Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
Y
ygopro
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
MyCard
ygopro
Commits
2f78c45d
Commit
2f78c45d
authored
Oct 23, 2018
by
mercury233
Browse files
Options
Browse Files
Download
Plain Diff
Merge branch 'master' of
https://github.com/Fluorohydride/ygopro
into server
parents
506c4637
c4e368c1
Changes
8
Hide whitespace changes
Inline
Side-by-side
Showing
8 changed files
with
83 additions
and
4 deletions
+83
-4
gframe/client_field.h
gframe/client_field.h
+1
-0
gframe/duelclient.cpp
gframe/duelclient.cpp
+20
-1
gframe/event_handler.cpp
gframe/event_handler.cpp
+47
-0
gframe/game.cpp
gframe/game.cpp
+6
-1
gframe/game.h
gframe/game.h
+1
-0
ocgcore
ocgcore
+1
-1
script
script
+1
-1
strings.conf
strings.conf
+6
-0
No files found.
gframe/client_field.h
View file @
2f78c45d
...
...
@@ -138,6 +138,7 @@ public:
void
UpdateChainButtons
();
void
ShowCancelOrFinishButton
(
int
buttonOp
);
void
SetShowMark
(
ClientCard
*
pcard
,
bool
enable
);
void
ShowCardInfoInList
(
ClientCard
*
pcard
,
irr
::
gui
::
IGUIElement
*
element
,
irr
::
gui
::
IGUIElement
*
parent
);
void
SetResponseSelectedCards
()
const
;
void
SetResponseSelectedOption
()
const
;
void
CancelOrFinish
();
...
...
gframe/duelclient.cpp
View file @
2f78c45d
...
...
@@ -2714,7 +2714,17 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
showcarddif
=
0
;
mainGame
->
showcard
=
1
;
pcard
->
is_highlighting
=
true
;
mainGame
->
WaitFrameSignal
(
30
);
if
(
pcard
->
location
&
0x30
)
{
float
shift
=
-
0.15
f
;
if
(
cc
==
1
)
shift
=
0.15
f
;
pcard
->
dPos
=
irr
::
core
::
vector3df
(
shift
,
0
,
0
);
pcard
->
dRot
=
irr
::
core
::
vector3df
(
0
,
0
,
0
);
pcard
->
is_moving
=
true
;
pcard
->
aniFrame
=
5
;
mainGame
->
WaitFrameSignal
(
30
);
mainGame
->
dField
.
MoveCard
(
pcard
,
5
);
}
else
mainGame
->
WaitFrameSignal
(
30
);
pcard
->
is_highlighting
=
false
;
mainGame
->
dField
.
current_chain
.
chain_card
=
pcard
;
mainGame
->
dField
.
current_chain
.
code
=
code
;
...
...
@@ -2846,6 +2856,15 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame
->
dField
.
FadeCard
(
pcard
,
255
,
5
);
mainGame
->
WaitFrameSignal
(
5
);
}
}
else
if
(
pcard
->
location
&
0x30
)
{
float
shift
=
-
0.15
f
;
if
(
c
==
1
)
shift
=
0.15
f
;
pcard
->
dPos
=
irr
::
core
::
vector3df
(
shift
,
0
,
0
);
pcard
->
dRot
=
irr
::
core
::
vector3df
(
0
,
0
,
0
);
pcard
->
is_moving
=
true
;
pcard
->
aniFrame
=
5
;
mainGame
->
WaitFrameSignal
(
30
);
mainGame
->
dField
.
MoveCard
(
pcard
,
5
);
}
else
mainGame
->
WaitFrameSignal
(
30
);
myswprintf
(
textBuffer
,
dataManager
.
GetSysString
(
1610
),
dataManager
.
GetName
(
pcard
->
code
),
dataManager
.
FormatLocation
(
l
,
s
),
s
+
1
);
...
...
gframe/event_handler.cpp
View file @
2f78c45d
...
...
@@ -976,6 +976,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if
(
id
>=
BUTTON_CARD_0
&&
id
<=
BUTTON_CARD_4
)
{
int
pos
=
mainGame
->
scrCardList
->
getPos
()
/
10
;
ClientCard
*
mcard
=
selectable_cards
[
id
-
BUTTON_CARD_0
+
pos
];
SetShowMark
(
mcard
,
true
);
ShowCardInfoInList
(
mcard
,
mainGame
->
btnCardSelect
[
id
-
BUTTON_CARD_0
],
mainGame
->
wCardSelect
);
if
(
mcard
->
code
)
{
mainGame
->
ShowCardInfo
(
mcard
->
code
);
}
else
{
...
...
@@ -985,6 +987,8 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
if
(
id
>=
BUTTON_DISPLAY_0
&&
id
<=
BUTTON_DISPLAY_4
)
{
int
pos
=
mainGame
->
scrDisplayList
->
getPos
()
/
10
;
ClientCard
*
mcard
=
display_cards
[
id
-
BUTTON_DISPLAY_0
+
pos
];
SetShowMark
(
mcard
,
true
);
ShowCardInfoInList
(
mcard
,
mainGame
->
btnCardDisplay
[
id
-
BUTTON_DISPLAY_0
],
mainGame
->
wCardDisplay
);
if
(
mcard
->
code
)
{
mainGame
->
ShowCardInfo
(
mcard
->
code
);
}
else
{
...
...
@@ -993,6 +997,21 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
}
break
;
}
case
irr
:
:
gui
::
EGET_ELEMENT_LEFT
:
{
if
(
id
>=
BUTTON_CARD_0
&&
id
<=
BUTTON_CARD_4
)
{
int
pos
=
mainGame
->
scrCardList
->
getPos
()
/
10
;
ClientCard
*
mcard
=
selectable_cards
[
id
-
BUTTON_CARD_0
+
pos
];
SetShowMark
(
mcard
,
false
);
mainGame
->
stCardListTip
->
setVisible
(
false
);
}
if
(
id
>=
BUTTON_DISPLAY_0
&&
id
<=
BUTTON_DISPLAY_4
)
{
int
pos
=
mainGame
->
scrDisplayList
->
getPos
()
/
10
;
ClientCard
*
mcard
=
display_cards
[
id
-
BUTTON_DISPLAY_0
+
pos
];
SetShowMark
(
mcard
,
false
);
mainGame
->
stCardListTip
->
setVisible
(
false
);
}
break
;
}
default:
break
;
}
...
...
@@ -2202,6 +2221,34 @@ void ClientField::SetShowMark(ClientCard* pcard, bool enable) {
chit
->
chain_card
->
is_showchaintarget
=
enable
;
}
}
void
ClientField
::
ShowCardInfoInList
(
ClientCard
*
pcard
,
irr
::
gui
::
IGUIElement
*
element
,
irr
::
gui
::
IGUIElement
*
parent
)
{
std
::
wstring
str
(
L""
);
if
(
pcard
->
code
)
{
str
.
append
(
dataManager
.
GetName
(
pcard
->
code
));
}
for
(
size_t
i
=
0
;
i
<
chains
.
size
();
++
i
)
{
wchar_t
formatBuffer
[
2048
];
auto
chit
=
chains
[
i
];
if
(
pcard
==
chit
.
chain_card
)
{
myswprintf
(
formatBuffer
,
dataManager
.
GetSysString
(
216
),
i
+
1
);
str
.
append
(
L"
\n
"
).
append
(
formatBuffer
);
}
if
(
chit
.
target
.
find
(
pcard
)
!=
chit
.
target
.
end
())
{
myswprintf
(
formatBuffer
,
dataManager
.
GetSysString
(
217
),
i
+
1
,
dataManager
.
GetName
(
chit
.
chain_card
->
code
));
str
.
append
(
L"
\n
"
).
append
(
formatBuffer
);
}
}
if
(
str
.
length
()
>
0
)
{
parent
->
addChild
(
mainGame
->
stCardListTip
);
irr
::
core
::
rect
<
s32
>
ePos
=
element
->
getRelativePosition
();
s32
x
=
(
ePos
.
UpperLeftCorner
.
X
+
ePos
.
LowerRightCorner
.
X
)
/
2
;
s32
y
=
ePos
.
LowerRightCorner
.
Y
;
mainGame
->
SetStaticText
(
mainGame
->
stCardListTip
,
160
,
mainGame
->
guiFont
,
str
.
c_str
());
irr
::
core
::
dimension2d
<
unsigned
int
>
dTip
=
mainGame
->
guiFont
->
getDimension
(
mainGame
->
stCardListTip
->
getText
())
+
irr
::
core
::
dimension2d
<
unsigned
int
>
(
10
,
10
);
mainGame
->
stCardListTip
->
setRelativePosition
(
recti
(
x
-
dTip
.
Width
/
2
,
y
-
10
,
x
+
dTip
.
Width
/
2
,
y
-
10
+
dTip
.
Height
));
mainGame
->
stCardListTip
->
setVisible
(
true
);
}
}
void
ClientField
::
SetResponseSelectedCards
()
const
{
unsigned
char
respbuf
[
64
];
respbuf
[
0
]
=
selected_cards
.
size
();
...
...
gframe/game.cpp
View file @
2f78c45d
...
...
@@ -26,7 +26,7 @@
#include <io.h>
#endif
const
unsigned
short
PRO_VERSION
=
0x134
5
;
const
unsigned
short
PRO_VERSION
=
0x134
6
;
namespace
ygo
{
...
...
@@ -705,6 +705,11 @@ bool Game::Initialize() {
stTip
->
setBackgroundColor
(
0xc0ffffff
);
stTip
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
stTip
->
setVisible
(
false
);
//tip for cards in select / display list
stCardListTip
=
env
->
addStaticText
(
L""
,
rect
<
s32
>
(
0
,
0
,
150
,
150
),
false
,
true
,
wCardSelect
,
-
1
,
true
);
stCardListTip
->
setBackgroundColor
(
0xc0ffffff
);
stCardListTip
->
setTextAlignment
(
irr
::
gui
::
EGUIA_CENTER
,
irr
::
gui
::
EGUIA_CENTER
);
stCardListTip
->
setVisible
(
false
);
device
->
setEventReceiver
(
&
menuHandler
);
LoadConfig
();
if
(
!
soundManager
.
Init
())
{
...
...
gframe/game.h
View file @
2f78c45d
...
...
@@ -238,6 +238,7 @@ public:
//hint text
irr
::
gui
::
IGUIStaticText
*
stHintMsg
;
irr
::
gui
::
IGUIStaticText
*
stTip
;
irr
::
gui
::
IGUIStaticText
*
stCardListTip
;
//infos
irr
::
gui
::
IGUITabControl
*
wInfos
;
irr
::
gui
::
IGUIStaticText
*
stName
;
...
...
ocgcore
@
a7640393
Subproject commit
c5573de1195a5c2f2cbfb514ddceec50ea8873d4
Subproject commit
a7640393c52035d7321da3877622087d24686baf
script
@
4abdd05e
Subproject commit
fcea85880d35772838ec4eb98ad6e579fadfe6f5
Subproject commit
4abdd05e56bfb3a3c369f7f8bed8230f7e10e4c2
strings.conf
View file @
2f78c45d
...
...
@@ -68,6 +68,8 @@
!
system
213
已选择种族:
!
system
214
已选择属性:
!
system
215
已选择数字:
!
system
216
在连锁%
d
发动
!
system
217
被连锁%
d
的[%
ls
]选择为对象
!
system
500
请选择要解放的卡
!
system
501
请选择要丢弃的手卡
!
system
502
请选择要破坏的卡
...
...
@@ -544,6 +546,8 @@
!
counter
0
x48
指示物(连接死亡炮塔)
!
counter
0
x1049
警逻指示物
!
counter
0
x4a
运动员指示物
!
counter
0
x4b
枪管指示物
!
counter
0
x4c
召唤指示物
#setnames, using tab for comment
!
setname
0
x1
正义盟军
A
・
O
・
J
!
setname
0
x2
次世代 ジェネクス
...
...
@@ -830,6 +834,7 @@
!
setname
0
xd7
巴斯达·布雷达 バスター・ブレイダー
!
setname
0
xd8
雾动机龙 ダイナミスト
!
setname
0
xd9
不知火
!
setname
0
x10d9
妖刀-不知火 妖刀-不知火
!
setname
0
xda
龙魔王 竜魔王
!
setname
0
xdb
幻影 ファントム
!
setname
0
x10db
幻影骑士团 幻影騎士団
...
...
@@ -917,3 +922,4 @@
!
setname
0
x120
调皮宝贝 プランキッズ
!
setname
0
x121
魔妖
!
setname
0
x122
女武神
Valkyrie
!
setname
0
x123
蔷薇龙 ローズ・ドラゴン
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment