Commit 14ca88eb authored by keyongyu's avatar keyongyu

mse

parent 137ddbb0
/*
* 由SharpDevelop创建。
* 用户: Acer
* 日期: 2014-10-13
* 时间: 9:47
*
*/
using System;
namespace DataEditorX.Core
{
/// <summary>
/// Description of CardAttribute.
/// </summary>
public enum CardAttribute : int
{
ATTRIBUTE_EARTH =0x01 ,//--地
ATTRIBUTE_WATER =0x02 ,//--水
ATTRIBUTE_FIRE =0x04 ,//--炎
ATTRIBUTE_WIND =0x08 ,//--风
ATTRIBUTE_LIGHT =0x10 ,//--光
ATTRIBUTE_DARK =0x20 ,//--暗
ATTRIBUTE_DEVINE =0x40 ,//--神
}
}
/*
* 由SharpDevelop创建。
* 用户: Acer
* 日期: 2014-10-13
* 时间: 9:44
*
*/
using System;
namespace DataEditorX.Core
{
/// <summary>
/// Description of CardEffect.
/// </summary>
public enum CardRace : long
{
RACE_WARRIOR =0x1 ,//--战士
RACE_SPELLCASTER =0x2 ,//--魔法师
RACE_FAIRY =0x4 ,//--天使
RACE_FIEND =0x8 ,//--恶魔
RACE_ZOMBIE =0x10 ,//--不死
RACE_MACHINE =0x20 ,//--机械
RACE_AQUA =0x40 ,//--水
RACE_PYRO =0x80 ,//--炎
RACE_ROCK =0x100 ,//--岩石
RACE_WINDBEAST =0x200 ,//--鸟兽
RACE_PLANT =0x400 ,//--植物
RACE_INSECT =0x800 ,//--昆虫
RACE_THUNDER =0x1000 ,//--雷
RACE_DRAGON =0x2000 ,//--龙
RACE_BEAST =0x4000 ,//--兽
RACE_BEASTWARRIOR =0x8000 ,//--兽战士
RACE_DINOSAUR =0x10000 ,//--恐龙
RACE_FISH =0x20000 ,//--鱼
RACE_SEASERPENT =0x40000 ,//--海龙
RACE_REPTILE =0x80000 ,//--爬虫
RACE_PSYCHO =0x100000 ,//--念动力
RACE_DEVINE =0x200000 ,//--幻神兽
RACE_CREATORGOD =0x400000 ,//--创造神
RACE_WYRM =0x800000 ,//--幻龙
}
}
......@@ -14,28 +14,28 @@ namespace DataEditorX.Core
/// </summary>
public enum CardType : long
{
MONSTER = 0x1,
SPELL = 0x2,
TRAP = 0x4,
NORMAL = 0x10,
EFFECT = 0x20,
FUSION = 0x40,
RITUAL = 0x80,
TRAPMONSTER = 0x100,
SPIRIT = 0x200,
UNION = 0x400,
DUAL = 0x800,
TUNER = 0x1000,
SYNCHRO = 0x2000,
TOKEN = 0x4000,
QUICKPLAY = 0x10000,
CONTINUOUS = 0x20000,
EQUIP = 0x40000,
FIELD = 0x80000,
COUNTER = 0x100000,
FLIP = 0x200000,
TOON = 0x400000,
XYZ = 0x800000,
PENDULUM = 0x1000000,
TYPE_MONSTER =0x1 ,//--怪兽卡
TYPE_SPELL =0x2 ,//--魔法卡
TYPE_TRAP =0x4 ,//--陷阱卡
TYPE_NORMAL =0x10 ,//--通常
TYPE_EFFECT =0x20 ,//--效果
TYPE_FUSION =0x40 ,//--融合
TYPE_RITUAL =0x80 ,//--仪式
TYPE_TRAPMONSTER =0x100 ,//--陷阱怪兽
TYPE_SPIRIT =0x200 ,//--灵魂
TYPE_UNION =0x400 ,//--同盟
TYPE_DUAL =0x800 ,//--二重
TYPE_TUNER =0x1000 ,//--调整
TYPE_SYNCHRO =0x2000 ,//--同调
TYPE_TOKEN =0x4000 ,//--衍生物
TYPE_QUICKPLAY =0x10000 ,//--速攻
TYPE_CONTINUOUS =0x20000 ,//--永续
TYPE_EQUIP =0x40000 ,//--装备
TYPE_FIELD =0x80000 ,//--场地
TYPE_COUNTER =0x100000 ,//--反击
TYPE_FLIP =0x200000 ,//--翻转
TYPE_TOON =0x400000 ,//--卡通
TYPE_XYZ =0x800000 ,//--超量
TYPE_PENDULUM =0x1000000 ,//--摇摆
}
}
......@@ -86,12 +86,12 @@ public static void CutImages(string imgpath,string savepath)
if(File.Exists(jpg)){
Bitmap bp=new Bitmap(jpg);
Bitmap bmp=null;
if(c.IsType(CardType.XYZ)){
if(c.IsType(CardType.TYPE_XYZ)){
bmp = MyBitmap.Cut(bp,
imgSet.xyz_x,imgSet.xyz_y,
imgSet.xyz_w,imgSet.xyz_h);
}
else if(c.IsType(CardType.PENDULUM)){
else if(c.IsType(CardType.TYPE_PENDULUM)){
bmp = MyBitmap.Cut(bp,
imgSet.pendulum_x,imgSet.pendulum_y,
imgSet.pendulum_w,imgSet.pendulum_h);
......
......@@ -59,6 +59,8 @@
<Compile Include="Common\MyBitmap.cs" />
<Compile Include="Common\ZipStorer.cs" />
<Compile Include="Core\Card.cs" />
<Compile Include="Core\CardAttribute.cs" />
<Compile Include="Core\CardRace.cs" />
<Compile Include="Core\CardType.cs" />
<Compile Include="Core\DataBase.cs" />
<Compile Include="Core\DataManager.cs" />
......
......@@ -45,4 +45,5 @@
0x2c Export Mse-set
0x2d Export Mse-set OK
0x2e Cut Images...
0x2f Cut Images OK
\ No newline at end of file
0x2f Cut Images OK
0x30 No Select Cards
\ No newline at end of file
@echo off
cd /d "%~dp0"
if exist update_new.exe move /y update_new.exe update.exe
start update.exe -d "%~dp0../" "https://github.com/247321453/MagicSetEditor2/raw/master/"
start update.exe -d "%~dp0../Magic Set Editor 2" "https://github.com/247321453/MagicSetEditor2/raw/master/"
exit
\ No newline at end of file
......@@ -9,7 +9,7 @@
-->
<add key="url" value="https://github.com/247321453/MagicSetEditor2/raw/master/" />
<!-- game save path -->
<add key="path" value="D:\Magic Set Editor 2" />
<add key="path" value="..\Magic Set Editor 2" />
<!-- use proxy -->
<add key="useproxy" value="false" />
<add key="proxy" value="127.0.0.1:8080" />
......
No preview for this file type
<?xml version="1.0" encoding="utf-8" ?>
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<connectionStrings>
<!-- Example connection to a SQL Server Database on localhost. -->
......@@ -7,21 +7,14 @@
providerName="System.Data.SqlClient" /> -->
</connectionStrings>
<appSettings>
<!-- access these values via the property:
System.Configuration.ConfigurationManager.AppSettings[key]
-->
<!-- language directory -->
<add key="language" value="chinese" />
<!-- DataEditorX source code -->
<add key="sourceURL" value="https://github.com/247321453/DataEditorX" />
<!-- DataEditorX update url-->
<add key="updateURL" value="https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt" />
<!-- Defult DataBase -->
<add key="cdb" value="cards.cdb" />
<add key="image_quilty" value="96" />
<add key="image" value="44,64,177,254" />
<add key="image_other" value="25,54,128,128" />
<add key="image_xyz" value="24,51,128,128" />
<add key="image_pendulum" value="13,46,150,120" />
</appSettings>
<add key="language" value="chinese" />
<add key="sourceURL" value="https://github.com/247321453/DataEditorX" />
<add key="updateURL" value="https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt" />
<add key="cdb" value="F:\games\ygocore\cards.cdb" />
<add key="image_quilty" value="96" />
<add key="image" value="44,64,177,254" />
<add key="image_other" value="25,54,128,128" />
<add key="image_xyz" value="24,51,128,128" />
<add key="image_pendulum" value="13,46,150,120" />
</appSettings>
</configuration>
......@@ -45,4 +45,5 @@
0x2c Export Mse-set
0x2d Export Mse-set OK
0x2e Cut Images...
0x2f Cut Images OK
\ No newline at end of file
0x2f Cut Images OK
0x30 No Select Cards
\ No newline at end of file
@echo off
cd /d "%~dp0"
if exist update_new.exe move /y update_new.exe update.exe
start update.exe -d "%~dp0../" "https://github.com/247321453/MagicSetEditor2/raw/master/"
start update.exe -d "%~dp0../Magic Set Editor 2" "https://github.com/247321453/MagicSetEditor2/raw/master/"
exit
\ No newline at end of file
......@@ -9,7 +9,7 @@
-->
<add key="url" value="https://github.com/247321453/MagicSetEditor2/raw/master/" />
<!-- game save path -->
<add key="path" value="D:\Magic Set Editor 2" />
<add key="path" value="..\Magic Set Editor 2" />
<!-- use proxy -->
<add key="useproxy" value="false" />
<add key="proxy" value="127.0.0.1:8080" />
......
No preview for this file type
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