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MyCard
ygopro
Commits
1df90853
Commit
1df90853
authored
Feb 18, 2017
by
nekrozar
Committed by
DailyShana
Feb 18, 2017
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
add race Cybers (#1935)
parent
de663cd0
Changes
5
Hide whitespace changes
Inline
Side-by-side
Showing
5 changed files
with
15 additions
and
15 deletions
+15
-15
gframe/data_manager.cpp
gframe/data_manager.cpp
+1
-1
gframe/duelclient.cpp
gframe/duelclient.cpp
+2
-2
gframe/event_handler.cpp
gframe/event_handler.cpp
+8
-8
gframe/game.cpp
gframe/game.cpp
+3
-3
gframe/game.h
gframe/game.h
+1
-1
No files found.
gframe/data_manager.cpp
View file @
1df90853
...
@@ -250,7 +250,7 @@ const wchar_t* DataManager::FormatRace(int race) {
...
@@ -250,7 +250,7 @@ const wchar_t* DataManager::FormatRace(int race) {
wchar_t
*
p
=
racBuffer
;
wchar_t
*
p
=
racBuffer
;
unsigned
filter
=
1
;
unsigned
filter
=
1
;
int
i
=
1020
;
int
i
=
1020
;
for
(;
filter
!=
0x
1
000000
;
filter
<<=
1
,
++
i
)
{
for
(;
filter
!=
0x
2
000000
;
filter
<<=
1
,
++
i
)
{
if
(
race
&
filter
)
{
if
(
race
&
filter
)
{
BufferIO
::
CopyWStrRef
(
GetSysString
(
i
),
p
,
16
);
BufferIO
::
CopyWStrRef
(
GetSysString
(
i
),
p
,
16
);
*
p
=
L'|'
;
*
p
=
L'|'
;
...
...
gframe/duelclient.cpp
View file @
1df90853
...
@@ -2906,7 +2906,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -2906,7 +2906,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
/*int player = */
mainGame
->
LocalPlayer
(
BufferIO
::
ReadInt8
(
pbuf
));
mainGame
->
dField
.
announce_count
=
BufferIO
::
ReadInt8
(
pbuf
);
mainGame
->
dField
.
announce_count
=
BufferIO
::
ReadInt8
(
pbuf
);
int
available
=
BufferIO
::
ReadInt32
(
pbuf
);
int
available
=
BufferIO
::
ReadInt32
(
pbuf
);
for
(
int
i
=
0
,
filter
=
0x1
;
i
<
2
4
;
++
i
,
filter
<<=
1
)
{
for
(
int
i
=
0
,
filter
=
0x1
;
i
<
2
5
;
++
i
,
filter
<<=
1
)
{
mainGame
->
chkRace
[
i
]
->
setChecked
(
false
);
mainGame
->
chkRace
[
i
]
->
setChecked
(
false
);
if
(
filter
&
available
)
if
(
filter
&
available
)
mainGame
->
chkRace
[
i
]
->
setVisible
(
true
);
mainGame
->
chkRace
[
i
]
->
setVisible
(
true
);
...
@@ -3221,7 +3221,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
...
@@ -3221,7 +3221,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
ClientCard
*
ccard
=
mainGame
->
dField
.
hand
[
p
][
seq
];
ClientCard
*
ccard
=
mainGame
->
dField
.
hand
[
p
][
seq
];
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
mainGame
->
dField
.
GetCardLocation
(
ccard
,
&
ccard
->
curPos
,
&
ccard
->
curRot
,
true
);
}
}
val
=
BufferIO
::
ReadInt8
(
pbuf
);
val
=
BufferIO
::
ReadInt8
(
pbuf
);
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
for
(
int
seq
=
0
;
seq
<
val
;
++
seq
)
{
ClientCard
*
ccard
=
new
ClientCard
;
ClientCard
*
ccard
=
new
ClientCard
;
...
...
gframe/event_handler.cpp
View file @
1df90853
...
@@ -869,7 +869,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -869,7 +869,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
}
case
CHECK_RACE
:
{
case
CHECK_RACE
:
{
int
rac
=
0
,
filter
=
0x1
,
count
=
0
;
int
rac
=
0
,
filter
=
0x1
,
count
=
0
;
for
(
int
i
=
0
;
i
<
2
4
;
++
i
,
filter
<<=
1
)
{
for
(
int
i
=
0
;
i
<
2
5
;
++
i
,
filter
<<=
1
)
{
if
(
mainGame
->
chkRace
[
i
]
->
isChecked
())
{
if
(
mainGame
->
chkRace
[
i
]
->
isChecked
())
{
rac
|=
filter
;
rac
|=
filter
;
count
++
;
count
++
;
...
@@ -959,7 +959,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -959,7 +959,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
else
if
(
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
else
if
(
selectable_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
if
(
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_DECK
||
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_EXTRA
||
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_REMOVED
)
{
}
else
if
(
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_DECK
||
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_EXTRA
||
selectable_cards
[
i
+
pos
]
->
location
==
LOCATION_REMOVED
)
{
if
(
selectable_cards
[
i
+
pos
]
->
position
&
POS_FACEDOWN
)
if
(
selectable_cards
[
i
+
pos
]
->
position
&
POS_FACEDOWN
)
...
@@ -968,14 +968,14 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -968,14 +968,14 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
else
if
(
selectable_cards
[
i
+
pos
]
->
controler
)
else
if
(
selectable_cards
[
i
+
pos
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
{
}
else
{
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
if
(
selectable_cards
[
i
+
pos
]
->
is_selected
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffff00
);
else
if
(
selectable_cards
[
i
+
pos
]
->
controler
)
else
if
(
selectable_cards
[
i
+
pos
]
->
controler
)
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
else
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stCardPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
}
}
}
...
@@ -1006,19 +1006,19 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1006,19 +1006,19 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
// BackgroundColor: controller of the xyz monster
// BackgroundColor: controller of the xyz monster
if
(
display_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
if
(
display_cards
[
i
+
pos
]
->
overlayTarget
->
controler
)
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
else
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_EXTRA
||
display_cards
[
i
+
pos
]
->
location
==
LOCATION_REMOVED
)
{
}
else
if
(
display_cards
[
i
+
pos
]
->
location
==
LOCATION_EXTRA
||
display_cards
[
i
+
pos
]
->
location
==
LOCATION_REMOVED
)
{
if
(
display_cards
[
i
+
pos
]
->
position
&
POS_FACEDOWN
)
if
(
display_cards
[
i
+
pos
]
->
position
&
POS_FACEDOWN
)
mainGame
->
stDisplayPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
mainGame
->
stDisplayPos
[
i
]
->
setOverrideColor
(
0xff0000ff
);
if
(
display_cards
[
i
+
pos
]
->
controler
)
if
(
display_cards
[
i
+
pos
]
->
controler
)
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
else
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
else
{
}
else
{
if
(
display_cards
[
i
+
pos
]
->
controler
)
if
(
display_cards
[
i
+
pos
]
->
controler
)
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffd0d0d0
);
else
else
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
mainGame
->
stDisplayPos
[
i
]
->
setBackgroundColor
(
0xffffffff
);
}
}
}
}
...
@@ -1859,7 +1859,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
...
@@ -1859,7 +1859,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame
->
chain_when_avail
=
false
;
mainGame
->
chain_when_avail
=
false
;
UpdateChainButtons
();
UpdateChainButtons
();
}
}
break
;
break
;
}
}
default:
default:
break
;
break
;
...
...
gframe/game.cpp
View file @
1df90853
...
@@ -365,11 +365,11 @@ bool Game::Initialize() {
...
@@ -365,11 +365,11 @@ bool Game::Initialize() {
for
(
int
filter
=
0x1
,
i
=
0
;
i
<
7
;
filter
<<=
1
,
++
i
)
for
(
int
filter
=
0x1
,
i
=
0
;
i
<
7
;
filter
<<=
1
,
++
i
)
chkAttribute
[
i
]
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
10
+
(
i
%
4
)
*
80
,
25
+
(
i
/
4
)
*
25
,
90
+
(
i
%
4
)
*
80
,
50
+
(
i
/
4
)
*
25
),
chkAttribute
[
i
]
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
10
+
(
i
%
4
)
*
80
,
25
+
(
i
/
4
)
*
25
,
90
+
(
i
%
4
)
*
80
,
50
+
(
i
/
4
)
*
25
),
wANAttribute
,
CHECK_ATTRIBUTE
,
dataManager
.
FormatAttribute
(
filter
));
wANAttribute
,
CHECK_ATTRIBUTE
,
dataManager
.
FormatAttribute
(
filter
));
//announce
attribut
e
//announce
rac
e
wANRace
=
env
->
addWindow
(
rect
<
s32
>
(
480
,
200
,
850
,
385
),
false
,
dataManager
.
GetSysString
(
563
));
wANRace
=
env
->
addWindow
(
rect
<
s32
>
(
480
,
200
,
850
,
385
),
false
,
dataManager
.
GetSysString
(
563
));
wANRace
->
getCloseButton
()
->
setVisible
(
false
);
wANRace
->
getCloseButton
()
->
setVisible
(
false
);
wANRace
->
setVisible
(
false
);
wANRace
->
setVisible
(
false
);
for
(
int
filter
=
0x1
,
i
=
0
;
i
<
2
4
;
filter
<<=
1
,
++
i
)
for
(
int
filter
=
0x1
,
i
=
0
;
i
<
2
5
;
filter
<<=
1
,
++
i
)
chkRace
[
i
]
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
10
+
(
i
%
4
)
*
90
,
25
+
(
i
/
4
)
*
25
,
100
+
(
i
%
4
)
*
90
,
50
+
(
i
/
4
)
*
25
),
chkRace
[
i
]
=
env
->
addCheckBox
(
false
,
rect
<
s32
>
(
10
+
(
i
%
4
)
*
90
,
25
+
(
i
/
4
)
*
25
,
100
+
(
i
%
4
)
*
90
,
50
+
(
i
/
4
)
*
25
),
wANRace
,
CHECK_RACE
,
dataManager
.
FormatRace
(
filter
));
wANRace
,
CHECK_RACE
,
dataManager
.
FormatRace
(
filter
));
//selection hint
//selection hint
...
@@ -458,7 +458,7 @@ bool Game::Initialize() {
...
@@ -458,7 +458,7 @@ bool Game::Initialize() {
cbRace
=
env
->
addComboBox
(
rect
<
s32
>
(
60
,
40
+
75
/
6
,
190
,
60
+
75
/
6
),
wFilter
,
-
1
);
cbRace
=
env
->
addComboBox
(
rect
<
s32
>
(
60
,
40
+
75
/
6
,
190
,
60
+
75
/
6
),
wFilter
,
-
1
);
cbRace
->
setMaxSelectionRows
(
10
);
cbRace
->
setMaxSelectionRows
(
10
);
cbRace
->
addItem
(
dataManager
.
GetSysString
(
1310
),
0
);
cbRace
->
addItem
(
dataManager
.
GetSysString
(
1310
),
0
);
for
(
int
filter
=
0x1
;
filter
!=
0x
1
000000
;
filter
<<=
1
)
for
(
int
filter
=
0x1
;
filter
!=
0x
2
000000
;
filter
<<=
1
)
cbRace
->
addItem
(
dataManager
.
FormatRace
(
filter
),
filter
);
cbRace
->
addItem
(
dataManager
.
FormatRace
(
filter
),
filter
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1322
),
rect
<
s32
>
(
205
,
22
+
50
/
6
,
280
,
42
+
50
/
6
),
false
,
false
,
wFilter
);
env
->
addStaticText
(
dataManager
.
GetSysString
(
1322
),
rect
<
s32
>
(
205
,
22
+
50
/
6
,
280
,
42
+
50
/
6
),
false
,
false
,
wFilter
);
ebAttack
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
260
,
20
+
50
/
6
,
340
,
40
+
50
/
6
),
true
,
wFilter
);
ebAttack
=
env
->
addEditBox
(
L""
,
rect
<
s32
>
(
260
,
20
+
50
/
6
,
340
,
40
+
50
/
6
),
true
,
wFilter
);
...
...
gframe/game.h
View file @
1df90853
...
@@ -322,7 +322,7 @@ public:
...
@@ -322,7 +322,7 @@ public:
irr
::
gui
::
IGUICheckBox
*
chkAttribute
[
7
];
irr
::
gui
::
IGUICheckBox
*
chkAttribute
[
7
];
//announce race
//announce race
irr
::
gui
::
IGUIWindow
*
wANRace
;
irr
::
gui
::
IGUIWindow
*
wANRace
;
irr
::
gui
::
IGUICheckBox
*
chkRace
[
2
4
];
irr
::
gui
::
IGUICheckBox
*
chkRace
[
2
5
];
//cmd menu
//cmd menu
irr
::
gui
::
IGUIWindow
*
wCmdMenu
;
irr
::
gui
::
IGUIWindow
*
wCmdMenu
;
irr
::
gui
::
IGUIButton
*
btnActivate
;
irr
::
gui
::
IGUIButton
*
btnActivate
;
...
...
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