Commit 8f9e5424 authored by mercury233's avatar mercury233

Merge branch 'master' of https://github.com/Fluorohydride/ygopro

parents eb02897e 3aeb7721
......@@ -28,7 +28,7 @@ endif ()
target_link_libraries (ygopro ocgcore clzma)
if (MSVC)
target_link_libraries (ygopro irrlicht freetype sqlite3 event lua)
target_link_libraries (ygopro irrlicht freetype sqlite3 event)
include_directories ( "../irrlicht/include" "../freetype/include" "../event/include" "../sqlite3" )
else ()
target_link_libraries (ygopro
......@@ -36,7 +36,6 @@ else ()
${FREETYPE_LIBRARIES}
${SQLITE_LIBRARIES}
${LIBEVENT_LIBRARIES}
${LUA_LIBRARIES}
${OPENGL_gl_LIBRARY}
)
include_directories (
......
......@@ -457,7 +457,7 @@ void Game::DrawMisc() {
driver->setTransform(irr::video::ETS_WORLD, im);
driver->drawVertexPrimitiveList(matManager.vActivate, 4, matManager.iRectangle, 2);
}
if(dField.chains.size() > 1) {
if(dField.chains.size() > 1 || mainGame->gameConf.draw_single_chain) {
for(size_t i = 0; i < dField.chains.size(); ++i) {
if(dField.chains[i].solved)
break;
......@@ -992,6 +992,8 @@ void Game::ShowElement(irr::gui::IGUIElement * win, int autoframe) {
fadingList.push_back(fu);
}
void Game::HideElement(irr::gui::IGUIElement * win, bool set_action) {
if(!win->isVisible() && !set_action)
return;
FadingUnit fu;
fu.fadingSize = win->getRelativePosition();
for(auto fit = fadingList.begin(); fit != fadingList.end(); ++fit)
......@@ -1155,8 +1157,13 @@ void Game::DrawDeckBd() {
DrawShadowText(numFont, deckBuilder.result_string, Resize(875, 137, 935, 157), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, false, true);
driver->draw2DRectangle(Resize(805, 160, 1020, 630), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(804, 159, 1020, 630));
for(size_t i = 0; i < 7 && i + scrFilter->getPos() < deckBuilder.results.size(); ++i) {
for(size_t i = 0; i < 9 && i + scrFilter->getPos() < deckBuilder.results.size(); ++i) {
code_pointer ptr = deckBuilder.results[i + scrFilter->getPos()];
if(i >= 7)
{
imageManager.GetTextureThumb(ptr->second.code);
break;
}
if(deckBuilder.hovered_pos == 4 && deckBuilder.hovered_seq == (int)i)
driver->draw2DRectangle(0x80000000, Resize(806, 164 + i * 66, 1019, 230 + i * 66));
DrawThumb(ptr, position2di(810, 165 + i * 66), deckBuilder.filterList);
......
......@@ -369,24 +369,17 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->dField.Clear();
mainGame->is_building = true;
mainGame->is_siding = true;
mainGame->CloseGameWindow();
mainGame->wChat->setVisible(false);
mainGame->wPhase->setVisible(false);
mainGame->wDeckEdit->setVisible(false);
mainGame->wFilter->setVisible(false);
mainGame->wSort->setVisible(false);
mainGame->stTip->setVisible(false);
if(mainGame->dInfo.player_type < 7)
mainGame->btnLeaveGame->setVisible(false);
mainGame->btnSideOK->setVisible(true);
mainGame->btnSideShuffle->setVisible(true);
mainGame->btnSideSort->setVisible(true);
mainGame->btnSideReload->setVisible(true);
if(mainGame->dInfo.player_type < 7)
mainGame->btnLeaveGame->setVisible(false);
mainGame->btnSpectatorSwap->setVisible(false);
mainGame->btnChainIgnore->setVisible(false);
mainGame->btnChainAlways->setVisible(false);
mainGame->btnChainWhenAvail->setVisible(false);
mainGame->btnCancelOrFinish->setVisible(false);
mainGame->btnShuffle->setVisible(false);
mainGame->deckBuilder.result_string[0] = L'0';
mainGame->deckBuilder.result_string[1] = 0;
mainGame->deckBuilder.results.clear();
......@@ -486,12 +479,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->SetStaticText(mainGame->stHostPrepRule, 180, mainGame->guiFont, str.c_str());
mainGame->RefreshDeck(mainGame->cbDeckSelect);
mainGame->cbDeckSelect->setEnabled(true);
if(mainGame->wCreateHost->isVisible())
mainGame->HideElement(mainGame->wCreateHost);
else if(mainGame->wLanWindow->isVisible())
mainGame->HideElement(mainGame->wLanWindow);
else if(mainGame->wSinglePlay->isVisible())
mainGame->HideElement(mainGame->wSinglePlay);
mainGame->HideElement(mainGame->wCreateHost);
mainGame->HideElement(mainGame->wLanWindow);
mainGame->HideElement(mainGame->wSinglePlay);
mainGame->ShowElement(mainGame->wHostPrepare);
if(!mainGame->chkIgnore1->isChecked())
mainGame->wChat->setVisible(true);
......@@ -649,12 +639,7 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
mainGame->gMutex.lock();
if(mainGame->dInfo.player_type < 7)
mainGame->btnLeaveGame->setVisible(false);
mainGame->btnSpectatorSwap->setVisible(false);
mainGame->btnChainIgnore->setVisible(false);
mainGame->btnChainAlways->setVisible(false);
mainGame->btnChainWhenAvail->setVisible(false);
mainGame->btnCancelOrFinish->setVisible(false);
mainGame->wSurrender->setVisible(false);
mainGame->CloseGameButtons();
mainGame->stMessage->setText(dataManager.GetSysString(1500));
mainGame->PopupElement(mainGame->wMessage);
mainGame->gMutex.unlock();
......@@ -688,14 +673,9 @@ void DuelClient::HandleSTOCPacketLan(char* data, unsigned int len) {
case STOC_REPLAY: {
mainGame->gMutex.lock();
mainGame->wPhase->setVisible(false);
mainGame->wSurrender->setVisible(false);
if(mainGame->dInfo.player_type < 7)
mainGame->btnLeaveGame->setVisible(false);
mainGame->btnChainIgnore->setVisible(false);
mainGame->btnChainAlways->setVisible(false);
mainGame->btnChainWhenAvail->setVisible(false);
mainGame->btnCancelOrFinish->setVisible(false);
mainGame->btnShuffle->setVisible(false);
mainGame->CloseGameButtons();
char* prep = pdata;
Replay new_replay;
memcpy(&new_replay.pheader, prep, sizeof(ReplayHeader));
......@@ -2390,8 +2370,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
mainGame->btnLeaveGame->setText(dataManager.GetSysString(1351));
mainGame->btnLeaveGame->setVisible(true);
}
if(mainGame->wSurrender->isVisible())
mainGame->HideElement(mainGame->wSurrender);
mainGame->HideElement(mainGame->wSurrender);
if(!mainGame->dInfo.isReplay && mainGame->dInfo.player_type < 7) {
if(mainGame->gameConf.control_mode == 0) {
mainGame->btnChainIgnore->setVisible(true);
......@@ -2906,7 +2885,7 @@ int DuelClient::ClientAnalyze(char * msg, unsigned int len) {
int ct = BufferIO::ReadInt8(pbuf);
if(mainGame->dInfo.isReplay && mainGame->dInfo.isReplaySkiping)
return true;
if (mainGame->dField.chains.size() > 1) {
if(mainGame->dField.chains.size() > 1 || mainGame->gameConf.draw_single_chain) {
if (mainGame->dField.last_chain)
mainGame->WaitFrameSignal(11);
for(int i = 0; i < 5; ++i) {
......
......@@ -129,13 +129,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->dInfo.isStarted = false;
mainGame->dInfo.isFinished = false;
mainGame->device->setEventReceiver(&mainGame->menuHandler);
mainGame->stTip->setVisible(false);
mainGame->wCardImg->setVisible(false);
mainGame->wInfos->setVisible(false);
mainGame->wPhase->setVisible(false);
mainGame->btnLeaveGame->setVisible(false);
mainGame->btnSpectatorSwap->setVisible(false);
mainGame->wChat->setVisible(false);
mainGame->CloseDuelWindow();
mainGame->btnCreateHost->setEnabled(true);
mainGame->btnJoinHost->setEnabled(true);
mainGame->btnJoinCancel->setEnabled(true);
......@@ -1459,8 +1453,7 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->chain_when_avail = false;
UpdateChainButtons();
}
if(mainGame->wSurrender->isVisible())
mainGame->HideElement(mainGame->wSurrender);
mainGame->HideElement(mainGame->wSurrender);
mainGame->wCmdMenu->setVisible(false);
if(mainGame->fadingList.size())
break;
......@@ -1877,6 +1870,11 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
return true;
break;
}
case CHECKBOX_DRAW_SINGLE_CHAIN: {
mainGame->gameConf.draw_single_chain = mainGame->chkDrawSingleChain->isChecked() ? 1 : 0;
return true;
break;
}
case CHECKBOX_PREFER_EXPANSION: {
mainGame->gameConf.prefer_expansion_script = mainGame->chkPreferExpansionScript->isChecked() ? 1 : 0;
return true;
......
......@@ -286,6 +286,9 @@ bool Game::Initialize() {
chkQuickAnimation = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabHelper, CHECKBOX_QUICK_ANIMATION, dataManager.GetSysString(1299));
chkQuickAnimation->setChecked(gameConf.quick_animation != 0);
posY += 30;
chkDrawSingleChain = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabHelper, CHECKBOX_DRAW_SINGLE_CHAIN, dataManager.GetSysString(1287));
chkDrawSingleChain->setChecked(gameConf.draw_single_chain != 0);
posY += 30;
chkAutoSaveReplay = env->addCheckBox(false, rect<s32>(posX, posY, posX + 260, posY + 25), tabHelper, -1, dataManager.GetSysString(1366));
chkAutoSaveReplay->setChecked(gameConf.auto_save_replay != 0);
elmTabHelperLast = chkAutoSaveReplay;
......@@ -1090,6 +1093,7 @@ void Game::LoadConfig() {
gameConf.enable_bot_mode = 0;
gameConf.quick_animation = 0;
gameConf.auto_save_replay = 0;
gameConf.draw_single_chain = 0;
gameConf.prefer_expansion_script = 0;
gameConf.enable_sound = true;
gameConf.sound_volume = 0.5;
......@@ -1172,6 +1176,8 @@ void Game::LoadConfig() {
gameConf.quick_animation = atoi(valbuf);
} else if(!strcmp(strbuf, "auto_save_replay")) {
gameConf.auto_save_replay = atoi(valbuf);
} else if(!strcmp(strbuf, "draw_single_chain")) {
gameConf.draw_single_chain = atoi(valbuf);
} else if(!strcmp(strbuf, "prefer_expansion_script")) {
gameConf.prefer_expansion_script = atoi(valbuf);
} else if(!strcmp(strbuf, "window_maximized")) {
......@@ -1259,6 +1265,7 @@ void Game::SaveConfig() {
fprintf(fp, "enable_bot_mode = %d\n", gameConf.enable_bot_mode);
fprintf(fp, "quick_animation = %d\n", gameConf.quick_animation);
fprintf(fp, "auto_save_replay = %d\n", (chkAutoSaveReplay->isChecked() ? 1 : 0));
fprintf(fp, "draw_single_chain = %d\n", gameConf.draw_single_chain);
fprintf(fp, "prefer_expansion_script = %d\n", gameConf.prefer_expansion_script);
fprintf(fp, "window_maximized = %d\n", (gameConf.window_maximized ? 1 : 0));
fprintf(fp, "window_width = %d\n", gameConf.window_width);
......@@ -1471,7 +1478,17 @@ void Game::ClearTextures() {
}
imageManager.ClearTexture();
}
void Game::CloseDuelWindow() {
void Game::CloseGameButtons() {
btnChainIgnore->setVisible(false);
btnChainAlways->setVisible(false);
btnChainWhenAvail->setVisible(false);
btnCancelOrFinish->setVisible(false);
btnSpectatorSwap->setVisible(false);
btnShuffle->setVisible(false);
wSurrender->setVisible(false);
}
void Game::CloseGameWindow() {
CloseGameButtons();
for(auto wit = fadingList.begin(); wit != fadingList.end(); ++wit) {
if(wit->isFadein)
wit->autoFadeoutFrame = 1;
......@@ -1481,34 +1498,32 @@ void Game::CloseDuelWindow() {
wANCard->setVisible(false);
wANNumber->setVisible(false);
wANRace->setVisible(false);
wCardImg->setVisible(false);
wCardSelect->setVisible(false);
wCardDisplay->setVisible(false);
wCmdMenu->setVisible(false);
wFTSelect->setVisible(false);
wHand->setVisible(false);
wInfos->setVisible(false);
wMessage->setVisible(false);
wOptions->setVisible(false);
wPhase->setVisible(false);
wPosSelect->setVisible(false);
wQuery->setVisible(false);
wSurrender->setVisible(false);
wReplayControl->setVisible(false);
wReplaySave->setVisible(false);
stHintMsg->setVisible(false);
stTip->setVisible(false);
}
void Game::CloseDuelWindow() {
CloseGameWindow();
wCardImg->setVisible(false);
wInfos->setVisible(false);
wChat->setVisible(false);
btnSideOK->setVisible(false);
btnSideShuffle->setVisible(false);
btnSideSort->setVisible(false);
btnSideReload->setVisible(false);
btnLeaveGame->setVisible(false);
btnSpectatorSwap->setVisible(false);
btnChainIgnore->setVisible(false);
btnChainAlways->setVisible(false);
btnChainWhenAvail->setVisible(false);
btnCancelOrFinish->setVisible(false);
btnShuffle->setVisible(false);
wChat->setVisible(false);
lstLog->clear();
logParam.clear();
lstHostList->clear();
......
......@@ -46,6 +46,7 @@ struct Config {
int enable_bot_mode;
int quick_animation;
int auto_save_replay;
int draw_single_chain;
int prefer_expansion_script;
bool enable_sound;
bool enable_music;
......@@ -148,6 +149,8 @@ public:
void AddDebugMsg(const char* msgbuf);
void ErrorLog(const char* msgbuf);
void ClearTextures();
void CloseGameButtons();
void CloseGameWindow();
void CloseDuelWindow();
int LocalPlayer(int player);
......@@ -282,6 +285,7 @@ public:
irr::gui::IGUICheckBox* chkWaitChain;
irr::gui::IGUICheckBox* chkQuickAnimation;
irr::gui::IGUICheckBox* chkAutoSaveReplay;
irr::gui::IGUICheckBox* chkDrawSingleChain;
irr::gui::IGUIWindow* tabSystem;
irr::gui::IGUIElement* elmTabSystemLast;
irr::gui::IGUIScrollBar* scrTabSystem;
......@@ -723,6 +727,7 @@ extern Game* mainGame;
#define SCROLL_TAB_SYSTEM 371
#define CHECKBOX_MULTI_KEYWORDS 372
#define CHECKBOX_PREFER_EXPANSION 373
#define CHECKBOX_DRAW_SINGLE_CHAIN 374
#define DEFAULT_DUEL_RULE 5
......
......@@ -15,6 +15,8 @@ bool ImageManager::Initial() {
tUnknown = NULL;
tUnknownFit = NULL;
tUnknownThumb = NULL;
tLoading = NULL;
tThumbLoadingThreadRunning = false;
tAct = driver->getTexture("textures/act.png");
tAttack = driver->getTexture("textures/attack.png");
tChain = driver->getTexture("textures/chain.png");
......@@ -55,12 +57,18 @@ void ImageManager::ClearTexture() {
driver->removeTexture(tit->second);
}
for(auto tit = tThumb.begin(); tit != tThumb.end(); ++tit) {
if(tit->second)
if(tit->second && tit->second != tLoading)
driver->removeTexture(tit->second);
}
tMap[0].clear();
tMap[1].clear();
tThumb.clear();
tThumbLoadingMutex.lock();
tThumbLoading.clear();
while(!tThumbLoadingCodes.empty())
tThumbLoadingCodes.pop();
tThumbLoadingThreadRunning = false;
tThumbLoadingMutex.unlock();
tFields.clear();
}
void ImageManager::RemoveTexture(int code) {
......@@ -96,9 +104,11 @@ void ImageManager::ResizeTexture() {
driver->removeTexture(tUnknown);
driver->removeTexture(tUnknownFit);
driver->removeTexture(tUnknownThumb);
driver->removeTexture(tLoading);
tUnknown = GetTextureFromFile("textures/unknown.jpg", CARD_IMG_WIDTH, CARD_IMG_HEIGHT);
tUnknownFit = GetTextureFromFile("textures/unknown.jpg", imgWidthFit, imgHeightFit);
tUnknownThumb = GetTextureFromFile("textures/unknown.jpg", imgWidthThumb, imgHeightThumb);
tLoading = GetTextureFromFile("textures/cover.jpg", imgWidthThumb, imgHeightThumb);
driver->removeTexture(tBackGround);
tBackGround = GetTextureFromFile("textures/bg.jpg", bgWidth, bgHeight);
driver->removeTexture(tBackGround_menu);
......@@ -236,30 +246,90 @@ irr::video::ITexture* ImageManager::GetTexture(int code, bool fit) {
else
return mainGame->gameConf.use_image_scale ? (fit ? tUnknownFit : tUnknown) : GetTextureThumb(code);
}
irr::video::ITexture* ImageManager::GetTextureThumb(int code) {
if(code == 0)
return tUnknownThumb;
auto tit = tThumb.find(code);
int width = CARD_THUMB_WIDTH * mainGame->xScale;
int height = CARD_THUMB_HEIGHT * mainGame->yScale;
if(tit == tThumb.end()) {
int ImageManager::LoadThumbThread() {
while(true) {
imageManager.tThumbLoadingMutex.lock();
int code = imageManager.tThumbLoadingCodes.front();
imageManager.tThumbLoadingCodes.pop();
imageManager.tThumbLoadingMutex.unlock();
char file[256];
sprintf(file, "expansions/pics/thumbnail/%d.jpg", code);
irr::video::ITexture* img = GetTextureFromFile(file, width, height);
irr::video::IImage* img = imageManager.driver->createImageFromFile(file);
if(img == NULL) {
sprintf(file, "pics/thumbnail/%d.jpg", code);
img = GetTextureFromFile(file, width, height);
img = imageManager.driver->createImageFromFile(file);
}
if(img == NULL && mainGame->gameConf.use_image_scale) {
sprintf(file, "expansions/pics/%d.jpg", code);
img = GetTextureFromFile(file, width, height);
if(img == NULL) {
sprintf(file, "pics/%d.jpg", code);
img = GetTextureFromFile(file, width, height);
img = imageManager.driver->createImageFromFile(file);
}
if(img == NULL && mainGame->gameConf.use_image_scale) {
sprintf(file, "pics/%d.jpg", code);
img = imageManager.driver->createImageFromFile(file);
}
if(img != NULL) {
int width = CARD_THUMB_WIDTH * mainGame->xScale;
int height = CARD_THUMB_HEIGHT * mainGame->yScale;
if(img->getDimension() == irr::core::dimension2d<u32>(width, height)) {
img->grab();
imageManager.tThumbLoadingMutex.lock();
if(imageManager.tThumbLoadingThreadRunning)
imageManager.tThumbLoading[code] = img;
imageManager.tThumbLoadingMutex.unlock();
} else {
irr::video::IImage *destimg = imageManager.driver->createImage(img->getColorFormat(), irr::core::dimension2d<u32>(width, height));
imageScaleNNAA(img, destimg);
img->drop();
destimg->grab();
imageManager.tThumbLoadingMutex.lock();
if(imageManager.tThumbLoadingThreadRunning)
imageManager.tThumbLoading[code] = destimg;
imageManager.tThumbLoadingMutex.unlock();
}
} else {
imageManager.tThumbLoadingMutex.lock();
if(imageManager.tThumbLoadingThreadRunning)
imageManager.tThumbLoading[code] = NULL;
imageManager.tThumbLoadingMutex.unlock();
}
imageManager.tThumbLoadingMutex.lock();
imageManager.tThumbLoadingThreadRunning = !imageManager.tThumbLoadingCodes.empty();
if(!imageManager.tThumbLoadingThreadRunning)
break;
imageManager.tThumbLoadingMutex.unlock();
}
imageManager.tThumbLoadingMutex.unlock();
return 0;
}
irr::video::ITexture* ImageManager::GetTextureThumb(int code) {
if(code == 0)
return tUnknownThumb;
imageManager.tThumbLoadingMutex.lock();
auto lit = tThumbLoading.find(code);
if(lit != tThumbLoading.end()) {
if(lit->second != NULL) {
char file[256];
sprintf(file, "pics/thumbnail/%d.jpg", code);
irr::video::ITexture* texture = driver->addTexture(file, lit->second); // textures must be added in the main thread due to OpenGL
lit->second->drop();
tThumb[code] = texture;
} else {
tThumb[code] = NULL;
}
tThumbLoading.erase(lit);
}
imageManager.tThumbLoadingMutex.unlock();
auto tit = tThumb.find(code);
if(tit == tThumb.end()) {
tThumb[code] = tLoading;
imageManager.tThumbLoadingMutex.lock();
tThumbLoadingCodes.push(code);
if(!tThumbLoadingThreadRunning) {
tThumbLoadingThreadRunning = true;
std::thread(LoadThumbThread).detach();
}
tThumb[code] = img;
return (img == NULL) ? tUnknownThumb : img;
imageManager.tThumbLoadingMutex.unlock();
return tLoading;
}
if(tit->second)
return tit->second;
......
......@@ -4,6 +4,7 @@
#include "config.h"
#include "data_manager.h"
#include <unordered_map>
#include <queue>
namespace ygo {
......@@ -18,16 +19,22 @@ public:
irr::video::ITexture* GetTexture(int code, bool fit = false);
irr::video::ITexture* GetTextureThumb(int code);
irr::video::ITexture* GetTextureField(int code);
static int LoadThumbThread();
std::unordered_map<int, irr::video::ITexture*> tMap[2];
std::unordered_map<int, irr::video::ITexture*> tThumb;
std::unordered_map<int, irr::video::ITexture*> tFields;
std::unordered_map<int, irr::video::IImage*> tThumbLoading;
std::queue<int> tThumbLoadingCodes;
std::mutex tThumbLoadingMutex;
bool tThumbLoadingThreadRunning;
irr::IrrlichtDevice* device;
irr::video::IVideoDriver* driver;
irr::video::ITexture* tCover[4];
irr::video::ITexture* tUnknown;
irr::video::ITexture* tUnknownFit;
irr::video::ITexture* tUnknownThumb;
irr::video::ITexture* tLoading;
irr::video::ITexture* tAct;
irr::video::ITexture* tAttack;
irr::video::ITexture* tNegated;
......
......@@ -230,8 +230,7 @@ void ReplayMode::EndDuel() {
mainGame->actionSignal.Reset();
mainGame->gMutex.lock();
mainGame->stMessage->setText(dataManager.GetSysString(1501));
if(mainGame->wCardSelect->isVisible())
mainGame->HideElement(mainGame->wCardSelect);
mainGame->HideElement(mainGame->wCardSelect);
mainGame->PopupElement(mainGame->wMessage);
mainGame->gMutex.unlock();
mainGame->actionSignal.Wait();
......
Subproject commit 80f1ced5a185d25d6a421f71a28caacc04e564f2
Subproject commit 032b7b22e8b3021f0d67afbec7efb587556630e4
Subproject commit 216c4754fb203fe2f598fee02ace05e54f7cea55
Subproject commit f0a30e61e84259d3b7704a3f3e4560a47a1a5cd8
......@@ -334,6 +334,7 @@
!system 1284
!system 1285
!system 1286 特大
!system 1287 只有连锁1也显示连锁动画
!system 1290 禁用聊天功能
!system 1291 忽略观战者发言
!system 1292 忽略时点
......
#config file
#nickname & gamename should be less than 20 characters
use_d3d = 0
use_image_scale = 1
antialias = 2
errorlog = 3
nickname = Player
gamename = Game
lastdeck = new
textfont = c:/windows/fonts/msyh.ttf 14
numfont = c:/windows/fonts/arialbd.ttf
serverport = 7911
lasthost = 127.0.0.1
lastport = 7911
automonsterpos = 0
autospellpos = 0
randompos = 0
autochain = 0
waitchain = 0
mute_opponent = 0
mute_spectators = 0
default_rule = 0
hide_setname = 0
hide_hint_button = 0
#control_mode = 0: Key A/S/D/R Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons
control_mode = 0
draw_field_spell = 1
separate_clear_button = 1
#auto_search_limit >= 0: Start search automatically when the user enters N chars
auto_search_limit = -1
ignore_deck_changes = 0
default_ot = 1
enable_bot_mode = 0
enable_sound = 1
enable_music = 1
#Volume of sound and music, between 0 and 100
sound_volume = 50
music_volume = 50
music_mode = 1
#config file
#nickname & gamename should be less than 20 characters
use_d3d = 0
use_image_scale = 1
antialias = 2
errorlog = 3
nickname = Player
gamename = Game
lastdeck = new
textfont = c:/windows/fonts/simsun.ttc 14
numfont = c:/windows/fonts/arialbd.ttf
serverport = 7911
lasthost = 127.0.0.1
lastport = 7911
automonsterpos = 0
autospellpos = 0
randompos = 0
autochain = 0
waitchain = 0
mute_opponent = 0
mute_spectators = 0
default_rule = 0
hide_setname = 0
hide_hint_button = 0
#control_mode = 0: Key A/S/D/R Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons
control_mode = 0
draw_field_spell = 1
separate_clear_button = 1
#auto_search_limit >= 0: Start search automatically when the user enters N chars
auto_search_limit = -1
#search_multiple_keywords = 0: Disable. 1: Search mutiple keywords with separator " ". 2: with separator "+"
search_multiple_keywords = 1
ignore_deck_changes = 0
default_ot = 1
enable_bot_mode = 0
quick_animation = 0
auto_save_replay = 0
draw_single_chain = 0
prefer_expansion_script = 0
window_maximized = 0
window_width = 1280
window_height = 800
resize_popup_menu = 0
enable_sound = 1
enable_music = 1
#Volume of sound and music, between 0 and 100
sound_volume = 50
music_volume = 50
music_mode = 1
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