Commit bad09d56 authored by mercury233's avatar mercury233

Merge branch 'master' of https://github.com/Fluorohydride/ygopro into server

parents 42f6ed00 9238d44e
......@@ -68,6 +68,7 @@ inline int myswprintf(wchar_t(&buf)[N], const wchar_t* fmt, TR... args) {
#include <memory.h>
#include <time.h>
#include "bufferio.h"
#include "myfilesystem.h"
#include "mymutex.h"
#include "mysignal.h"
#include "mythread.h"
......
......@@ -8,47 +8,11 @@ namespace ygo {
DeckManager deckManager;
void DeckManager::LoadLFList() {
void DeckManager::LoadLFListSingle(const char* path) {
LFList* cur = NULL;
FILE* fp = fopen("lflist.conf", "r");
FILE* fp_custom = fopen("expansions/lflist.conf", "r");
FILE* fp = fopen(path, "r");
char linebuf[256];
wchar_t strBuffer[256];
if(fp_custom) {
while(fgets(linebuf, 256, fp_custom)) {
if(linebuf[0] == '#')
continue;
int p = 0, sa = 0, code, count;
if(linebuf[0] == '!') {
sa = BufferIO::DecodeUTF8((const char*)(&linebuf[1]), strBuffer);
while(strBuffer[sa - 1] == L'\r' || strBuffer[sa - 1] == L'\n' ) sa--;
LFList newlist;
_lfList.push_back(newlist);
cur = &_lfList[_lfList.size() - 1];
memcpy(cur->listName, (const void*)strBuffer, 40);
cur->listName[sa] = 0;
cur->content = new std::unordered_map<int, int>;
cur->hash = 0x7dfcee6a;
continue;
}
while(linebuf[p] != ' ' && linebuf[p] != '\t' && linebuf[p] != 0) p++;
if(linebuf[p] == 0)
continue;
linebuf[p++] = 0;
sa = p;
code = atoi(linebuf);
if(code == 0)
continue;
while(linebuf[p] == ' ' || linebuf[p] == '\t') p++;
while(linebuf[p] != ' ' && linebuf[p] != '\t' && linebuf[p] != 0) p++;
linebuf[p] = 0;
count = atoi(&linebuf[sa]);
if(cur == NULL) continue;
(*cur->content)[code] = count;
cur->hash = cur->hash ^ ((code << 18) | (code >> 14)) ^ ((code << (27 + count)) | (code >> (5 - count)));
}
fclose(fp_custom);
}
if(fp) {
while(fgets(linebuf, 256, fp)) {
if(linebuf[0] == '#')
......@@ -60,7 +24,7 @@ void DeckManager::LoadLFList() {
LFList newlist;
_lfList.push_back(newlist);
cur = &_lfList[_lfList.size() - 1];
memcpy(cur->listName, (const void*)strBuffer, 40);
memcpy(cur->listName, (const void*)strBuffer, 20 * sizeof(wchar_t));
cur->listName[sa] = 0;
cur->content = new std::unordered_map<int, int>;
cur->hash = 0x7dfcee6a;
......@@ -84,6 +48,10 @@ void DeckManager::LoadLFList() {
}
fclose(fp);
}
}
void DeckManager::LoadLFList() {
LoadLFListSingle("expansions/lflist.conf");
LoadLFListSingle("lflist.conf");
LFList nolimit;
myswprintf(nolimit.listName, L"N/A");
nolimit.hash = 0;
......@@ -266,6 +234,8 @@ bool DeckManager::LoadDeck(const wchar_t* file) {
return true;
}
bool DeckManager::SaveDeck(Deck& deck, const wchar_t* name) {
if(!FileSystem::IsDirExists(L"./deck") && !FileSystem::MakeDir(L"./deck"))
return false;
wchar_t file[64];
myswprintf(file, L"./deck/%ls.ydk", name);
FILE* fp = OpenDeckFile(file, "w");
......
......@@ -35,6 +35,7 @@ public:
Deck current_deck;
std::vector<LFList> _lfList;
void LoadLFListSingle(const char* path);
void LoadLFList();
wchar_t* GetLFListName(int lfhash);
int CheckDeck(Deck& deck, int lfhash, bool allow_ocg, bool allow_tcg);
......
......@@ -995,6 +995,9 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
mainGame->ClearCardInfo(mcard->controler);
}
}
if(id == TEXT_CARD_LIST_TIP) {
mainGame->stCardListTip->setVisible(true);
}
break;
}
case irr::gui::EGET_ELEMENT_LEFT: {
......@@ -1010,6 +1013,9 @@ bool ClientField::OnEvent(const irr::SEvent& event) {
SetShowMark(mcard, false);
mainGame->stCardListTip->setVisible(false);
}
if(id == TEXT_CARD_LIST_TIP) {
mainGame->stCardListTip->setVisible(false);
}
break;
}
default:
......@@ -2243,9 +2249,14 @@ void ClientField::ShowCardInfoInList(ClientCard* pcard, irr::gui::IGUIElement* e
irr::core::rect<s32> ePos = element->getRelativePosition();
s32 x = (ePos.UpperLeftCorner.X + ePos.LowerRightCorner.X) / 2;
s32 y = ePos.LowerRightCorner.Y;
mainGame->SetStaticText(mainGame->stCardListTip, 160, mainGame->guiFont, str.c_str());
mainGame->SetStaticText(mainGame->stCardListTip, 320, mainGame->guiFont, str.c_str());
irr::core::dimension2d<unsigned int> dTip = mainGame->guiFont->getDimension(mainGame->stCardListTip->getText()) + irr::core::dimension2d<unsigned int>(10, 10);
mainGame->stCardListTip->setRelativePosition(recti(x - dTip.Width / 2, y - 10, x + dTip.Width / 2, y - 10 + dTip.Height));
s32 w = dTip.Width / 2;
if(x - w < 10)
x = w + 10;
if(x + w > 670)
x = 670 - w;
mainGame->stCardListTip->setRelativePosition(recti(x - w, y - 10, x + w, y - 10 + dTip.Height));
mainGame->stCardListTip->setVisible(true);
}
}
......
This diff is collapsed.
......@@ -145,11 +145,10 @@ public:
void SaveConfig();
void ShowCardInfo(int code);
void ClearCardInfo(int player = 0);
void AddChatMsg(wchar_t* msg, int player);
void AddChatMsg(const wchar_t* msg, int player);
void ClearChatMsg();
void AddDebugMsg(char* msgbuf);
bool MakeDirectory(const std::string folder);
void initUtils();
void AddDebugMsg(const char* msgbuf);
void ErrorLog(const char* msgbuf);
void ClearTextures();
void CloseDuelWindow();
......@@ -572,6 +571,7 @@ extern HostInfo game_info;
#define BUTTON_CARD_4 234
#define SCROLL_CARD_SELECT 235
#define BUTTON_CARD_SEL_OK 236
#define TEXT_CARD_LIST_TIP 237
#define BUTTON_CMD_ACTIVATE 240
#define BUTTON_CMD_SUMMON 241
#define BUTTON_CMD_SPSUMMON 242
......
#ifndef FILESYSTEM_H
#define FILESYSTEM_H
#include <string.h>
#include <functional>
#include "bufferio.h"
#ifdef _WIN32
#include <direct.h>
#include <sys/stat.h>
#else
#include <dirent.h>
#include <sys/stat.h>
#endif
#ifdef _WIN32
#include <Windows.h>
class FileSystem {
public:
static bool IsFileExists(const wchar_t* wfile) {
struct _stat fileStat;
return (_wstat(wfile, &fileStat) == 0) && !(fileStat.st_mode & _S_IFDIR);
}
static bool IsFileExists(const char* file) {
wchar_t wfile[1024];
BufferIO::DecodeUTF8(file, wfile);
return IsFileExists(wfile);
}
static bool IsDirExists(const wchar_t* wdir) {
struct _stat fileStat;
return (_wstat(wdir, &fileStat) == 0) && (fileStat.st_mode & _S_IFDIR);
}
static bool IsDirExists(const char* dir) {
wchar_t wdir[1024];
BufferIO::DecodeUTF8(dir, wdir);
return IsDirExists(wdir);
}
static bool MakeDir(const wchar_t* wdir) {
return _wmkdir(wdir) == 0;
}
static bool MakeDir(const char* dir) {
wchar_t wdir[1024];
BufferIO::DecodeUTF8(dir, wdir);
return MakeDir(wdir);
}
static void TraversalDir(const wchar_t* wpath, const std::function<void(const wchar_t*, bool)>& cb) {
wchar_t findstr[1024];
wcscpy(findstr, wpath);
wcscat(findstr, L"/*");
WIN32_FIND_DATAW fdataw;
HANDLE fh = FindFirstFileW(findstr, &fdataw);
if(fh == INVALID_HANDLE_VALUE)
return;
do {
cb(fdataw.cFileName, (fdataw.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY));
} while(FindNextFileW(fh, &fdataw));
FindClose(fh);
}
static void TraversalDir(const char* path, const std::function<void(const char*, bool)>& cb) {
wchar_t wpath[1024];
BufferIO::DecodeUTF8(path, wpath);
TraversalDir(wpath, [&cb](const wchar_t* wname, bool isdir) {
char name[1024];
BufferIO::EncodeUTF8(wname, name);
cb(name, isdir);
});
}
};
#else
class FileSystem {
public:
static bool IsFileExists(const char* file) {
struct stat fileStat;
return (stat(file, &fileStat) == 0) && !S_ISDIR(fileStat.st_mode);
}
static bool IsFileExists(const wchar_t* wfile) {
char file[1024];
BufferIO::EncodeUTF8(wfile, file);
return IsFileExists(file);
}
static bool IsDirExists(const char* dir) {
struct stat fileStat;
return (stat(dir, &fileStat) == 0) && S_ISDIR(fileStat.st_mode);
}
static bool IsDirExists(const wchar_t* wdir) {
char dir[1024];
BufferIO::EncodeUTF8(wdir, dir);
return IsDirExists(dir);
}
static bool MakeDir(const char* dir) {
return mkdir(dir, 0775) == 0;
}
static bool MakeDir(const wchar_t* wdir) {
char dir[1024];
BufferIO::EncodeUTF8(wdir, dir);
return MakeDir(dir);
}
static void TraversalDir(const char* path, const std::function<void(const char*, bool)>& cb) {
DIR* dir = nullptr;
struct dirent* dirp = nullptr;
if((dir = opendir(path)) == nullptr)
return;
struct stat fileStat;
while((dirp = readdir(dir)) != nullptr) {
char fname[1024];
strcpy(fname, path);
strcat(fname, "/");
strcat(fname, dirp->d_name);
stat(fname, &fileStat);
cb(dirp->d_name, S_ISDIR(fileStat.st_mode));
}
closedir(dir);
}
static void TraversalDir(const wchar_t* wpath, const std::function<void(const wchar_t*, bool)>& cb) {
char path[1024];
BufferIO::EncodeUTF8(wpath, path);
TraversalDir(path, [&cb](const char* name, bool isdir) {
wchar_t wname[1024];
BufferIO::DecodeUTF8(name, wname);
cb(wname, isdir);
});
}
};
#endif // _WIN32
#endif //FILESYSTEM_H
......@@ -6,7 +6,7 @@ project "ygopro"
defines { "YGOPRO_SERVER_MODE" }
files { "gframe.cpp", "config.h",
"game.cpp", "game.h",
"game.cpp", "game.h", "myfilesystem.h",
"deck_manager.cpp", "deck_manager.h",
"data_manager.cpp", "data_manager.h",
"replay.cpp", "replay.h",
......
......@@ -24,6 +24,8 @@ void Replay::BeginRecord() {
#ifdef YGOPRO_SERVER_MODE
if(replay_mode > 0) {
#endif
if(!FileSystem::IsDirExists(L"./replay") && !FileSystem::MakeDir(L"./replay"))
return;
#ifdef _WIN32
if(is_recording)
CloseHandle(recording_fp);
......@@ -177,6 +179,8 @@ void Replay::EndRecord() {
is_recording = false;
}
void Replay::SaveReplay(const wchar_t* name) {
if(!FileSystem::IsDirExists(L"./replay") && !FileSystem::MakeDir(L"./replay"))
return;
wchar_t fname[256];
myswprintf(fname, L"./replay/%ls.yrp", name);
#ifdef WIN32
......
#include "sound_manager.h"
#ifndef _WIN32
#include <dirent.h>
#endif
#ifdef IRRKLANG_STATIC
#include "../ikpmp3/ikpMP3.h"
#endif
......@@ -30,51 +27,23 @@ bool SoundManager::Init() {
}
void SoundManager::RefreshBGMList() {
RefershBGMDir(L"", BGM_DUEL);
RefershBGMDir(L"duel/", BGM_DUEL);
RefershBGMDir(L"menu/", BGM_MENU);
RefershBGMDir(L"deck/", BGM_DECK);
RefershBGMDir(L"advantage/", BGM_ADVANTAGE);
RefershBGMDir(L"disadvantage/", BGM_DISADVANTAGE);
RefershBGMDir(L"win/", BGM_WIN);
RefershBGMDir(L"lose/", BGM_LOSE);
RefershBGMDir(L"duel", BGM_DUEL);
RefershBGMDir(L"menu", BGM_MENU);
RefershBGMDir(L"deck", BGM_DECK);
RefershBGMDir(L"advantage", BGM_ADVANTAGE);
RefershBGMDir(L"disadvantage", BGM_DISADVANTAGE);
RefershBGMDir(L"win", BGM_WIN);
RefershBGMDir(L"lose", BGM_LOSE);
}
void SoundManager::RefershBGMDir(std::wstring path, int scene) {
#ifdef _WIN32
WIN32_FIND_DATAW fdataw;
std::wstring search = L"./sound/BGM/" + path + L"*.*";
HANDLE fh = FindFirstFileW(search.c_str(), &fdataw);
if(fh == INVALID_HANDLE_VALUE)
return;
do {
size_t len = wcslen(fdataw.cFileName);
if((fdataw.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) || len < 5
|| !(_wcsicmp(fdataw.cFileName + len - 4, L".mp3") == 0 || _wcsicmp(fdataw.cFileName + len - 4, L".ogg") == 0))
continue;
std::wstring filename = path + (std::wstring)fdataw.cFileName;
BGMList[BGM_ALL].push_back(filename);
BGMList[scene].push_back(filename);
} while(FindNextFileW(fh, &fdataw));
FindClose(fh);
#else
DIR * dir;
struct dirent * dirp;
std::wstring wsearchpath = L"./sound/BGM/" + path;
char searchpath[256];
BufferIO::EncodeUTF8(wsearchpath.c_str(), searchpath);
if((dir = opendir(searchpath)) == NULL)
return;
while((dirp = readdir(dir)) != NULL) {
size_t len = strlen(dirp->d_name);
if(len < 5 || !(strcasecmp(dirp->d_name + len - 4, ".mp3") == 0 || strcasecmp(dirp->d_name + len - 4, ".ogg")))
continue;
wchar_t wname[256];
BufferIO::DecodeUTF8(dirp->d_name, wname);
std::wstring filename = path + (std::wstring)wname;
BGMList[BGM_ALL].push_back(filename);
BGMList[scene].push_back(filename);
}
closedir(dir);
#endif
std::wstring search = L"./sound/BGM/" + path;
FileSystem::TraversalDir(search.c_str(), [this, &path, scene](const wchar_t* name, bool isdir) {
if(!isdir && (!mywcsncasecmp(wcsrchr(name, '.'), L".mp3", 4) || !mywcsncasecmp(wcsrchr(name, '.'), L".ogg", 4))) {
std::wstring filename = path + L"/" + name;
BGMList[BGM_ALL].push_back(filename);
BGMList[scene].push_back(filename);
}
});
}
void SoundManager::PlaySoundEffect(int sound) {
#ifdef YGOPRO_USE_IRRKLANG
......
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