Commit 501db5c0 authored by wind2009's avatar wind2009

Merge remote-tracking branch 'upstream/patch-chat-reverse' into develop

parents 1dba23da dcf0155b
Pipeline #26832 passed with stages
in 5 minutes and 4 seconds
...@@ -403,6 +403,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) { ...@@ -403,6 +403,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
break; break;
} }
case STOC_WAITING_SIDE: { case STOC_WAITING_SIDE: {
mainGame->dInfo.isInDuel = false;
mainGame->gMutex.lock(); mainGame->gMutex.lock();
mainGame->dField.Clear(); mainGame->dField.Clear();
mainGame->stHintMsg->setText(dataManager.GetSysString(1409)); mainGame->stHintMsg->setText(dataManager.GetSysString(1409));
...@@ -744,28 +745,17 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) { ...@@ -744,28 +745,17 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
case STOC_CHAT: { case STOC_CHAT: {
STOC_Chat* pkt = (STOC_Chat*)pdata; STOC_Chat* pkt = (STOC_Chat*)pdata;
int player = pkt->player; int player = pkt->player;
auto play_sound = false;
if(player < 4) { if(player < 4) {
if(mainGame->chkIgnore1->isChecked()) if(mainGame->chkIgnore1->isChecked())
break; break;
if(!mainGame->dInfo.isTag) { auto localplayer = mainGame->ChatLocalPlayer(player);
if(mainGame->dInfo.isInDuel) player = localplayer & 0xf;
player = mainGame->LocalPlayer(player); if(!(localplayer & 0x10))
} else { play_sound = true;
if(mainGame->dInfo.isInDuel && !mainGame->dInfo.isFirst)
player ^= 2;
if(player == 0)
player = 0;
else if(player == 1)
player = 2;
else if(player == 2)
player = 1;
else if(player == 3)
player = 3;
else
player = 10;
}
} else { } else {
if(player == 8) { //system custom message. if(player == 8) { //system custom message.
play_sound = true;
if(mainGame->chkIgnore1->isChecked()) if(mainGame->chkIgnore1->isChecked())
break; break;
} else if(player < 11 || player > 19) { } else if(player < 11 || player > 19) {
...@@ -777,7 +767,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) { ...@@ -777,7 +767,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
wchar_t msg[256]; wchar_t msg[256];
BufferIO::CopyWStr(pkt->msg, msg, 256); BufferIO::CopyWStr(pkt->msg, msg, 256);
mainGame->gMutex.lock(); mainGame->gMutex.lock();
mainGame->AddChatMsg(msg, player); mainGame->AddChatMsg(msg, player, play_sound);
mainGame->gMutex.unlock(); mainGame->gMutex.unlock();
break; break;
} }
......
...@@ -23,7 +23,6 @@ private: ...@@ -23,7 +23,6 @@ private:
static unsigned char response_buf[SIZE_RETURN_VALUE]; static unsigned char response_buf[SIZE_RETURN_VALUE];
static unsigned int response_len; static unsigned int response_len;
static unsigned int watching; static unsigned int watching;
static unsigned char selftype;
static bool is_host; static bool is_host;
static event_base* client_base; static event_base* client_base;
static bufferevent* client_bev; static bufferevent* client_bev;
...@@ -39,6 +38,7 @@ private: ...@@ -39,6 +38,7 @@ private:
static wchar_t event_string[256]; static wchar_t event_string[256];
static mt19937 rnd; static mt19937 rnd;
public: public:
static unsigned char selftype;
static bool StartClient(unsigned int ip, unsigned short port, bool create_game = true); static bool StartClient(unsigned int ip, unsigned short port, bool create_game = true);
static void ConnectTimeout(evutil_socket_t fd, short events, void* arg); static void ConnectTimeout(evutil_socket_t fd, short events, void* arg);
static void StopClient(bool is_exiting = false); static void StopClient(bool is_exiting = false);
......
...@@ -1633,7 +1633,7 @@ void Game::AddLog(const wchar_t* msg, int param) { ...@@ -1633,7 +1633,7 @@ void Game::AddLog(const wchar_t* msg, int param) {
lstLog->setSelected(-1); lstLog->setSelected(-1);
} }
} }
void Game::AddChatMsg(const wchar_t* msg, int player) { void Game::AddChatMsg(const wchar_t* msg, int player, bool play_sound) {
for(int i = 7; i > 0; --i) { for(int i = 7; i > 0; --i) {
chatMsg[i] = chatMsg[i - 1]; chatMsg[i] = chatMsg[i - 1];
chatTiming[i] = chatTiming[i - 1]; chatTiming[i] = chatTiming[i - 1];
...@@ -1644,23 +1644,22 @@ void Game::AddChatMsg(const wchar_t* msg, int player) { ...@@ -1644,23 +1644,22 @@ void Game::AddChatMsg(const wchar_t* msg, int player) {
chatType[0] = player; chatType[0] = player;
if(gameConf.hide_player_name && player < 4) if(gameConf.hide_player_name && player < 4)
player = 10; player = 10;
if(play_sound)
soundManager.PlaySoundEffect(SOUND_CHAT);
switch(player) { switch(player) {
case 0: //from host case 0: //from host
chatMsg[0].append(dInfo.hostname); chatMsg[0].append(dInfo.hostname);
chatMsg[0].append(L": "); chatMsg[0].append(L": ");
break; break;
case 1: //from client case 1: //from client
soundManager.PlaySoundEffect(SOUND_CHAT);
chatMsg[0].append(dInfo.clientname); chatMsg[0].append(dInfo.clientname);
chatMsg[0].append(L": "); chatMsg[0].append(L": ");
break; break;
case 2: //host tag case 2: //host tag
soundManager.PlaySoundEffect(SOUND_CHAT);
chatMsg[0].append(dInfo.hostname_tag); chatMsg[0].append(dInfo.hostname_tag);
chatMsg[0].append(L": "); chatMsg[0].append(L": ");
break; break;
case 3: //client tag case 3: //client tag
soundManager.PlaySoundEffect(SOUND_CHAT);
chatMsg[0].append(dInfo.clientname_tag); chatMsg[0].append(dInfo.clientname_tag);
chatMsg[0].append(L": "); chatMsg[0].append(L": ");
break; break;
...@@ -1669,7 +1668,6 @@ void Game::AddChatMsg(const wchar_t* msg, int player) { ...@@ -1669,7 +1668,6 @@ void Game::AddChatMsg(const wchar_t* msg, int player) {
chatMsg[0].append(L": "); chatMsg[0].append(L": ");
break; break;
case 8: //system custom message, no prefix. case 8: //system custom message, no prefix.
soundManager.PlaySoundEffect(SOUND_CHAT);
chatMsg[0].append(L"[System]: "); chatMsg[0].append(L"[System]: ");
break; break;
case 9: //error message case 9: //error message
...@@ -1780,6 +1778,45 @@ int Game::LocalPlayer(int player) const { ...@@ -1780,6 +1778,45 @@ int Game::LocalPlayer(int player) const {
int pid = player ? 1 : 0; int pid = player ? 1 : 0;
return dInfo.isFirst ? pid : 1 - pid; return dInfo.isFirst ? pid : 1 - pid;
} }
int Game::OppositePlayer(int player) const {
if(dInfo.isTag) {
if(player == 0)
return 2;
if(player == 1)
return 3;
if(player == 2)
return 0;
if(player == 3)
return 1;
return player;
} else
return 1 - player;
}
int Game::ChatLocalPlayer(int player) const {
if(player > 3)
return player;
bool is_self;
if(dInfo.isStarted || is_siding) {
if(dInfo.isInDuel)
// when in duel
player = mainGame->dInfo.isFirst ? player : OppositePlayer(player);
else {
// when changing side or waiting tp result
auto selftype_boundary = dInfo.isTag ? 2 : 1;
if(DuelClient::selftype >= selftype_boundary && DuelClient::selftype < 4)
player = OppositePlayer(player);
}
if(dInfo.isTag) {
is_self = (player & 0x2) == 0 && (player & 0x1) == (DuelClient::selftype & 0x1);
} else {
is_self = (player == 0);
}
return player | (is_self ? 0x10 : 0);
} else {
// when in lobby
return player | (player == DuelClient::selftype ? 0x10 : 0);
}
}
const wchar_t* Game::LocalName(int local_player) { const wchar_t* Game::LocalName(int local_player) {
return local_player == 0 ? dInfo.hostname : dInfo.clientname; return local_player == 0 ? dInfo.hostname : dInfo.clientname;
} }
......
...@@ -159,7 +159,7 @@ public: ...@@ -159,7 +159,7 @@ public:
void ShowCardInfo(int code, bool resize = false); void ShowCardInfo(int code, bool resize = false);
void ClearCardInfo(int player = 0); void ClearCardInfo(int player = 0);
void AddLog(const wchar_t* msg, int param = 0); void AddLog(const wchar_t* msg, int param = 0);
void AddChatMsg(const wchar_t* msg, int player); void AddChatMsg(const wchar_t* msg, int player, bool play_sound = false);
void ClearChatMsg(); void ClearChatMsg();
void AddDebugMsg(const char* msgbuf); void AddDebugMsg(const char* msgbuf);
void ErrorLog(const char* msgbuf); void ErrorLog(const char* msgbuf);
...@@ -169,6 +169,8 @@ public: ...@@ -169,6 +169,8 @@ public:
void CloseDuelWindow(); void CloseDuelWindow();
int LocalPlayer(int player) const; int LocalPlayer(int player) const;
int OppositePlayer(int player) const;
int ChatLocalPlayer(int player) const;
const wchar_t* LocalName(int local_player); const wchar_t* LocalName(int local_player);
bool HasFocus(EGUI_ELEMENT_TYPE type) const { bool HasFocus(EGUI_ELEMENT_TYPE type) const {
......
...@@ -273,7 +273,6 @@ void ReplayMode::EndDuel() { ...@@ -273,7 +273,6 @@ void ReplayMode::EndDuel() {
} }
void ReplayMode::Restart(bool refresh) { void ReplayMode::Restart(bool refresh) {
end_duel(pduel); end_duel(pduel);
mainGame->dInfo.isInDuel = false;
mainGame->dInfo.isStarted = false; mainGame->dInfo.isStarted = false;
mainGame->dInfo.isInDuel = false; mainGame->dInfo.isInDuel = false;
mainGame->dInfo.isFinished = true; mainGame->dInfo.isFinished = true;
......
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