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nanahira
srvpro
Commits
43738d22
Commit
43738d22
authored
Jan 02, 2019
by
nanahira
Browse files
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parent
f3955c2b
Changes
2
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2 changed files
with
46 additions
and
46 deletions
+46
-46
ygopro-server.coffee
ygopro-server.coffee
+23
-23
ygopro-server.js
ygopro-server.js
+23
-23
No files found.
ygopro-server.coffee
View file @
43738d22
...
...
@@ -1548,7 +1548,7 @@ if settings.modules.stop
# 功能模块
# return true to cancel a synchronous message
ygopro
.
ctos_follow
'PLAYER_INFO'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'PLAYER_INFO'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
# checkmate use username$password, but here don't
# so remove the password
name_full
=
info
.
name
.
split
(
"$"
)
...
...
@@ -1604,7 +1604,7 @@ ygopro.ctos_follow 'PLAYER_INFO', true, (buffer, info, client, server)->
client
.
lang
=
settings
.
modules
.
i18n
.
fallback
return
false
ygopro
.
ctos_follow
'JOIN_GAME'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'JOIN_GAME'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
#log.info info
info
.
pass
=
info
.
pass
.
trim
()
client
.
pass
=
info
.
pass
...
...
@@ -1986,7 +1986,7 @@ ygopro.ctos_follow 'JOIN_GAME', false, (buffer, info, client, server)->
room
.
connect
(
client
)
return
ygopro
.
stoc_follow
'JOIN_GAME'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'JOIN_GAME'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
#欢迎信息
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
and
!
client
.
reconnecting
...
...
@@ -2080,7 +2080,7 @@ load_dialogues = () ->
if
settings
.
modules
.
dialogues
.
get
load_dialogues
()
ygopro
.
stoc_follow
'GAME_MSG'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'GAME_MSG'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
and
!
client
.
reconnecting
msg
=
buffer
.
readInt8
(
0
)
...
...
@@ -2343,7 +2343,7 @@ ygopro.stoc_follow 'GAME_MSG', true, (buffer, info, client, server)->
return
false
#房间管理
ygopro
.
ctos_follow
'HS_TOOBSERVER'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'HS_TOOBSERVER'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
if
room
.
no_watch
...
...
@@ -2357,7 +2357,7 @@ ygopro.ctos_follow 'HS_TOOBSERVER', true, (buffer, info, client, server)->
return
true
return
false
ygopro
.
ctos_follow
'HS_KICK'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'HS_KICK'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
for
player
in
room
.
players
...
...
@@ -2375,7 +2375,7 @@ ygopro.ctos_follow 'HS_KICK', true, (buffer, info, client, server)->
ygopro
.
stoc_send_chat_to_room
(
room
,
"
#{
player
.
name
}
${kicked_by_player}"
,
ygopro
.
constants
.
COLORS
.
RED
)
return
false
ygopro
.
stoc_follow
'TYPE_CHANGE'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'TYPE_CHANGE'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
selftype
=
info
.
type
&
0xf
is_host
=
((
info
.
type
>>
4
)
&
0xf
)
!=
0
# if room and room.no_watch and selftype == 7
...
...
@@ -2386,7 +2386,7 @@ ygopro.stoc_follow 'TYPE_CHANGE', true, (buffer, info, client, server)->
#console.log "TYPE_CHANGE to #{client.name}:", info, selftype, is_host
return
false
ygopro
.
stoc_follow
'HS_PLAYER_CHANGE'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'HS_PLAYER_CHANGE'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
and
room
.
max_player
and
client
.
is_host
pos
=
info
.
status
>>
4
...
...
@@ -2432,7 +2432,7 @@ ygopro.stoc_follow 'HS_PLAYER_CHANGE', false, (buffer, info, client, server)->
setTimeout
(()
->
wait_room_start
(
ROOM_all
[
client
.
rid
],
settings
.
modules
.
random_duel
.
ready_time
);
return
),
1000
return
ygopro
.
ctos_follow
'REQUEST_FIELD'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'REQUEST_FIELD'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
return
true
ygopro
.
stoc_follow
'FIELD_FINISH'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
...
...
@@ -2523,7 +2523,7 @@ if settings.modules.tips.get
return
,
30000
ygopro
.
stoc_follow
'DUEL_START'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'DUEL_START'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
and
!
client
.
reconnecting
unless
room
.
started
#first start
...
...
@@ -2582,7 +2582,7 @@ ygopro.stoc_follow 'DUEL_START', false, (buffer, info, client, server)->
client
.
deck_saved
=
true
return
ygopro
.
ctos_follow
'SURRENDER'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'SURRENDER'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
if
!
room
.
started
or
room
.
hostinfo
.
mode
==
2
...
...
@@ -2613,7 +2613,7 @@ report_to_big_brother = (roomname, sender, ip, level, content, match) ->
return
return
ygopro
.
ctos_follow
'CHAT'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'CHAT'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
msg
=
_
.
trim
(
info
.
msg
)
...
...
@@ -2767,7 +2767,7 @@ ygopro.ctos_follow 'CHAT', true, (buffer, info, client, server)->
ROOM_ban_player
(
client
.
name
,
client
.
ip
,
"${random_ban_reason_abuse}"
)
return
cancel
ygopro
.
ctos_follow
'UPDATE_DECK'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'UPDATE_DECK'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
if
settings
.
modules
.
reconnect
.
enabled
and
client
.
pre_reconnecting
if
!
CLIENT_is_able_to_reconnect
(
client
)
and
!
CLIENT_is_able_to_kick_reconnect
(
client
)
ygopro
.
stoc_send_chat
(
client
,
"${reconnect_failed}"
,
ygopro
.
constants
.
COLORS
.
RED
)
...
...
@@ -2858,13 +2858,13 @@ ygopro.ctos_follow 'UPDATE_DECK', true, (buffer, info, client, server)->
ygopro
.
stoc_send_chat
(
client
,
"
#{
client
.
name
}
${deck_not_found}"
,
ygopro
.
constants
.
COLORS
.
RED
)
return
false
ygopro
.
ctos_follow
'RESPONSE'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'RESPONSE'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
and
(
room
.
random_type
or
room
.
arena
)
room
.
last_active_time
=
moment
()
return
ygopro
.
stoc_follow
'TIME_LIMIT'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'TIME_LIMIT'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
if
settings
.
modules
.
reconnect
.
enabled
...
...
@@ -2900,7 +2900,7 @@ ygopro.stoc_follow 'TIME_LIMIT', true, (buffer, info, client, server)->
CLIENT_heartbeat_register
(
client
,
false
)
return
false
ygopro
.
ctos_follow
'TIME_CONFIRM'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'TIME_CONFIRM'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
if
settings
.
modules
.
reconnect
.
enabled
...
...
@@ -2917,7 +2917,7 @@ ygopro.ctos_follow 'TIME_CONFIRM', false, (buffer, info, client, server)->
CLIENT_heartbeat_unregister
(
client
)
return
ygopro
.
ctos_follow
'HAND_RESULT'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'HAND_RESULT'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
client
.
selected_preduel
=
true
...
...
@@ -2927,7 +2927,7 @@ ygopro.ctos_follow 'HAND_RESULT', false, (buffer, info, client, server)->
room
.
last_active_time
=
moment
().
subtract
(
settings
.
modules
.
random_duel
.
hang_timeout
-
19
,
's'
)
return
ygopro
.
ctos_follow
'TP_RESULT'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
ctos_follow
'TP_RESULT'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
client
.
selected_preduel
=
true
...
...
@@ -2936,7 +2936,7 @@ ygopro.ctos_follow 'TP_RESULT', false, (buffer, info, client, server)->
room
.
last_active_time
=
moment
()
return
ygopro
.
stoc_follow
'CHAT'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'CHAT'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
pid
=
info
.
player
return
unless
room
and
pid
<
4
and
settings
.
modules
.
chat_color
.
enabled
...
...
@@ -2962,7 +2962,7 @@ ygopro.stoc_follow 'CHAT', true, (buffer, info, client, server)->
return
true
return
ygopro
.
stoc_follow
'SELECT_HAND'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'SELECT_HAND'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
client
.
selected_preduel
=
false
...
...
@@ -2977,7 +2977,7 @@ ygopro.stoc_follow 'SELECT_HAND', false, (buffer, info, client, server)->
room
.
last_active_time
=
moment
().
subtract
(
settings
.
modules
.
random_duel
.
hang_timeout
-
19
,
's'
)
return
ygopro
.
stoc_follow
'SELECT_TP'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'SELECT_TP'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
client
.
selected_preduel
=
false
...
...
@@ -2989,7 +2989,7 @@ ygopro.stoc_follow 'SELECT_TP', false, (buffer, info, client, server)->
room
.
last_active_time
=
moment
()
return
ygopro
.
stoc_follow
'CHANGE_SIDE'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'CHANGE_SIDE'
,
false
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
room
.
changing_side
=
true
...
...
@@ -3035,7 +3035,7 @@ ygopro.stoc_follow 'CHANGE_SIDE', false, (buffer, info, client, server)->
room
.
last_active_time
=
moment
()
return
ygopro
.
stoc_follow
'REPLAY'
,
true
,
(
buffer
,
info
,
client
,
server
)
->
ygopro
.
stoc_follow
'REPLAY'
,
true
,
(
buffer
,
info
,
client
,
server
,
datas
)
->
room
=
ROOM_all
[
client
.
rid
]
return
settings
.
modules
.
tournament_mode
.
enabled
and
settings
.
modules
.
tournament_mode
.
replay_safe
and
settings
.
modules
.
tournament_mode
.
block_replay_to_player
or
settings
.
modules
.
replay_delay
and
room
.
hostinfo
.
mode
==
1
unless
room
if
settings
.
modules
.
cloud_replay
.
enabled
and
room
.
random_type
...
...
ygopro-server.js
View file @
43738d22
...
...
@@ -1963,7 +1963,7 @@
log
.
info
(
"
NOTE: server not open due to config,
"
,
settings
.
modules
.
stop
);
}
ygopro
.
ctos_follow
(
'
PLAYER_INFO
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
PLAYER_INFO
'
,
true
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
geo
,
lang
,
name
,
name_full
,
struct
,
vpass
;
name_full
=
info
.
name
.
split
(
"
$
"
);
name
=
name_full
[
0
];
...
...
@@ -2025,7 +2025,7 @@
return
false
;
});
ygopro
.
ctos_follow
(
'
JOIN_GAME
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
JOIN_GAME
'
,
false
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
check
,
decrypted_buffer
,
finish
,
i
,
id
,
len2
,
len3
,
len4
,
m
,
n
,
name
,
o
,
pre_room
,
ref2
,
ref3
,
ref4
,
replay_id
,
room
,
secret
;
info
.
pass
=
info
.
pass
.
trim
();
client
.
pass
=
info
.
pass
;
...
...
@@ -2442,7 +2442,7 @@
}
});
ygopro
.
stoc_follow
(
'
JOIN_GAME
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
stoc_follow
(
'
JOIN_GAME
'
,
false
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
len2
,
m
,
player
,
recorder
,
ref2
,
room
,
watcher
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
!
client
.
reconnecting
))
{
...
...
@@ -2553,7 +2553,7 @@
load_dialogues
();
}
ygopro
.
stoc_follow
(
'
GAME_MSG
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
stoc_follow
(
'
GAME_MSG
'
,
true
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
card
,
chain
,
check
,
count
,
cpos
,
deck_found
,
found
,
hint_type
,
i
,
id
,
len2
,
len3
,
len4
,
len5
,
limbo_found
,
line
,
loc
,
m
,
max_loop
,
msg
,
n
,
o
,
oppo_pos
,
p
,
phase
,
player
,
playertype
,
pos
,
ppos
,
q
,
reason
,
ref2
,
ref3
,
ref4
,
ref5
,
ref6
,
ref7
,
room
,
trigger_location
,
val
,
win_pos
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
!
client
.
reconnecting
))
{
...
...
@@ -2887,7 +2887,7 @@
return
false
;
});
ygopro
.
ctos_follow
(
'
HS_TOOBSERVER
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
HS_TOOBSERVER
'
,
true
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
len2
,
m
,
player
,
ref2
,
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
room
)
{
...
...
@@ -2911,7 +2911,7 @@
return
false
;
});
ygopro
.
ctos_follow
(
'
HS_KICK
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
HS_KICK
'
,
true
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
len2
,
m
,
player
,
ref2
,
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
room
)
{
...
...
@@ -2939,7 +2939,7 @@
return
false
;
});
ygopro
.
stoc_follow
(
'
TYPE_CHANGE
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
stoc_follow
(
'
TYPE_CHANGE
'
,
true
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
is_host
,
selftype
;
selftype
=
info
.
type
&
0xf
;
is_host
=
((
info
.
type
>>
4
)
&
0xf
)
!==
0
;
...
...
@@ -2948,7 +2948,7 @@
return
false
;
});
ygopro
.
stoc_follow
(
'
HS_PLAYER_CHANGE
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
stoc_follow
(
'
HS_PLAYER_CHANGE
'
,
false
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
is_ready
,
len2
,
len3
,
m
,
n
,
p1
,
p2
,
player
,
pos
,
ref2
,
ref3
,
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
room
.
max_player
&&
client
.
is_host
))
{
...
...
@@ -3018,7 +3018,7 @@
}
});
ygopro
.
ctos_follow
(
'
REQUEST_FIELD
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
REQUEST_FIELD
'
,
true
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
return
true
;
});
...
...
@@ -3147,7 +3147,7 @@
},
30000
);
}
ygopro
.
stoc_follow
(
'
DUEL_START
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
stoc_follow
(
'
DUEL_START
'
,
false
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
deck_arena
,
deck_name
,
deck_text
,
len2
,
m
,
player
,
ref2
,
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
!
client
.
reconnecting
))
{
...
...
@@ -3230,7 +3230,7 @@
}
});
ygopro
.
ctos_follow
(
'
SURRENDER
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
SURRENDER
'
,
true
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
room
)
{
...
...
@@ -3272,7 +3272,7 @@
});
};
ygopro
.
ctos_follow
(
'
CHAT
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
CHAT
'
,
true
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
cancel
,
ccolor
,
cip
,
cmd
,
cmsg
,
cname
,
color
,
cvalue
,
msg
,
name
,
oldmsg
,
ref2
,
room
,
struct
,
windbot
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
room
)
{
...
...
@@ -3473,7 +3473,7 @@
return
cancel
;
});
ygopro
.
ctos_follow
(
'
UPDATE_DECK
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
UPDATE_DECK
'
,
true
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
buff_main
,
buff_side
,
card
,
current_deck
,
deck
,
deck_array
,
deck_main
,
deck_side
,
deck_text
,
deckbuf
,
decks
,
found_deck
,
i
,
len2
,
len3
,
line
,
m
,
n
,
oppo_pos
,
room
,
struct
,
win_pos
;
if
(
settings
.
modules
.
reconnect
.
enabled
&&
client
.
pre_reconnecting
)
{
if
(
!
CLIENT_is_able_to_reconnect
(
client
)
&&
!
CLIENT_is_able_to_kick_reconnect
(
client
))
{
...
...
@@ -3604,7 +3604,7 @@
return
false
;
});
ygopro
.
ctos_follow
(
'
RESPONSE
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
RESPONSE
'
,
false
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
(
room
.
random_type
||
room
.
arena
)))
{
...
...
@@ -3613,7 +3613,7 @@
room
.
last_active_time
=
moment
();
});
ygopro
.
stoc_follow
(
'
TIME_LIMIT
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
stoc_follow
(
'
TIME_LIMIT
'
,
true
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
check
,
cur_players
,
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
room
)
{
...
...
@@ -3664,7 +3664,7 @@
return
false
;
});
ygopro
.
ctos_follow
(
'
TIME_CONFIRM
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
TIME_CONFIRM
'
,
false
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
room
)
{
...
...
@@ -3680,7 +3680,7 @@
}
});
ygopro
.
ctos_follow
(
'
HAND_RESULT
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
HAND_RESULT
'
,
false
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
room
)
{
...
...
@@ -3696,7 +3696,7 @@
room
.
last_active_time
=
moment
().
subtract
(
settings
.
modules
.
random_duel
.
hang_timeout
-
19
,
'
s
'
);
});
ygopro
.
ctos_follow
(
'
TP_RESULT
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
ctos_follow
(
'
TP_RESULT
'
,
false
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
room
)
{
...
...
@@ -3709,7 +3709,7 @@
room
.
last_active_time
=
moment
();
});
ygopro
.
stoc_follow
(
'
CHAT
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
stoc_follow
(
'
CHAT
'
,
true
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
len2
,
m
,
pid
,
player
,
ref2
,
room
,
tcolor
,
tplayer
;
room
=
ROOM_all
[
client
.
rid
];
pid
=
info
.
player
;
...
...
@@ -3748,7 +3748,7 @@
}
});
ygopro
.
stoc_follow
(
'
SELECT_HAND
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
stoc_follow
(
'
SELECT_HAND
'
,
false
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
room
)
{
...
...
@@ -3770,7 +3770,7 @@
room
.
last_active_time
=
moment
().
subtract
(
settings
.
modules
.
random_duel
.
hang_timeout
-
19
,
'
s
'
);
});
ygopro
.
stoc_follow
(
'
SELECT_TP
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
stoc_follow
(
'
SELECT_TP
'
,
false
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
room
)
{
...
...
@@ -3786,7 +3786,7 @@
}
});
ygopro
.
stoc_follow
(
'
CHANGE_SIDE
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
stoc_follow
(
'
CHANGE_SIDE
'
,
false
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
room
,
sinterval
,
temp_log
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
room
)
{
...
...
@@ -3841,7 +3841,7 @@
}
});
ygopro
.
stoc_follow
(
'
REPLAY
'
,
true
,
function
(
buffer
,
info
,
client
,
server
)
{
ygopro
.
stoc_follow
(
'
REPLAY
'
,
true
,
function
(
buffer
,
info
,
client
,
server
,
datas
)
{
var
duellog
,
dueltime
,
i
,
len2
,
len3
,
m
,
n
,
player
,
ref2
,
ref3
,
replay_filename
,
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
room
)
{
...
...
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