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nanahira
Taiko Web
Commits
3b5d49ba
Commit
3b5d49ba
authored
May 04, 2020
by
nanahira
Browse files
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Email Patches
Plain Diff
add score in AC16 as SCOREMODE:3
parent
84e04813
Changes
3
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Inline
Side-by-side
Showing
3 changed files
with
109 additions
and
52 deletions
+109
-52
public/src/js/autoscore.js
public/src/js/autoscore.js
+85
-39
public/src/js/game.js
public/src/js/game.js
+21
-11
public/src/js/mekadon.js
public/src/js/mekadon.js
+3
-2
No files found.
public/src/js/autoscore.js
View file @
3b5d49ba
...
...
@@ -70,6 +70,11 @@ class AutoScore {
this
.
ScoreInit
=
0
;
var
max_init
=
this
.
GetMaxPossibleInit
(
target
);
var
min_init
=
0
;
if
(
this
.
scoremode
===
3
)
{
this
.
ScoreDiff
=
0
;
this
.
ScoreInit
=
max_init
;
return
;
}
while
(
true
)
{
this
.
ScoreInit
=
(
max_init
+
min_init
)
/
2
;
this
.
ScoreDiff
=
Math
.
round
(
this
.
ScoreInit
/
4
);
...
...
@@ -113,15 +118,15 @@ class AutoScore {
}
if
(
this
.
IsCommonCircle
(
circle
))
{
combo
++
;
if
(
combo
%
100
===
0
&&
this
.
scoremode
!==
1
)
{
if
(
combo
%
100
===
0
&&
this
.
scoremode
===
2
)
{
score
+=
10000
;
}
}
var
diff_mul
=
0
;
var
multiplier
=
circle
.
gogoTime
?
1.2
:
1
;
var
multiplier
=
(
this
.
scoremode
!==
3
&&
circle
.
gogoTime
)
?
1.2
:
1
;
if
(
this
.
scoremode
===
1
)
{
diff_mul
=
Math
.
max
(
0
,
Math
.
floor
((
Math
.
min
(
combo
,
100
)
-
1
)
/
10
));
}
else
{
}
else
if
(
this
.
scoremode
===
2
)
{
if
(
combo
>=
100
)
{
diff_mul
=
8
;
}
else
if
(
combo
>=
50
)
{
...
...
@@ -132,23 +137,42 @@ class AutoScore {
diff_mul
=
1
;
}
}
switch
(
circle
.
type
)
{
case
"
don
"
:
case
"
ka
"
:
{
score
+=
Math
.
floor
((
init
+
diff
*
diff_mul
)
*
multiplier
/
10
)
*
10
;
break
;
if
(
this
.
scoremode
===
3
)
{
switch
(
circle
.
type
)
{
case
"
don
"
:
case
"
ka
"
:
case
"
daiDon
"
:
case
"
daiKa
"
:
{
score
+=
Math
.
floor
(
init
/
10
)
*
10
;
break
;
}
case
"
balloon
"
:
{
score
+=
100
*
circle
.
requiredHits
;
break
;
}
default
:
{
break
;
}
}
case
"
daiDon
"
:
case
"
daiKa
"
:
{
score
+=
Math
.
floor
((
init
+
diff
*
diff_mul
)
*
multiplier
/
5
)
*
10
;
break
;
}
case
"
balloon
"
:
{
score
+=
(
5000
+
300
*
circle
.
requiredHits
)
*
multiplier
;
break
;
}
default
:
{
break
;
}
else
{
switch
(
circle
.
type
)
{
case
"
don
"
:
case
"
ka
"
:
{
score
+=
Math
.
floor
((
init
+
diff
*
diff_mul
)
*
multiplier
/
10
)
*
10
;
break
;
}
case
"
daiDon
"
:
case
"
daiKa
"
:
{
score
+=
Math
.
floor
((
init
+
diff
*
diff_mul
)
*
multiplier
/
5
)
*
10
;
break
;
}
case
"
balloon
"
:
{
score
+=
(
5000
+
300
*
(
circle
.
requiredHits
-
1
))
*
multiplier
;
break
;
}
default
:
{
break
;
}
}
}
}
...
...
@@ -156,6 +180,9 @@ class AutoScore {
}
GetTargetScore
(
difficulty
,
level
)
{
//console.log(difficulty, level)
if
(
this
.
scoremode
===
3
)
{
return
1000000
;
}
var
ret
=
this
.
basic_max_score_list
[
difficulty
][
level
];
if
(
!
ret
)
{
ret
=
this
.
basic_max_score_list
[
difficulty
][
0
];
...
...
@@ -167,40 +194,59 @@ class AutoScore {
for
(
var
circle
of
this
.
circles
)
{
//alert(this.IsCommonCircle(circle));
if
(
this
.
IsCommonCircle
(
circle
)
&&
(
!
circle
.
branch
||
circle
.
branch
.
name
===
"
master
"
))
{
combo
++
;
++
combo
;
}
}
return
combo
;
}
GetMaxPossibleInit
(
target
)
{
var
basic_score
=
0
;
if
(
this
.
scoremode
!==
1
)
{
if
(
this
.
scoremode
===
2
)
{
const
max_combo
=
this
.
GetMaxCombo
();
basic_score
+=
Math
.
floor
(
max_combo
/
100
);
basic_score
+=
Math
.
floor
(
max_combo
/
100
)
*
10000
;
}
var
combo
=
0
;
for
(
var
circle
of
this
.
circles
)
{
if
(
circle
.
branch
&&
circle
.
branch
.
name
!==
"
master
"
)
{
continue
;
}
var
multiplier
=
circle
.
gogoTime
?
1.2
:
1
;
switch
(
circle
.
type
)
{
case
"
don
"
:
case
"
ka
"
:
{
combo
+=
(
1
*
multiplier
);
break
;
}
case
"
daiDon
"
:
case
"
daiKa
"
:
{
combo
+=
(
2
*
multiplier
);
break
;
var
multiplier
=
(
circle
.
gogoTime
&&
this
.
scoremode
!==
3
)
?
1.2
:
1
;
if
(
this
.
scoremode
===
3
)
{
switch
(
circle
.
type
)
{
case
"
don
"
:
case
"
ka
"
:
case
"
daiDon
"
:
case
"
daiKa
"
:
{
++
combo
;
break
;
}
case
"
balloon
"
:
{
basic_score
+=
100
*
this
.
requiredHits
;
break
;
}
default
:
{
break
;
}
}
case
"
balloon
"
:
{
basic_score
+=
(
5000
+
300
*
circle
.
requiredHits
)
*
multiplier
;
break
;
}
default
:
{
break
;
}
else
{
switch
(
circle
.
type
)
{
case
"
don
"
:
case
"
ka
"
:
{
combo
+=
(
1
*
multiplier
);
break
;
}
case
"
daiDon
"
:
case
"
daiKa
"
:
{
combo
+=
(
2
*
multiplier
);
break
;
}
case
"
balloon
"
:
{
basic_score
+=
(
5000
+
300
*
(
circle
.
requiredHits
-
1
))
*
multiplier
;
break
;
}
default
:
{
break
;
}
}
}
}
...
...
public/src/js/game.js
View file @
3b5d49ba
...
...
@@ -240,7 +240,7 @@ class Game{
this
.
sectionNotes
.
push
(
0
)
this
.
controller
.
displayScore
(
0
,
true
)
this
.
updateCombo
(
0
)
this
.
updateGlobalScore
(
0
,
1
)
this
.
updateGlobalScore
(
0
,
false
,
false
,
false
);
if
(
this
.
controller
.
multiplayer
===
1
){
p2
.
send
(
"
note
"
,
{
score
:
-
1
...
...
@@ -370,7 +370,7 @@ class Game{
this
.
controller
.
displayScore
(
score
,
true
,
false
)
}
this
.
updateCombo
(
score
)
this
.
updateGlobalScore
(
score
,
typeDai
&&
keyDai
?
2
:
1
,
circle
.
gogoTime
)
this
.
updateGlobalScore
(
score
,
typeDai
,
keyDai
,
circle
.
gogoTime
);
this
.
updateCurrentCircle
()
if
(
circle
.
section
){
this
.
resetSection
()
...
...
@@ -405,9 +405,10 @@ class Game{
}
return
true
}
checkBalloon
(
circle
){
checkBalloon
(
circle
)
{
var
score
;
if
(
circle
.
timesHit
>=
circle
.
requiredHits
-
1
){
var
score
=
5000
score
=
this
.
songData
.
scoremode
===
3
?
100
:
5000
;
this
.
updateCurrentCircle
()
circle
.
hit
()
circle
.
played
(
score
)
...
...
@@ -417,7 +418,7 @@ class Game{
})
}
}
else
{
var
score
=
300
score
=
this
.
songData
.
scoremode
===
3
?
100
:
300
;
circle
.
hit
()
}
this
.
globalScore
.
drumroll
++
...
...
@@ -453,7 +454,7 @@ class Game{
this
.
view
.
drumroll
.
push
(
circleAnim
)
this
.
globalScore
.
drumroll
++
this
.
sectionDrumroll
++
this
.
globalScore
.
points
+=
score
*
(
dai
?
2
:
1
)
this
.
globalScore
.
points
+=
score
*
(
(
dai
&&
this
.
songData
.
scoremode
!==
3
)
?
2
:
1
)
this
.
view
.
setDarkBg
(
false
)
}
getLastCircle
(
circles
){
...
...
@@ -638,7 +639,7 @@ class Game{
getGlobalScore
(){
return
this
.
globalScore
}
updateGlobalScore
(
score
,
multiplier
,
gogoTime
){
updateGlobalScore
(
score
,
typeDai
,
keyDai
,
gogoTime
){
// Circle score
switch
(
score
){
case
450
:
...
...
@@ -683,12 +684,21 @@ class Game{
diff_mul
=
1
;
}
score
+=
this
.
songData
.
scorediff
*
diff_mul
;
}
else
{
}
else
if
(
this
.
songData
.
scoremode
==
1
)
{
score
+=
Math
.
max
(
0
,
Math
.
floor
((
Math
.
min
(
this
.
combo
,
100
)
-
1
)
/
10
)
*
(
this
.
songData
.
scoremode
?
this
.
songData
.
scorediff
:
100
));
}
if
(
gogoTime
){
multiplier
*=
1.2
let
multiplier
=
1
;
if
(
this
.
songData
.
scoremode
===
3
)
{
if
(
typeDai
&&
!
keyDai
){
multiplier
=
0.5
;
}
}
else
{
if
(
typeDai
&&
keyDai
){
multiplier
=
2
;
}
if
(
gogoTime
){
multiplier
*=
1.2
;
}
}
this
.
globalScore
.
points
+=
Math
.
floor
(
score
*
multiplier
/
10
)
*
10
}
...
...
public/src/js/mekadon.js
View file @
3b5d49ba
...
...
@@ -44,13 +44,14 @@ class Mekadon{
this
.
controller
.
displayScore
(
0
,
true
)
this
.
game
.
updateCurrentCircle
()
this
.
game
.
updateCombo
(
0
)
this
.
game
.
updateGlobalScore
(
0
,
1
,
circle
.
gogoTime
)
this
.
game
.
updateGlobalScore
(
0
,
false
,
false
,
circle
.
gogoTime
)
this
.
game
.
sectionNotes
.
push
(
0
)
return
true
}
}
playNow
(
circle
,
score
,
dai
,
reverse
){
var
type
=
circle
.
type
var
typeDai
=
type
===
"
daiDon
"
||
type
===
"
daiKa
"
;
var
keyDai
=
false
var
playDai
=
!
dai
||
dai
===
2
var
drumrollNotes
=
type
===
"
balloon
"
||
type
===
"
drumroll
"
||
type
===
"
daiDrumroll
"
...
...
@@ -95,7 +96,7 @@ class Mekadon{
}
else
{
this
.
controller
.
displayScore
(
score
,
false
,
keyDai
)
this
.
game
.
updateCombo
(
score
)
this
.
game
.
updateGlobalScore
(
score
,
keyDai
?
2
:
1
,
circle
.
gogoTime
)
this
.
game
.
updateGlobalScore
(
score
,
typeDai
,
keyDai
,
circle
.
gogoTime
)
this
.
game
.
updateCurrentCircle
()
circle
.
played
(
score
,
keyDai
)
if
(
circle
.
section
){
...
...
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