Commit 97608d27 authored by nanahira's avatar nanahira

Merge branch 'master' into tricky

parents d185c474 ba9636b8
Pipeline #5931 passed with stage
in 1 minute and 45 seconds
......@@ -228,3 +228,8 @@ AI_ANTI_META SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2
Name=璃璃子 Deck=TimeThief Dialog=default
时间潜行者卡组。
AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
!濑名歌铃
Name=濑名歌铃 Deck=Brave Dialog=wof-Sena-Karin
????? 卡组。
AI_LV2 SUPPORT_MASTER_RULE_3 SUPPORT_NEW_MASTER_RULE SUPPORT_MASTER_RULE_2020
#created by ...
#main
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#extra
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!side
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{
"welcome": [
"来来来,一起来娱乐一下啊!"
"新的男朋友候选人?!来来来一起来玩啊!"
],
"deckerror": [
"没有{0}就很不娱乐。"
"要做我的男朋友怎么能不带好{0}呢?"
],
"duelstart": [
"娱乐而已,放轻松就好。"
"之前都是唬你的,现在请做好被甩的心理准备。"
],
"newturn": [
"接下来就是我的舞台咯。",
......@@ -14,34 +14,34 @@
],
"endturn": [
"OK,该你了。",
"毕竟是娱乐,这布阵应该对你来说很轻松。"
"这道题应该对你来说很轻松。"
],
"directattack": [
"{0}直接攻击对手!",
"{0}拿你那个球去撞对手啊!",
"{0}冲鸭!",
"一个巴掌拍得响!"
],
"attack": [
"{0}日了那个{1}!",
"{0}去和{1}娱乐娱乐。",
"这个{1}看起来就不娱乐啊……"
"{0}去和{1}比比长度。",
"这个{1}看起来就太短了……"
],
"ondirectattack": [
"哎呀!",
"不是说好了娱乐一下就行吗?!"
"不是说好了只吃饭的吗?!"
],
"facedownmonstername": "怪兽",
"activate": [
"我发动{0}的效果,虽然卡图上面没写,但cdb里说了就是可以这样用。",
"所以{0}什么时候进去啊?"
"我发动{0}的效果,虽然卡图上面没写,但我老婆说了就是可以这样用。",
"所以{0}什么时候涨价涨到8700万啊?"
],
"summon": [
"通召{0},下略。",
"{0}也快进去了吧……"
"{0},下略。",
"{0}最近可是稀有货啊……"
],
"setmonster": [
"日常卡手。",
"让你一把。"
"多喝热水。"
],
"chaining": [
"千防万防防不住{0}。",
......
{
"welcome": [
"早上好……啊?现在不是早上?"
],
"deckerror": [
"嘶……我醒了,{0}没了,我睡了。"
],
"duelstart": [
"我反正无所谓,你喜欢就行。",
"嘛,无所谓了。"
],
"newturn": [
"啊,是我的回合……",
"抽一张卡。"
],
"endturn": [
"睡了睡了,到我了记得叫醒我。",
"来来来,请开始你的表演。"
],
"directattack": [
"用{0}进行攻击!",
"还行,就拿{0}攻击吧。",
"尝尝这个{0}!"
],
"attack": [
"{1},挨下{0}这一拳吧!",
"胜利属于{0}!",
"{1}给我下去!"
],
"ondirectattack": [
"唔……",
"呕啊……!",
"(摆出Daisuke的姿势挡脸)"
],
"facedownmonstername": "怪兽",
"activate": [
"一花前辈用过的{0}就是好啊……",
"{0}……似乎能行。"
],
"summon": [
"啊,是没见过的孩子{0}呢。",
"{0}:糖歌这么体弱多病就别打牌了……"
],
"setmonster": [
"嗯……"
],
"chaining": [
"发动{0}的效果进行连锁。",
"在你做那件事之前我先发动{0}!",
"对3?王炸!"
]
}
\ No newline at end of file
{
"welcome": [
"又来啦?还是来找美妙子的吗?"
"又来啦?还是来……办证的?"
],
"deckerror": [
"美妙子现在不在,改天再来吧。"
"你要办的证的负责人现在不在,改天再来吧。"
],
"duelstart": [
"既然这样的话,那就先过我这关!",
"美妙子就在里面,不过你得先打赢我才能去见她。"
"负责人就在里面,不过你得先打赢我才能去见她。"
],
"newturn": [
"到我了吗?那就抽牌。",
......@@ -27,6 +27,7 @@
],
"ondirectattack": [
"习惯了。",
"挫。",
"一般。"
],
"facedownmonstername": "怪兽",
......@@ -35,7 +36,7 @@
"啊等下,使用{0}的效果。"
],
"summon": [
"召唤{0}。",
"厚礼{0}。",
"总之,把{0}拉出来就对了。",
"让我召唤{0}。"
],
......
{
"welcome":[
"早晨一杯热牛奶……嗯?我的热牛奶呢?"
],
"deckerror":[
"昨天谁进我房间里把{0}拿走了?"
],
"duelstart":[
"把你那萝莉控的心脏收起来!",
"眼睛看哪儿呢?!"
],
"newturn":[
"抓一只卡。"
],
"endturn":[
"这位同学,请开始你的表演。",
"来点海龟或者翼神龙蛋?"
],
"directattack":[
"用{0}进行攻击!",
"还行,就拿{0}攻击吧。",
"尝尝这个{0}!"
],
"attack":[
"{1},挨下{0}这一拳吧!",
"胜利属于{0}!",
"{1}给我下地狱去!"
],
"ondirectattack":[
"……啊…………",
"喂!",
"不能欺负小孩子啊!"
],
"facedownmonstername":"怪兽",
"activate":[
"{0}……似乎能行。",
"来点无敌{0}。"
],
"summon":[
"啊,是没见过的孩子{0}呢。",
"我放出了一条{0}!"
],
"setmonster":[
"嗯……"
],
"chaining":[
"发动{0}的效果进行连锁。",
"在你做那件事之前我先发动{0}!",
"17张牌你能秒我?!"
]
}
\ No newline at end of file
{
"welcome": [
"久 等 了"
],
"deckerror": [
"噔 噔 咚"
],
"duelstart": [
"让我这个大姐姐来传授给你一点人生经验。"
],
"newturn": [
"……抽牌。",
"到我了吗?那就抽牌。"
],
"endturn": [
"You Jump I Jump。",
"来点上升气流。"
],
"directattack": [
"小老弟还能站起来吗?",
"完 全 胜 利",
"{0}扭的更用力了!"
],
"attack": [
"{0},先给这个{1}一点颜色看看!",
"{1} 无 惨",
"大事不好了!{1}的牛牛炸了!"
],
"ondirectattack": [
"B A T T L E F I E L D 5",
"你特么{0}劈我是吧!",
"……果然要考虑命运石之门的抉择啊……"
],
"facedownmonstername": "怪兽",
"activate": [
"这个{0}怎么样?",
"嗯……{0}……",
"{0}{0}{0}{0}!"
],
"summon": [
"火 {0} 火",
"酸 {0} 酸",
"爱 {0} 爱"
],
"setmonster": [
"先随便盖只鸡看看……"
],
"chaining": [
"急什么啊?",
"小老弟对{0}这么毫无防备的吗?",
"这是发动{0}的超稀有机会。"
]
}
\ No newline at end of file
......@@ -19,7 +19,7 @@
"directattack": [
"{0}的直接攻击!",
"畏惧{0}的力量吧!",
"已经无法阻止{0}了!"
"人类的力量已经无法阻止{0}了!"
],
"attack": [
"{0},打倒{1}!",
......
{
"welcome": [
"又迟到了……下次注意啊。"
"嗷嗷嗷!"
],
"deckerror": [
"啊,似乎忘记带{0}了……"
],
"duelstart": [
"上课咯!",
"我可是作为一条狗在跟你打牌。",
"就让我来教教你什么叫打牌。"
],
"newturn": [
......@@ -14,7 +14,7 @@
"总之先抽卡。"
],
"endturn": [
"差不多了……那就先休息一下喝杯茶吧。",
"差不多了……那就先休息一下吃个骨头吧。",
"下面轮到你了哦。"
],
"directattack": [
......@@ -31,7 +31,7 @@
"ondirectattack": [
"啊啊啊啊啊啊啊啊啊!!!",
"哎呀!痛痛痛痛痛痛痛痛……",
"停一下停一下我还没准备好啊!"
"杀狗啦!!!!!!"
],
"facedownmonstername": "怪兽",
"activate": [
......@@ -45,7 +45,7 @@
"出现吧,{0}!"
],
"setmonster": [
"我放置了一只怪兽。"
"一对情侣一条狗……"
],
"chaining": [
"等一下!我发动{0}!",
......
......@@ -19,7 +19,7 @@
],
"directattack": [
"{0},安心去吧!",
"去去去去去去{0}别挡路!",
"大王叫{0}来巡山啊!",
"Star Lock Explosion!"
],
"attack": [
......
{
"welcome": [
"这样啊……那好吧。"
"这样啊……那随你便了。"
],
"deckerror": [
"嗯?我的{0}呢?"
"嗯?我的{0}呢?被猪吃了?"
],
"duelstart": [
"考虑要不要给对面一点面子……"
"考虑要不要给对面一点面子……算了,懒得给。"
],
"newturn": [
"……抽牌。",
......
{
"welcome": [
"所为何事,速速道来。"
],
"deckerror": [
"啊,{0}又用不出来了。"
],
"duelstart": [
"我是不会手下留情的,请拿出你最佳的状态和实力。"
],
"newturn": [
"……抽牌。",
"到我了吗?那就抽牌。"
],
"endturn": [
"我要做的都已经完成了,下面就看你的了。",
"我已经没什么可做的了,换你来吧。"
],
"directattack": [
"还能站起来吗?",
"不知道能挨得住{0}这一下吗?",
"总之{0}直接一拳就对了。"
],
"attack": [
"{0},先给这个{1}一点颜色看看吧。",
"这个{1}在{0}面前实际上十分脆弱啊……",
"嗯……总之先让这个{1}消失。"
],
"ondirectattack": [
"这点小伤,不算什么。",
"只是{0}而已,还不足以置我于死地。",
"……我还能站起来!"
],
"facedownmonstername": "怪兽",
"activate": [
"先用这个{0}的能力看看。",
"嗯……{0}的能力应该管用。",
"总之,{0}的能力应该可以应付得了。"
],
"summon": [
"嗯……现在应该先出这个,{0}。",
"嘛……这种情况{0}应该能应付得过来。",
"{0}也许会迟到,但绝不会缺席。"
],
"setmonster": [
"先随便盖个东西看看……",
"总之先加强防御。"
],
"chaining": [
"别急,先让我把{0}发动了再说。",
"对{0}这么毫无防备的吗?",
"这是发动{0}的绝佳机会。"
]
}
\ No newline at end of file
This diff is collapsed.
......@@ -500,8 +500,9 @@ namespace WindBot.Game.AI
/// </summary>
protected bool DefaultEffectVeiler()
{
if (Util.GetLastChainCard() != null && Util.GetLastChainCard().IsCode(_CardId.GalaxySoldier) && Enemy.Hand.Count >= 3) return false;
if (Util.ChainContainsCard(_CardId.EffectVeiler))
ClientCard LastChainCard = Util.GetLastChainCard();
if (LastChainCard != null && (LastChainCard.IsCode(_CardId.GalaxySoldier) && Enemy.Hand.Count >= 3
|| LastChainCard.IsCode(_CardId.EffectVeiler, _CardId.InfiniteImpermanence)))
return false;
return DefaultBreakthroughSkill();
}
......@@ -539,7 +540,9 @@ namespace WindBot.Game.AI
protected bool DefaultInfiniteImpermanence()
{
// TODO: disable s & t
if (!DefaultUniqueTrap())
ClientCard LastChainCard = Util.GetLastChainCard();
if (LastChainCard != null && (LastChainCard.IsCode(_CardId.GalaxySoldier) && Enemy.Hand.Count >= 3
|| LastChainCard.IsCode(_CardId.EffectVeiler, _CardId.InfiniteImpermanence)))
return false;
return DefaultDisableMonster();
}
......
......@@ -248,6 +248,11 @@ namespace WindBot.Game
return HasInHand(cardId) || HasInGraveyard(cardId);
}
public bool HasInGraveyardOrInBanished(int cardId)
{
return HasInBanished(cardId) || HasInGraveyard(cardId);
}
public bool HasInMonstersZoneOrInGraveyard(int cardId)
{
return HasInMonstersZone(cardId) || HasInGraveyard(cardId);
......
......@@ -464,13 +464,13 @@ namespace WindBot.Game
/// <returns>Index of the selected option.</returns>
public int OnSelectOption(IList<int> options)
{
if (m_option != -1 && m_option < options.Count)
return m_option;
int result = Executor.OnSelectOption(options);
if (result != -1)
return result;
if (m_option != -1 && m_option < options.Count)
return m_option;
return 0; // Always select the first option.
}
......
......@@ -70,6 +70,7 @@
<Compile Include="Game\AI\DeckAttribute.cs" />
<Compile Include="Game\AI\DecksManager.cs" />
<Compile Include="Game\AI\Decks\AltergeistExecutor.cs" />
<Compile Include="Game\AI\Decks\BraveExecutor.cs" />
<Compile Include="Game\AI\Decks\FamiliarPossessedExecutor.cs" />
<Compile Include="Game\AI\Decks\BlackwingExecutor.cs" />
<Compile Include="Game\AI\Decks\LuckyExecutor.cs" />
......
......@@ -26,9 +26,9 @@
"dialog": "wof-Ayase-Amu"
},
{
"name": "淡野晴",
"name": "埃莉丝·科菲",
"deck": "Level VIII",
"dialog": "wof-Awaya-Haru"
"dialog": "wof-Elyse-Coffey"
},
{
"name": "城崎千夏",
......@@ -46,9 +46,9 @@
"dialog": "wof-Sagisawa-Yui"
},
{
"name": "有栖川亚里沙",
"name": "十十六木花奏子",
"deck": "Qliphort",
"dialog": "wof-Arisugawa-Arisa"
"dialog": "wof-Todoroki-Kanako"
},
{
"name": "七草一花",
......@@ -101,9 +101,9 @@
"dialog": "wof-Tsukishiro-Isuzu"
},
{
"name": "糖歌",
"name": "晴海夏佳",
"deck": "OldSchool",
"dialog": "wof-Ameuta"
"dialog": "wof-Harumi-Natsuka"
},
{
"name": "濑名歌铃",
......@@ -126,14 +126,14 @@
"dialog": "wof-Helen-Virsaladze"
},
{
"name": "二宫爱丽丝",
"name": "蓝叶雾叶",
"deck": "Dragun",
"dialog": "wof-Ninomiya-Arisu"
"dialog": "wof-Aiha-Kiriha"
},
{
"name": "木村有容",
"name": "诺玛·林斯科特",
"deck": "MathMech",
"dialog": "wof-Kimura-Yuro"
"dialog": "wof-Norma-Linscott"
},
{
"name": "砂冢明音",
......@@ -141,9 +141,9 @@
"dialog": "wof-Sunazuka-Akane"
},
{
"name": "梦野",
"name": "早见虹羽",
"deck": "PureWinds",
"dialog": "wof-Yumeno"
"dialog": "wof-Hayami-Nijiha"
},
{
"name": "白雪安娜",
......@@ -161,9 +161,9 @@
"dialog": "wof-Asami-Sorako"
},
{
"name": "黑野紫",
"name": "佐佐木茜",
"deck": "Horus",
"dialog": "wof-Kurono-Yukari"
"dialog": "wof-Sasaki-Akane"
},
{
"name": "克里斯汀·罗森塔尔",
......
......@@ -188,11 +188,6 @@
"deck": "Phantasm",
"dialog": "kiwi.zh-TW"
},
{
"name": "幻煌果",
"deck": "Phantasm",
"dialog": "kiwi.zh-TW"
},
{
"name": "報社鬥士",
"deck": "GrenMajuThunderBoarder",
......@@ -214,6 +209,11 @@
"name": "璃璃子",
"deck": "TimeThief",
"dialog": "default"
},
{
"name": "濑名歌铃",
"deck": "Brave",
"dialog": "wof-Sena-Karin"
}
]
}
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