Commit b7dcae4e authored by mercury233's avatar mercury233 Committed by GitHub

change side chat drawing (#2545)

* fix CGUITTFont lineBreak

* change side chat drawing

* fix

* fix

* update normal chat

* less changement

* fix
parent 50df3b4b
......@@ -527,29 +527,28 @@ void CGUITTFont::draw(const core::stringw& text, const core::rect<s32>& position
core::ustring::const_iterator iter(utext);
while (!iter.atEnd()) {
uchar32_t currentChar = *iter;
bool lineBreak = false;
if (currentChar == L'\r') { // Mac or Windows breaks
lineBreak = true;
if (*(iter + 1) == L'\n') // Windows line breaks.
currentChar = *(++iter);
} else if (currentChar == L'\n') { // Unix breaks
lineBreak = true;
}
if (lineBreak) {
previousChar = 0;
offset.Y += supposed_line_height; //font_metrics.ascender / 64;
offset.X = position.UpperLeftCorner.X;
if (hcenter)
offset.X += (position.getWidth() - textDimension.Width) >> 1;
++iter;
continue;
}
n = getGlyphIndexByChar(currentChar);
bool visible = (Invisible.findFirst(currentChar) == -1);
if (n > 0 && visible) {
bool lineBreak = false;
if (currentChar == L'\r') { // Mac or Windows breaks
lineBreak = true;
if (*(iter + 1) == (uchar32_t)'\n') // Windows line breaks.
currentChar = *(++iter);
} else if (currentChar == (uchar32_t)'\n') { // Unix breaks
lineBreak = true;
}
if (lineBreak) {
previousChar = 0;
offset.Y += supposed_line_height; //font_metrics.ascender / 64;
offset.X = position.UpperLeftCorner.X;
if (hcenter)
offset.X += (position.getWidth() - textDimension.Width) >> 1;
++iter;
continue;
}
// Calculate the glyph offset.
s32 offx = Glyphs[n - 1].offset.X;
s32 offy = (font_metrics.ascender / 64) - Glyphs[n - 1].offset.Y;
......
......@@ -94,6 +94,7 @@ void DeckBuilder::Terminate() {
mainGame->btnBigCardZoomIn->setVisible(false);
mainGame->btnBigCardZoomOut->setVisible(false);
mainGame->btnBigCardClose->setVisible(false);
mainGame->ResizeChatInputWindow();
mainGame->PopupElement(mainGame->wMainMenu);
mainGame->device->setEventReceiver(&mainGame->menuHandler);
mainGame->wACMessage->setVisible(false);
......
......@@ -989,26 +989,40 @@ void Game::DrawSpec() {
showChat = false;
hideChatTimer--;
}
int chatRectY = 0;
for(int i = 0; i < 8; ++i) {
static unsigned int chatColor[] = {0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xffffffff, 0xff8080ff, 0xffff4040, 0xffff4040,
0xffff4040, 0xff40ff40, 0xff4040ff, 0xff40ffff, 0xffff40ff, 0xffffff40, 0xffffffff, 0xff808080, 0xff404040};
if(chatTiming[i]) {
chatTiming[i]--;
if(mainGame->dInfo.isStarted && i >= 5)
continue;
if(!showChat && i > 2)
continue;
int w = guiFont->getDimension(chatMsg[i].c_str()).Width;
if(!is_building) {
if(dInfo.isStarted && i >= 5)
continue;
if(!showChat && i > 2)
continue;
}
int x = wChat->getRelativePosition().UpperLeftCorner.X;
int y = window_size.Height - 25;
int maxwidth = 705 * xScale;
if(is_building) {
x = 810 * xScale;
maxwidth = 205 * xScale;
}
std::wstring msg = SetStaticText(nullptr, maxwidth, guiFont, chatMsg[i].c_str());
int w = guiFont->getDimension(msg).Width;
int h = guiFont->getDimension(msg).Height + 2;
recti rectloc(mainGame->wChat->getRelativePosition().UpperLeftCorner.X, mainGame->window_size.Height - 45, mainGame->wChat->getRelativePosition().UpperLeftCorner.X + 2 + w, mainGame->window_size.Height - 25);
rectloc -= position2di(0, i * 20);
recti msgloc(mainGame->wChat->getRelativePosition().UpperLeftCorner.X, mainGame->window_size.Height - 45, mainGame->wChat->getRelativePosition().UpperLeftCorner.X - 4, mainGame->window_size.Height - 25);
msgloc -= position2di(0, i * 20);
recti rectloc(x, y - chatRectY - h, x + 2 + w, y - chatRectY);
recti msgloc(x, y - chatRectY - h, x - 4, y - chatRectY);
recti shadowloc = msgloc + position2di(1, 1);
driver->draw2DRectangle(rectloc, 0xa0000000, 0xa0000000, 0xa0000000, 0xa0000000);
guiFont->draw(chatMsg[i].c_str(), msgloc, 0xff000000, false, false);
guiFont->draw(chatMsg[i].c_str(), shadowloc, chatColor[chatType[i]], false, false);
guiFont->draw(msg.c_str(), msgloc, 0xff000000, false, false);
guiFont->draw(msg.c_str(), shadowloc, chatColor[chatType[i]], false, false);
chatRectY += h;
}
}
}
......@@ -1235,13 +1249,19 @@ void Game::DrawDeckBd() {
driver->draw2DRectangleOutline(Resize(313 + i * dx, 563, 359 + i * dx, 629));
}
}
//search result
driver->draw2DRectangle(Resize(805, 137, 926, 157), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(804, 136, 926, 157));
DrawShadowText(textFont, dataManager.GetSysString(1333), Resize(810, 137, 915, 157), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, false, true);
DrawShadowText(numFont, deckBuilder.result_string, Resize(875, 137, 935, 157), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, false, true);
driver->draw2DRectangle(Resize(805, 160, 1020, 630), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(804, 159, 1020, 630));
if(is_siding) {
// side chat background
driver->draw2DRectangle(Resize(805, 10, 1020, 630), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(804, 9, 1020, 630));
} else {
//search result
driver->draw2DRectangle(Resize(805, 137, 926, 157), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(804, 136, 926, 157));
DrawShadowText(textFont, dataManager.GetSysString(1333), Resize(810, 137, 915, 157), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, false, true);
DrawShadowText(numFont, deckBuilder.result_string, Resize(875, 137, 935, 157), Resize(1, 1, 1, 1), 0xffffffff, 0xff000000, false, true);
driver->draw2DRectangle(Resize(805, 160, 1020, 630), 0x400000ff, 0x400000ff, 0x40000000, 0x40000000);
driver->draw2DRectangleOutline(Resize(804, 159, 1020, 630));
}
for(size_t i = 0; i < 9 && i + scrFilter->getPos() < deckBuilder.results.size(); ++i) {
code_pointer ptr = deckBuilder.results[i + scrFilter->getPos()];
if(i >= 7)
......
......@@ -213,6 +213,7 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
mainGame->dInfo.isInDuel = false;
mainGame->dInfo.isFinished = false;
mainGame->is_building = false;
mainGame->ResizeChatInputWindow();
mainGame->device->setEventReceiver(&mainGame->menuHandler);
if(bot_mode)
mainGame->ShowElement(mainGame->wSinglePlay);
......@@ -377,7 +378,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
mainGame->is_building = true;
mainGame->is_siding = true;
mainGame->CloseGameWindow();
mainGame->wChat->setVisible(false);
mainGame->ResizeChatInputWindow();
mainGame->wDeckEdit->setVisible(false);
mainGame->wFilter->setVisible(false);
mainGame->wSort->setVisible(false);
......@@ -493,6 +494,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
mainGame->HideElement(mainGame->wLanWindow);
mainGame->HideElement(mainGame->wSinglePlay);
mainGame->ShowElement(mainGame->wHostPrepare);
mainGame->ResizeChatInputWindow();
if(!mainGame->chkIgnore1->isChecked())
mainGame->wChat->setVisible(true);
mainGame->gMutex.unlock();
......@@ -604,6 +606,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
mainGame->btnM2->setVisible(false);
mainGame->btnEP->setVisible(false);
mainGame->btnShuffle->setVisible(false);
mainGame->ResizeChatInputWindow();
if(!mainGame->chkIgnore1->isChecked())
mainGame->wChat->setVisible(true);
if(mainGame->chkDefaultShowChain->isChecked()) {
......@@ -676,6 +679,7 @@ void DuelClient::HandleSTOCPacketLan(unsigned char* data, unsigned int len) {
mainGame->btnStartBot->setEnabled(true);
mainGame->btnBotCancel->setEnabled(true);
mainGame->stTip->setVisible(false);
mainGame->ResizeChatInputWindow();
mainGame->device->setEventReceiver(&mainGame->menuHandler);
if(bot_mode)
mainGame->ShowElement(mainGame->wSinglePlay);
......
......@@ -1904,7 +1904,7 @@ bool ClientField::OnCommonEvent(const irr::SEvent& event) {
break;
}
case CHECKBOX_DISABLE_CHAT: {
bool show = mainGame->is_building ? false : !mainGame->chkIgnore1->isChecked();
bool show = (mainGame->is_building && !mainGame->is_siding) ? false : !mainGame->chkIgnore1->isChecked();
mainGame->wChat->setVisible(show);
if(!show)
mainGame->ClearChatMsg();
......
......@@ -699,7 +699,7 @@ bool Game::Initialize() {
btnShuffleDeck = env->addButton(rect<s32>(5, 99, 55, 120), wDeckEdit, BUTTON_SHUFFLE_DECK, dataManager.GetSysString(1307));
btnSortDeck = env->addButton(rect<s32>(60, 99, 110, 120), wDeckEdit, BUTTON_SORT_DECK, dataManager.GetSysString(1305));
btnClearDeck = env->addButton(rect<s32>(115, 99, 165, 120), wDeckEdit, BUTTON_CLEAR_DECK, dataManager.GetSysString(1304));
btnSideOK = env->addButton(rect<s32>(510, 40, 820, 80), 0, BUTTON_SIDE_OK, dataManager.GetSysString(1334));
btnSideOK = env->addButton(rect<s32>(400, 40, 710, 80), 0, BUTTON_SIDE_OK, dataManager.GetSysString(1334));
btnSideOK->setVisible(false);
btnSideShuffle = env->addButton(rect<s32>(310, 100, 370, 130), 0, BUTTON_SHUFFLE_DECK, dataManager.GetSysString(1307));
btnSideShuffle->setVisible(false);
......@@ -1131,7 +1131,7 @@ std::wstring Game::SetStaticText(irr::gui::IGUIStaticText* pControl, u32 cWidth,
strBuffer[pbuffer++] = c;
}
strBuffer[pbuffer] = 0;
pControl->setText(strBuffer);
if(pControl) pControl->setText(strBuffer);
ret.assign(strBuffer);
return ret;
}
......@@ -1790,6 +1790,7 @@ void Game::CloseDuelWindow() {
lstHostList->clear();
DuelClient::hosts.clear();
ClearTextures();
ResizeChatInputWindow();
closeDoneSignal.Set();
}
int Game::LocalPlayer(int player) const {
......@@ -1914,7 +1915,7 @@ void Game::OnResize() {
stStar->setRelativePosition(Resize(10, 62 + 100 / 6, 70, 82 + 100 / 6));
stSearch->setRelativePosition(Resize(205, 62 + 100 / 6, 280, 82 + 100 / 6));
stScale->setRelativePosition(Resize(105, 62 + 100 / 6, 165, 82 + 100 / 6));
btnSideOK->setRelativePosition(Resize(510, 40, 820, 80));
btnSideOK->setRelativePosition(Resize(400, 40, 710, 80));
btnSideShuffle->setRelativePosition(Resize(310, 100, 370, 130));
btnSideSort->setRelativePosition(Resize(375, 100, 435, 130));
btnSideReload->setRelativePosition(Resize(440, 100, 500, 130));
......@@ -2005,8 +2006,7 @@ void Game::OnResize() {
btnM2->setRelativePosition(Resize(160, 0, 210, 20));
btnEP->setRelativePosition(Resize(320, 0, 370, 20));
wChat->setRelativePosition(recti(wInfos->getRelativePosition().LowerRightCorner.X + 6, window_size.Height - 25, window_size.Width, window_size.Height));
ebChatInput->setRelativePosition(recti(3, 2, window_size.Width - wChat->getRelativePosition().UpperLeftCorner.X - 6, 22));
ResizeChatInputWindow();
btnLeaveGame->setRelativePosition(Resize(205, 5, 295, 80));
wReplayControl->setRelativePosition(Resize(205, 143, 295, 273));
......@@ -2029,6 +2029,12 @@ void Game::OnResize() {
btnBigCardZoomOut->setRelativePosition(Resize(205, 180, 295, 215));
btnBigCardClose->setRelativePosition(Resize(205, 230, 295, 265));
}
void Game::ResizeChatInputWindow() {
s32 x = wInfos->getRelativePosition().LowerRightCorner.X + 6;
if(is_building) x = 802 * xScale;
wChat->setRelativePosition(recti(x, window_size.Height - 25, window_size.Width, window_size.Height));
ebChatInput->setRelativePosition(recti(3, 2, window_size.Width - wChat->getRelativePosition().UpperLeftCorner.X - 6, 22));
}
recti Game::Resize(s32 x, s32 y, s32 x2, s32 y2) {
x = x * xScale;
y = y * yScale;
......
......@@ -185,6 +185,7 @@ public:
}
void OnResize();
void ResizeChatInputWindow();
recti Resize(s32 x, s32 y, s32 x2, s32 y2);
recti Resize(s32 x, s32 y, s32 x2, s32 y2, s32 dx, s32 dy, s32 dx2, s32 dy2);
position2di Resize(s32 x, s32 y);
......
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