0.5, 0.5));
btnPSAD->setImageSize(core::dimension2di(CARD_IMG_WIDTH * 0.5f, CARD_IMG_HEIGHT * 0.5f));
btnPSAD->setImage(imageManager.tCover[2]);
btnPSDU = irr::gui::CGUIImageButton::addImageButton(env, rect<s32>(300, 45, 440, 185), wPosSelect, BUTTON_POS_DU);
btnPSDU->setImageScale(core::vector2df(0.5, 0.5));
btnPSDU->setImageSize(core::dimension2di(CARD_IMG_WIDTH * 0.5f, CARD_IMG_HEIGHT * 0.5f));
btnPSDU->setImageRotation(270);
btnPSDD = irr::gui::CGUIImageButton::addImageButton(env, rect<s32>(445, 45, 585, 185), wPosSelect, BUTTON_POS_DD);
btnPSDD->setImageScale(core::vector2df(0.5, 0.5));
btnPSDD->setImageSize(core::dimension2di(CARD_IMG_WIDTH * 0.5f, CARD_IMG_HEIGHT * 0.5f));
btnPSDD->setImageRotation(270);
btnPSDD->setImage(imageManager.tCover[2]);
//card select
......@@ -434,7 +434,7 @@ bool Game::Initialize() {
stCardPos[i]->setBackgroundColor(0xffffffff);
stCardPos[i]->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER);
btnCardSelect[i] = irr::gui::CGUIImageButton::addImageButton(env, rect<s32>(30 + 125 * i, 55, 150 + 125 * i, 225), wCardSelect, BUTTON_CARD_0 + i);
btnCardSelect[i]->setImageScale(core::vector2df(0.6f, 0.6f));
btnCardSelect[i]->setImageSize(core::dimension2di(CARD_IMG_WIDTH * 0.6f, CARD_IMG_HEIGHT * 0.6f));
}
scrCardList = env->addScrollBar(true, rect<s32>(30, 235, 650, 255), wCardSelect, SCROLL_CARD_SELECT);
btnSelectOK = env->addButton(rect<s32>(300, 265, 380, 290), wCardSelect, BUTTON_CARD_SEL_OK, dataManager.GetSysString(1211));
......@@ -447,7 +447,7 @@ bool Game::Initialize() {
stDisplayPos[i]->setBackgroundColor(0xffffffff);
stDisplayPos[i]->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER);
btnCardDisplay[i] = irr::gui::CGUIImageButton::addImageButton(env, rect<s32>(30 + 125 * i, 55, 150 + 125 * i, 225), wCardDisplay, BUTTON_DISPLAY_0 + i);
btnCardDisplay[i]->setImageScale(core::vector2df(0.6f, 0.6f));
btnCardDisplay[i]->setImageSize(core::dimension2di(CARD_IMG_WIDTH * 0.6f, CARD_IMG_HEIGHT * 0.6f));
}
scrDisplayList = env->addScrollBar(true, rect<s32>(30, 235, 650, 255), wCardDisplay, SCROLL_CARD_DISPLAY);
btnDisplayOK = env->addButton(rect<s32>(300, 265, 380, 290), wCardDisplay, BUTTON_CARD_DISP_OK, dataManager.GetSysString(1211));
......@@ -459,13 +459,13 @@ bool Game::Initialize() {
cbANNumber->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER);
btnANNumberOK = env->addButton(rect<s32>(80, 60, 150, 85), wANNumber, BUTTON_ANNUMBER_OK, dataManager.GetSysString(1211));
//announce card
wANCard = env->addWindow(rect<s32>(560, 170, 770, 370), false, L"");
wANCard = env->addWindow(rect<s32>(510, 120, 820, 420), false, L"");
wANCard->getCloseButton()->setVisible(false);
wANCard->setVisible(false);
ebANCard = env->addEditBox(L"", rect<s32>(20, 25, 190, 45), true, wANCard, EDITBOX_ANCARD);
ebANCard = env->addEditBox(L"", rect<s32>(20, 25, 290, 45), true, wANCard, EDITBOX_ANCARD);
ebANCard->setTextAlignment(irr::gui::EGUIA_CENTER, irr::gui::EGUIA_CENTER);
lstANCard = env->addListBox(rect<s32>(20, 50, 190, 160), wANCard, LISTBOX_ANCARD, true);
btnANCardOK = env->addButton(rect<s32>(60, 165, 150, 190), wANCard, BUTTON_ANCARD_OK, dataManager.GetSysString(1211));
lstANCard = env->addListBox(rect<s32>(20, 50, 290, 265), wANCard, LISTBOX_ANCARD, true);
btnANCardOK = env->addButton(rect<s32>(110, 270, 200, 295), wANCard, BUTTON_ANCARD_OK, dataManager.GetSysString(1211));
//announce attribute
wANAttribute = env->addWindow(rect<s32>(500, 200, 830, 285), false, dataManager.GetSysString(562));
wANAttribute->getCloseButton()->setVisible(false);
......@@ -1609,7 +1609,7 @@ void Game::OnResize() {
wPosSelect->setRelativePosition(ResizeWin(340, 200, 935, 410));
wCardSelect->setRelativePosition(ResizeWin(320, 100, 1000, 400));
wANNumber->setRelativePosition(ResizeWin(550, 200, 780, 295));
wANCard->setRelativePosition(ResizeWin(560, 170, 770, 370));
wANCard->setRelativePosition(ResizeWin(510, 120, 820, 420));
wANAttribute->setRelativePosition(ResizeWin(500, 200, 830, 285));
wANRace->setRelativePosition(ResizeWin(480, 200, 850, 410));
wReplaySave->setRelativePosition(ResizeWin(510, 200, 820, 320));
......
......@@ -197,7 +197,7 @@ void NetServer::HandleCTOSPacket(DuelPlayer* dp, char* data, unsigned int len) {
case CTOS_UPDATE_DECK: {
if(!dp->game)
return;
duel_mode->UpdateDeck(dp, pdata);
duel_mode->UpdateDeck(dp, pdata, len - 1);
break;
}
case CTOS_HAND_RESULT: {
......
......@@ -123,7 +123,7 @@ public:
virtual void ToObserver(DuelPlayer* dp) {}
virtual void PlayerReady(DuelPlayer* dp, bool is_ready) {}
virtual void PlayerKick(DuelPlayer* dp, unsigned char pos) {}
virtual void UpdateDeck(DuelPlayer* dp, void* pdata) {}
virtual void UpdateDeck(DuelPlayer* dp, void* pdata, unsigned int len) {}
virtual void StartDuel(DuelPlayer* dp) {}
virtual void HandResult(DuelPlayer* dp, unsigned char res) {}
virtual void TPResult(DuelPlayer* dp, unsigned char tp) {}
......
......@@ -775,7 +775,7 @@ bool ReplayMode::ReplayAnalyze(char* msg, unsigned int len) {
case MSG_ANNOUNCE_NUMBER:
case MSG_ANNOUNCE_CARD_FILTER: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += 4 * count;
return ReadReplayResponse();
}
......
......@@ -173,7 +173,7 @@ void SingleDuel::LeaveGame(DuelPlayer* dp) {
unsigned char wbuf[3];
wbuf[0] = MSG_WIN;
wbuf[1] = 1 - dp->type;
wbuf[2] = 0;
wbuf[2] = 0x4;
NetServer::SendBufferToPlayer(players[0], STOC_GAME_MSG, wbuf, 3);
NetServer::ReSendToPlayer(players[1]);
for(auto oit = observers.begin(); oit != observers.end(); ++oit)
......@@ -280,12 +280,20 @@ void SingleDuel::PlayerKick(DuelPlayer* dp, unsigned char pos) {
return;
LeaveGame(players[pos]);
}
void SingleDuel::UpdateDeck(DuelPlayer* dp, void* pdata) {
void SingleDuel::UpdateDeck(DuelPlayer* dp, void* pdata, unsigned int len) {
if(dp->type > 1 || ready[dp->type])
return;
char* deckbuf = (char*)pdata;
int mainc = BufferIO::ReadInt32(deckbuf);
int sidec = BufferIO::ReadInt32(deckbuf);
// verify data
if((unsigned)mainc + (unsigned)sidec > (len - 8) / 4) {
STOC_ErrorMsg scem;
scem.msg = ERRMSG_DECKERROR;
scem.code = 0;
NetServer::SendPacketToPlayer(dp, STOC_ERROR_MSG, scem);
return;
}
if(duel_count == 0) {
deck_error[dp->type] = deckManager.LoadDeck(pdeck[dp->type], (int*)deckbuf, mainc, sidec);
} else {
......@@ -1347,7 +1355,7 @@ int SingleDuel::Analyze(char* msgbuffer, unsigned int len) {
case MSG_ANNOUNCE_NUMBER:
case MSG_ANNOUNCE_CARD_FILTER: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += 4 * count;
WaitforResponse(player);
NetServer::SendBufferToPlayer(players[player], STOC_GAME_MSG, offset, pbuf - offset);
......
......@@ -18,7 +18,7 @@ public:
virtual void ToObserver(DuelPlayer* dp);
virtual void PlayerReady(DuelPlayer* dp, bool ready);
virtual void PlayerKick(DuelPlayer* dp, unsigned char pos);
virtual void UpdateDeck(DuelPlayer* dp, void* pdata);
virtual void UpdateDeck(DuelPlayer* dp, void* pdata, unsigned int len);
virtual void StartDuel(DuelPlayer* dp);
virtual void HandResult(DuelPlayer* dp, unsigned char res);
virtual void TPResult(DuelPlayer* dp, unsigned char tp);
......
......@@ -693,7 +693,7 @@ bool SingleMode::SinglePlayAnalyze(char* msg, unsigned int len) {
case MSG_ANNOUNCE_NUMBER:
case MSG_ANNOUNCE_CARD_FILTER: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += 4 * count;
if(!DuelClient::ClientAnalyze(offset, pbuf - offset)) {
mainGame->singleSignal.Reset();
......
......@@ -256,12 +256,20 @@ void TagDuel::PlayerKick(DuelPlayer* dp, unsigned char pos) {
return;
LeaveGame(players[pos]);
}
void TagDuel::UpdateDeck(DuelPlayer* dp, void* pdata) {
void TagDuel::UpdateDeck(DuelPlayer* dp, void* pdata, unsigned int len) {
if(dp->type > 3 || ready[dp->type])
return;
char* deckbuf = (char*)pdata;
int mainc = BufferIO::ReadInt32(deckbuf);
int sidec = BufferIO::ReadInt32(deckbuf);
// verify data
if((unsigned)mainc + (unsigned)sidec > (len - 8) / 4) {
STOC_ErrorMsg scem;
scem.msg = ERRMSG_DECKERROR;
scem.code = 0;
NetServer::SendPacketToPlayer(dp, STOC_ERROR_MSG, scem);
return;
}
deck_error[dp->type] = deckManager.LoadDeck(pdeck[dp->type], (int*)deckbuf, mainc, sidec);
}
void TagDuel::StartDuel(DuelPlayer* dp) {
......@@ -1396,7 +1404,7 @@ int TagDuel::Analyze(char* msgbuffer, unsigned int len) {
case MSG_ANNOUNCE_NUMBER:
case MSG_ANNOUNCE_CARD_FILTER: {
player = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadInt8(pbuf);
count = BufferIO::ReadUInt8(pbuf);
pbuf += 4 * count;
WaitforResponse(player);
NetServer::SendBufferToPlayer(cur_player[player], STOC_GAME_MSG, offset, pbuf - offset);
......
......@@ -18,7 +18,7 @@ public:
virtual void ToObserver(DuelPlayer* dp);
virtual void PlayerReady(DuelPlayer* dp, bool ready);
virtual void PlayerKick(DuelPlayer* dp, unsigned char pos);
virtual void UpdateDeck(DuelPlayer* dp, void* pdata);
virtual void UpdateDeck(DuelPlayer* dp, void* pdata, unsigned int len);
virtual void StartDuel(DuelPlayer* dp);
virtual void HandResult(DuelPlayer* dp, unsigned char res);
virtual void TPResult(DuelPlayer* dp, unsigned char tp);
......
This diff is collapsed.
Subproject commit 3cbdbf5a970b3ac5d8dcf0c6550898c41f5274e0
Subproject commit f95d908449a428691301ff6ae29ab9920eb492c0
Subproject commit 68a3de27cbd22e6cf74157feeaa2b8e5ee455636
Subproject commit 9ec1a4429cf9e3a3fd5002b6286061f9a83db917
......@@ -10,7 +10,7 @@
!system 6 反转召唤成功
!system 7 发动
!system 10 移除指示物
!system 11 支付LP
!system 11 支付基本分
!system 12 移除本身的素材
!system 20 抽卡阶段中
!system 21 准备阶段中
......@@ -41,7 +41,7 @@
!system 72 陷阱卡
!system 80 进入战斗阶段
!system 81 进入结束阶段
!system 90 是否不解放怪通常召唤?
!system 90 是否不解放怪通常召唤?
!system 91 是否使用额外的召唤机会?
!system 92 是否要解放对方怪兽进行上级召唤?
!system 93 是否要继续选择素材?
......@@ -88,9 +88,9 @@
!system 508 请选择要召唤的卡
!system 509 请选择要特殊召唤的卡
!system 510 请选择要盖放的卡
!system 511 请选择融合召唤的素材
!system 512 请选择同调召唤的素材
!system 513 请选择超量召唤的素材
!system 511 请选择要作为融合素材的卡
!system 512 请选择要作为同调素材的卡
!system 513 请选择要作为超量素材的卡
!system 514 请选择表侧表示的卡
!system 515 请选择里侧表示的卡
!system 516 请选择攻击表示的怪兽
......@@ -110,7 +110,7 @@
!system 530 请选择对方的卡
!system 531 请选择上级召唤用需要解放的怪兽
!system 532 请选择要取除超量素材的怪兽
!system 533 请选择连接召唤的素材
!system 533 请选择要作为连接素材的卡
!system 534 请选择要保留在场上的卡
!system 549 请选择攻击的对象
!system 550 请选择要发动的效果
......@@ -169,7 +169,7 @@
!system 1036 恐龙
!system 1037
!system 1038 海龙
!system 1039 爬虫
!system 1039 爬虫
!system 1040 念动力
!system 1041 幻神兽
!system 1042 创造神
......@@ -284,7 +284,7 @@
!system 1228 ↓额外选项(无特殊要求请勿修改)
!system 1229 不检查卡组
!system 1230 不洗切卡组
!system 1231 初始LP
!system 1231 初始基本分
!system 1232 初始手卡数:
!system 1233 每回合抽卡:
!system 1234 主机名称:
......@@ -316,7 +316,7 @@
!system 1273 系统设定
!system 1274 自动选择怪兽卡片位置
!system 1275 ↑随机选择位置
!system 1276 自动排列连锁顺序
!system 1276 自动发动并排序必发效果
!system 1277 没有可连锁的卡时延迟回应
!system 1278 自动选择魔陷卡片位置
!system 1279 开启音效
......@@ -458,11 +458,11 @@
!system 1609 [%ls]的效果发动
!system 1610 [%ls](%ls,%d)成为对象
!system 1611 我方抽了%d张卡
!system 1612抽了%d张卡
!system 1612抽了%d张卡
!system 1613 我方受到%d伤害
!system 1614 对方受到%d伤害
!system 1615 我方回复%dLP
!system 1616 对方回复%dLP
!system 1615 我方回复%d基本分
!system 1616 对方回复%d基本分
!system 1617 [%ls]放置了%d个[%ls]
!system 1618 [%ls]移除了%d个[%ls]
!system 1619 [%ls]攻击[%ls]
......@@ -475,7 +475,7 @@
!system 1700 可以用鼠标右键%ls
#victory reason
!victory 0x0 投降
!victory 0x1 LP变成0
!victory 0x1 基本分变成0
!victory 0x2 没有卡可抽
!victory 0x3 超时
!victory 0x4 失去连接
......@@ -571,6 +571,7 @@
!counter 0x4e 指示物(魂之灵摆)
!counter 0x104f 蛊指示物
!counter 0x50 指示物(娱乐伙伴 掉头跑骑兵)
!counter 0x51 指示物(蜂军巢)
#setnames, using tab for comment
!setname 0x1 正义盟军 AOJ
!setname 0x2 次世代 ジェネクス
......@@ -583,8 +584,8 @@
!setname 0x7 古代的机械 アンティーク・ギア
!setname 0x8 英雄 HERO
!setname 0x3008 元素英雄 EHERO
#setname 0x5008 幻影英雄 V・HERO
#setname 0x6008 邪心英雄 E-HERO
!setname 0x5008 幻影英雄 VHERO
!setname 0x6008 邪心英雄 E-HERO
!setname 0xa008 假面英雄 MHERO
!setname 0xc008 命运英雄 D-HERO
!setname 0x9 新宇 ネオス
......@@ -775,7 +776,7 @@
!setname 0x4093 电子暗黑 サイバー・ダーク/サイバーダーク
!setname 0x94 电子科技 サイバネティック
!setname 0x95 升阶魔法 RUM
!setname 0x96 电子鱼人 フィッシュボーグ
!setname 0x96 电子鱼人|非「电子」 フィッシュボーグ
!setname 0x97 古遗物 アーティファクト
!setname 0x98 魔术师 魔術師
!setname 0x99 异色眼 オッドアイズ
......@@ -804,7 +805,7 @@
!setname 0xa9 毛绒动物 ファーニマル
!setname 0xaa 机壳 クリフォート
!setname 0x10aa 隐藏的机壳 アポクリフォート
!setname 0xab 文具电子人 ブンボーグ
!setname 0xab 文具电子人|非「电子」 ブンボーグ
!setname 0xac 哥布林 ゴブリン
!setname 0xad 魔玩具 デストーイ
!setname 0xae 契约书 契約書
......@@ -923,7 +924,7 @@
!setname 0x10a 珀耳修斯 パーシアス
!setname 0x10b 廷达魔三角 ティンダングル
!setname 0x10c 机界骑士 ジャックナイツ
!setname 0x10d 魔导兽 魔導獣
!setname 0x10d 魔导兽|非「魔导」 魔導獣
!setname 0x10e 进化药 進化薬
!setname 0x10f 枪管 ヴァレル
!setname 0x110 眼纳祭神 アイズ・サクリファイス
......@@ -957,3 +958,5 @@
!setname 0x12b 海晶少女 マリンセス
!setname 0x12c 天威
!setname 0x12d 斯摩夫 シムルグ
!setname 0x12e 占卜魔女 占い魔女
!setname 0x12f 蜂军 BF(ビー・フォース)
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