Commit 874843a7 authored by DailyShana's avatar DailyShana

2.4.1.9 update data

parent 5af4d56d
......@@ -28,4 +28,4 @@
//
// You can specify all the values or you can use the default the Revision and
// Build Numbers by using the '*' as shown below:
[assembly: AssemblyVersion("2.4.1.8")]
[assembly: AssemblyVersion("2.4.1.9")]
......@@ -33,7 +33,7 @@
<add key="image" value="44,64,177,254" />
<add key="image_other" value="25,54,128,128" />
<add key="image_xyz" value="24,51,128,128" />
<add key="image_pendulum" value="14,46,149,120" />
<add key="image_pendulum" value="16,50,147,109" />
<!-- CodeEdiotr Setting
IME = true 使用輸入法,正常顯示文字,反應變慢
IME = false English
......
★更新历史
2.4.1.9
更新数据
2.4.1.8
更新数据
2.4.1.7
......
......@@ -1231,7 +1231,7 @@ available是所有可选属性的组合值
●bool Duel.IsPlayerCanFlipSummon(int player, Card c)
检查玩家player是否可以反转召唤c
●bool Duel.IsPlayerCanSpecialSummonMonster(int player, int code, int setcode, int type, int atk, int def, int level, int race, int attribute
[, integer pos=POS_FACEUP, integer target_player=player])
[, integer pos=POS_FACEUP, integer target_player=player, int sumtype])
检查玩家player是否可以以pos的表示形式特殊召唤给定参数的怪兽到target_player场上
此函数通常用于判定是否可以特招token和陷阱怪兽
●bool Duel.IsPlayerCanSpecialSummonCount(int player, int count)
......
......@@ -407,4 +407,15 @@
0xe6 花札卫 花札衛
0xe7 沉默剑士 サイレント・ソードマン
0xe8 沉默魔术师 サイレント・マジシャン
0xe9 磁石战士 磁石の戦士(じしゃくのせんし)
0xea 水晶机巧 クリストロン
0xeb 化合兽 化合獣
0xec N/A 魔界 魔界
0x10ec 魔界剧团 魔界劇団
0x20ec 魔界台本 魔界台本
0xed 地底恐魔 Subterror
0x10ed 地底恐魔 巨魔 Subterror Behemoth
0xee 秘旋谍 SPYRAL
0x10ee 秘旋谍装备 SPYRAL GEAR
0xef 堕天使
#end
\ No newline at end of file
......@@ -396,7 +396,7 @@
0xde Exodia エクゾディア
0xdf Lunalight ムーンライト
0xe0 Amorphage アモルファージ
0xe1 Metalphosis メタルフォーゼ
0xe1 Metalfoes メタルフォーゼ
0xe2 Tramid トラミッド
0xe3 Cubic 方界
0xe4 Celtic Guard エルフの剣士
......@@ -404,4 +404,15 @@
0xe6 Cardian 花札衛
0xe7 Silent Swordsman サイレント・ソードマン
0xe8 Silent Magician サイレント・マジシャン
0xe9 Magna Warrior 磁石の戦士(じしゃくのせんし)
0xea Crystron クリストロン
0xeb Chemical Beast 化合獣
0xec N/A Abyss 魔界
0x10ec Abyss Actor 魔界劇団
0x20ec Abyss Script 魔界台本
0xed 地底恐魔 Subterror
0x10ed 地底恐魔 巨魔 Subterror Behemoth
0xee 秘旋谍 SPYRAL
0x10ee 秘旋谍装备 SPYRAL GEAR
0xef 堕天使 Darklord
#end
\ No newline at end of file
......@@ -95,7 +95,7 @@ REASON_BATTLE =0x20 --战斗破坏
REASON_EFFECT =0x40 --效果
REASON_COST =0x80 --用於代價或無法支付代價而破壞
REASON_ADJUST =0x100 --调整(御前试合)
REASON_LOST_TARGET =0x200 --失去效果对象
REASON_LOST_TARGET =0x200 --失去装备对象(被破坏)/失去叠放对象(不是被破坏)
REASON_RULE =0x400 --规则
REASON_SPSUMMON =0x800 --特殊召唤
REASON_DISSUMMON =0x1000 --召唤失败
......@@ -137,7 +137,7 @@ STATUS_BATTLE_RESULT =0x0040 --傷害計算結果預計要破壞的怪獸
STATUS_SPSUMMON_STEP =0x0080 --效果特召處理中
STATUS_FORM_CHANGED =0x0100 --改变过表示形式
STATUS_SUMMONING =0x0200 --召唤中
STATUS_EFFECT_ENABLED =0x0400 --效果有效
STATUS_EFFECT_ENABLED =0x0400 --卡片準備就緒(不在移動、召喚、連鎖中)
STATUS_SUMMON_TURN =0x0800 --在本回合召喚/SET
STATUS_DESTROY_CONFIRMED =0x1000 --破坏确定
STATUS_LEAVE_CONFIRMED =0x2000 --連鎖處理完後送去墓地的魔法陷阱
......@@ -366,8 +366,10 @@ EFFECT_SET_DEFENSE =105 --设置防御力
EFFECT_SET_DEFENSE_FINAL =106 --设置最终防御力
EFFECT_SET_BASE_DEFENSE =107 --设置原本防御力
EFFECT_REVERSE_UPDATE =108 --倒置改变攻击力、防御力(天邪鬼)
EFFECT_SWAP_AD =109 --交换攻防
EFFECT_SWAP_AD =109 --交换攻防(超級漏洞人)
EFFECT_SWAP_BASE_AD =110 --交换原本攻防
EFFECT_SWAP_ATTACK_FINAL =111 --設定最終攻擊力(用於交換攻防)
EFFECT_SWAP_DEFENSE_FINAL =112 --設定最終防禦力(用於交換攻防)
EFFECT_ADD_CODE =113 --增加卡名
EFFECT_CHANGE_CODE =114 --改变卡名
EFFECT_ADD_TYPE =115 --增加卡片种类(types)
......@@ -396,6 +398,7 @@ EFFECT_DECREASE_TRIBUTE_SET =152 --减少放置怪兽的祭品
EFFECT_EXTRA_RELEASE =153 --代替解放(灵魂交错)
EFFECT_TRIBUTE_LIMIT =154 --祭品限制
EFFECT_EXTRA_RELEASE_SUM =155 --代替召唤解放(帝王的烈旋)
EFFECT_TRIPLE_TRIBUTE =156
EFFECT_PUBLIC =160 --公开手牌
EFFECT_COUNTER_PERMIT =0x10000--允许放置指示物类型
EFFECT_COUNTER_LIMIT =0x20000--允许放置指示物数量
......
......@@ -447,3 +447,4 @@
!counter 0x1038 方界指示物
!counter 0x1039 咕咚指示物
!counter 0x40 指示物(No.51 怪腕之必杀摔角手)
!counter 0x1041 捕食指示物
[DataEditorX]2.4.1.8[DataEditorX]
[DataEditorX]2.4.1.9[DataEditorX]
[URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL]
★运行环境(Environment)
......
No preview for this file type
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<connectionStrings>
<!-- Example connection to a SQL Server Database on localhost. -->
<!-- <add name="ExampleConnectionString"
<connectionStrings>
<!-- Example connection to a SQL Server Database on localhost. -->
<!-- <add name="ExampleConnectionString"
connectionString="Data Source=.;Initial Catalog=DBName;Integrated Security=True"
providerName="System.Data.SqlClient" /> -->
</connectionStrings>
<appSettings>
<!-- access these values via the property:
</connectionStrings>
<appSettings>
<!-- access these values via the property:
System.Configuration.ConfigurationManager.AppSettings[key]
-->
<!-- MSE language data/mse_xxx.txt -->
<add key="mse" value="Chinese-Simplified" />
<!-- Language data/cardinfo_xxxx.txt data/language_xxx.txt -->
<add key="language" value="english" />
<!-- Check system language when running program first time -->
<add key="check_system_language" value="true" />
<!-- async load data -->
<add key="async" value="false" />
<!-- DataEditorX source code -->
<add key="sourceURL" value="https://github.com/247321453/DataEditorX" />
<!-- DataEditorX update url-->
<add key="updateURL" value="https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt" />
<!-- delete,modify with card's files image script -->
<add key="opera_with_cards_file" value="true" />
<!-- open file in this.such as lua -->
<add key="open_file_in_this" value="true" />
<!-- check update when opening application automatically -->
<add key="auto_check_update" value="true" />
<!-- Cut Images Setting -->
<add key="image_quilty" value="100" />
<add key="image" value="44,64,177,254" />
<add key="image_other" value="25,54,128,128" />
<add key="image_xyz" value="24,51,128,128" />
<add key="image_pendulum" value="14,46,149,120" />
<!-- CodeEdiotr Setting
<!-- MSE language data/mse_xxx.txt -->
<add key="mse" value="Chinese-Simplified" />
<!-- Language data/cardinfo_xxxx.txt data/language_xxx.txt -->
<add key="language" value="Chinese" />
<!-- Check system language when running program first time -->
<add key="check_system_language" value="false" />
<!-- async load data -->
<add key="async" value="false" />
<!-- DataEditorX source code -->
<add key="sourceURL" value="https://github.com/247321453/DataEditorX" />
<!-- DataEditorX update url-->
<add key="updateURL" value="https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt" />
<!-- delete,modify with card's files image script -->
<add key="opera_with_cards_file" value="true" />
<!-- open file in this.such as lua -->
<add key="open_file_in_this" value="true" />
<!-- check update when opening application automatically -->
<add key="auto_check_update" value="true" />
<!-- Cut Images Setting -->
<add key="image_quilty" value="100" />
<add key="image" value="44,64,177,254" />
<add key="image_other" value="25,54,128,128" />
<add key="image_xyz" value="24,51,128,128" />
<add key="image_pendulum" value="16,50,147,109" />
<!-- CodeEdiotr Setting
IME = true 使用輸入法,正常顯示文字,反應變慢
IME = false English
-->
<add key="IME" value="false" />
<add key="wordwrap" value="true" />
<add key="tabisspace" value="false" />
<add key="fontname" value="Consolas" />
<add key="fontsize" value="14.5" />
<!-- MSE path-->
<add key="mse_path" value="./MagicSetEditor2/mse.exe"/>
<add key="mse_exprotpath" value="./exprot"/>
<add key="mse_auto_rarity" value="true"/>
<add key="pack_db" value="./pack.db"/>
</appSettings>
<add key="IME" value="false" />
<add key="wordwrap" value="true" />
<add key="tabisspace" value="false" />
<add key="fontname" value="Consolas" />
<add key="fontsize" value="14.5" />
<!-- MSE path-->
<add key="mse_path" value="./MagicSetEditor2/mse.exe" />
<add key="mse_exprotpath" value="./exprot" />
<add key="mse_auto_rarity" value="true" />
<add key="pack_db" value="./pack.db" />
</appSettings>
</configuration>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<connectionStrings>
<!-- Example connection to a SQL Server Database on localhost. -->
<!-- <add name="ExampleConnectionString"
<connectionStrings>
<!-- Example connection to a SQL Server Database on localhost. -->
<!-- <add name="ExampleConnectionString"
connectionString="Data Source=.;Initial Catalog=DBName;Integrated Security=True"
providerName="System.Data.SqlClient" /> -->
</connectionStrings>
<appSettings>
<!-- access these values via the property:
</connectionStrings>
<appSettings>
<!-- access these values via the property:
System.Configuration.ConfigurationManager.AppSettings[key]
-->
<!-- MSE language data/mse_xxx.txt -->
<add key="mse" value="Chinese-Simplified" />
<!-- Language data/cardinfo_xxxx.txt data/language_xxx.txt -->
<add key="language" value="english" />
<!-- Check system language when running program first time -->
<add key="check_system_language" value="true" />
<!-- async load data -->
<add key="async" value="false" />
<!-- DataEditorX source code -->
<add key="sourceURL" value="https://github.com/247321453/DataEditorX" />
<!-- DataEditorX update url-->
<add key="updateURL" value="https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt" />
<!-- delete,modify with card's files image script -->
<add key="opera_with_cards_file" value="true" />
<!-- open file in this.such as lua -->
<add key="open_file_in_this" value="true" />
<!-- check update when opening application automatically -->
<add key="auto_check_update" value="true" />
<!-- Cut Images Setting -->
<add key="image_quilty" value="100" />
<add key="image" value="44,64,177,254" />
<add key="image_other" value="25,54,128,128" />
<add key="image_xyz" value="24,51,128,128" />
<add key="image_pendulum" value="14,46,149,120" />
<!-- CodeEdiotr Setting
<!-- MSE language data/mse_xxx.txt -->
<add key="mse" value="Chinese-Simplified" />
<!-- Language data/cardinfo_xxxx.txt data/language_xxx.txt -->
<add key="language" value="Chinese" />
<!-- Check system language when running program first time -->
<add key="check_system_language" value="false" />
<!-- async load data -->
<add key="async" value="false" />
<!-- DataEditorX source code -->
<add key="sourceURL" value="https://github.com/247321453/DataEditorX" />
<!-- DataEditorX update url-->
<add key="updateURL" value="https://github.com/247321453/DataEditorX/tree/master/win32/readme.txt" />
<!-- delete,modify with card's files image script -->
<add key="opera_with_cards_file" value="true" />
<!-- open file in this.such as lua -->
<add key="open_file_in_this" value="true" />
<!-- check update when opening application automatically -->
<add key="auto_check_update" value="true" />
<!-- Cut Images Setting -->
<add key="image_quilty" value="100" />
<add key="image" value="44,64,177,254" />
<add key="image_other" value="25,54,128,128" />
<add key="image_xyz" value="24,51,128,128" />
<add key="image_pendulum" value="16,50,147,109" />
<!-- CodeEdiotr Setting
IME = true 使用輸入法,正常顯示文字,反應變慢
IME = false English
-->
<add key="IME" value="false" />
<add key="wordwrap" value="true" />
<add key="tabisspace" value="false" />
<add key="fontname" value="Consolas" />
<add key="fontsize" value="14.5" />
<!-- MSE path-->
<add key="mse_path" value="./MagicSetEditor2/mse.exe"/>
<add key="mse_exprotpath" value="./exprot"/>
<add key="mse_auto_rarity" value="true"/>
<add key="pack_db" value="./pack.db"/>
</appSettings>
<add key="IME" value="false" />
<add key="wordwrap" value="true" />
<add key="tabisspace" value="false" />
<add key="fontname" value="Consolas" />
<add key="fontsize" value="14.5" />
<!-- MSE path-->
<add key="mse_path" value="./MagicSetEditor2/mse.exe" />
<add key="mse_exprotpath" value="./exprot" />
<add key="mse_auto_rarity" value="true" />
<add key="pack_db" value="./pack.db" />
</appSettings>
</configuration>
\ No newline at end of file
★更新历史
2.4.1.9
更新数据
2.4.1.8
更新数据
2.4.1.7
......
......@@ -1231,7 +1231,7 @@ available是所有可选属性的组合值
●bool Duel.IsPlayerCanFlipSummon(int player, Card c)
检查玩家player是否可以反转召唤c
●bool Duel.IsPlayerCanSpecialSummonMonster(int player, int code, int setcode, int type, int atk, int def, int level, int race, int attribute
[, integer pos=POS_FACEUP, integer target_player=player])
[, integer pos=POS_FACEUP, integer target_player=player, int sumtype])
检查玩家player是否可以以pos的表示形式特殊召唤给定参数的怪兽到target_player场上
此函数通常用于判定是否可以特招token和陷阱怪兽
●bool Duel.IsPlayerCanSpecialSummonCount(int player, int count)
......
......@@ -407,4 +407,15 @@
0xe6 花札卫 花札衛
0xe7 沉默剑士 サイレント・ソードマン
0xe8 沉默魔术师 サイレント・マジシャン
0xe9 磁石战士 磁石の戦士(じしゃくのせんし)
0xea 水晶机巧 クリストロン
0xeb 化合兽 化合獣
0xec N/A 魔界 魔界
0x10ec 魔界剧团 魔界劇団
0x20ec 魔界台本 魔界台本
0xed 地底恐魔 Subterror
0x10ed 地底恐魔 巨魔 Subterror Behemoth
0xee 秘旋谍 SPYRAL
0x10ee 秘旋谍装备 SPYRAL GEAR
0xef 堕天使
#end
\ No newline at end of file
......@@ -396,7 +396,7 @@
0xde Exodia エクゾディア
0xdf Lunalight ムーンライト
0xe0 Amorphage アモルファージ
0xe1 Metalphosis メタルフォーゼ
0xe1 Metalfoes メタルフォーゼ
0xe2 Tramid トラミッド
0xe3 Cubic 方界
0xe4 Celtic Guard エルフの剣士
......@@ -404,4 +404,15 @@
0xe6 Cardian 花札衛
0xe7 Silent Swordsman サイレント・ソードマン
0xe8 Silent Magician サイレント・マジシャン
0xe9 Magna Warrior 磁石の戦士(じしゃくのせんし)
0xea Crystron クリストロン
0xeb Chemical Beast 化合獣
0xec N/A Abyss 魔界
0x10ec Abyss Actor 魔界劇団
0x20ec Abyss Script 魔界台本
0xed 地底恐魔 Subterror
0x10ed 地底恐魔 巨魔 Subterror Behemoth
0xee 秘旋谍 SPYRAL
0x10ee 秘旋谍装备 SPYRAL GEAR
0xef 堕天使 Darklord
#end
\ No newline at end of file
......@@ -95,7 +95,7 @@ REASON_BATTLE =0x20 --战斗破坏
REASON_EFFECT =0x40 --效果
REASON_COST =0x80 --用於代價或無法支付代價而破壞
REASON_ADJUST =0x100 --调整(御前试合)
REASON_LOST_TARGET =0x200 --失去效果对象
REASON_LOST_TARGET =0x200 --失去装备对象(被破坏)/失去叠放对象(不是被破坏)
REASON_RULE =0x400 --规则
REASON_SPSUMMON =0x800 --特殊召唤
REASON_DISSUMMON =0x1000 --召唤失败
......@@ -137,7 +137,7 @@ STATUS_BATTLE_RESULT =0x0040 --傷害計算結果預計要破壞的怪獸
STATUS_SPSUMMON_STEP =0x0080 --效果特召處理中
STATUS_FORM_CHANGED =0x0100 --改变过表示形式
STATUS_SUMMONING =0x0200 --召唤中
STATUS_EFFECT_ENABLED =0x0400 --效果有效
STATUS_EFFECT_ENABLED =0x0400 --卡片準備就緒(不在移動、召喚、連鎖中)
STATUS_SUMMON_TURN =0x0800 --在本回合召喚/SET
STATUS_DESTROY_CONFIRMED =0x1000 --破坏确定
STATUS_LEAVE_CONFIRMED =0x2000 --連鎖處理完後送去墓地的魔法陷阱
......@@ -366,8 +366,10 @@ EFFECT_SET_DEFENSE =105 --设置防御力
EFFECT_SET_DEFENSE_FINAL =106 --设置最终防御力
EFFECT_SET_BASE_DEFENSE =107 --设置原本防御力
EFFECT_REVERSE_UPDATE =108 --倒置改变攻击力、防御力(天邪鬼)
EFFECT_SWAP_AD =109 --交换攻防
EFFECT_SWAP_AD =109 --交换攻防(超級漏洞人)
EFFECT_SWAP_BASE_AD =110 --交换原本攻防
EFFECT_SWAP_ATTACK_FINAL =111 --設定最終攻擊力(用於交換攻防)
EFFECT_SWAP_DEFENSE_FINAL =112 --設定最終防禦力(用於交換攻防)
EFFECT_ADD_CODE =113 --增加卡名
EFFECT_CHANGE_CODE =114 --改变卡名
EFFECT_ADD_TYPE =115 --增加卡片种类(types)
......@@ -396,6 +398,7 @@ EFFECT_DECREASE_TRIBUTE_SET =152 --减少放置怪兽的祭品
EFFECT_EXTRA_RELEASE =153 --代替解放(灵魂交错)
EFFECT_TRIBUTE_LIMIT =154 --祭品限制
EFFECT_EXTRA_RELEASE_SUM =155 --代替召唤解放(帝王的烈旋)
EFFECT_TRIPLE_TRIBUTE =156
EFFECT_PUBLIC =160 --公开手牌
EFFECT_COUNTER_PERMIT =0x10000--允许放置指示物类型
EFFECT_COUNTER_LIMIT =0x20000--允许放置指示物数量
......
......@@ -447,3 +447,4 @@
!counter 0x1038 方界指示物
!counter 0x1039 咕咚指示物
!counter 0x40 指示物(No.51 怪腕之必杀摔角手)
!counter 0x1041 捕食指示物
[DataEditorX]2.4.1.8[DataEditorX]
[DataEditorX]2.4.1.9[DataEditorX]
[URL]https://github.com/247321453/DataEditorX/raw/master/win32/win32.zip[URL]
★运行环境(Environment)
......
No preview for this file type
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