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nanahira
DataEditorX
Commits
8f7dac84
Commit
8f7dac84
authored
Jan 14, 2022
by
JoyJ
Browse files
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Browse Files
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Plain Diff
cleanup and fixes
parent
84ca87cb
Changes
31
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Showing
31 changed files
with
2650 additions
and
2522 deletions
+2650
-2522
DataEditorX/CodeEditForm.cs
DataEditorX/CodeEditForm.cs
+11
-23
DataEditorX/CodeEditForm_Avalon.Designer.cs
DataEditorX/CodeEditForm_Avalon.Designer.cs
+119
-13
DataEditorX/CodeEditForm_Avalon.cs
DataEditorX/CodeEditForm_Avalon.cs
+96
-74
DataEditorX/Common/MyBitmap.cs
DataEditorX/Common/MyBitmap.cs
+1
-1
DataEditorX/Common/ZipStorer.cs
DataEditorX/Common/ZipStorer.cs
+3
-3
DataEditorX/Config/DEXConfig.cs
DataEditorX/Config/DEXConfig.cs
+5
-5
DataEditorX/Config/DataConfig.cs
DataEditorX/Config/DataConfig.cs
+9
-9
DataEditorX/Config/ImageSet.cs
DataEditorX/Config/ImageSet.cs
+5
-5
DataEditorX/Controls/FastColoredTextBoxEx.cs
DataEditorX/Controls/FastColoredTextBoxEx.cs
+0
-1
DataEditorX/Controls/History.cs
DataEditorX/Controls/History.cs
+2
-2
DataEditorX/Core/Card.cs
DataEditorX/Core/Card.cs
+1
-1
DataEditorX/Core/CardEdit.cs
DataEditorX/Core/CardEdit.cs
+1
-1
DataEditorX/Core/DataBase.cs
DataEditorX/Core/DataBase.cs
+5
-5
DataEditorX/Core/Info/CardLink.cs
DataEditorX/Core/Info/CardLink.cs
+1
-1
DataEditorX/Core/Info/CardRule.cs
DataEditorX/Core/Info/CardRule.cs
+1
-1
DataEditorX/Core/Info/CardType.cs
DataEditorX/Core/Info/CardType.cs
+26
-26
DataEditorX/Core/LuaFunction.cs
DataEditorX/Core/LuaFunction.cs
+44
-44
DataEditorX/Core/Mse/CardPack.cs
DataEditorX/Core/Mse/CardPack.cs
+1
-1
DataEditorX/Core/Mse/MSEConfig.cs
DataEditorX/Core/Mse/MSEConfig.cs
+8
-8
DataEditorX/Core/Mse/MseMaker.cs
DataEditorX/Core/Mse/MseMaker.cs
+11
-11
DataEditorX/Core/TCGEditor/CardSet.cs
DataEditorX/Core/TCGEditor/CardSet.cs
+2
-2
DataEditorX/Core/TaskHelper.cs
DataEditorX/Core/TaskHelper.cs
+5
-5
DataEditorX/DataEditForm.cs
DataEditorX/DataEditForm.cs
+2237
-2237
DataEditorX/EffectCreatorForm.cs
DataEditorX/EffectCreatorForm.cs
+3
-3
DataEditorX/FindReplaceForm.cs
DataEditorX/FindReplaceForm.cs
+0
-7
DataEditorX/Language/LMsg.cs
DataEditorX/Language/LMsg.cs
+4
-4
DataEditorX/MainForm.Designer.cs
DataEditorX/MainForm.Designer.cs
+3
-0
DataEditorX/MainForm.cs
DataEditorX/MainForm.cs
+28
-11
DataEditorX/PositionForm.cs
DataEditorX/PositionForm.cs
+11
-11
DataEditorX/Program.cs
DataEditorX/Program.cs
+5
-5
DataEditorX/app.config
DataEditorX/app.config
+2
-2
No files found.
DataEditorX/CodeEditForm.cs
View file @
8f7dac84
...
...
@@ -54,15 +54,15 @@ void InitForm()
this
.
tooltipDic
=
new
SortedList
<
string
,
string
>();
this
.
InitializeComponent
();
//设置字体,大小
string
fontname
=
MyConfig
.
ReadString
(
My
Config
.
TAG_FONT_NAME
);
float
fontsize
=
MyConfig
.
ReadFloat
(
My
Config
.
TAG_FONT_SIZE
,
this
.
fctb
.
Font
.
Size
);
string
fontname
=
DEXConfig
.
ReadString
(
DEX
Config
.
TAG_FONT_NAME
);
float
fontsize
=
DEXConfig
.
ReadFloat
(
DEX
Config
.
TAG_FONT_SIZE
,
this
.
fctb
.
Font
.
Size
);
this
.
fctb
.
Font
=
new
Font
(
fontname
,
fontsize
);
if
(
MyConfig
.
ReadBoolean
(
My
Config
.
TAG_IME
))
if
(
DEXConfig
.
ReadBoolean
(
DEX
Config
.
TAG_IME
))
{
this
.
fctb
.
ImeMode
=
ImeMode
.
On
;
}
if
(
MyConfig
.
ReadBoolean
(
My
Config
.
TAG_WORDWRAP
))
if
(
DEXConfig
.
ReadBoolean
(
DEX
Config
.
TAG_WORDWRAP
))
{
this
.
fctb
.
WordWrap
=
true
;
}
...
...
@@ -71,7 +71,7 @@ void InitForm()
this
.
fctb
.
WordWrap
=
false
;
}
if
(
MyConfig
.
ReadBoolean
(
My
Config
.
TAG_TAB2SPACES
))
if
(
DEXConfig
.
ReadBoolean
(
DEX
Config
.
TAG_TAB2SPACES
))
{
this
.
tabisspaces
=
true
;
}
...
...
@@ -406,18 +406,6 @@ void Menuitem_showinputClick(object sender, EventArgs e)
this
.
tb_input
.
Visible
=
true
;
}
}
//如果是作为mdi,则隐藏菜单
void
HideMenu
()
{
if
(
this
.
MdiParent
==
null
)
{
return
;
}
this
.
mainMenu
.
Visible
=
false
;
this
.
menuitem_file
.
Visible
=
false
;
this
.
menuitem_file
.
Enabled
=
false
;
}
void
CodeEditFormLoad
(
object
sender
,
EventArgs
e
)
{
...
...
@@ -472,7 +460,7 @@ void Tb_inputKeyDown(object sender, KeyEventArgs e)
if
(
e
.
KeyCode
==
Keys
.
Enter
)
{
string
key
=
this
.
tb_input
.
Text
;
List
<
AutocompleteItem
>
list
=
new
List
<
AutocompleteItem
>();
List
<
AutocompleteItem
>
list
=
new
List
<
AutocompleteItem
>();
foreach
(
AutocompleteItem
item
in
this
.
items
)
{
if
(
item
.
ToolTipText
.
Contains
(
key
))
...
...
@@ -619,8 +607,8 @@ private void menuitem_testlua_Click(object sender, EventArgs e)
{
return
;
}
string
cCode
=
fn
.
Substring
(
0
,
fn
.
Length
-
4
);
bool
error
=
false
;
string
cCode
=
fn
.
Substring
(
0
,
fn
.
Length
-
4
);
bool
error
=
false
;
try
{
Directory
.
SetCurrentDirectory
(
fi
.
DirectoryName
);
...
...
@@ -683,8 +671,8 @@ private void OnDragDtop(object sender, DragEventArgs e)
private
void
menuitem_tooltipFont_Click
(
object
sender
,
EventArgs
e
)
{
FontDialog
fd
=
new
FontDialog
();
string
fontJson
=
MyConfig
.
ReadString
(
My
Config
.
TOOLTIP_FONT
);
Font
f
=
new
Font
(
"微软雅黑"
,
10
);
string
fontJson
=
DEXConfig
.
ReadString
(
DEX
Config
.
TOOLTIP_FONT
);
Font
f
=
new
Font
(
"微软雅黑"
,
10
);
JavaScriptSerializer
jss
=
new
JavaScriptSerializer
();
try
{
...
...
@@ -694,7 +682,7 @@ private void menuitem_tooltipFont_Click(object sender, EventArgs e)
fd
.
Font
=
f
;
if
(
fd
.
ShowDialog
()
==
DialogResult
.
OK
)
{
Common
.
XMLReader
.
Save
(
My
Config
.
TOOLTIP_FONT
,
jss
.
Serialize
(
fd
.
Font
));
Common
.
XMLReader
.
Save
(
DEX
Config
.
TOOLTIP_FONT
,
jss
.
Serialize
(
fd
.
Font
));
this
.
fctb
.
lbTooltip
.
Font
=
fd
.
Font
;
}
}
...
...
DataEditorX/CodeEditForm_Avalon.Designer.cs
View file @
8f7dac84
This diff is collapsed.
Click to expand it.
DataEditorX/CodeEditForm_Avalon.cs
View file @
8f7dac84
This diff is collapsed.
Click to expand it.
DataEditorX/Common/MyBitmap.cs
View file @
8f7dac84
...
...
@@ -125,7 +125,7 @@ public static bool SaveAsJPEG(Bitmap bitmap, string filename, int quality = 90)
{
if
(
bitmap
!=
null
)
{
string
path
=
Path
.
GetDirectoryName
(
filename
);
string
path
=
Path
.
GetDirectoryName
(
filename
);
if
(!
Directory
.
Exists
(
path
))
//创建文件夹
{
Directory
.
CreateDirectory
(
path
);
...
...
DataEditorX/Common/ZipStorer.cs
View file @
8f7dac84
...
...
@@ -196,7 +196,7 @@ public static ZipStorer Open(Stream _stream, FileAccess _access)
/// <param name="_comment">Comment for stored file</param>
public
void
AddFile
(
string
_pathname
,
string
_filenameInZip
,
string
_comment
)
{
Compression
_method
=
Compression
.
Deflate
;
Compression
_method
=
Compression
.
Deflate
;
if
(
this
.
access
==
FileAccess
.
Read
)
{
throw
new
InvalidOperationException
(
"Writing is not alowed"
);
...
...
@@ -244,7 +244,7 @@ public void AddStream(Compression _method, string _filenameInZip, Stream _source
}
else
{
ZipFileEntry
last
=
this
.
files
[
this
.
files
.
Count
-
1
];
ZipFileEntry
last
=
this
.
files
[
this
.
files
.
Count
-
1
];
_
=
last
.
HeaderOffset
+
last
.
HeaderSize
;
}
...
...
@@ -345,7 +345,7 @@ public List<ZipFileEntry> ReadCentralDir()
ushort
extraSize
=
BitConverter
.
ToUInt16
(
this
.
centralDirImage
,
pointer
+
30
);
ushort
commentSize
=
BitConverter
.
ToUInt16
(
this
.
centralDirImage
,
pointer
+
32
);
uint
headerOffset
=
BitConverter
.
ToUInt32
(
this
.
centralDirImage
,
pointer
+
42
);
uint
headerSize
=
(
uint
)(
46
+
filenameSize
+
extraSize
+
commentSize
);
uint
headerSize
=
(
uint
)(
46
+
filenameSize
+
extraSize
+
commentSize
);
Encoding
encoder
=
encodeUTF8
?
Encoding
.
UTF8
:
_defaultEncoding
;
...
...
DataEditorX/Config/
My
Config.cs
→
DataEditorX/Config/
DEX
Config.cs
View file @
8f7dac84
...
...
@@ -11,14 +11,14 @@ namespace DataEditorX.Config
/// <summary>
/// 配置
/// </summary>
public
class
My
Config
:
XMLReader
public
class
DEX
Config
:
XMLReader
{
#
region
常量
public
const
string
TAG_SAVE_LAGN
=
"-savelanguage"
;
public
const
string
TAG_SAVE_LAGN2
=
"-sl"
;
public
const
string
TAG_MSE_PATH
=
"mse_path"
;
public
const
string
TAG_MSE_EXPORT
=
"mse_exprotpath"
;
public
const
string
TAG_AUTO_LEN
=
"autolength"
;
public
const
string
TAG_MSE_PATH
=
"mse_path"
;
public
const
string
TAG_MSE_EXPORT
=
"mse_exprotpath"
;
public
const
string
TAG_AUTO_LEN
=
"autolength"
;
/// <summary>
/// 窗口消息 打开文件
/// </summary>
...
...
@@ -268,7 +268,7 @@ public static Area ReadArea(string key)
/// <returns></returns>
public
static
bool
ReadBoolean
(
string
key
,
bool
def
=
false
)
{
string
val
=
ReadString
(
key
);
string
val
=
ReadString
(
key
);
if
(
"true"
.
Equals
(
val
,
StringComparison
.
OrdinalIgnoreCase
))
{
return
true
;
...
...
DataEditorX/Config/DataConfig.cs
View file @
8f7dac84
...
...
@@ -18,7 +18,7 @@ public class DataConfig
{
public
DataConfig
()
{
this
.
InitMember
(
MyPath
.
Combine
(
Application
.
StartupPath
,
My
Config
.
TAG_CARDINFO
+
".txt"
));
this
.
InitMember
(
MyPath
.
Combine
(
Application
.
StartupPath
,
DEX
Config
.
TAG_CARDINFO
+
".txt"
));
}
public
DataConfig
(
string
conf
)
{
...
...
@@ -45,14 +45,14 @@ public void InitMember(string conf)
}
//提取内容
string
text
=
File
.
ReadAllText
(
conf
);
this
.
dicCardRules
=
DataManager
.
Read
(
text
,
My
Config
.
TAG_RULE
);
this
.
dicSetnames
=
DataManager
.
Read
(
text
,
My
Config
.
TAG_SETNAME
);
this
.
dicCardTypes
=
DataManager
.
Read
(
text
,
My
Config
.
TAG_TYPE
);
this
.
dicLinkMarkers
=
DataManager
.
Read
(
text
,
My
Config
.
TAG_MARKER
);
this
.
dicCardcategorys
=
DataManager
.
Read
(
text
,
My
Config
.
TAG_CATEGORY
);
this
.
dicCardAttributes
=
DataManager
.
Read
(
text
,
My
Config
.
TAG_ATTRIBUTE
);
this
.
dicCardRaces
=
DataManager
.
Read
(
text
,
My
Config
.
TAG_RACE
);
this
.
dicCardLevels
=
DataManager
.
Read
(
text
,
My
Config
.
TAG_LEVEL
);
this
.
dicCardRules
=
DataManager
.
Read
(
text
,
DEX
Config
.
TAG_RULE
);
this
.
dicSetnames
=
DataManager
.
Read
(
text
,
DEX
Config
.
TAG_SETNAME
);
this
.
dicCardTypes
=
DataManager
.
Read
(
text
,
DEX
Config
.
TAG_TYPE
);
this
.
dicLinkMarkers
=
DataManager
.
Read
(
text
,
DEX
Config
.
TAG_MARKER
);
this
.
dicCardcategorys
=
DataManager
.
Read
(
text
,
DEX
Config
.
TAG_CATEGORY
);
this
.
dicCardAttributes
=
DataManager
.
Read
(
text
,
DEX
Config
.
TAG_ATTRIBUTE
);
this
.
dicCardRaces
=
DataManager
.
Read
(
text
,
DEX
Config
.
TAG_RACE
);
this
.
dicCardLevels
=
DataManager
.
Read
(
text
,
DEX
Config
.
TAG_LEVEL
);
}
/// <summary>
...
...
DataEditorX/Config/ImageSet.cs
View file @
8f7dac84
...
...
@@ -21,20 +21,20 @@ public ImageSet()
//初始化
void
Init
()
{
this
.
normalArea
=
MyConfig
.
ReadArea
(
My
Config
.
TAG_IMAGE_OTHER
);
this
.
normalArea
=
DEXConfig
.
ReadArea
(
DEX
Config
.
TAG_IMAGE_OTHER
);
this
.
xyzArea
=
MyConfig
.
ReadArea
(
My
Config
.
TAG_IMAGE_XYZ
);
this
.
xyzArea
=
DEXConfig
.
ReadArea
(
DEX
Config
.
TAG_IMAGE_XYZ
);
this
.
pendulumArea
=
MyConfig
.
ReadArea
(
My
Config
.
TAG_IMAGE_PENDULUM
);
this
.
pendulumArea
=
DEXConfig
.
ReadArea
(
DEX
Config
.
TAG_IMAGE_PENDULUM
);
int
[]
ints
=
MyConfig
.
ReadIntegers
(
My
Config
.
TAG_IMAGE_SIZE
,
4
);
int
[]
ints
=
DEXConfig
.
ReadIntegers
(
DEX
Config
.
TAG_IMAGE_SIZE
,
4
);
this
.
w
=
ints
[
0
];
this
.
h
=
ints
[
1
];
this
.
W
=
ints
[
2
];
this
.
H
=
ints
[
3
];
this
.
quilty
=
MyConfig
.
ReadInteger
(
My
Config
.
TAG_IMAGE_QUILTY
,
95
);
this
.
quilty
=
DEXConfig
.
ReadInteger
(
DEX
Config
.
TAG_IMAGE_QUILTY
,
95
);
}
/// <summary>
/// jpeg质量
...
...
DataEditorX/Controls/FastColoredTextBoxEx.cs
View file @
8f7dac84
...
...
@@ -7,7 +7,6 @@
*/
using
System
;
using
System.Drawing
;
using
System.Web.Script.Serialization
;
using
System.Windows.Forms
;
namespace
FastColoredTextBoxNS
...
...
DataEditorX/Controls/History.cs
View file @
8f7dac84
...
...
@@ -57,7 +57,7 @@ void AddHistorys(string[] lines)
{
if
(
YGOUtil
.
IsScript
(
line
))
{
if
(
this
.
luahistory
.
Count
<
My
Config
.
MAX_HISTORY
if
(
this
.
luahistory
.
Count
<
DEX
Config
.
MAX_HISTORY
&&
this
.
luahistory
.
IndexOf
(
line
)
<
0
)
{
this
.
luahistory
.
Add
(
line
);
...
...
@@ -65,7 +65,7 @@ void AddHistorys(string[] lines)
}
else
{
if
(
this
.
cdbhistory
.
Count
<
My
Config
.
MAX_HISTORY
if
(
this
.
cdbhistory
.
Count
<
DEX
Config
.
MAX_HISTORY
&&
this
.
cdbhistory
.
IndexOf
(
line
)
<
0
)
{
this
.
cdbhistory
.
Add
(
line
);
...
...
DataEditorX/Core/Card.cs
View file @
8f7dac84
...
...
@@ -222,7 +222,7 @@ public bool EqualsData(Card other)
/// <returns>结果</returns>
public
bool
Equals
(
Card
other
)
{
bool
equalBool
=
this
.
EqualsData
(
other
);
bool
equalBool
=
this
.
EqualsData
(
other
);
if
(!
equalBool
)
{
return
false
;
...
...
DataEditorX/Core/CardEdit.cs
View file @
8f7dac84
...
...
@@ -334,7 +334,7 @@ public bool OpenScript(bool openinthis, string addrequire)
{
if
(
openinthis
)
//是否用本程序打开
{
My
Config
.
OpenFileInThis
(
lua
);
DEX
Config
.
OpenFileInThis
(
lua
);
}
else
{
...
...
DataEditorX/Core/DataBase.cs
View file @
8f7dac84
...
...
@@ -185,8 +185,8 @@ public static Card[] Read(string DB, bool reNewLine, params long[] ids)
/// <param name="SQLs">SQL/密码语句集合集合</param>
public
static
Card
[]
Read
(
string
DB
,
bool
reNewLine
,
params
string
[]
SQLs
)
{
List
<
Card
>
list
=
new
List
<
Card
>();
List
<
long
>
idlist
=
new
List
<
long
>();
List
<
Card
>
list
=
new
List
<
Card
>();
List
<
long
>
idlist
=
new
List
<
long
>();
if
(
File
.
Exists
(
DB
)
&&
SQLs
!=
null
)
{
using
(
SQLiteConnection
sqliteconn
=
new
SQLiteConnection
(
@"Data Source="
+
DB
))
...
...
@@ -227,7 +227,7 @@ public static Card[] Read(string DB, bool reNewLine, params string[] SQLs)
{
while
(
reader
.
Read
())
{
Card
c
=
ReadCard
(
reader
,
reNewLine
);
Card
c
=
ReadCard
(
reader
,
reNewLine
);
if
(
idlist
.
IndexOf
(
c
.
id
)
<
0
)
{
//不存在,则添加
idlist
.
Add
(
c
.
id
);
...
...
@@ -346,7 +346,7 @@ static string toInt(long l)
}
public
static
string
GetSelectSQL
(
Card
c
)
{
StringBuilder
sb
=
new
StringBuilder
();
StringBuilder
sb
=
new
StringBuilder
();
sb
.
Append
(
"SELECT datas.*,texts.* FROM datas,texts WHERE datas.id=texts.id "
);
if
(
c
==
null
)
{
...
...
@@ -592,7 +592,7 @@ public static void ExportSql(string file, params Card[] cards)
public
static
CardPack
FindPack
(
string
db
,
long
id
)
{
CardPack
cardpack
=
null
;
CardPack
cardpack
=
null
;
if
(
File
.
Exists
(
db
)
&&
id
>=
0
)
{
using
(
SQLiteConnection
sqliteconn
=
new
SQLiteConnection
(
@"Data Source="
+
db
))
...
...
DataEditorX/Core/Info/CardLink.cs
View file @
8f7dac84
...
...
@@ -20,7 +20,7 @@ public static class CardLink
0x40 ↖
0x80 ↑
0x100 ↗*/
public
const
int
DownLeft
=
0x1
;
public
const
int
DownLeft
=
0x1
;
public
const
int
Down
=
0x2
;
public
const
int
DownRight
=
0x4
;
public
const
int
Left
=
0x8
;
...
...
DataEditorX/Core/Info/CardRule.cs
View file @
8f7dac84
...
...
@@ -6,7 +6,7 @@ public enum CardRule : int
/// <summary>无</summary>
NONE
=
0
,
/// <summary>OCG</summary>
OCG
=
1
,
OCG
=
1
,
/// <summary>TCG</summary>
TCG
=
2
,
/// <summary>OT</summary>
...
...
DataEditorX/Core/Info/CardType.cs
View file @
8f7dac84
...
...
@@ -15,58 +15,58 @@ namespace DataEditorX.Core.Info
public
enum
CardType
:
long
{
///<summary>怪兽卡</summary>
TYPE_MONSTER
=
0x1
,
TYPE_MONSTER
=
0x1
,
///<summary>魔法卡</summary>
TYPE_SPELL
=
0x2
,
TYPE_SPELL
=
0x2
,
///<summary>陷阱卡</summary>
TYPE_TRAP
=
0x4
,
TYPE_TRAP
=
0x4
,
///<summary>通常</summary>
TYPE_NORMAL
=
0x10
,
TYPE_NORMAL
=
0x10
,
///<summary>效果</summary>
TYPE_EFFECT
=
0x20
,
TYPE_EFFECT
=
0x20
,
///<summary>融合</summary>
TYPE_FUSION
=
0x40
,
TYPE_FUSION
=
0x40
,
///<summary>仪式</summary>
TYPE_RITUAL
=
0x80
,
TYPE_RITUAL
=
0x80
,
///<summary>陷阱怪兽</summary>
TYPE_TRAPMONSTER
=
0x100
,
TYPE_TRAPMONSTER
=
0x100
,
///<summary>灵魂</summary>
TYPE_SPIRIT
=
0x200
,
TYPE_SPIRIT
=
0x200
,
///<summary>同盟</summary>
TYPE_UNION
=
0x400
,
TYPE_UNION
=
0x400
,
///<summary>二重</summary>
TYPE_DUAL
=
0x800
,
TYPE_DUAL
=
0x800
,
///<summary>调整</summary>
TYPE_TUNER
=
0x1000
,
TYPE_TUNER
=
0x1000
,
///<summary>同调</summary>
TYPE_SYNCHRO
=
0x2000
,
TYPE_SYNCHRO
=
0x2000
,
///<summary>衍生物</summary>
TYPE_TOKEN
=
0x4000
,
TYPE_TOKEN
=
0x4000
,
///<summary>速攻</summary>
TYPE_QUICKPLAY
=
0x10000
,
TYPE_QUICKPLAY
=
0x10000
,
///<summary>永续</summary>
TYPE_CONTINUOUS
=
0x20000
,
TYPE_CONTINUOUS
=
0x20000
,
///<summary>装备</summary>
TYPE_EQUIP
=
0x40000
,
TYPE_EQUIP
=
0x40000
,
///<summary>场地</summary>
TYPE_FIELD
=
0x80000
,
TYPE_FIELD
=
0x80000
,
///<summary>反击</summary>
TYPE_COUNTER
=
0x100000
,
TYPE_COUNTER
=
0x100000
,
///<summary>反转</summary>
TYPE_FLIP
=
0x200000
,
TYPE_FLIP
=
0x200000
,
///<summary>卡通</summary>
TYPE_TOON
=
0x400000
,
TYPE_TOON
=
0x400000
,
///<summary>超量</summary>
TYPE_XYZ
=
0x800000
,
TYPE_XYZ
=
0x800000
,
///<summary>灵摆</summary>
TYPE_PENDULUM
=
0x1000000
,
TYPE_PENDULUM
=
0x1000000
,
///<summary>特殊召唤</summary>
TYPE_SPSUMMON
=
0x2000000
,
TYPE_SPSUMMON
=
0x2000000
,
///<summary>连接</summary>
TYPE_LINK
=
0x4000000
,
TYPE_LINK
=
0x4000000
,
}
public
static
class
CardTypes
...
...
@@ -160,7 +160,7 @@ public static class CardTypes
public
static
CardType
[]
GetMonsterTypes
(
long
type
,
bool
no10
=
false
)
{
var
list
=
new
List
<
CardType
>(
5
);
var
typeList
=
new
List
<
CardType
[
]>
(
5
);
var
typeList
=
new
List
<
CardType
[
]>
(
5
);
if
(
no10
)
{
typeList
.
Add
(
TYPE1_10
);
...
...
DataEditorX/Core/LuaFunction.cs
View file @
8f7dac84
...
...
@@ -33,7 +33,7 @@ static void Log(string str)
static
string
_oldfun
;
static
string
_logtxt
;
static
string
_funclisttxt
;
static
readonly
SortedList
<
string
,
string
>
_funclist
=
new
SortedList
<
string
,
string
>();
static
readonly
SortedList
<
string
,
string
>
_funclist
=
new
SortedList
<
string
,
string
>();
//读取旧函数
public
static
void
Read
(
string
funtxt
)
{
...
...
@@ -41,10 +41,10 @@ public static void Read(string funtxt)
_oldfun
=
funtxt
;
if
(
File
.
Exists
(
funtxt
))
{
string
[]
lines
=
File
.
ReadAllLines
(
funtxt
);
bool
isFind
=
false
;
string
name
=
""
;
string
desc
=
""
;
string
[]
lines
=
File
.
ReadAllLines
(
funtxt
);
bool
isFind
=
false
;
string
name
=
""
;
string
desc
=
""
;
foreach
(
string
line
in
lines
)
{
if
(
string
.
IsNullOrEmpty
(
line
)
...
...
@@ -58,8 +58,8 @@ public static void Read(string funtxt)
{
//添加之前的函数
AddOldFun
(
name
,
desc
);
int
w
=
line
.
IndexOf
(
"("
);
int
t
=
line
.
IndexOf
(
" "
);
int
w
=
line
.
IndexOf
(
"("
);
int
t
=
line
.
IndexOf
(
" "
);
//获取当前名字
if
(
t
<
w
&&
t
>
0
)
{
...
...
@@ -101,9 +101,9 @@ static void AddOldFun(string name, string desc)
/// <returns></returns>
public
static
bool
Find
(
string
path
)
{
string
name
=
"interpreter.cpp"
;
string
file
=
Path
.
Combine
(
path
,
name
);
string
file2
=
Path
.
Combine
(
Path
.
Combine
(
path
,
"ocgcore"
),
name
);
string
name
=
"interpreter.cpp"
;
string
file
=
Path
.
Combine
(
path
,
name
);
string
file2
=
Path
.
Combine
(
Path
.
Combine
(
path
,
"ocgcore"
),
name
);
_logtxt
=
Path
.
Combine
(
path
,
"find_functions.log"
);
ResetLog
();
_funclisttxt
=
Path
.
Combine
(
path
,
"_functions.txt"
);
...
...
@@ -122,16 +122,16 @@ public static bool Find(string path)
return
false
;
}
}
string
texts
=
File
.
ReadAllText
(
file
);
Regex
libRex
=
new
Regex
(
@"\sluaL_Reg\s([a-z]*?)lib\[\]([\s\S]*?)^\}"
,
RegexOptions
.
Multiline
);
MatchCollection
libsMatch
=
libRex
.
Matches
(
texts
);
string
texts
=
File
.
ReadAllText
(
file
);
Regex
libRex
=
new
Regex
(
@"\sluaL_Reg\s([a-z]*?)lib\[\]([\s\S]*?)^\}"
,
RegexOptions
.
Multiline
);
MatchCollection
libsMatch
=
libRex
.
Matches
(
texts
);
Log
(
"log:count "
+
libsMatch
.
Count
.
ToString
());
foreach
(
Match
m
in
libsMatch
)
//获取lib函数库
{
if
(
m
.
Groups
.
Count
>
2
)
{
string
word
=
m
.
Groups
[
1
].
Value
;
string
word
=
m
.
Groups
[
1
].
Value
;
Log
(
"log:find "
+
word
);
//分别去获取函数库的函数
GetFunctions
(
word
,
m
.
Groups
[
2
].
Value
,
...
...
@@ -172,16 +172,16 @@ static string ToTitle(string str)
//获取函数库的lua函数名,和对应的c++函数
static
Dictionary
<
string
,
string
>
GetFunctionNames
(
string
texts
,
string
name
)
{
Dictionary
<
string
,
string
>
dic
=
new
Dictionary
<
string
,
string
>();
Regex
funcRex
=
new
Regex
(
"\"(\\S*?)\",\\s*?(\\S*?::\\S*?)\\s"
);
MatchCollection
funcsMatch
=
funcRex
.
Matches
(
texts
);
Dictionary
<
string
,
string
>
dic
=
new
Dictionary
<
string
,
string
>();
Regex
funcRex
=
new
Regex
(
"\"(\\S*?)\",\\s*?(\\S*?::\\S*?)\\s"
);
MatchCollection
funcsMatch
=
funcRex
.
Matches
(
texts
);
Log
(
"log: functions count "
+
name
+
":"
+
funcsMatch
.
Count
.
ToString
());
foreach
(
Match
m
in
funcsMatch
)
{
if
(
m
.
Groups
.
Count
>
2
)
{
string
k
=
ToTitle
(
name
)+
"."
+
m
.
Groups
[
1
].
Value
;
string
v
=
m
.
Groups
[
2
].
Value
;
string
k
=
ToTitle
(
name
)
+
"."
+
m
.
Groups
[
1
].
Value
;
string
v
=
m
.
Groups
[
2
].
Value
;
if
(!
dic
.
ContainsKey
(
k
))
{
dic
.
Add
(
k
,
v
);
...
...
@@ -196,10 +196,10 @@ static string ToTitle(string str)
//查找c++代码
static
string
FindCode
(
string
texts
,
string
name
)
{
Regex
reg
=
new
Regex
(
@"int32\s+?"
+
name
+
@"[\s\S]+?\{([\s\S]*?^)\}"
,
Regex
reg
=
new
Regex
(
@"int32\s+?"
+
name
+
@"[\s\S]+?\{([\s\S]*?^)\}"
,
RegexOptions
.
Multiline
);
Match
mc
=
reg
.
Match
(
texts
);
Match
mc
=
reg
.
Match
(
texts
);
if
(
mc
.
Success
)
{
if
(
mc
.
Groups
.
Count
>
1
)
...
...
@@ -218,7 +218,7 @@ static string FindCode(string texts, string name)
//查找返回类型
static
string
FindReturn
(
string
texts
)
{
string
restr
=
""
;
string
restr
=
""
;
if
(
texts
.
IndexOf
(
"lua_pushboolean"
)
>=
0
)
{
return
"bool "
;
...
...
@@ -292,14 +292,14 @@ static string getUserType(string str)
static
void
AddArgs
(
string
texts
,
string
regx
,
string
arg
,
SortedList
<
int
,
string
>
dic
)
{
//function
Regex
reg
=
new
Regex
(
regx
);
MatchCollection
mcs
=
reg
.
Matches
(
texts
);
Regex
reg
=
new
Regex
(
regx
);
MatchCollection
mcs
=
reg
.
Matches
(
texts
);
foreach
(
Match
m
in
mcs
)
{
if
(
m
.
Groups
.
Count
>
1
)
{
string
v
=
arg
;
int
k
=
int
.
Parse
(
m
.
Groups
[
1
].
Value
);
string
v
=
arg
;
int
k
=
int
.
Parse
(
m
.
Groups
[
1
].
Value
);
if
(
dic
.
ContainsKey
(
k
))
{
dic
[
k
]
=
dic
[
k
]
+
"|"
+
v
;
...
...
@@ -313,17 +313,17 @@ static void AddArgs(string texts, string regx, string arg, SortedList<int, strin
}
static
string
FindArgs
(
string
texts
)
{
SortedList
<
int
,
string
>
dic
=
new
SortedList
<
int
,
string
>();
SortedList
<
int
,
string
>
dic
=
new
SortedList
<
int
,
string
>();
//card effect ggroup
Regex
reg
=
new
Regex
(
@"\((\S+?)\)\s+?lua_touserdata\(L,\s+(\d+)\)"
);
MatchCollection
mcs
=
reg
.
Matches
(
texts
);
Regex
reg
=
new
Regex
(
@"\((\S+?)\)\s+?lua_touserdata\(L,\s+(\d+)\)"
);
MatchCollection
mcs
=
reg
.
Matches
(
texts
);
foreach
(
Match
m
in
mcs
)
{
if
(
m
.
Groups
.
Count
>
2
)
{
string
v
=
m
.
Groups
[
1
].
Value
.
ToLower
();
string
v
=
m
.
Groups
[
1
].
Value
.
ToLower
();
v
=
getUserType
(
v
);
int
k
=
int
.
Parse
(
m
.
Groups
[
2
].
Value
);
int
k
=
int
.
Parse
(
m
.
Groups
[
2
].
Value
);
if
(
dic
.
ContainsKey
(
k
))
{
dic
[
k
]
=
dic
[
k
]
+
"|"
+
v
;
...
...
@@ -345,7 +345,7 @@ static string FindArgs(string texts)
//bool
AddArgs
(
texts
,
@"lua_toboolean\(L,\s+(\d+)\)"
,
"boolean"
,
dic
);
string
args
=
"("
;
string
args
=
"("
;
foreach
(
int
i
in
dic
.
Keys
)
{
args
+=
dic
[
i
]
+
", "
;
...
...
@@ -382,9 +382,9 @@ public static void GetFunctions(string name, string texts, string file)
Log
(
"error:no find file "
+
file
);
return
;
}
string
cpps
=
File
.
ReadAllText
(
file
);
string
cpps
=
File
.
ReadAllText
(
file
);
//lua name /cpp name
Dictionary
<
string
,
string
>
fun
=
GetFunctionNames
(
texts
,
name
);
Dictionary
<
string
,
string
>
fun
=
GetFunctionNames
(
texts
,
name
);
if
(
fun
==
null
||
fun
.
Count
==
0
)
{
Log
(
"warning: no find functions of "
+
name
);
...
...
@@ -396,18 +396,18 @@ public static void GetFunctions(string name, string texts, string file)
FileMode
.
Create
,
FileAccess
.
Write
))
{
StreamWriter
sw
=
new
StreamWriter
(
fs
,
Encoding
.
UTF8
);
StreamWriter
sw
=
new
StreamWriter
(
fs
,
Encoding
.
UTF8
);
sw
.
WriteLine
(
"========== "
+
name
+
" =========="
);
File
.
AppendAllText
(
_funclisttxt
,
"========== "
+
name
+
" =========="
+
Environment
.
NewLine
);
foreach
(
string
k
in
fun
.
Keys
)
{
string
v
=
fun
[
k
];
string
code
=
FindCode
(
cpps
,
v
);
string
txt
=
"●"
+
FindReturn
(
code
)+
k
+
FindArgs
(
code
)
+
Environment
.
NewLine
+
FindOldDesc
(
k
)
+
Environment
.
NewLine
+
code
;
string
v
=
fun
[
k
];
string
code
=
FindCode
(
cpps
,
v
);
string
txt
=
"●"
+
FindReturn
(
code
)
+
k
+
FindArgs
(
code
)
+
Environment
.
NewLine
+
FindOldDesc
(
k
)
+
Environment
.
NewLine
+
code
;
sw
.
WriteLine
(
txt
);
File
.
AppendAllText
(
_funclisttxt
,
txt
+
Environment
.
NewLine
);
...
...
DataEditorX/Core/Mse/CardPack.cs
View file @
8f7dac84
...
...
@@ -36,7 +36,7 @@ public string GetMseRarity()
return
"common"
;
}
string
rarity
=
this
.
rarity
.
Trim
().
ToLower
();
string
rarity
=
this
.
rarity
.
Trim
().
ToLower
();
if
(
rarity
.
Equals
(
"common"
)
||
rarity
.
Equals
(
"short print"
))
{
return
"common"
;
...
...
DataEditorX/Core/Mse/MSEConfig.cs
View file @
8f7dac84
...
...
@@ -35,12 +35,12 @@ public class MSEConfig
public
const
string
TAG_MAXCOUNT
=
"maxcount"
;
public
const
string
TAG_RACE
=
"race"
;
public
const
string
TAG_TYPE
=
"type"
;
public
const
string
TAG_WIDTH
=
"width"
;
public
const
string
TAG_HEIGHT
=
"height"
;
public
const
string
TAG_WIDTH
=
"width"
;
public
const
string
TAG_HEIGHT
=
"height"
;
public
const
string
TAG_REIMAGE
=
"reimage"
;
public
const
string
TAG_PEND_WIDTH
=
"pwidth"
;
public
const
string
TAG_PEND_HEIGHT
=
"pheight"
;
public
const
string
TAG_REIMAGE
=
"reimage"
;
public
const
string
TAG_PEND_WIDTH
=
"pwidth"
;
public
const
string
TAG_PEND_HEIGHT
=
"pheight"
;
public
const
string
TAG_IMAGE
=
"imagepath"
;
public
const
string
TAG_REPALCE
=
"replace"
;
...
...
@@ -48,7 +48,7 @@ public class MSEConfig
public
const
string
TAG_NO_TEN
=
"no10"
;
public
const
string
TAG_NO_START_CARDS
=
"no_star_cards"
;
public
const
string
TAG_NO_START_CARDS
=
"no_star_cards"
;
public
const
string
TAG_REP
=
"%%"
;
public
const
string
SEP_LINE
=
" "
;
...
...
@@ -146,7 +146,7 @@ public void SetConfig(string config, string path)
string
val
=
ConfHelper
.
GetValue
(
line
);
string
[]
cs
=
val
.
Split
(
','
);
this
.
noStartCards
=
new
long
[
cs
.
Length
];
int
i
=
0
;
int
i
=
0
;
foreach
(
string
str
in
cs
)
{
long
.
TryParse
(
str
,
out
long
l
);
...
...
@@ -190,7 +190,7 @@ public void Init(string path)
this
.
Iscn2tw
=
false
;
//读取配置
string
tmp
=
MyPath
.
Combine
(
path
,
MyPath
.
GetFileName
(
TAG
,
MyConfig
.
ReadString
(
My
Config
.
TAG_MSE
)));
string
tmp
=
MyPath
.
Combine
(
path
,
MyPath
.
GetFileName
(
TAG
,
DEXConfig
.
ReadString
(
DEX
Config
.
TAG_MSE
)));
if
(!
File
.
Exists
(
tmp
))
{
...
...
DataEditorX/Core/Mse/MseMaker.cs
View file @
8f7dac84
...
...
@@ -305,8 +305,8 @@ public string GetType(CardType ctype)
public
string
[]
GetTypes
(
Card
c
)
{
//卡片类型,效果1,效果2,效果3
int
MAX_TYPE
=
5
;
var
types
=
new
string
[
MAX_TYPE
+
1
];
int
MAX_TYPE
=
5
;
var
types
=
new
string
[
MAX_TYPE
+
1
];
types
[
0
]
=
MseCardType
.
CARD_NORMAL
;
for
(
int
i
=
1
;
i
<
types
.
Length
;
i
++)
{
...
...
@@ -393,7 +393,7 @@ public string[] GetTypes(Card c)
list
.
Add
(
c
,
jpg
);
jpg
=
Path
.
GetFileName
(
jpg
);
}
CardPack
cardpack
=
DataBase
.
FindPack
(
cardpack_db
,
c
.
id
);
CardPack
cardpack
=
DataBase
.
FindPack
(
cardpack_db
,
c
.
id
);
if
(
c
.
IsType
(
CardType
.
TYPE_SPELL
)
||
c
.
IsType
(
CardType
.
TYPE_TRAP
))
{
sw
.
WriteLine
(
this
.
getSpellTrap
(
c
,
jpg
,
c
.
IsType
(
CardType
.
TYPE_SPELL
),
cardpack
,
rarity
));
...
...
@@ -412,7 +412,7 @@ public string[] GetTypes(Card c)
int
getLinkNumber
(
long
link
)
{
string
str
=
Convert
.
ToString
(
link
,
2
);
char
[]
cs
=
str
.
ToCharArray
();
char
[]
cs
=
str
.
ToCharArray
();
int
i
=
0
;
foreach
(
char
c
in
cs
)
{
...
...
@@ -911,7 +911,7 @@ public string GetImageCache(string img, Card card)
return
img
;
}
}
string
md5
=
MyUtils
.
GetMD5HashFromFile
(
img
);
string
md5
=
MyUtils
.
GetMD5HashFromFile
(
img
);
if
(
MyUtils
.
Md5isEmpty
(
md5
)
||
this
.
cfg
.
imagecache
==
null
)
{
//md5为空
...
...
@@ -921,7 +921,7 @@ public string GetImageCache(string img, Card card)
if
(!
File
.
Exists
(
file
))
{
//生成缓存
Bitmap
bmp
=
MyBitmap
.
ReadImage
(
img
);
Bitmap
bmp
=
MyBitmap
.
ReadImage
(
img
);
//缩放
if
(
isPendulum
)
{
...
...
@@ -943,15 +943,15 @@ public string GetImageCache(string img, Card card)
static
EventHandler
_exitHandler
;
private
static
void
exportSetThread
(
object
obj
)
{
string
[]
args
=
(
string
[])
obj
;
string
[]
args
=
(
string
[])
obj
;
if
(
args
==
null
||
args
.
Length
<
3
)
{
MessageBox
.
Show
(
LanguageHelper
.
GetMsg
(
LMSG
.
exportMseImagesErr
));
return
;
}
string
mse_path
=
args
[
0
];
string
setfile
=
args
[
1
];
string
path
=
args
[
2
];
string
mse_path
=
args
[
0
];
string
setfile
=
args
[
1
];
string
path
=
args
[
2
];
if
(
string
.
IsNullOrEmpty
(
mse_path
)
||
string
.
IsNullOrEmpty
(
setfile
))
{
MessageBox
.
Show
(
LanguageHelper
.
GetMsg
(
LMSG
.
exportMseImagesErr
));
...
...
@@ -959,7 +959,7 @@ private static void exportSetThread(object obj)
}
else
{
string
cmd
=
" --export "
+
setfile
.
Replace
(
"\\\\"
,
"\\"
).
Replace
(
"\\"
,
"/"
)+
" {card.gamecode}.png"
;
string
cmd
=
" --export "
+
setfile
.
Replace
(
"\\\\"
,
"\\"
).
Replace
(
"\\"
,
"/"
)
+
" {card.gamecode}.png"
;
_mseProcess
=
new
System
.
Diagnostics
.
Process
();
_mseProcess
.
StartInfo
.
FileName
=
mse_path
;
_mseProcess
.
StartInfo
.
Arguments
=
cmd
;
...
...
DataEditorX/Core/TCGEditor/CardSet.cs
View file @
8f7dac84
...
...
@@ -30,7 +30,7 @@ public class CardInfo
public
int
icon
;
public
string
description
;
public
string
pendulum_description
;
public
int
[]
pendulum_scales
;
public
int
[]
pendulum_scales
;
public
string
[]
subtypes
;
public
string
atk
;
public
string
def
;
...
...
@@ -57,7 +57,7 @@ public static void Test()
CardSet
cardset
=
JsonConvert
.
DeserializeObject
<
CardSet
>(
json
);
if
(
cardset
.
cards
!=
null
)
{
int
index
=
0
;
int
index
=
0
;
foreach
(
string
key
in
cardset
.
cards
.
Keys
)
{
Console
.
WriteLine
(
key
);
...
...
DataEditorX/Core/TaskHelper.cs
View file @
8f7dac84
...
...
@@ -133,7 +133,7 @@ public void ToImg(string img, string saveimg1)
#
region
检查更新
public
static
void
CheckVersion
(
bool
showNew
)
{
string
newver
=
CheckUpdate
.
GetNewVersion
(
MyConfig
.
ReadString
(
My
Config
.
TAG_UPDATE_URL
));
string
newver
=
CheckUpdate
.
GetNewVersion
(
DEXConfig
.
ReadString
(
DEX
Config
.
TAG_UPDATE_URL
));
if
(
newver
==
CheckUpdate
.
DEFAULT
)
{
//检查失败
if
(!
showNew
)
...
...
@@ -284,8 +284,8 @@ public void SaveMSEs(string file, Card[] cards, bool isUpdate)
return
;
}
string
pack_db
=
MyPath
.
GetRealPath
(
My
Config
.
ReadString
(
"pack_db"
));
bool
rarity
=
My
Config
.
ReadBoolean
(
"mse_auto_rarity"
,
false
);
string
pack_db
=
MyPath
.
GetRealPath
(
DEX
Config
.
ReadString
(
"pack_db"
));
bool
rarity
=
DEX
Config
.
ReadBoolean
(
"mse_auto_rarity"
,
false
);
#if DEBUG
MessageBox
.
Show
(
"db = "
+
pack_db
+
",auto rarity="
+
rarity
);
#endif
...
...
@@ -325,7 +325,7 @@ public void SaveMSEs(string file, Card[] cards, bool isUpdate)
public
void
SaveMSE
(
int
num
,
string
file
,
Card
[]
cards
,
string
pack_db
,
bool
rarity
,
bool
isUpdate
)
{
string
setFile
=
file
+
".txt"
;
Dictionary
<
Card
,
string
>
images
=
this
.
mseHelper
.
WriteSet
(
setFile
,
cards
,
pack_db
,
rarity
);
Dictionary
<
Card
,
string
>
images
=
this
.
mseHelper
.
WriteSet
(
setFile
,
cards
,
pack_db
,
rarity
);
if
(
isUpdate
)
//仅更新文字
{
return
;
...
...
@@ -339,7 +339,7 @@ public void SaveMSE(int num, string file, Card[] cards, string pack_db, bool rar
zips
.
AddFile
(
setFile
,
"set"
,
""
);
foreach
(
Card
c
in
images
.
Keys
)
{
string
img
=
images
[
c
];
string
img
=
images
[
c
];
if
(
this
.
isCancel
)
{
break
;
...
...
DataEditorX/DataEditForm.cs
View file @
8f7dac84
This diff is collapsed.
Click to expand it.
DataEditorX/EffectCreatorForm.cs
View file @
8f7dac84
...
...
@@ -45,8 +45,8 @@ private void EffectCreatorForm_Load(object sender, EventArgs e)
{
return
;
}
char
[]
sepChars
=
new
char
[]
{
' '
,
'\t'
,
' '
};
FileStream
fs
=
new
FileStream
(
config
,
FileMode
.
Open
);
char
[]
sepChars
=
new
char
[]
{
' '
,
'\t'
,
' '
};
FileStream
fs
=
new
FileStream
(
config
,
FileMode
.
Open
);
StreamReader
sr
=
new
StreamReader
(
fs
);
string
nowType
=
""
;
for
(
string
line
=
sr
.
ReadLine
();
line
!=
null
;
line
=
sr
.
ReadLine
())
...
...
@@ -65,7 +65,7 @@ private void EffectCreatorForm_Load(object sender, EventArgs e)
{
continue
;
}
string
[]
split
=
line
.
Split
(
sepChars
,
StringSplitOptions
.
RemoveEmptyEntries
);
string
[]
split
=
line
.
Split
(
sepChars
,
StringSplitOptions
.
RemoveEmptyEntries
);
if
(
split
.
Length
==
2
)
{
itemDic
[
nowType
].
Add
(
new
EffectCreatorItem
(
split
[
0
],
split
[
1
]));
...
...
DataEditorX/FindReplaceForm.cs
View file @
8f7dac84
using
System
;
using
System.Collections.Generic
;
using
System.ComponentModel
;
using
System.Data
;
using
System.Drawing
;
using
System.Linq
;
using
System.Text
;
using
System.Threading.Tasks
;
using
System.Windows.Forms
;
namespace
DataEditorX
...
...
DataEditorX/Language/LMsg.cs
View file @
8f7dac84
...
...
@@ -51,11 +51,11 @@ public enum LMSG : uint
ydkType
=
0x22
,
Setcode_error
=
0x23
,
SelectImage
=
0x24
,
ImageType
=
0x25
,
ImageType
=
0x25
,
RunError
=
0x26
,
checkUpdate
=
0x27
,
CopyCardsToDB
=
0x28
,
CopyCardsToDBIsOK
=
0x29
,
CopyCardsToDBIsOK
=
0x29
,
selectMseset
=
0x2a
,
MseType
=
0x2b
,
SaveMse
=
0x2c
,
...
...
@@ -83,10 +83,10 @@ public enum LMSG : uint
CheckText
=
0x40
,
CompareOK
=
0x41
,
OpenFile
=
0x42
,
ScriptFilter
=
0x43
,
ScriptFilter
=
0x43
,
NewFile
=
0x44
,
SaveFileOK
=
0x45
,
IfSaveScript
=
0x46
,
IfSaveScript
=
0x46
,
ReadMSE
=
0x47
,
ReadMSEisOK
=
0x48
,
...
...
DataEditorX/MainForm.Designer.cs
View file @
8f7dac84
...
...
@@ -78,6 +78,8 @@ private void InitializeComponent()
this
.
dockPanel
.
Size
=
new
System
.
Drawing
.
Size
(
992
,
725
);
this
.
dockPanel
.
TabIndex
=
0
;
this
.
dockPanel
.
Theme
=
this
.
theme
;
this
.
dockPanel
.
DragDrop
+=
new
System
.
Windows
.
Forms
.
DragEventHandler
(
this
.
dockPanel_DragDrop
);
this
.
dockPanel
.
DragEnter
+=
new
System
.
Windows
.
Forms
.
DragEventHandler
(
this
.
dockPanel_DragEnter
);
//
// mainMenu
//
...
...
@@ -277,6 +279,7 @@ private void InitializeComponent()
//
// MainForm
//
this
.
AllowDrop
=
true
;
this
.
AutoScaleMode
=
System
.
Windows
.
Forms
.
AutoScaleMode
.
None
;
this
.
BackColor
=
System
.
Drawing
.
SystemColors
.
Control
;
this
.
ClientSize
=
new
System
.
Drawing
.
Size
(
992
,
749
);
...
...
DataEditorX/MainForm.cs
View file @
8f7dac84
...
...
@@ -54,7 +54,7 @@ public void SetDataPath(string datapath)
this
.
tCards
=
null
;
//数据目录
this
.
datapath
=
datapath
;
if
(
MyConfig
.
ReadBoolean
(
My
Config
.
TAG_ASYNC
))
if
(
DEXConfig
.
ReadBoolean
(
DEX
Config
.
TAG_ASYNC
))
{
//后台加载数据
this
.
bgWorker1
.
RunWorkerAsync
();
...
...
@@ -76,16 +76,16 @@ public void SetOpenFile(string file)
void
Init
()
{
//文件路径
this
.
conflang
=
My
Config
.
GetLanguageFile
(
this
.
datapath
);
this
.
conflang
=
DEX
Config
.
GetLanguageFile
(
this
.
datapath
);
//游戏数据,MSE数据
this
.
datacfg
=
new
DataConfig
(
My
Config
.
GetCardInfoFile
(
this
.
datapath
));
this
.
datacfg
=
new
DataConfig
(
DEX
Config
.
GetCardInfoFile
(
this
.
datapath
));
//初始化YGOUtil的数据
YGOUtil
.
SetConfig
(
this
.
datacfg
);
//代码提示
string
funtxt
=
MyPath
.
Combine
(
this
.
datapath
,
My
Config
.
FILE_FUNCTION
);
string
conlua
=
MyPath
.
Combine
(
this
.
datapath
,
My
Config
.
FILE_CONSTANT
);
string
confstring
=
MyPath
.
Combine
(
this
.
datapath
,
My
Config
.
FILE_STRINGS
);
string
funtxt
=
MyPath
.
Combine
(
this
.
datapath
,
DEX
Config
.
FILE_FUNCTION
);
string
conlua
=
MyPath
.
Combine
(
this
.
datapath
,
DEX
Config
.
FILE_CONSTANT
);
string
confstring
=
MyPath
.
Combine
(
this
.
datapath
,
DEX
Config
.
FILE_STRINGS
);
this
.
codecfg
=
new
CodeConfig
();
//添加函数
this
.
codecfg
.
AddFunction
(
funtxt
);
...
...
@@ -98,7 +98,7 @@ void Init()
this
.
codecfg
.
InitAutoMenus
();
this
.
history
=
new
History
(
this
);
//读取历史记录
this
.
history
.
ReadHistory
(
MyPath
.
Combine
(
this
.
datapath
,
My
Config
.
FILE_HISTORY
));
this
.
history
.
ReadHistory
(
MyPath
.
Combine
(
this
.
datapath
,
DEX
Config
.
FILE_HISTORY
));
//加载多语言
LanguageHelper
.
LoadFormLabels
(
this
.
conflang
);
}
...
...
@@ -158,8 +158,8 @@ protected override void DefWndProc(ref Message m)
{
switch
(
m
.
Msg
)
{
case
My
Config
.
WM_OPEN
:
//处理消息
string
file
=
MyPath
.
Combine
(
Application
.
StartupPath
,
My
Config
.
FILE_TEMP
);
case
DEX
Config
.
WM_OPEN
:
//处理消息
string
file
=
MyPath
.
Combine
(
Application
.
StartupPath
,
DEX
Config
.
FILE_TEMP
);
if
(
File
.
Exists
(
file
))
{
this
.
Activate
();
...
...
@@ -180,7 +180,7 @@ protected override void DefWndProc(ref Message m)
//打开脚本
void
OpenScript
(
string
file
)
{
if
(
MyConfig
.
ReadString
(
My
Config
.
USE_EDITOR
)
==
"Avalon"
)
if
(
DEXConfig
.
ReadString
(
DEX
Config
.
USE_EDITOR
)
==
"Avalon"
)
{
CodeEditForm_Avalon
cf
=
new
CodeEditForm_Avalon
();
//设置界面语言
...
...
@@ -577,10 +577,27 @@ private void bgWorker1_RunWorkerCompleted(object sender, System.ComponentModel.R
}
#
endregion
private
void
dockPanel_DragEnter
(
object
sender
,
DragEventArgs
e
)
{
string
[]
files
=
e
.
Data
.
GetData
(
DataFormats
.
FileDrop
)
as
string
[];
if
(
files
!=
null
)
{
foreach
(
string
file
in
files
)
{
this
.
Open
(
file
);
}
}
}
private
void
dockPanel_DragDrop
(
object
sender
,
DragEventArgs
e
)
{
e
.
Effect
=
DragDropEffects
.
All
;
}
private
void
MainForm_Load
(
object
sender
,
EventArgs
e
)
{
//检查更新
if
(
MyConfig
.
ReadBoolean
(
My
Config
.
TAG_AUTO_CHECK_UPDATE
))
if
(
DEXConfig
.
ReadBoolean
(
DEX
Config
.
TAG_AUTO_CHECK_UPDATE
))
{
Thread
th
=
new
Thread
(
this
.
CheckUpdate
)
{
...
...
DataEditorX/PositionForm.cs
View file @
8f7dac84
...
...
@@ -47,17 +47,17 @@ public class Location
public
int
LocationInt
;
enum
LocationStrings
{
LOCATION_DECK
=
0x01
,
LOCATION_HAND
=
0x02
,
LOCATION_MZONE
=
0x04
,
LOCATION_SZONE
=
0x08
,
LOCATION_GRAVE
=
0x10
,
LOCATION_REMOVED
=
0x20
,
LOCATION_EXTRA
=
0x40
,
LOCATION_OVERLAY
=
0x80
,
LOCATION_ONFIELD
=
0x0c
,
LOCATION_DECKBOT
=
0x10001
,
LOCATION_DECKSHF
=
0x20001
LOCATION_DECK
=
0x01
,
LOCATION_HAND
=
0x02
,
LOCATION_MZONE
=
0x04
,
LOCATION_SZONE
=
0x08
,
LOCATION_GRAVE
=
0x10
,
LOCATION_REMOVED
=
0x20
,
LOCATION_EXTRA
=
0x40
,
LOCATION_OVERLAY
=
0x80
,
LOCATION_ONFIELD
=
0x0c
,
LOCATION_DECKBOT
=
0x10001
,
LOCATION_DECKSHF
=
0x20001
}
public
override
string
ToString
()
...
...
DataEditorX/Program.cs
View file @
8f7dac84
...
...
@@ -20,14 +20,14 @@ internal sealed class Program
private
static
void
Main
(
string
[]
args
)
{
string
arg
=
(
args
.
Length
>
0
)
?
args
[
0
]
:
""
;
if
(
arg
==
MyConfig
.
TAG_SAVE_LAGN
||
arg
==
My
Config
.
TAG_SAVE_LAGN2
)
if
(
arg
==
DEXConfig
.
TAG_SAVE_LAGN
||
arg
==
DEX
Config
.
TAG_SAVE_LAGN2
)
{
//保存语言
SaveLanguage
();
MessageBox
.
Show
(
"Save Language OK."
);
Environment
.
Exit
(
1
);
}
if
(
My
Config
.
OpenOnExistForm
(
arg
))
//在已经存在的窗口打开文件
if
(
DEX
Config
.
OpenOnExistForm
(
arg
))
//在已经存在的窗口打开文件
{
Environment
.
Exit
(
1
);
}
...
...
@@ -39,15 +39,15 @@ private static void Main(string[] args)
//设置将要打开的文件
mainForm
.
SetOpenFile
(
arg
);
//数据目录
mainForm
.
SetDataPath
(
MyPath
.
Combine
(
Application
.
StartupPath
,
My
Config
.
TAG_DATA
));
mainForm
.
SetDataPath
(
MyPath
.
Combine
(
Application
.
StartupPath
,
DEX
Config
.
TAG_DATA
));
Application
.
Run
(
mainForm
);
}
}
static
void
SaveLanguage
()
{
string
datapath
=
MyPath
.
Combine
(
Application
.
StartupPath
,
My
Config
.
TAG_DATA
);
string
conflang
=
My
Config
.
GetLanguageFile
(
datapath
);
string
datapath
=
MyPath
.
Combine
(
Application
.
StartupPath
,
DEX
Config
.
TAG_DATA
);
string
conflang
=
DEX
Config
.
GetLanguageFile
(
datapath
);
LanguageHelper
.
LoadFormLabels
(
conflang
);
LanguageHelper
langhelper
=
new
LanguageHelper
();
MainForm
form1
=
new
MainForm
();
...
...
DataEditorX/app.config
View file @
8f7dac84
...
...
@@ -45,7 +45,7 @@
<
add
key
=
"image_xyz"
value
=
"24,51,128,128"
/>
<
add
key
=
"image_pendulum"
value
=
"16,50,147,109"
/>
<
add
key
=
"editor"
value
=
"Avalon"
/>
<!--
CodeEdi
ot
r
Setting
<!--
CodeEdi
to
r
Setting
IME
=
true
使用輸入法,正常顯示文字,反應變慢
IME
=
false
English
-->
...
...
@@ -53,7 +53,7 @@
<
add
key
=
"wordwrap"
value
=
"true"
/>
<
add
key
=
"tabisspace"
value
=
"false"
/>
<
add
key
=
"fontname"
value
=
"Consolas"
/>
<
add
key
=
"fontsize"
value
=
"1
8.5
"
/>
<
add
key
=
"fontsize"
value
=
"1
6
"
/>
<!--
MSE
path
-->
<
add
key
=
"mse_path"
value
=
"./MagicSetEditor2/mse.exe"
/>
<
add
key
=
"mse_exprotpath"
value
=
"./exprot"
/>
...
...
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