Commit f538459d authored by JoyJ's avatar JoyJ

working on effect creator; set highlight selected word range from visible to all

parent 908e7b58
...@@ -202,7 +202,7 @@ private void InitializeComponent() ...@@ -202,7 +202,7 @@ private void InitializeComponent()
// //
this.menuitem_testlua.Name = "menuitem_testlua"; this.menuitem_testlua.Name = "menuitem_testlua";
this.menuitem_testlua.ShortcutKeys = System.Windows.Forms.Keys.F5; this.menuitem_testlua.ShortcutKeys = System.Windows.Forms.Keys.F5;
this.menuitem_testlua.Size = new System.Drawing.Size(177, 22); this.menuitem_testlua.Size = new System.Drawing.Size(180, 22);
this.menuitem_testlua.Text = "Syntax Check"; this.menuitem_testlua.Text = "Syntax Check";
this.menuitem_testlua.Click += new System.EventHandler(this.menuitem_testlua_Click); this.menuitem_testlua.Click += new System.EventHandler(this.menuitem_testlua_Click);
// //
...@@ -210,8 +210,9 @@ private void InitializeComponent() ...@@ -210,8 +210,9 @@ private void InitializeComponent()
// //
this.menuitem_effectcreator.Name = "menuitem_effectcreator"; this.menuitem_effectcreator.Name = "menuitem_effectcreator";
this.menuitem_effectcreator.ShortcutKeys = System.Windows.Forms.Keys.F3; this.menuitem_effectcreator.ShortcutKeys = System.Windows.Forms.Keys.F3;
this.menuitem_effectcreator.Size = new System.Drawing.Size(177, 22); this.menuitem_effectcreator.Size = new System.Drawing.Size(180, 22);
this.menuitem_effectcreator.Text = "Effect Creator"; this.menuitem_effectcreator.Text = "Effect Creator";
this.menuitem_effectcreator.Visible = false;
this.menuitem_effectcreator.Click += new System.EventHandler(this.effectCreatorToolStripMenuItem_Click); this.menuitem_effectcreator.Click += new System.EventHandler(this.effectCreatorToolStripMenuItem_Click);
// //
// tb_input // tb_input
......
...@@ -573,7 +573,7 @@ void FctbSelectionChangedDelayed(object sender, EventArgs e) ...@@ -573,7 +573,7 @@ void FctbSelectionChangedDelayed(object sender, EventArgs e)
return; return;
} }
//highlight same words //highlight same words
var ranges = this.fctb.VisibleRange.GetRanges("\\b" + text + "\\b"); var ranges = this.fctb.Range.GetRanges("\\b" + text + "\\b");
foreach (var r in ranges) foreach (var r in ranges)
{ {
r.SetStyle(this.sameWordsStyle); r.SetStyle(this.sameWordsStyle);
......
...@@ -172,6 +172,12 @@ ...@@ -172,6 +172,12 @@
<Compile Include="EffectCreatorForm.Designer.cs"> <Compile Include="EffectCreatorForm.Designer.cs">
<DependentUpon>EffectCreatorForm.cs</DependentUpon> <DependentUpon>EffectCreatorForm.cs</DependentUpon>
</Compile> </Compile>
<Compile Include="PositionForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="PositionForm.Designer.cs">
<DependentUpon>PositionForm.cs</DependentUpon>
</Compile>
<Compile Include="ResetForm.cs"> <Compile Include="ResetForm.cs">
<SubType>Form</SubType> <SubType>Form</SubType>
</Compile> </Compile>
...@@ -269,6 +275,9 @@ ...@@ -269,6 +275,9 @@
<EmbeddedResource Include="MainForm.resx"> <EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon> <DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
<EmbeddedResource Include="PositionForm.resx">
<DependentUpon>PositionForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="ResetForm.resx"> <EmbeddedResource Include="ResetForm.resx">
<DependentUpon>ResetForm.cs</DependentUpon> <DependentUpon>ResetForm.cs</DependentUpon>
</EmbeddedResource> </EmbeddedResource>
......
This diff is collapsed.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace DataEditorX
{
public partial class LocationForm : Form
{
public LocationForm()
{
this.InitializeComponent();
}
private void checkLocationMZone0x4_CheckedChanged(object sender, EventArgs e)
{
if (!noCheck)
{
this.CheckOnField();
}
}
private void CheckOnField()
{
this.checkMZoneAndSZone.Checked = this.checkLocationMZone0x4.Checked && this.checkLocationSZone0x8.Checked;
}
private void checkLocationSZone0x8_CheckedChanged(object sender, EventArgs e)
{
if (!noCheck)
{
this.CheckOnField();
}
}
bool noCheck = false;
private void checkMZoneAndSZone_CheckedChanged(object sender, EventArgs e)
{
if (checkMZoneAndSZone.Checked)
{
noCheck = true;
checkLocationMZone0x4.Checked = true;
checkLocationSZone0x8.Checked = true;
noCheck = false;
}
}
}
public class Location
{
public int LocationInt;
enum LocationStrings
{
LOCATION_DECK =0x01,
LOCATION_HAND =0x02,
LOCATION_MZONE =0x04,
LOCATION_SZONE =0x08,
LOCATION_GRAVE =0x10,
LOCATION_REMOVED =0x20,
LOCATION_EXTRA =0x40,
LOCATION_OVERLAY =0x80,
LOCATION_ONFIELD =0x0c,
LOCATION_DECKBOT =0x10001,
LOCATION_DECKSHF =0x20001
}
public override string ToString()
{
return base.ToString();
}
}
}
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>
\ No newline at end of file
...@@ -4,11 +4,7 @@ namespace DataEditorX ...@@ -4,11 +4,7 @@ namespace DataEditorX
{ {
public partial class ResetForm : Form public partial class ResetForm : Form
{ {
class Position public class Reset
{
}
class Reset
{ {
} }
......
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