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nanahira
srvpro
Commits
63d5bc3c
Commit
63d5bc3c
authored
Dec 30, 2018
by
nanahira
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parent
abb442a3
Changes
2
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2 changed files
with
34 additions
and
36 deletions
+34
-36
ygopro-server.coffee
ygopro-server.coffee
+13
-12
ygopro-server.js
ygopro-server.js
+21
-24
No files found.
ygopro-server.coffee
View file @
63d5bc3c
...
...
@@ -1194,14 +1194,6 @@ class Room
challonge_duel_log
.
scoresCsv
=
"0-0"
return
challonge_duel_log
send_replays
:
()
->
return
false
unless
settings
.
modules
.
replay_delay
and
@
replays
.
length
and
@
hostinfo
.
mode
==
1
for
player
in
@
players
CLIENT_send_replays
(
player
,
this
)
for
player
in
@
watchers
CLIENT_send_replays
(
player
,
this
)
return
true
add_windbot
:
(
botdata
)
->
@
windbot
=
botdata
request
...
...
@@ -1346,8 +1338,8 @@ net.createServer (client) ->
return
unless
server
.
client
.
closed
ygopro
.
stoc_send_chat
(
server
.
client
,
"${server_closed}"
,
ygopro
.
constants
.
COLORS
.
RED
)
if
room
and
settings
.
modules
.
replay_delay
room
.
send_replays
()
#
if room and settings.modules.replay_delay
#
room.send_replays()
CLIENT_kick
(
server
.
client
)
SERVER_clear_disconnect
(
server
)
return
...
...
@@ -1362,8 +1354,8 @@ net.createServer (client) ->
return
unless
server
.
client
.
closed
ygopro
.
stoc_send_chat
(
server
.
client
,
"${server_error}:
#{
error
}
"
,
ygopro
.
constants
.
COLORS
.
RED
)
if
room
and
settings
.
modules
.
replay_delay
room
.
send_replays
()
#
if room and settings.modules.replay_delay
#
room.send_replays()
CLIENT_kick
(
server
.
client
)
SERVER_clear_disconnect
(
server
)
return
...
...
@@ -2438,6 +2430,15 @@ ygopro.stoc_follow 'FIELD_FINISH', true, (buffer, info, client, server)->
ygopro
.
stoc_send
(
client
,
'GAME_MSG'
,
client
.
last_game_msg
)
return
true
ygopro
.
stoc_follow
'DUEL_END'
,
false
,
(
buffer
,
info
,
client
,
server
)
->
room
=
ROOM_all
[
client
.
rid
]
return
unless
room
and
settings
.
modules
.
replay_delay
and
room
.
hostinfo
.
mode
==
1
CLIENT_send_replays
(
client
,
room
)
if
!
room
.
replays_sent_to_watchers
room
.
replays_sent_to_watchers
=
true
for
player
in
room
.
watchers
when
player
CLIENT_send_replays
(
player
,
room
)
wait_room_start
=
(
room
,
time
)
->
unless
!
room
or
room
.
started
or
room
.
ready_player_count_without_host
<
room
.
max_player
-
1
time
-=
1
...
...
ygopro-server.js
View file @
63d5bc3c
...
...
@@ -1544,24 +1544,6 @@
return
challonge_duel_log
;
};
Room
.
prototype
.
send_replays
=
function
()
{
var
len2
,
len3
,
m
,
n
,
player
,
ref2
,
ref3
;
if
(
!
(
settings
.
modules
.
replay_delay
&&
this
.
replays
.
length
&&
this
.
hostinfo
.
mode
===
1
))
{
return
false
;
}
ref2
=
this
.
players
;
for
(
m
=
0
,
len2
=
ref2
.
length
;
m
<
len2
;
m
++
)
{
player
=
ref2
[
m
];
CLIENT_send_replays
(
player
,
this
);
}
ref3
=
this
.
watchers
;
for
(
n
=
0
,
len3
=
ref3
.
length
;
n
<
len3
;
n
++
)
{
player
=
ref3
[
n
];
CLIENT_send_replays
(
player
,
this
);
}
return
true
;
};
Room
.
prototype
.
add_windbot
=
function
(
botdata
)
{
this
.
windbot
=
botdata
;
request
({
...
...
@@ -1739,9 +1721,6 @@
}
if
(
!
server
.
client
.
closed
)
{
ygopro
.
stoc_send_chat
(
server
.
client
,
"
${server_closed}
"
,
ygopro
.
constants
.
COLORS
.
RED
);
if
(
room
&&
settings
.
modules
.
replay_delay
)
{
room
.
send_replays
();
}
CLIENT_kick
(
server
.
client
);
SERVER_clear_disconnect
(
server
);
}
...
...
@@ -1758,9 +1737,6 @@
}
if
(
!
server
.
client
.
closed
)
{
ygopro
.
stoc_send_chat
(
server
.
client
,
"
${server_error}:
"
+
error
,
ygopro
.
constants
.
COLORS
.
RED
);
if
(
room
&&
settings
.
modules
.
replay_delay
)
{
room
.
send_replays
();
}
CLIENT_kick
(
server
.
client
);
SERVER_clear_disconnect
(
server
);
}
...
...
@@ -3034,6 +3010,27 @@
return
true
;
});
ygopro
.
stoc_follow
(
'
DUEL_END
'
,
false
,
function
(
buffer
,
info
,
client
,
server
)
{
var
len2
,
m
,
player
,
ref2
,
results
,
room
;
room
=
ROOM_all
[
client
.
rid
];
if
(
!
(
room
&&
settings
.
modules
.
replay_delay
&&
room
.
hostinfo
.
mode
===
1
))
{
return
;
}
CLIENT_send_replays
(
client
,
room
);
if
(
!
room
.
replays_sent_to_watchers
)
{
room
.
replays_sent_to_watchers
=
true
;
ref2
=
room
.
watchers
;
results
=
[];
for
(
m
=
0
,
len2
=
ref2
.
length
;
m
<
len2
;
m
++
)
{
player
=
ref2
[
m
];
if
(
player
)
{
results
.
push
(
CLIENT_send_replays
(
player
,
room
));
}
}
return
results
;
}
});
wait_room_start
=
function
(
room
,
time
)
{
var
len2
,
m
,
player
,
ref2
;
if
(
!
(
!
room
||
room
.
started
||
room
.
ready_player_count_without_host
<
room
.
max_player
-
1
))
{
...
...
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