ref

25 jobs for 1.035.3-2 in 7 minutes and 23 seconds (queued for 1 second)
latest
Status Job ID Name Coverage
  Prepare
passed #24434
linux
assets

00:00:12

passed #24435
linux
assets_nonwindows

00:00:10

passed #24436
linux
assets_windows

00:00:10

passed #24427
linux
mat_common

00:00:18

passed #24428
linux
mat_irrklang

00:00:28

passed #24429
linux
mat_linux

00:00:55

passed #24432
linux
mat_macos

00:00:23

passed #24431
linux
mat_macos_platform_m1

00:00:07

passed #24430
macos
mat_macos_platform_x86

00:00:43

passed #24433
linux
mat_windows

00:00:25

 
  Build
passed #24443
linux
assets_en-US

00:02:46

passed #24442
linux
assets_zh-CN

00:03:06

passed #24439
linux
exec_linux

00:03:18

failed #24441
macos
exec_macos_platform_m1

00:01:44

failed #24440
macos
exec_macos_platform_x86

00:01:49

passed #24438
vs
exec_windows

00:03:08

passed #24437
linux
mat_macos_irrklang_patched

00:00:10

 
  Combine
skipped #24444
macos
exec_macos
 
  Pack
skipped #24448
linux
pack_linux_en-US
skipped #24447
linux
pack_linux_zh-CN
skipped #24450
linux
pack_macos_en-US
skipped #24449
linux
pack_macos_zh-CN
skipped #24446
linux
pack_windows_en-US
skipped #24445
linux
pack_windows_zh-CN
 
  Deploy
skipped #24451
linux
upload
 
Name Stage Failure
failed
exec_macos_platform_x86 Build
                                switch(event.KeyInput.Key) {
^
../gframe/event_handler.cpp:1746:12: note: add missing switch cases
switch(event.KeyInput.Key) {
^
1 warning generated.
make: *** [ygopro] Error 2
Cleaning up file based variables
ERROR: Job failed: exit status 1
failed
exec_macos_platform_m1 Build
                int hand_count[2] = { mainGame->dField.hand[0].size(), mainGame->dField.hand[1].size() };
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
static_cast<int>( )
4 errors generated.
make[1]: *** [../obj/Release/ygopro/duelclient.o] Error 1
make[1]: *** Waiting for unfinished jobs....
make: *** [ygopro] Error 2
Cleaning up file based variables
ERROR: Job failed: exit status 1