Commit fe5a197c authored by mercury233's avatar mercury233 Committed by GitHub

update new rule (#2257)

* update new rule option

* update bot rule select

* customize default rule
parent b7bea21d
...@@ -131,7 +131,7 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) { ...@@ -131,7 +131,7 @@ void DuelClient::ClientEvent(bufferevent *bev, short events, void *ctx) {
cscg.info.draw_count = 1; cscg.info.draw_count = 1;
cscg.info.time_limit = 0; cscg.info.time_limit = 0;
cscg.info.lflist = 0; cscg.info.lflist = 0;
cscg.info.duel_rule = mainGame->chkBotOldRule->isChecked() ? DEFAULT_DUEL_RULE - 1 : DEFAULT_DUEL_RULE; cscg.info.duel_rule = mainGame->cbBotRule->getSelected() + 3;
cscg.info.no_check_deck = mainGame->chkBotNoCheckDeck->isChecked(); cscg.info.no_check_deck = mainGame->chkBotNoCheckDeck->isChecked();
cscg.info.no_shuffle_deck = mainGame->chkBotNoShuffleDeck->isChecked(); cscg.info.no_shuffle_deck = mainGame->chkBotNoShuffleDeck->isChecked();
} }
......
...@@ -155,7 +155,8 @@ bool Game::Initialize() { ...@@ -155,7 +155,8 @@ bool Game::Initialize() {
cbDuelRule->addItem(dataManager.GetSysString(1261)); cbDuelRule->addItem(dataManager.GetSysString(1261));
cbDuelRule->addItem(dataManager.GetSysString(1262)); cbDuelRule->addItem(dataManager.GetSysString(1262));
cbDuelRule->addItem(dataManager.GetSysString(1263)); cbDuelRule->addItem(dataManager.GetSysString(1263));
cbDuelRule->setSelected(DEFAULT_DUEL_RULE - 1); cbDuelRule->addItem(dataManager.GetSysString(1264));
cbDuelRule->setSelected(gameConf.default_rule - 1);
chkNoCheckDeck = env->addCheckBox(false, rect<s32>(20, 210, 170, 230), wCreateHost, -1, dataManager.GetSysString(1229)); chkNoCheckDeck = env->addCheckBox(false, rect<s32>(20, 210, 170, 230), wCreateHost, -1, dataManager.GetSysString(1229));
chkNoShuffleDeck = env->addCheckBox(false, rect<s32>(180, 210, 360, 230), wCreateHost, -1, dataManager.GetSysString(1230)); chkNoShuffleDeck = env->addCheckBox(false, rect<s32>(180, 210, 360, 230), wCreateHost, -1, dataManager.GetSysString(1230));
env->addStaticText(dataManager.GetSysString(1231), rect<s32>(20, 240, 320, 260), false, false, wCreateHost); env->addStaticText(dataManager.GetSysString(1231), rect<s32>(20, 240, 320, 260), false, false, wCreateHost);
...@@ -662,7 +663,11 @@ bool Game::Initialize() { ...@@ -662,7 +663,11 @@ bool Game::Initialize() {
btnBotCancel = env->addButton(rect<s32>(459, 331, 569, 356), tabBot, BUTTON_CANCEL_SINGLEPLAY, dataManager.GetSysString(1210)); btnBotCancel = env->addButton(rect<s32>(459, 331, 569, 356), tabBot, BUTTON_CANCEL_SINGLEPLAY, dataManager.GetSysString(1210));
env->addStaticText(dataManager.GetSysString(1382), rect<s32>(360, 10, 550, 30), false, true, tabBot); env->addStaticText(dataManager.GetSysString(1382), rect<s32>(360, 10, 550, 30), false, true, tabBot);
stBotInfo = env->addStaticText(L"", rect<s32>(360, 40, 560, 160), false, true, tabBot); stBotInfo = env->addStaticText(L"", rect<s32>(360, 40, 560, 160), false, true, tabBot);
chkBotOldRule = env->addCheckBox(false, rect<s32>(360, 170, 560, 190), tabBot, CHECKBOX_BOT_OLD_RULE, dataManager.GetSysString(1383)); cbBotRule = env->addComboBox(rect<s32>(360, 165, 560, 190), tabBot, COMBOBOX_BOT_RULE);
cbBotRule->addItem(dataManager.GetSysString(1262));
cbBotRule->addItem(dataManager.GetSysString(1263));
cbBotRule->addItem(dataManager.GetSysString(1264));
cbBotRule->setSelected(gameConf.default_rule - 3);
chkBotHand = env->addCheckBox(false, rect<s32>(360, 200, 560, 220), tabBot, -1, dataManager.GetSysString(1384)); chkBotHand = env->addCheckBox(false, rect<s32>(360, 200, 560, 220), tabBot, -1, dataManager.GetSysString(1384));
chkBotNoCheckDeck = env->addCheckBox(false, rect<s32>(360, 230, 560, 250), tabBot, -1, dataManager.GetSysString(1229)); chkBotNoCheckDeck = env->addCheckBox(false, rect<s32>(360, 230, 560, 250), tabBot, -1, dataManager.GetSysString(1229));
chkBotNoShuffleDeck = env->addCheckBox(false, rect<s32>(360, 260, 560, 280), tabBot, -1, dataManager.GetSysString(1230)); chkBotNoShuffleDeck = env->addCheckBox(false, rect<s32>(360, 260, 560, 280), tabBot, -1, dataManager.GetSysString(1230));
...@@ -1022,8 +1027,11 @@ void Game::RefreshBot() { ...@@ -1022,8 +1027,11 @@ void Game::RefreshBot() {
fgets(linebuf, 256, fp); fgets(linebuf, 256, fp);
newinfo.support_master_rule_3 = !!strstr(linebuf, "SUPPORT_MASTER_RULE_3"); newinfo.support_master_rule_3 = !!strstr(linebuf, "SUPPORT_MASTER_RULE_3");
newinfo.support_new_master_rule = !!strstr(linebuf, "SUPPORT_NEW_MASTER_RULE"); newinfo.support_new_master_rule = !!strstr(linebuf, "SUPPORT_NEW_MASTER_RULE");
if((chkBotOldRule->isChecked() && newinfo.support_master_rule_3) newinfo.support_master_rule_2020 = !!strstr(linebuf, "SUPPORT_MASTER_RULE_2020");
|| (!chkBotOldRule->isChecked() && newinfo.support_new_master_rule)) int rule = cbBotRule->getSelected() + 3;
if((rule == 3 && newinfo.support_master_rule_3)
|| (rule == 4 && newinfo.support_new_master_rule)
|| (rule == 5 && newinfo.support_master_rule_2020))
botInfo.push_back(newinfo); botInfo.push_back(newinfo);
continue; continue;
} }
...@@ -1067,6 +1075,7 @@ void Game::LoadConfig() { ...@@ -1067,6 +1075,7 @@ void Game::LoadConfig() {
gameConf.chkWaitChain = 0; gameConf.chkWaitChain = 0;
gameConf.chkIgnore1 = 0; gameConf.chkIgnore1 = 0;
gameConf.chkIgnore2 = 0; gameConf.chkIgnore2 = 0;
gameConf.default_rule = DEFAULT_DUEL_RULE;
gameConf.hide_setname = 0; gameConf.hide_setname = 0;
gameConf.hide_hint_button = 0; gameConf.hide_hint_button = 0;
gameConf.control_mode = 0; gameConf.control_mode = 0;
...@@ -1133,6 +1142,10 @@ void Game::LoadConfig() { ...@@ -1133,6 +1142,10 @@ void Game::LoadConfig() {
gameConf.chkIgnore1 = atoi(valbuf); gameConf.chkIgnore1 = atoi(valbuf);
} else if(!strcmp(strbuf, "mute_spectators")) { } else if(!strcmp(strbuf, "mute_spectators")) {
gameConf.chkIgnore2 = atoi(valbuf); gameConf.chkIgnore2 = atoi(valbuf);
} else if(!strcmp(strbuf, "default_rule")) {
gameConf.default_rule = atoi(valbuf);
if(gameConf.default_rule <= 0)
gameConf.default_rule = DEFAULT_DUEL_RULE;
} else if(!strcmp(strbuf, "hide_setname")) { } else if(!strcmp(strbuf, "hide_setname")) {
gameConf.hide_setname = atoi(valbuf); gameConf.hide_setname = atoi(valbuf);
} else if(!strcmp(strbuf, "hide_hint_button")) { } else if(!strcmp(strbuf, "hide_hint_button")) {
...@@ -1228,6 +1241,7 @@ void Game::SaveConfig() { ...@@ -1228,6 +1241,7 @@ void Game::SaveConfig() {
fprintf(fp, "waitchain = %d\n", (chkWaitChain->isChecked() ? 1 : 0)); fprintf(fp, "waitchain = %d\n", (chkWaitChain->isChecked() ? 1 : 0));
fprintf(fp, "mute_opponent = %d\n", (chkIgnore1->isChecked() ? 1 : 0)); fprintf(fp, "mute_opponent = %d\n", (chkIgnore1->isChecked() ? 1 : 0));
fprintf(fp, "mute_spectators = %d\n", (chkIgnore2->isChecked() ? 1 : 0)); fprintf(fp, "mute_spectators = %d\n", (chkIgnore2->isChecked() ? 1 : 0));
fprintf(fp, "default_rule = %d\n", gameConf.default_rule == DEFAULT_DUEL_RULE ? 0 : gameConf.default_rule);
fprintf(fp, "hide_setname = %d\n", gameConf.hide_setname); fprintf(fp, "hide_setname = %d\n", gameConf.hide_setname);
fprintf(fp, "hide_hint_button = %d\n", gameConf.hide_hint_button); fprintf(fp, "hide_hint_button = %d\n", gameConf.hide_hint_button);
fprintf(fp, "#control_mode = 0: Key A/S/D/R Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons\n"); fprintf(fp, "#control_mode = 0: Key A/S/D/R Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons\n");
......
...@@ -33,6 +33,7 @@ struct Config { ...@@ -33,6 +33,7 @@ struct Config {
int chkWaitChain; int chkWaitChain;
int chkIgnore1; int chkIgnore1;
int chkIgnore2; int chkIgnore2;
int default_rule;
int hide_setname; int hide_setname;
int hide_hint_button; int hide_hint_button;
int control_mode; int control_mode;
...@@ -90,6 +91,7 @@ struct BotInfo { ...@@ -90,6 +91,7 @@ struct BotInfo {
wchar_t desc[256]; wchar_t desc[256];
bool support_master_rule_3; bool support_master_rule_3;
bool support_new_master_rule; bool support_new_master_rule;
bool support_master_rule_2020;
}; };
struct FadingUnit { struct FadingUnit {
...@@ -354,7 +356,7 @@ public: ...@@ -354,7 +356,7 @@ public:
irr::gui::IGUIStaticText* stBotInfo; irr::gui::IGUIStaticText* stBotInfo;
irr::gui::IGUIButton* btnStartBot; irr::gui::IGUIButton* btnStartBot;
irr::gui::IGUIButton* btnBotCancel; irr::gui::IGUIButton* btnBotCancel;
irr::gui::IGUICheckBox* chkBotOldRule; irr::gui::IGUIComboBox* cbBotRule;
irr::gui::IGUICheckBox* chkBotHand; irr::gui::IGUICheckBox* chkBotHand;
irr::gui::IGUICheckBox* chkBotNoCheckDeck; irr::gui::IGUICheckBox* chkBotNoCheckDeck;
irr::gui::IGUICheckBox* chkBotNoShuffleDeck; irr::gui::IGUICheckBox* chkBotNoShuffleDeck;
...@@ -594,7 +596,7 @@ extern Game* mainGame; ...@@ -594,7 +596,7 @@ extern Game* mainGame;
#define BUTTON_CANCEL_SINGLEPLAY 152 #define BUTTON_CANCEL_SINGLEPLAY 152
#define LISTBOX_BOT_LIST 153 #define LISTBOX_BOT_LIST 153
#define BUTTON_BOT_START 154 #define BUTTON_BOT_START 154
#define CHECKBOX_BOT_OLD_RULE 155 #define COMBOBOX_BOT_RULE 155
#define EDITBOX_CHAT 199 #define EDITBOX_CHAT 199
#define BUTTON_MSG_OK 200 #define BUTTON_MSG_OK 200
......
...@@ -538,7 +538,12 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) { ...@@ -538,7 +538,12 @@ bool MenuHandler::OnEvent(const irr::SEvent& event) {
} }
break; break;
} }
case CHECKBOX_BOT_OLD_RULE: { }
break;
}
case irr::gui::EGET_COMBO_BOX_CHANGED: {
switch(id) {
case COMBOBOX_BOT_RULE: {
mainGame->RefreshBot(); mainGame->RefreshBot();
break; break;
} }
......
...@@ -311,6 +311,7 @@ ...@@ -311,6 +311,7 @@
!system 1261 大师规则2 !system 1261 大师规则2
!system 1262 大师规则3 !system 1262 大师规则3
!system 1263 新大师规则 !system 1263 新大师规则
!system 1264 大师规则2020
!system 1270 卡片信息 !system 1270 卡片信息
!system 1271 消息记录 !system 1271 消息记录
!system 1272 清除记录 !system 1272 清除记录
...@@ -412,7 +413,6 @@ ...@@ -412,7 +413,6 @@
!system 1380 人机模式 !system 1380 人机模式
!system 1381 残局模式 !system 1381 残局模式
!system 1382 人机信息: !system 1382 人机信息:
!system 1383 使用旧规则(大师规则3)
!system 1384 电脑锁定出剪刀 !system 1384 电脑锁定出剪刀
!system 1385 列表为空,可能未安装合适的人机 !system 1385 列表为空,可能未安装合适的人机
!system 1390 等待行动中... !system 1390 等待行动中...
......
...@@ -19,6 +19,7 @@ autochain = 0 ...@@ -19,6 +19,7 @@ autochain = 0
waitchain = 0 waitchain = 0
mute_opponent = 0 mute_opponent = 0
mute_spectators = 0 mute_spectators = 0
default_rule = 0
hide_setname = 0 hide_setname = 0
hide_hint_button = 0 hide_hint_button = 0
#control_mode = 0: Key A/S/D/R Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons #control_mode = 0: Key A/S/D/R Chain Buttons. control_mode = 1: MouseLeft/MouseRight/NULL/F9 Without Chain Buttons
......
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