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DataEditorX
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nanahira
DataEditorX
Commits
874843a7
Commit
874843a7
authored
Aug 07, 2016
by
DailyShana
Browse files
Options
Browse Files
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Plain Diff
2.4.1.9 update data
parent
5af4d56d
Changes
20
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Showing
20 changed files
with
154 additions
and
98 deletions
+154
-98
DataEditorX/Properties/AssemblyInfo.cs
DataEditorX/Properties/AssemblyInfo.cs
+1
-1
DataEditorX/app.config
DataEditorX/app.config
+1
-1
DataEditorX/changed.txt
DataEditorX/changed.txt
+2
-0
DataEditorX/data/_functions.txt
DataEditorX/data/_functions.txt
+1
-1
DataEditorX/data/cardinfo_chinese.txt
DataEditorX/data/cardinfo_chinese.txt
+11
-0
DataEditorX/data/cardinfo_english.txt
DataEditorX/data/cardinfo_english.txt
+12
-1
DataEditorX/data/constant.lua
DataEditorX/data/constant.lua
+6
-3
DataEditorX/data/strings.conf
DataEditorX/data/strings.conf
+1
-0
DataEditorX/readme.txt
DataEditorX/readme.txt
+1
-1
win32/DataEditorX.exe
win32/DataEditorX.exe
+0
-0
win32/DataEditorX.exe.config
win32/DataEditorX.exe.config
+42
-42
win32/DataEditorX.vshost.exe.config
win32/DataEditorX.vshost.exe.config
+42
-42
win32/changed.txt
win32/changed.txt
+2
-0
win32/data/_functions.txt
win32/data/_functions.txt
+1
-1
win32/data/cardinfo_chinese.txt
win32/data/cardinfo_chinese.txt
+11
-0
win32/data/cardinfo_english.txt
win32/data/cardinfo_english.txt
+12
-1
win32/data/constant.lua
win32/data/constant.lua
+6
-3
win32/data/strings.conf
win32/data/strings.conf
+1
-0
win32/readme.txt
win32/readme.txt
+1
-1
win32/win32.zip
win32/win32.zip
+0
-0
No files found.
DataEditorX/Properties/AssemblyInfo.cs
View file @
874843a7
...
...
@@ -28,4 +28,4 @@
//
// You can specify all the values or you can use the default the Revision and
// Build Numbers by using the '*' as shown below:
[
assembly
:
AssemblyVersion
(
"2.4.1.
8
"
)]
[
assembly
:
AssemblyVersion
(
"2.4.1.
9
"
)]
DataEditorX/app.config
View file @
874843a7
...
...
@@ -33,7 +33,7 @@
<
add
key
=
"image"
value
=
"44,64,177,254"
/>
<
add
key
=
"image_other"
value
=
"25,54,128,128"
/>
<
add
key
=
"image_xyz"
value
=
"24,51,128,128"
/>
<
add
key
=
"image_pendulum"
value
=
"1
4,46,149,120
"
/>
<
add
key
=
"image_pendulum"
value
=
"1
6,50,147,109
"
/>
<!--
CodeEdiotr
Setting
IME
=
true
使用輸入法,正常顯示文字,反應變慢
IME
=
false
English
...
...
DataEditorX/changed.txt
View file @
874843a7
★更新历史
2.4.1.9
更新数据
2.4.1.8
更新数据
2.4.1.7
...
...
DataEditorX/data/_functions.txt
View file @
874843a7
...
...
@@ -1231,7 +1231,7 @@ available是所有可选属性的组合值
●bool Duel.IsPlayerCanFlipSummon(int player, Card c)
检查玩家player是否可以反转召唤c
●bool Duel.IsPlayerCanSpecialSummonMonster(int player, int code, int setcode, int type, int atk, int def, int level, int race, int attribute
[, integer pos=POS_FACEUP, integer target_player=player])
[, integer pos=POS_FACEUP, integer target_player=player
, int sumtype
])
检查玩家player是否可以以pos的表示形式特殊召唤给定参数的怪兽到target_player场上
此函数通常用于判定是否可以特招token和陷阱怪兽
●bool Duel.IsPlayerCanSpecialSummonCount(int player, int count)
...
...
DataEditorX/data/cardinfo_chinese.txt
View file @
874843a7
...
...
@@ -407,4 +407,15 @@
0xe6 花札卫 花札衛
0xe7 沉默剑士 サイレント・ソードマン
0xe8 沉默魔术师 サイレント・マジシャン
0xe9 磁石战士 磁石の戦士(じしゃくのせんし)
0xea 水晶机巧 クリストロン
0xeb 化合兽 化合獣
0xec N/A 魔界 魔界
0x10ec 魔界剧团 魔界劇団
0x20ec 魔界台本 魔界台本
0xed 地底恐魔 Subterror
0x10ed 地底恐魔 巨魔 Subterror Behemoth
0xee 秘旋谍 SPYRAL
0x10ee 秘旋谍装备 SPYRAL GEAR
0xef 堕天使
#end
\ No newline at end of file
DataEditorX/data/cardinfo_english.txt
View file @
874843a7
...
...
@@ -396,7 +396,7 @@
0xde Exodia エクゾディア
0xdf Lunalight ムーンライト
0xe0 Amorphage アモルファージ
0xe1 Metal
phosi
s メタルフォーゼ
0xe1 Metal
foe
s メタルフォーゼ
0xe2 Tramid トラミッド
0xe3 Cubic 方界
0xe4 Celtic Guard エルフの剣士
...
...
@@ -404,4 +404,15 @@
0xe6 Cardian 花札衛
0xe7 Silent Swordsman サイレント・ソードマン
0xe8 Silent Magician サイレント・マジシャン
0xe9 Magna Warrior 磁石の戦士(じしゃくのせんし)
0xea Crystron クリストロン
0xeb Chemical Beast 化合獣
0xec N/A Abyss 魔界
0x10ec Abyss Actor 魔界劇団
0x20ec Abyss Script 魔界台本
0xed 地底恐魔 Subterror
0x10ed 地底恐魔 巨魔 Subterror Behemoth
0xee 秘旋谍 SPYRAL
0x10ee 秘旋谍装备 SPYRAL GEAR
0xef 堕天使 Darklord
#end
\ No newline at end of file
DataEditorX/data/constant.lua
View file @
874843a7
...
...
@@ -95,7 +95,7 @@ REASON_BATTLE =0x20 --战斗破坏
REASON_EFFECT
=
0x40
--效果
REASON_COST
=
0x80
--用於代價或無法支付代價而破壞
REASON_ADJUST
=
0x100
--调整(御前试合)
REASON_LOST_TARGET
=
0x200
--失去
效果对象
REASON_LOST_TARGET
=
0x200
--失去
装备对象(被破坏)/失去叠放对象(不是被破坏)
REASON_RULE
=
0x400
--规则
REASON_SPSUMMON
=
0x800
--特殊召唤
REASON_DISSUMMON
=
0x1000
--召唤失败
...
...
@@ -137,7 +137,7 @@ STATUS_BATTLE_RESULT =0x0040 --傷害計算結果預計要破壞的怪獸
STATUS_SPSUMMON_STEP
=
0x0080
--效果特召處理中
STATUS_FORM_CHANGED
=
0x0100
--改变过表示形式
STATUS_SUMMONING
=
0x0200
--召唤中
STATUS_EFFECT_ENABLED
=
0x0400
--
效果有效
STATUS_EFFECT_ENABLED
=
0x0400
--
卡片準備就緒(不在移動、召喚、連鎖中)
STATUS_SUMMON_TURN
=
0x0800
--在本回合召喚/SET
STATUS_DESTROY_CONFIRMED
=
0x1000
--破坏确定
STATUS_LEAVE_CONFIRMED
=
0x2000
--連鎖處理完後送去墓地的魔法陷阱
...
...
@@ -366,8 +366,10 @@ EFFECT_SET_DEFENSE =105 --设置防御力
EFFECT_SET_DEFENSE_FINAL
=
106
--设置最终防御力
EFFECT_SET_BASE_DEFENSE
=
107
--设置原本防御力
EFFECT_REVERSE_UPDATE
=
108
--倒置改变攻击力、防御力(天邪鬼)
EFFECT_SWAP_AD
=
109
--交换攻防
EFFECT_SWAP_AD
=
109
--交换攻防
(超級漏洞人)
EFFECT_SWAP_BASE_AD
=
110
--交换原本攻防
EFFECT_SWAP_ATTACK_FINAL
=
111
--設定最終攻擊力(用於交換攻防)
EFFECT_SWAP_DEFENSE_FINAL
=
112
--設定最終防禦力(用於交換攻防)
EFFECT_ADD_CODE
=
113
--增加卡名
EFFECT_CHANGE_CODE
=
114
--改变卡名
EFFECT_ADD_TYPE
=
115
--增加卡片种类(types)
...
...
@@ -396,6 +398,7 @@ EFFECT_DECREASE_TRIBUTE_SET =152 --减少放置怪兽的祭品
EFFECT_EXTRA_RELEASE
=
153
--代替解放(灵魂交错)
EFFECT_TRIBUTE_LIMIT
=
154
--祭品限制
EFFECT_EXTRA_RELEASE_SUM
=
155
--代替召唤解放(帝王的烈旋)
EFFECT_TRIPLE_TRIBUTE
=
156
EFFECT_PUBLIC
=
160
--公开手牌
EFFECT_COUNTER_PERMIT
=
0x10000
--允许放置指示物类型
EFFECT_COUNTER_LIMIT
=
0x20000
--允许放置指示物数量
...
...
DataEditorX/data/strings.conf
View file @
874843a7
...
...
@@ -447,3 +447,4 @@
!
counter
0
x1038
方界指示物
!
counter
0
x1039
咕咚指示物
!
counter
0
x40
指示物(
No
.
51
怪腕之必杀摔角手)
!
counter
0
x1041
捕食指示物
DataEditorX/readme.txt
View file @
874843a7
[DataEditorX]2.4.1.
8
[DataEditorX]
[DataEditorX]2.4.1.
9
[DataEditorX]
[URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL]
★运行环境(Environment)
...
...
win32/DataEditorX.exe
View file @
874843a7
No preview for this file type
win32/DataEditorX.exe.config
View file @
874843a7
<?
xml
version
=
"1.0"
encoding
=
"utf-8"
?>
<
configuration
>
<
connectionStrings
>
<!--
Example
connection
to
a
SQL
Server
Database
on
localhost
. -->
<!-- <
add
name
=
"ExampleConnectionString"
<
connectionStrings
>
<!--
Example
connection
to
a
SQL
Server
Database
on
localhost
. -->
<!-- <
add
name
=
"ExampleConnectionString"
connectionString
=
"Data Source=.;Initial Catalog=DBName;Integrated Security=True"
providerName
=
"System.Data.SqlClient"
/> -->
</
connectionStrings
>
<
appSettings
>
<!--
access
these
values
via
the
property
:
</
connectionStrings
>
<
appSettings
>
<!--
access
these
values
via
the
property
:
System
.
Configuration
.
ConfigurationManager
.
AppSettings
[
key
]
-->
<!--
MSE
language
data
/
mse_xxx
.
txt
-->
<
add
key
=
"mse"
value
=
"Chinese-Simplified"
/>
<!--
Language
data
/
cardinfo_xxxx
.
txt
data
/
language_xxx
.
txt
-->
<
add
key
=
"language"
value
=
"english
"
/>
<!--
Check
system
language
when
running
program
first
time
-->
<
add
key
=
"check_system_language"
value
=
"tru
e"
/>
<!--
async
load
data
-->
<
add
key
=
"async"
value
=
"false"
/>
<!--
DataEditorX
source
code
-->
<
add
key
=
"sourceURL"
value
=
"https://github.com/247321453/DataEditorX"
/>
<!--
DataEditorX
update
url
-->
<
add
key
=
"updateURL"
value
=
"https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt"
/>
<!--
delete
,
modify
with
card
'
s
files
image
script
-->
<
add
key
=
"opera_with_cards_file"
value
=
"true"
/>
<!--
open
file
in
this
.
such
as
lua
-->
<
add
key
=
"open_file_in_this"
value
=
"true"
/>
<!--
check
update
when
opening
application
automatically
-->
<
add
key
=
"auto_check_update"
value
=
"true"
/>
<!--
Cut
Images
Setting
-->
<
add
key
=
"image_quilty"
value
=
"100"
/>
<
add
key
=
"image"
value
=
"44,64,177,254"
/>
<
add
key
=
"image_other"
value
=
"25,54,128,128"
/>
<
add
key
=
"image_xyz"
value
=
"24,51,128,128"
/>
<
add
key
=
"image_pendulum"
value
=
"14,46,149,120
"
/>
<!--
CodeEdiotr
Setting
<!--
MSE
language
data
/
mse_xxx
.
txt
-->
<
add
key
=
"mse"
value
=
"Chinese-Simplified"
/>
<!--
Language
data
/
cardinfo_xxxx
.
txt
data
/
language_xxx
.
txt
-->
<
add
key
=
"language"
value
=
"Chinese
"
/>
<!--
Check
system
language
when
running
program
first
time
-->
<
add
key
=
"check_system_language"
value
=
"fals
e"
/>
<!--
async
load
data
-->
<
add
key
=
"async"
value
=
"false"
/>
<!--
DataEditorX
source
code
-->
<
add
key
=
"sourceURL"
value
=
"https://github.com/247321453/DataEditorX"
/>
<!--
DataEditorX
update
url
-->
<
add
key
=
"updateURL"
value
=
"https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt"
/>
<!--
delete
,
modify
with
card
'
s
files
image
script
-->
<
add
key
=
"opera_with_cards_file"
value
=
"true"
/>
<!--
open
file
in
this
.
such
as
lua
-->
<
add
key
=
"open_file_in_this"
value
=
"true"
/>
<!--
check
update
when
opening
application
automatically
-->
<
add
key
=
"auto_check_update"
value
=
"true"
/>
<!--
Cut
Images
Setting
-->
<
add
key
=
"image_quilty"
value
=
"100"
/>
<
add
key
=
"image"
value
=
"44,64,177,254"
/>
<
add
key
=
"image_other"
value
=
"25,54,128,128"
/>
<
add
key
=
"image_xyz"
value
=
"24,51,128,128"
/>
<
add
key
=
"image_pendulum"
value
=
"16,50,147,109
"
/>
<!--
CodeEdiotr
Setting
IME
=
true
使用輸入法,正常顯示文字,反應變慢
IME
=
false
English
-->
<
add
key
=
"IME"
value
=
"false"
/>
<
add
key
=
"wordwrap"
value
=
"true"
/>
<
add
key
=
"tabisspace"
value
=
"false"
/>
<
add
key
=
"fontname"
value
=
"Consolas"
/>
<
add
key
=
"fontsize"
value
=
"14.5"
/>
<!--
MSE
path
-->
<
add
key
=
"mse_path"
value
=
"./MagicSetEditor2/mse.exe"
/>
<
add
key
=
"mse_exprotpath"
value
=
"./exprot"
/>
<
add
key
=
"mse_auto_rarity"
value
=
"true"
/>
<
add
key
=
"pack_db"
value
=
"./pack.db"
/>
</
appSettings
>
<
add
key
=
"IME"
value
=
"false"
/>
<
add
key
=
"wordwrap"
value
=
"true"
/>
<
add
key
=
"tabisspace"
value
=
"false"
/>
<
add
key
=
"fontname"
value
=
"Consolas"
/>
<
add
key
=
"fontsize"
value
=
"14.5"
/>
<!--
MSE
path
-->
<
add
key
=
"mse_path"
value
=
"./MagicSetEditor2/mse.exe"
/>
<
add
key
=
"mse_exprotpath"
value
=
"./exprot"
/>
<
add
key
=
"mse_auto_rarity"
value
=
"true"
/>
<
add
key
=
"pack_db"
value
=
"./pack.db"
/>
</
appSettings
>
</
configuration
>
\ No newline at end of file
win32/DataEditorX.vshost.exe.config
View file @
874843a7
<?
xml
version
=
"1.0"
encoding
=
"utf-8"
?>
<
configuration
>
<
connectionStrings
>
<!--
Example
connection
to
a
SQL
Server
Database
on
localhost
. -->
<!-- <
add
name
=
"ExampleConnectionString"
<
connectionStrings
>
<!--
Example
connection
to
a
SQL
Server
Database
on
localhost
. -->
<!-- <
add
name
=
"ExampleConnectionString"
connectionString
=
"Data Source=.;Initial Catalog=DBName;Integrated Security=True"
providerName
=
"System.Data.SqlClient"
/> -->
</
connectionStrings
>
<
appSettings
>
<!--
access
these
values
via
the
property
:
</
connectionStrings
>
<
appSettings
>
<!--
access
these
values
via
the
property
:
System
.
Configuration
.
ConfigurationManager
.
AppSettings
[
key
]
-->
<!--
MSE
language
data
/
mse_xxx
.
txt
-->
<
add
key
=
"mse"
value
=
"Chinese-Simplified"
/>
<!--
Language
data
/
cardinfo_xxxx
.
txt
data
/
language_xxx
.
txt
-->
<
add
key
=
"language"
value
=
"english
"
/>
<!--
Check
system
language
when
running
program
first
time
-->
<
add
key
=
"check_system_language"
value
=
"tru
e"
/>
<!--
async
load
data
-->
<
add
key
=
"async"
value
=
"false"
/>
<!--
DataEditorX
source
code
-->
<
add
key
=
"sourceURL"
value
=
"https://github.com/247321453/DataEditorX"
/>
<!--
DataEditorX
update
url
-->
<
add
key
=
"updateURL"
value
=
"https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt"
/>
<!--
delete
,
modify
with
card
'
s
files
image
script
-->
<
add
key
=
"opera_with_cards_file"
value
=
"true"
/>
<!--
open
file
in
this
.
such
as
lua
-->
<
add
key
=
"open_file_in_this"
value
=
"true"
/>
<!--
check
update
when
opening
application
automatically
-->
<
add
key
=
"auto_check_update"
value
=
"true"
/>
<!--
Cut
Images
Setting
-->
<
add
key
=
"image_quilty"
value
=
"100"
/>
<
add
key
=
"image"
value
=
"44,64,177,254"
/>
<
add
key
=
"image_other"
value
=
"25,54,128,128"
/>
<
add
key
=
"image_xyz"
value
=
"24,51,128,128"
/>
<
add
key
=
"image_pendulum"
value
=
"14,46,149,120
"
/>
<!--
CodeEdiotr
Setting
<!--
MSE
language
data
/
mse_xxx
.
txt
-->
<
add
key
=
"mse"
value
=
"Chinese-Simplified"
/>
<!--
Language
data
/
cardinfo_xxxx
.
txt
data
/
language_xxx
.
txt
-->
<
add
key
=
"language"
value
=
"Chinese
"
/>
<!--
Check
system
language
when
running
program
first
time
-->
<
add
key
=
"check_system_language"
value
=
"fals
e"
/>
<!--
async
load
data
-->
<
add
key
=
"async"
value
=
"false"
/>
<!--
DataEditorX
source
code
-->
<
add
key
=
"sourceURL"
value
=
"https://github.com/247321453/DataEditorX"
/>
<!--
DataEditorX
update
url
-->
<
add
key
=
"updateURL"
value
=
"https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt"
/>
<!--
delete
,
modify
with
card
'
s
files
image
script
-->
<
add
key
=
"opera_with_cards_file"
value
=
"true"
/>
<!--
open
file
in
this
.
such
as
lua
-->
<
add
key
=
"open_file_in_this"
value
=
"true"
/>
<!--
check
update
when
opening
application
automatically
-->
<
add
key
=
"auto_check_update"
value
=
"true"
/>
<!--
Cut
Images
Setting
-->
<
add
key
=
"image_quilty"
value
=
"100"
/>
<
add
key
=
"image"
value
=
"44,64,177,254"
/>
<
add
key
=
"image_other"
value
=
"25,54,128,128"
/>
<
add
key
=
"image_xyz"
value
=
"24,51,128,128"
/>
<
add
key
=
"image_pendulum"
value
=
"16,50,147,109
"
/>
<!--
CodeEdiotr
Setting
IME
=
true
使用輸入法,正常顯示文字,反應變慢
IME
=
false
English
-->
<
add
key
=
"IME"
value
=
"false"
/>
<
add
key
=
"wordwrap"
value
=
"true"
/>
<
add
key
=
"tabisspace"
value
=
"false"
/>
<
add
key
=
"fontname"
value
=
"Consolas"
/>
<
add
key
=
"fontsize"
value
=
"14.5"
/>
<!--
MSE
path
-->
<
add
key
=
"mse_path"
value
=
"./MagicSetEditor2/mse.exe"
/>
<
add
key
=
"mse_exprotpath"
value
=
"./exprot"
/>
<
add
key
=
"mse_auto_rarity"
value
=
"true"
/>
<
add
key
=
"pack_db"
value
=
"./pack.db"
/>
</
appSettings
>
<
add
key
=
"IME"
value
=
"false"
/>
<
add
key
=
"wordwrap"
value
=
"true"
/>
<
add
key
=
"tabisspace"
value
=
"false"
/>
<
add
key
=
"fontname"
value
=
"Consolas"
/>
<
add
key
=
"fontsize"
value
=
"14.5"
/>
<!--
MSE
path
-->
<
add
key
=
"mse_path"
value
=
"./MagicSetEditor2/mse.exe"
/>
<
add
key
=
"mse_exprotpath"
value
=
"./exprot"
/>
<
add
key
=
"mse_auto_rarity"
value
=
"true"
/>
<
add
key
=
"pack_db"
value
=
"./pack.db"
/>
</
appSettings
>
</
configuration
>
\ No newline at end of file
win32/changed.txt
View file @
874843a7
★更新历史
2.4.1.9
更新数据
2.4.1.8
更新数据
2.4.1.7
...
...
win32/data/_functions.txt
View file @
874843a7
...
...
@@ -1231,7 +1231,7 @@ available是所有可选属性的组合值
●bool Duel.IsPlayerCanFlipSummon(int player, Card c)
检查玩家player是否可以反转召唤c
●bool Duel.IsPlayerCanSpecialSummonMonster(int player, int code, int setcode, int type, int atk, int def, int level, int race, int attribute
[, integer pos=POS_FACEUP, integer target_player=player])
[, integer pos=POS_FACEUP, integer target_player=player
, int sumtype
])
检查玩家player是否可以以pos的表示形式特殊召唤给定参数的怪兽到target_player场上
此函数通常用于判定是否可以特招token和陷阱怪兽
●bool Duel.IsPlayerCanSpecialSummonCount(int player, int count)
...
...
win32/data/cardinfo_chinese.txt
View file @
874843a7
...
...
@@ -407,4 +407,15 @@
0xe6 花札卫 花札衛
0xe7 沉默剑士 サイレント・ソードマン
0xe8 沉默魔术师 サイレント・マジシャン
0xe9 磁石战士 磁石の戦士(じしゃくのせんし)
0xea 水晶机巧 クリストロン
0xeb 化合兽 化合獣
0xec N/A 魔界 魔界
0x10ec 魔界剧团 魔界劇団
0x20ec 魔界台本 魔界台本
0xed 地底恐魔 Subterror
0x10ed 地底恐魔 巨魔 Subterror Behemoth
0xee 秘旋谍 SPYRAL
0x10ee 秘旋谍装备 SPYRAL GEAR
0xef 堕天使
#end
\ No newline at end of file
win32/data/cardinfo_english.txt
View file @
874843a7
...
...
@@ -396,7 +396,7 @@
0xde Exodia エクゾディア
0xdf Lunalight ムーンライト
0xe0 Amorphage アモルファージ
0xe1 Metal
phosi
s メタルフォーゼ
0xe1 Metal
foe
s メタルフォーゼ
0xe2 Tramid トラミッド
0xe3 Cubic 方界
0xe4 Celtic Guard エルフの剣士
...
...
@@ -404,4 +404,15 @@
0xe6 Cardian 花札衛
0xe7 Silent Swordsman サイレント・ソードマン
0xe8 Silent Magician サイレント・マジシャン
0xe9 Magna Warrior 磁石の戦士(じしゃくのせんし)
0xea Crystron クリストロン
0xeb Chemical Beast 化合獣
0xec N/A Abyss 魔界
0x10ec Abyss Actor 魔界劇団
0x20ec Abyss Script 魔界台本
0xed 地底恐魔 Subterror
0x10ed 地底恐魔 巨魔 Subterror Behemoth
0xee 秘旋谍 SPYRAL
0x10ee 秘旋谍装备 SPYRAL GEAR
0xef 堕天使 Darklord
#end
\ No newline at end of file
win32/data/constant.lua
View file @
874843a7
...
...
@@ -95,7 +95,7 @@ REASON_BATTLE =0x20 --战斗破坏
REASON_EFFECT
=
0x40
--效果
REASON_COST
=
0x80
--用於代價或無法支付代價而破壞
REASON_ADJUST
=
0x100
--调整(御前试合)
REASON_LOST_TARGET
=
0x200
--失去
效果对象
REASON_LOST_TARGET
=
0x200
--失去
装备对象(被破坏)/失去叠放对象(不是被破坏)
REASON_RULE
=
0x400
--规则
REASON_SPSUMMON
=
0x800
--特殊召唤
REASON_DISSUMMON
=
0x1000
--召唤失败
...
...
@@ -137,7 +137,7 @@ STATUS_BATTLE_RESULT =0x0040 --傷害計算結果預計要破壞的怪獸
STATUS_SPSUMMON_STEP
=
0x0080
--效果特召處理中
STATUS_FORM_CHANGED
=
0x0100
--改变过表示形式
STATUS_SUMMONING
=
0x0200
--召唤中
STATUS_EFFECT_ENABLED
=
0x0400
--
效果有效
STATUS_EFFECT_ENABLED
=
0x0400
--
卡片準備就緒(不在移動、召喚、連鎖中)
STATUS_SUMMON_TURN
=
0x0800
--在本回合召喚/SET
STATUS_DESTROY_CONFIRMED
=
0x1000
--破坏确定
STATUS_LEAVE_CONFIRMED
=
0x2000
--連鎖處理完後送去墓地的魔法陷阱
...
...
@@ -366,8 +366,10 @@ EFFECT_SET_DEFENSE =105 --设置防御力
EFFECT_SET_DEFENSE_FINAL
=
106
--设置最终防御力
EFFECT_SET_BASE_DEFENSE
=
107
--设置原本防御力
EFFECT_REVERSE_UPDATE
=
108
--倒置改变攻击力、防御力(天邪鬼)
EFFECT_SWAP_AD
=
109
--交换攻防
EFFECT_SWAP_AD
=
109
--交换攻防
(超級漏洞人)
EFFECT_SWAP_BASE_AD
=
110
--交换原本攻防
EFFECT_SWAP_ATTACK_FINAL
=
111
--設定最終攻擊力(用於交換攻防)
EFFECT_SWAP_DEFENSE_FINAL
=
112
--設定最終防禦力(用於交換攻防)
EFFECT_ADD_CODE
=
113
--增加卡名
EFFECT_CHANGE_CODE
=
114
--改变卡名
EFFECT_ADD_TYPE
=
115
--增加卡片种类(types)
...
...
@@ -396,6 +398,7 @@ EFFECT_DECREASE_TRIBUTE_SET =152 --减少放置怪兽的祭品
EFFECT_EXTRA_RELEASE
=
153
--代替解放(灵魂交错)
EFFECT_TRIBUTE_LIMIT
=
154
--祭品限制
EFFECT_EXTRA_RELEASE_SUM
=
155
--代替召唤解放(帝王的烈旋)
EFFECT_TRIPLE_TRIBUTE
=
156
EFFECT_PUBLIC
=
160
--公开手牌
EFFECT_COUNTER_PERMIT
=
0x10000
--允许放置指示物类型
EFFECT_COUNTER_LIMIT
=
0x20000
--允许放置指示物数量
...
...
win32/data/strings.conf
View file @
874843a7
...
...
@@ -447,3 +447,4 @@
!
counter
0
x1038
方界指示物
!
counter
0
x1039
咕咚指示物
!
counter
0
x40
指示物(
No
.
51
怪腕之必杀摔角手)
!
counter
0
x1041
捕食指示物
win32/readme.txt
View file @
874843a7
[DataEditorX]2.4.1.
8
[DataEditorX]
[DataEditorX]2.4.1.
9
[DataEditorX]
[URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL]
★运行环境(Environment)
...
...
win32/win32.zip
View file @
874843a7
No preview for this file type
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