Commit 6e4bb1b6 authored by salix5's avatar salix5

Merge pull request #1600 from IceYGO/feature-config-spaces

Allow spaces in strings.conf and some fields in system.conf
parents 1fc19d84 c3e6a5a6
......@@ -85,19 +85,19 @@ bool DataManager::LoadStrings(const char* file) {
continue;
sscanf(linebuf, "!%s", strbuf);
if(!strcmp(strbuf, "system")) {
sscanf(&linebuf[7], "%d %s", &value, strbuf);
sscanf(&linebuf[7], "%d %99[^\n]", &value, strbuf);
int len = BufferIO::DecodeUTF8(strbuf, strBuffer);
wchar_t* pbuf = new wchar_t[len + 1];
wcscpy(pbuf, strBuffer);
_sysStrings[value] = pbuf;
} else if(!strcmp(strbuf, "victory")) {
sscanf(&linebuf[8], "%x %s", &value, strbuf);
sscanf(&linebuf[8], "%x %99[^\n]", &value, strbuf);
int len = BufferIO::DecodeUTF8(strbuf, strBuffer);
wchar_t* pbuf = new wchar_t[len + 1];
wcscpy(pbuf, strBuffer);
_victoryStrings[value] = pbuf;
} else if(!strcmp(strbuf, "counter")) {
sscanf(&linebuf[8], "%x %s", &value, strbuf);
sscanf(&linebuf[8], "%x %99[^\n]", &value, strbuf);
int len = BufferIO::DecodeUTF8(strbuf, strBuffer);
wchar_t* pbuf = new wchar_t[len + 1];
wcscpy(pbuf, strBuffer);
......
......@@ -810,15 +810,6 @@ void Game::LoadConfig() {
gameConf.use_d3d = atoi(valbuf) > 0;
} else if(!strcmp(strbuf, "errorlog")) {
enable_log = atoi(valbuf);
} else if(!strcmp(strbuf, "nickname")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.nickname, 20);
} else if(!strcmp(strbuf, "gamename")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.gamename, 20);
} else if(!strcmp(strbuf, "lastdeck")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.lastdeck, 64);
} else if(!strcmp(strbuf, "textfont")) {
BufferIO::DecodeUTF8(valbuf, wstr);
int textfontsize;
......@@ -839,6 +830,21 @@ void Game::LoadConfig() {
} else if(!strcmp(strbuf, "roompass")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.roompass, 20);
} else {
// options allowing multiple words
sscanf(linebuf, "%s = %99[^\n]", strbuf, valbuf);
if (!strcmp(strbuf, "nickname")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.nickname, 20);
}
else if (!strcmp(strbuf, "gamename")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.gamename, 20);
}
else if (!strcmp(strbuf, "lastdeck")) {
BufferIO::DecodeUTF8(valbuf, wstr);
BufferIO::CopyWStr(wstr, gameConf.lastdeck, 64);
}
}
}
fclose(fp);
......
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