Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Support
Keyboard shortcuts
?
Submit feedback
Sign in / Register
Toggle navigation
W
windbot
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Locked Files
Issues
0
Issues
0
List
Boards
Labels
Service Desk
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Security & Compliance
Security & Compliance
Dependency List
License Compliance
Packages
Packages
List
Container Registry
Analytics
Analytics
CI / CD
Code Review
Insights
Issues
Repository
Value Stream
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
nanahira
windbot
Commits
c2a94e8e
Commit
c2a94e8e
authored
Apr 26, 2019
by
mercury233
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
rename AI.Utils to Util
parent
d2bdb15f
Changes
33
Expand all
Hide whitespace changes
Inline
Side-by-side
Showing
33 changed files
with
501 additions
and
501 deletions
+501
-501
Game/AI/AIUtil.cs
Game/AI/AIUtil.cs
+2
-28
Game/AI/CardContainer.cs
Game/AI/CardContainer.cs
+26
-0
Game/AI/Decks/AltergeistExecutor.cs
Game/AI/Decks/AltergeistExecutor.cs
+85
-85
Game/AI/Decks/BlackwingExecutor.cs
Game/AI/Decks/BlackwingExecutor.cs
+1
-1
Game/AI/Decks/BlueEyesExecutor.cs
Game/AI/Decks/BlueEyesExecutor.cs
+20
-20
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
+11
-11
Game/AI/Decks/ChainBurnExecutor.cs
Game/AI/Decks/ChainBurnExecutor.cs
+9
-9
Game/AI/Decks/CyberDragonExecutor.cs
Game/AI/Decks/CyberDragonExecutor.cs
+5
-5
Game/AI/Decks/DarkMagicianExecutor.cs
Game/AI/Decks/DarkMagicianExecutor.cs
+40
-40
Game/AI/Decks/DragunityExecutor.cs
Game/AI/Decks/DragunityExecutor.cs
+10
-10
Game/AI/Decks/FrogExecutor.cs
Game/AI/Decks/FrogExecutor.cs
+5
-5
Game/AI/Decks/GravekeeperExecutor.cs
Game/AI/Decks/GravekeeperExecutor.cs
+1
-1
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
+20
-20
Game/AI/Decks/HorusExecutor.cs
Game/AI/Decks/HorusExecutor.cs
+6
-6
Game/AI/Decks/LightswornExecutor.cs
Game/AI/Decks/LightswornExecutor.cs
+3
-3
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
+25
-25
Game/AI/Decks/NekrozExecutor.cs
Game/AI/Decks/NekrozExecutor.cs
+7
-7
Game/AI/Decks/OldSchoolExecutor.cs
Game/AI/Decks/OldSchoolExecutor.cs
+1
-1
Game/AI/Decks/PhantasmExecutor.cs
Game/AI/Decks/PhantasmExecutor.cs
+19
-19
Game/AI/Decks/QliphortExecutor.cs
Game/AI/Decks/QliphortExecutor.cs
+12
-12
Game/AI/Decks/RainbowExecutor.cs
Game/AI/Decks/RainbowExecutor.cs
+18
-18
Game/AI/Decks/Rank5Executor.cs
Game/AI/Decks/Rank5Executor.cs
+8
-8
Game/AI/Decks/ST1732Executor.cs
Game/AI/Decks/ST1732Executor.cs
+3
-3
Game/AI/Decks/SkyStrikerExecutor.cs
Game/AI/Decks/SkyStrikerExecutor.cs
+28
-28
Game/AI/Decks/ToadallyAwesomeExecutor.cs
Game/AI/Decks/ToadallyAwesomeExecutor.cs
+5
-5
Game/AI/Decks/TrickstarExecutor.cs
Game/AI/Decks/TrickstarExecutor.cs
+67
-67
Game/AI/Decks/YosenjuExecutor.cs
Game/AI/Decks/YosenjuExecutor.cs
+7
-7
Game/AI/Decks/ZexalWeaponsExecutor.cs
Game/AI/Decks/ZexalWeaponsExecutor.cs
+7
-7
Game/AI/Decks/ZoodiacExecutor.cs
Game/AI/Decks/ZoodiacExecutor.cs
+3
-3
Game/AI/DefaultExecutor.cs
Game/AI/DefaultExecutor.cs
+40
-40
Game/AI/Executor.cs
Game/AI/Executor.cs
+2
-0
Game/GameAI.cs
Game/GameAI.cs
+4
-6
WindBot.csproj
WindBot.csproj
+1
-1
No files found.
Game/AI/AI
Functions
.cs
→
Game/AI/AI
Util
.cs
View file @
c2a94e8e
...
@@ -4,45 +4,19 @@ using System.Linq;
...
@@ -4,45 +4,19 @@ using System.Linq;
using
YGOSharp.OCGWrapper.Enums
;
using
YGOSharp.OCGWrapper.Enums
;
namespace
WindBot.Game.AI
namespace
WindBot.Game.AI
{
{
public
class
AI
Functions
public
class
AI
Util
{
{
public
Duel
Duel
{
get
;
private
set
;
}
public
Duel
Duel
{
get
;
private
set
;
}
public
ClientField
Bot
{
get
;
private
set
;
}
public
ClientField
Bot
{
get
;
private
set
;
}
public
ClientField
Enemy
{
get
;
private
set
;
}
public
ClientField
Enemy
{
get
;
private
set
;
}
public
AI
Functions
(
Duel
duel
)
public
AI
Util
(
Duel
duel
)
{
{
Duel
=
duel
;
Duel
=
duel
;
Bot
=
Duel
.
Fields
[
0
];
Bot
=
Duel
.
Fields
[
0
];
Enemy
=
Duel
.
Fields
[
1
];
Enemy
=
Duel
.
Fields
[
1
];
}
}
public
static
int
CompareCardAttack
(
ClientCard
cardA
,
ClientCard
cardB
)
{
if
(
cardA
.
Attack
<
cardB
.
Attack
)
return
-
1
;
if
(
cardA
.
Attack
==
cardB
.
Attack
)
return
0
;
return
1
;
}
public
static
int
CompareDefensePower
(
ClientCard
cardA
,
ClientCard
cardB
)
{
if
(
cardA
==
null
&&
cardB
==
null
)
return
0
;
if
(
cardA
==
null
)
return
-
1
;
if
(
cardB
==
null
)
return
1
;
int
powerA
=
cardA
.
GetDefensePower
();
int
powerB
=
cardB
.
GetDefensePower
();
if
(
powerA
<
powerB
)
return
-
1
;
if
(
powerA
==
powerB
)
return
0
;
return
1
;
}
/// <summary>
/// <summary>
/// Get the total ATK Monster of the player.
/// Get the total ATK Monster of the player.
/// </summary>
/// </summary>
...
...
Game/AI/CardContainer.cs
View file @
c2a94e8e
...
@@ -7,6 +7,32 @@ namespace WindBot.Game.AI
...
@@ -7,6 +7,32 @@ namespace WindBot.Game.AI
{
{
public
static
class
CardContainer
public
static
class
CardContainer
{
{
public
static
int
CompareCardAttack
(
ClientCard
cardA
,
ClientCard
cardB
)
{
if
(
cardA
.
Attack
<
cardB
.
Attack
)
return
-
1
;
if
(
cardA
.
Attack
==
cardB
.
Attack
)
return
0
;
return
1
;
}
public
static
int
CompareDefensePower
(
ClientCard
cardA
,
ClientCard
cardB
)
{
if
(
cardA
==
null
&&
cardB
==
null
)
return
0
;
if
(
cardA
==
null
)
return
-
1
;
if
(
cardB
==
null
)
return
1
;
int
powerA
=
cardA
.
GetDefensePower
();
int
powerB
=
cardB
.
GetDefensePower
();
if
(
powerA
<
powerB
)
return
-
1
;
if
(
powerA
==
powerB
)
return
0
;
return
1
;
}
public
static
ClientCard
GetHighestAttackMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
public
static
ClientCard
GetHighestAttackMonster
(
this
IEnumerable
<
ClientCard
>
cards
,
bool
canBeTarget
=
false
)
{
{
return
cards
return
cards
...
...
Game/AI/Decks/AltergeistExecutor.cs
View file @
c2a94e8e
This diff is collapsed.
Click to expand it.
Game/AI/Decks/BlackwingExecutor.cs
View file @
c2a94e8e
...
@@ -93,7 +93,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -93,7 +93,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInSpellZone
(
Card
.
Id
))
if
(
Card
.
Location
==
CardLocation
.
Hand
&&
Bot
.
HasInSpellZone
(
Card
.
Id
))
return
false
;
return
false
;
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
((
int
)
Card
.
Id
,
0
))
if
(
ActivateDescription
==
Util
.
GetStringId
((
int
)
Card
.
Id
,
0
))
AI
.
SelectCard
(
CardId
.
GaleTheWhirlwind
);
AI
.
SelectCard
(
CardId
.
GaleTheWhirlwind
);
return
true
;
return
true
;
}
}
...
...
Game/AI/Decks/BlueEyesExecutor.cs
View file @
c2a94e8e
...
@@ -143,7 +143,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -143,7 +143,7 @@ namespace WindBot.Game.AI.Decks
if
(!
Bot
.
HasInHand
(
CardId
.
WhiteDragon
))
if
(!
Bot
.
HasInHand
(
CardId
.
WhiteDragon
))
result
.
AddRange
(
cards
.
Where
(
card
=>
card
.
IsCode
(
CardId
.
WhiteDragon
)).
Take
(
1
));
result
.
AddRange
(
cards
.
Where
(
card
=>
card
.
IsCode
(
CardId
.
WhiteDragon
)).
Take
(
1
));
result
.
AddRange
(
cards
.
Where
(
card
=>
card
.
IsCode
(
CardId
.
AlternativeWhiteDragon
)));
result
.
AddRange
(
cards
.
Where
(
card
=>
card
.
IsCode
(
CardId
.
AlternativeWhiteDragon
)));
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
Util
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
}
Logger
.
DebugWriteLine
(
"Use default."
);
Logger
.
DebugWriteLine
(
"Use default."
);
return
null
;
return
null
;
...
@@ -152,8 +152,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -152,8 +152,8 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
Logger
.
DebugWriteLine
(
"OnSelectXyzMaterial "
+
cards
.
Count
+
" "
+
min
+
" "
+
max
);
Logger
.
DebugWriteLine
(
"OnSelectXyzMaterial "
+
cards
.
Count
+
" "
+
min
+
" "
+
max
);
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
UsedAlternativeWhiteDragon
,
cards
,
min
,
max
);
IList
<
ClientCard
>
result
=
Util
.
SelectPreferredCards
(
UsedAlternativeWhiteDragon
,
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
Util
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
}
public
override
IList
<
ClientCard
>
OnSelectSynchroMaterial
(
IList
<
ClientCard
>
cards
,
int
sum
,
int
min
,
int
max
)
public
override
IList
<
ClientCard
>
OnSelectSynchroMaterial
(
IList
<
ClientCard
>
cards
,
int
sum
,
int
min
,
int
max
)
...
@@ -259,7 +259,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -259,7 +259,7 @@ namespace WindBot.Game.AI.Decks
private
bool
AlternativeWhiteDragonEffect
()
private
bool
AlternativeWhiteDragonEffect
()
{
{
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
(
Card
.
GetDefensePower
());
ClientCard
target
=
Util
.
GetProblematicEnemyMonster
(
Card
.
GetDefensePower
());
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
...
@@ -268,7 +268,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -268,7 +268,7 @@ namespace WindBot.Game.AI.Decks
}
}
if
(
CanDealWithUsedAlternativeWhiteDragon
())
if
(
CanDealWithUsedAlternativeWhiteDragon
())
{
{
target
=
AI
.
Utils
.
GetBestEnemyMonster
(
false
,
true
);
target
=
Util
.
GetBestEnemyMonster
(
false
,
true
);
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
UsedAlternativeWhiteDragon
.
Add
(
Card
);
UsedAlternativeWhiteDragon
.
Add
(
Card
);
return
true
;
return
true
;
...
@@ -389,7 +389,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -389,7 +389,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
ActivateDescription
==
-
1
)
if
(
ActivateDescription
==
-
1
)
{
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemySpell
();
ClientCard
target
=
Util
.
GetBestEnemySpell
();
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
return
true
;
return
true
;
}
}
...
@@ -405,7 +405,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -405,7 +405,7 @@ namespace WindBot.Game.AI.Decks
&&
!
Bot
.
HasInGraveyard
(
CardId
.
DragonSpiritOfWhite
)
&&
!
Bot
.
HasInGraveyard
(
CardId
.
DragonSpiritOfWhite
)
&&
!
Bot
.
HasInGraveyard
(
CardId
.
WhiteDragon
);
&&
!
Bot
.
HasInGraveyard
(
CardId
.
WhiteDragon
);
}
}
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
if
(
Util
.
IsChainTarget
(
Card
))
{
{
return
true
;
return
true
;
}
}
...
@@ -415,7 +415,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -415,7 +415,7 @@ namespace WindBot.Game.AI.Decks
private
bool
BlueEyesSpiritDragonEffect
()
private
bool
BlueEyesSpiritDragonEffect
()
{
{
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
BlueEyesSpiritDragon
,
0
))
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
BlueEyesSpiritDragon
,
0
))
{
{
return
Duel
.
LastChainPlayer
==
1
;
return
Duel
.
LastChainPlayer
==
1
;
}
}
...
@@ -426,7 +426,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -426,7 +426,7 @@ namespace WindBot.Game.AI.Decks
}
}
else
else
{
{
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
if
(
Util
.
IsChainTarget
(
Card
))
{
{
AI
.
SelectCard
(
CardId
.
AzureEyesSilverDragon
);
AI
.
SelectCard
(
CardId
.
AzureEyesSilverDragon
);
return
true
;
return
true
;
...
@@ -437,7 +437,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -437,7 +437,7 @@ namespace WindBot.Game.AI.Decks
private
bool
HopeHarbingerDragonTitanicGalaxyEffect
()
private
bool
HopeHarbingerDragonTitanicGalaxyEffect
()
{
{
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
HopeHarbingerDragonTitanicGalaxy
,
0
))
if
(
ActivateDescription
==
-
1
||
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
HopeHarbingerDragonTitanicGalaxy
,
0
))
{
{
return
Duel
.
LastChainPlayer
==
1
;
return
Duel
.
LastChainPlayer
==
1
;
}
}
...
@@ -446,7 +446,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -446,7 +446,7 @@ namespace WindBot.Game.AI.Decks
private
bool
WhiteStoneOfAncientsEffect
()
private
bool
WhiteStoneOfAncientsEffect
()
{
{
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
WhiteStoneOfAncients
,
0
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
WhiteStoneOfAncients
,
0
))
{
{
if
(
Bot
.
HasInHand
(
CardId
.
TradeIn
)
if
(
Bot
.
HasInHand
(
CardId
.
TradeIn
)
&&
!
Bot
.
HasInHand
(
CardId
.
WhiteDragon
)
&&
!
Bot
.
HasInHand
(
CardId
.
WhiteDragon
)
...
@@ -538,7 +538,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -538,7 +538,7 @@ namespace WindBot.Game.AI.Decks
{
{
return
false
;
return
false
;
}
}
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
2999
,
false
))
if
(
Util
.
IsOneEnemyBetterThanValue
(
2999
,
false
))
{
{
return
true
;
return
true
;
}
}
...
@@ -561,7 +561,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -561,7 +561,7 @@ namespace WindBot.Game.AI.Decks
}
}
if
(
Bot
.
HasInMonstersZone
(
CardId
.
GalaxyEyesPrimePhotonDragon
))
if
(
Bot
.
HasInMonstersZone
(
CardId
.
GalaxyEyesPrimePhotonDragon
))
{
{
if
(!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
4000
,
false
))
if
(!
Util
.
IsOneEnemyBetterThanValue
(
4000
,
false
))
{
{
AI
.
SelectCard
(
CardId
.
GalaxyEyesPrimePhotonDragon
);
AI
.
SelectCard
(
CardId
.
GalaxyEyesPrimePhotonDragon
);
return
true
;
return
true
;
...
@@ -572,7 +572,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -572,7 +572,7 @@ namespace WindBot.Game.AI.Decks
private
bool
GalaxyEyesCipherBladeDragonSummon
()
private
bool
GalaxyEyesCipherBladeDragonSummon
()
{
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
GalaxyEyesFullArmorPhotonDragon
)
&&
AI
.
Utils
.
GetProblematicEnemyCard
()
!=
null
)
if
(
Bot
.
HasInMonstersZone
(
CardId
.
GalaxyEyesFullArmorPhotonDragon
)
&&
Util
.
GetProblematicEnemyCard
()
!=
null
)
{
{
AI
.
SelectCard
(
CardId
.
GalaxyEyesFullArmorPhotonDragon
);
AI
.
SelectCard
(
CardId
.
GalaxyEyesFullArmorPhotonDragon
);
return
true
;
return
true
;
...
@@ -622,13 +622,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -622,13 +622,13 @@ namespace WindBot.Game.AI.Decks
private
bool
GalaxyEyesFullArmorPhotonDragonEffect
()
private
bool
GalaxyEyesFullArmorPhotonDragonEffect
()
{
{
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemySpell
();
ClientCard
target
=
Util
.
GetProblematicEnemySpell
();
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
return
true
;
return
true
;
}
}
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
target
=
Util
.
GetProblematicEnemyMonster
();
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
...
@@ -679,7 +679,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -679,7 +679,7 @@ namespace WindBot.Game.AI.Decks
{
{
return
true
;
return
true
;
}
}
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyCard
();
ClientCard
target
=
Util
.
GetProblematicEnemyCard
();
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
...
@@ -737,8 +737,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -737,8 +737,8 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
Duel
.
Phase
!=
DuelPhase
.
Main1
||
Duel
.
Turn
==
1
||
SoulChargeUsed
)
if
(
Duel
.
Phase
!=
DuelPhase
.
Main1
||
Duel
.
Turn
==
1
||
SoulChargeUsed
)
return
false
;
return
false
;
int
bestSelfAttack
=
AI
.
Utils
.
GetBestAttack
(
Bot
);
int
bestSelfAttack
=
Util
.
GetBestAttack
(
Bot
);
int
bestEnemyAttack
=
AI
.
Utils
.
GetBestPower
(
Enemy
);
int
bestEnemyAttack
=
Util
.
GetBestPower
(
Enemy
);
return
bestSelfAttack
<=
bestEnemyAttack
&&
bestEnemyAttack
>
2500
&&
bestEnemyAttack
<=
3100
;
return
bestSelfAttack
<=
bestEnemyAttack
&&
bestEnemyAttack
>
2500
&&
bestEnemyAttack
<=
3100
;
}
}
...
@@ -856,7 +856,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -856,7 +856,7 @@ namespace WindBot.Game.AI.Decks
private
bool
Repos
()
private
bool
Repos
()
{
{
bool
enemyBetter
=
AI
.
Utils
.
IsAllEnemyBetter
(
true
);
bool
enemyBetter
=
Util
.
IsAllEnemyBetter
(
true
);
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
if
(
Card
.
IsAttack
()
&&
enemyBetter
)
return
true
;
return
true
;
...
...
Game/AI/Decks/BlueEyesMaxDragonExecutor.cs
View file @
c2a94e8e
...
@@ -128,32 +128,32 @@ namespace WindBot.Game.AI.Decks
...
@@ -128,32 +128,32 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
Duel
.
LastChainPlayer
==
1
)
if
(
Duel
.
LastChainPlayer
==
1
)
{
{
ClientCard
lastCard
=
AI
.
Utils
.
GetLastChainCard
();
ClientCard
lastCard
=
Util
.
GetLastChainCard
();
if
(
lastCard
.
IsCode
(
CardId
.
MaxxC
))
if
(
lastCard
.
IsCode
(
CardId
.
MaxxC
))
{
{
AI
.
SelectCard
(
CardId
.
MaxxC
);
AI
.
SelectCard
(
CardId
.
MaxxC
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
if
(
Util
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
AI
.
SelectNextCard
(
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
);
AI
.
SelectNextCard
(
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
);
return
UniqueFaceupSpell
();
return
UniqueFaceupSpell
();
}
}
if
(
lastCard
.
IsCode
(
CardId
.
LockBird
))
if
(
lastCard
.
IsCode
(
CardId
.
LockBird
))
{
{
AI
.
SelectCard
(
CardId
.
LockBird
);
AI
.
SelectCard
(
CardId
.
LockBird
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
if
(
Util
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
AI
.
SelectNextCard
(
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
);
AI
.
SelectNextCard
(
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
);
return
UniqueFaceupSpell
();
return
UniqueFaceupSpell
();
}
}
if
(
lastCard
.
IsCode
(
CardId
.
Ghost
))
if
(
lastCard
.
IsCode
(
CardId
.
Ghost
))
{
{
AI
.
SelectCard
(
CardId
.
Ghost
);
AI
.
SelectCard
(
CardId
.
Ghost
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
if
(
Util
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
AI
.
SelectNextCard
(
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
);
AI
.
SelectNextCard
(
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
);
return
UniqueFaceupSpell
();
return
UniqueFaceupSpell
();
}
}
if
(
lastCard
.
IsCode
(
CardId
.
AshBlossom
))
if
(
lastCard
.
IsCode
(
CardId
.
AshBlossom
))
{
{
AI
.
SelectCard
(
CardId
.
AshBlossom
);
AI
.
SelectCard
(
CardId
.
AshBlossom
);
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
if
(
Util
.
ChainContainsCard
(
CardId
.
TheMelodyOfAwakeningDragon
))
AI
.
SelectNextCard
(
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
);
AI
.
SelectNextCard
(
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesChaosMaxDragon
,
CardId
.
BlueEyesAlternativeWhiteDragon
);
return
UniqueFaceupSpell
();
return
UniqueFaceupSpell
();
}
}
...
@@ -170,9 +170,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -170,9 +170,9 @@ namespace WindBot.Game.AI.Decks
}
}
else
else
{
{
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
(
3000
,
true
)!=
null
)
if
(
Util
.
GetProblematicEnemyMonster
(
3000
,
true
)!=
null
)
{
{
AI
.
SelectCard
(
AI
.
Utils
.
GetProblematicEnemyMonster
(
3000
,
true
));
AI
.
SelectCard
(
Util
.
GetProblematicEnemyMonster
(
3000
,
true
));
return
true
;
return
true
;
}
}
}
}
...
@@ -464,7 +464,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -464,7 +464,7 @@ namespace WindBot.Game.AI.Decks
private
bool
Linkuriboheff
()
private
bool
Linkuriboheff
()
{
{
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
IsCode
(
CardId
.
Linkuriboh
))
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
Util
.
GetLastChainCard
().
IsCode
(
CardId
.
Linkuriboh
))
return
false
;
return
true
;
return
true
;
}
}
private
bool
BirrelswordDragonsp
()
private
bool
BirrelswordDragonsp
()
...
@@ -498,11 +498,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -498,11 +498,11 @@ namespace WindBot.Game.AI.Decks
private
bool
BirrelswordDragoneff
()
private
bool
BirrelswordDragoneff
()
{
{
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
BirrelswordDragon
,
0
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
BirrelswordDragon
,
0
))
{
{
if
(
AI
.
Utils
.
IsChainTarget
(
Card
)
&&
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
)
!=
null
)
if
(
Util
.
IsChainTarget
(
Card
)
&&
Util
.
GetBestEnemyMonster
(
true
,
true
)
!=
null
)
{
{
AI
.
SelectCard
(
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
));
AI
.
SelectCard
(
Util
.
GetBestEnemyMonster
(
true
,
true
));
return
true
;
return
true
;
}
}
if
(
Duel
.
Player
==
1
&&
Bot
.
BattlingMonster
==
Card
)
if
(
Duel
.
Player
==
1
&&
Bot
.
BattlingMonster
==
Card
)
...
...
Game/AI/Decks/ChainBurnExecutor.cs
View file @
c2a94e8e
...
@@ -415,7 +415,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -415,7 +415,7 @@ namespace WindBot.Game.AI.Decks
private
bool
must_chain
()
private
bool
must_chain
()
{
{
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
return
true
;
if
(
Util
.
IsChainTarget
(
Card
))
return
true
;
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
foreach
(
ClientCard
card
in
Enemy
.
GetSpells
())
{
{
if
(
card
.
IsCode
(
CardId
.
HarpiesFeatherDuster
)&&
card
.
IsFaceup
())
if
(
card
.
IsCode
(
CardId
.
HarpiesFeatherDuster
)&&
card
.
IsFaceup
())
...
@@ -509,7 +509,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -509,7 +509,7 @@ namespace WindBot.Game.AI.Decks
}
}
private
bool
BattleFadereff
()
private
bool
BattleFadereff
()
{
{
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
BlazingMirrorForce
)
||
AI
.
Utils
.
ChainContainsCard
(
CardId
.
MagicCylinder
))
if
(
Util
.
ChainContainsCard
(
CardId
.
BlazingMirrorForce
)
||
Util
.
ChainContainsCard
(
CardId
.
MagicCylinder
))
return
false
;
return
false
;
if
(
prevent_used
||
Duel
.
Player
==
0
)
return
false
;
if
(
prevent_used
||
Duel
.
Player
==
0
)
return
false
;
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
...
@@ -545,11 +545,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -545,11 +545,11 @@ namespace WindBot.Game.AI.Decks
}
}
public
bool
Ring_act
()
public
bool
Ring_act
()
{
{
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
()
!=
null
)
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
Util
.
GetLastChainCard
()
!=
null
)
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
();
ClientCard
target
=
Util
.
GetProblematicEnemyMonster
();
if
(
target
==
null
&&
AI
.
Utils
.
IsChainTarget
(
Card
))
if
(
target
==
null
&&
Util
.
IsChainTarget
(
Card
))
{
{
target
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
);
target
=
Util
.
GetBestEnemyMonster
(
true
,
true
);
}
}
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
...
@@ -569,7 +569,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -569,7 +569,7 @@ namespace WindBot.Game.AI.Decks
count
++;
count
++;
}
}
bool
Demiseused
=
AI
.
Utils
.
ChainContainsCard
(
CardId
.
CardOfDemise
);
bool
Demiseused
=
Util
.
ChainContainsCard
(
CardId
.
CardOfDemise
);
if
(
drawfirst
)
return
UniqueFaceupSpell
();
if
(
drawfirst
)
return
UniqueFaceupSpell
();
if
(
DefaultOnBecomeTarget
()
&&
count
>
1
)
return
true
;
if
(
DefaultOnBecomeTarget
()
&&
count
>
1
)
return
true
;
if
(
Demiseused
)
return
false
;
if
(
Demiseused
)
return
false
;
...
@@ -724,8 +724,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -724,8 +724,8 @@ namespace WindBot.Game.AI.Decks
return
true
;
return
true
;
if
(
GetTotalATK
(
newlist
)
/
2
>=
Enemy
.
LifePoints
&&
Bot
.
HasInSpellZone
(
CardId
.
BlazingMirrorForce
))
if
(
GetTotalATK
(
newlist
)
/
2
>=
Enemy
.
LifePoints
&&
Bot
.
HasInSpellZone
(
CardId
.
BlazingMirrorForce
))
return
false
;
return
false
;
if
(
AI
.
Utils
.
GetLastChainCard
()
==
null
)
return
true
;
if
(
Util
.
GetLastChainCard
()
==
null
)
return
true
;
if
(
AI
.
Utils
.
GetLastChainCard
().
IsCode
(
CardId
.
Linkuriboh
))
return
false
;
if
(
Util
.
GetLastChainCard
().
IsCode
(
CardId
.
Linkuriboh
))
return
false
;
return
true
;
return
true
;
}
}
public
bool
MonsterRepos
()
public
bool
MonsterRepos
()
...
...
Game/AI/Decks/CyberDragonExecutor.cs
View file @
c2a94e8e
...
@@ -126,7 +126,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -126,7 +126,7 @@ namespace WindBot.Game.AI.Decks
private
bool
EvolutionBurstEffect
()
private
bool
EvolutionBurstEffect
()
{
{
ClientCard
bestMy
=
Bot
.
GetMonsters
().
GetHighestAttackMonster
();
ClientCard
bestMy
=
Bot
.
GetMonsters
().
GetHighestAttackMonster
();
if
(
bestMy
==
null
||
!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
bestMy
.
Attack
,
false
))
if
(
bestMy
==
null
||
!
Util
.
IsOneEnemyBetterThanValue
(
bestMy
.
Attack
,
false
))
return
false
;
return
false
;
else
else
AI
.
SelectCard
(
Enemy
.
MonsterZone
.
GetHighestAttackMonster
());
AI
.
SelectCard
(
Enemy
.
MonsterZone
.
GetHighestAttackMonster
());
...
@@ -142,7 +142,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -142,7 +142,7 @@ namespace WindBot.Game.AI.Decks
private
bool
ArmoredCybernSet
()
private
bool
ArmoredCybernSet
()
{
{
if
(
CyberDragonInHand
()
&&
(
Bot
.
GetMonsterCount
()
==
0
&&
Enemy
.
GetMonsterCount
()
!=
0
)
||
(
Bot
.
HasInHand
(
CardId
.
CyberDragonDrei
)
||
Bot
.
HasInHand
(
CardId
.
CyberPhoenix
))
&&
!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
1800
,
true
))
if
(
CyberDragonInHand
()
&&
(
Bot
.
GetMonsterCount
()
==
0
&&
Enemy
.
GetMonsterCount
()
!=
0
)
||
(
Bot
.
HasInHand
(
CardId
.
CyberDragonDrei
)
||
Bot
.
HasInHand
(
CardId
.
CyberPhoenix
))
&&
!
Util
.
IsOneEnemyBetterThanValue
(
1800
,
true
))
return
false
;
return
false
;
return
true
;
return
true
;
}
}
...
@@ -151,7 +151,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -151,7 +151,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
Bot
.
GetCountCardInZone
(
Bot
.
Hand
,
CardId
.
CyberDragon
)
+
Bot
.
GetCountCardInZone
(
Bot
.
MonsterZone
,
CardId
.
CyberDragon
)
+
Bot
.
GetCountCardInZone
(
Bot
.
MonsterZone
,
CardId
.
CyberDragonCore
)
>=
1
&&
Bot
.
HasInHand
(
CardId
.
Polymerization
)
||
Bot
.
GetCountCardInZone
(
Bot
.
Hand
,
CardId
.
CyberDragon
)
+
Bot
.
GetCountCardInZone
(
Bot
.
MonsterZone
,
CardId
.
CyberDragon
)
+
Bot
.
GetCountCardInZone
(
Bot
.
Graveyard
,
CardId
.
CyberDragon
)
+
Bot
.
GetCountCardInZone
(
Bot
.
Graveyard
,
CardId
.
CyberDragonCore
)
>=
1
&&
Bot
.
HasInHand
(
CardId
.
PowerBond
))
if
(
Bot
.
GetCountCardInZone
(
Bot
.
Hand
,
CardId
.
CyberDragon
)
+
Bot
.
GetCountCardInZone
(
Bot
.
MonsterZone
,
CardId
.
CyberDragon
)
+
Bot
.
GetCountCardInZone
(
Bot
.
MonsterZone
,
CardId
.
CyberDragonCore
)
>=
1
&&
Bot
.
HasInHand
(
CardId
.
Polymerization
)
||
Bot
.
GetCountCardInZone
(
Bot
.
Hand
,
CardId
.
CyberDragon
)
+
Bot
.
GetCountCardInZone
(
Bot
.
MonsterZone
,
CardId
.
CyberDragon
)
+
Bot
.
GetCountCardInZone
(
Bot
.
Graveyard
,
CardId
.
CyberDragon
)
+
Bot
.
GetCountCardInZone
(
Bot
.
Graveyard
,
CardId
.
CyberDragonCore
)
>=
1
&&
Bot
.
HasInHand
(
CardId
.
PowerBond
))
return
true
;
return
true
;
if
(
CyberDragonInHand
()
&&
(
Bot
.
GetMonsterCount
()
==
0
&&
Enemy
.
GetMonsterCount
()
!=
0
)
||
(
Bot
.
HasInHand
(
CardId
.
CyberDragonDrei
)
||
Bot
.
HasInHand
(
CardId
.
CyberPhoenix
))
&&
!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
1800
,
true
))
if
(
CyberDragonInHand
()
&&
(
Bot
.
GetMonsterCount
()
==
0
&&
Enemy
.
GetMonsterCount
()
!=
0
)
||
(
Bot
.
HasInHand
(
CardId
.
CyberDragonDrei
)
||
Bot
.
HasInHand
(
CardId
.
CyberPhoenix
))
&&
!
Util
.
IsOneEnemyBetterThanValue
(
1800
,
true
))
return
false
;
return
false
;
return
true
;
return
true
;
}
}
...
@@ -167,8 +167,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -167,8 +167,8 @@ namespace WindBot.Game.AI.Decks
return
true
;
return
true
;
else
if
(
Card
.
Location
==
CardLocation
.
SpellZone
)
else
if
(
Card
.
Location
==
CardLocation
.
SpellZone
)
{
{
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
Bot
.
GetMonsters
().
GetHighestAttackMonster
().
Attack
,
true
))
if
(
Util
.
IsOneEnemyBetterThanValue
(
Bot
.
GetMonsters
().
GetHighestAttackMonster
().
Attack
,
true
))
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
ArmoredCybern
,
2
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
ArmoredCybern
,
2
))
return
true
;
return
true
;
return
false
;
return
false
;
}
}
...
...
Game/AI/Decks/DarkMagicianExecutor.cs
View file @
c2a94e8e
This diff is collapsed.
Click to expand it.
Game/AI/Decks/DragunityExecutor.cs
View file @
c2a94e8e
...
@@ -170,7 +170,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -170,7 +170,7 @@ namespace WindBot.Game.AI.Decks
break;
break;
}
}
}
}
if (!hasRealMonster ||
AI.Utils
.GetProblematicCard() != null)*/
if (!hasRealMonster ||
Util
.GetProblematicCard() != null)*/
needId
=
CardId
.
DragunityDux
;
needId
=
CardId
.
DragunityDux
;
}
}
...
@@ -200,7 +200,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -200,7 +200,7 @@ namespace WindBot.Game.AI.Decks
else
else
option
=
1
;
option
=
1
;
if
(
ActivateDescription
!=
AI
.
Utils
.
GetStringId
(
CardId
.
DragonRavine
,
option
))
if
(
ActivateDescription
!=
Util
.
GetStringId
(
CardId
.
DragonRavine
,
option
))
return
false
;
return
false
;
AI
.
SelectCard
(
tributeId
);
AI
.
SelectCard
(
tributeId
);
...
@@ -254,7 +254,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -254,7 +254,7 @@ namespace WindBot.Game.AI.Decks
private
bool
MonsterReborn
()
private
bool
MonsterReborn
()
{
{
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
Bot
.
Graveyard
);
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
Bot
.
Graveyard
);
cards
.
Sort
(
AIFunctions
.
CompareCardAttack
);
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
ClientCard
selectedCard
=
null
;
ClientCard
selectedCard
=
null
;
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
{
{
...
@@ -270,7 +270,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -270,7 +270,7 @@ namespace WindBot.Game.AI.Decks
}
}
}
}
cards
=
new
List
<
ClientCard
>(
Enemy
.
Graveyard
);
cards
=
new
List
<
ClientCard
>(
Enemy
.
Graveyard
);
cards
.
Sort
(
AIFunctions
.
CompareCardAttack
);
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
{
{
ClientCard
card
=
cards
[
i
];
ClientCard
card
=
cards
[
i
];
...
@@ -333,16 +333,16 @@ namespace WindBot.Game.AI.Decks
...
@@ -333,16 +333,16 @@ namespace WindBot.Game.AI.Decks
private
bool
ScrapDragonSummon
()
private
bool
ScrapDragonSummon
()
{
{
//if (
AI.Utils
.IsOneEnemyBetterThanValue(2500, true))
//if (
Util
.IsOneEnemyBetterThanValue(2500, true))
// return true;
// return true;
ClientCard
invincible
=
AI
.
Utils
.
GetProblematicEnemyCard
(
3000
);
ClientCard
invincible
=
Util
.
GetProblematicEnemyCard
(
3000
);
return
invincible
!=
null
;
return
invincible
!=
null
;
}
}
private
bool
ScrapDragonEffect
()
private
bool
ScrapDragonEffect
()
{
{
ClientCard
invincible
=
AI
.
Utils
.
GetProblematicEnemyCard
(
3000
);
ClientCard
invincible
=
Util
.
GetProblematicEnemyCard
(
3000
);
if
(
invincible
==
null
&&
!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
2800
-
1
,
false
))
if
(
invincible
==
null
&&
!
Util
.
IsOneEnemyBetterThanValue
(
2800
-
1
,
false
))
return
false
;
return
false
;
int
tributeId
=
-
1
;
int
tributeId
=
-
1
;
...
@@ -362,7 +362,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -362,7 +362,7 @@ namespace WindBot.Game.AI.Decks
tributeId
=
CardId
.
DragonRavine
;
tributeId
=
CardId
.
DragonRavine
;
List
<
ClientCard
>
monsters
=
Enemy
.
GetMonsters
();
List
<
ClientCard
>
monsters
=
Enemy
.
GetMonsters
();
monsters
.
Sort
(
AIFunctions
.
CompareCardAttack
);
monsters
.
Sort
(
CardContainer
.
CompareCardAttack
);
ClientCard
destroyCard
=
invincible
;
ClientCard
destroyCard
=
invincible
;
if
(
destroyCard
==
null
)
if
(
destroyCard
==
null
)
...
@@ -432,7 +432,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -432,7 +432,7 @@ namespace WindBot.Game.AI.Decks
||
Bot
.
HasInHand
(
CardId
.
DragunitySpearOfDestiny
))
||
Bot
.
HasInHand
(
CardId
.
DragunitySpearOfDestiny
))
{
{
List
<
ClientCard
>
monster_sorted
=
Bot
.
GetMonsters
();
List
<
ClientCard
>
monster_sorted
=
Bot
.
GetMonsters
();
monster_sorted
.
Sort
(
AIFunctions
.
CompareCardAttack
);
monster_sorted
.
Sort
(
CardContainer
.
CompareCardAttack
);
foreach
(
ClientCard
monster
in
monster_sorted
)
foreach
(
ClientCard
monster
in
monster_sorted
)
{
{
AI
.
SelectMaterials
(
monster
);
AI
.
SelectMaterials
(
monster
);
...
...
Game/AI/Decks/FrogExecutor.cs
View file @
c2a94e8e
...
@@ -87,7 +87,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -87,7 +87,7 @@ namespace WindBot.Game.AI.Decks
private
bool
SwapFrogSummon
()
private
bool
SwapFrogSummon
()
{
{
int
atk
=
Card
.
Attack
+
GetSpellBonus
();
int
atk
=
Card
.
Attack
+
GetSpellBonus
();
if
(
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
atk
,
true
))
if
(
Util
.
IsAllEnemyBetterThanValue
(
atk
,
true
))
return
false
;
return
false
;
AI
.
SelectCard
(
CardId
.
Ronintoadin
);
AI
.
SelectCard
(
CardId
.
Ronintoadin
);
...
@@ -120,7 +120,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -120,7 +120,7 @@ namespace WindBot.Game.AI.Decks
{
{
m_flipFlopFrogSummoned
=
-
1
;
m_flipFlopFrogSummoned
=
-
1
;
List
<
ClientCard
>
monsters
=
Enemy
.
GetMonsters
();
List
<
ClientCard
>
monsters
=
Enemy
.
GetMonsters
();
monsters
.
Sort
(
AIFunctions
.
CompareCardAttack
);
monsters
.
Sort
(
CardContainer
.
CompareCardAttack
);
monsters
.
Reverse
();
monsters
.
Reverse
();
AI
.
SelectCard
(
monsters
);
AI
.
SelectCard
(
monsters
);
return
true
;
return
true
;
...
@@ -144,7 +144,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -144,7 +144,7 @@ namespace WindBot.Game.AI.Decks
{
{
int
atk
=
Card
.
Attack
+
GetSpellBonus
();
int
atk
=
Card
.
Attack
+
GetSpellBonus
();
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
atk
,
true
))
if
(
Util
.
IsOneEnemyBetterThanValue
(
atk
,
true
))
return
false
;
return
false
;
if
(
Card
.
IsCode
(
CardId
.
SwapFrog
))
if
(
Card
.
IsCode
(
CardId
.
SwapFrog
))
...
@@ -156,7 +156,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -156,7 +156,7 @@ namespace WindBot.Game.AI.Decks
{
{
List
<
int
>
cards
=
new
List
<
int
>();
List
<
int
>
cards
=
new
List
<
int
>();
if
(
AI
.
Utils
.
IsOneEnemyBetter
())
if
(
Util
.
IsOneEnemyBetter
())
{
{
cards
.
Add
(
CardId
.
FlipFlopFrog
);
cards
.
Add
(
CardId
.
FlipFlopFrog
);
}
}
...
@@ -213,7 +213,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -213,7 +213,7 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
IsCode
(
CardId
.
DewdarkOfTheIceBarrier
))
if
(
Card
.
IsCode
(
CardId
.
DewdarkOfTheIceBarrier
))
return
Card
.
IsDefense
();
return
Card
.
IsDefense
();
bool
enemyBetter
=
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
Card
.
Attack
+
(
Card
.
IsFacedown
()
?
GetSpellBonus
()
:
0
),
true
);
bool
enemyBetter
=
Util
.
IsOneEnemyBetterThanValue
(
Card
.
Attack
+
(
Card
.
IsFacedown
()
?
GetSpellBonus
()
:
0
),
true
);
if
(
Card
.
Attack
<
800
)
if
(
Card
.
Attack
<
800
)
enemyBetter
=
true
;
enemyBetter
=
true
;
bool
result
=
false
;
bool
result
=
false
;
...
...
Game/AI/Decks/GravekeeperExecutor.cs
View file @
c2a94e8e
...
@@ -130,7 +130,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -130,7 +130,7 @@ namespace WindBot.Game.AI.Decks
private
bool
GravekeepersDescendantEffect
()
private
bool
GravekeepersDescendantEffect
()
{
{
int
bestatk
=
Bot
.
GetMonsters
().
GetHighestAttackMonster
().
Attack
;
int
bestatk
=
Bot
.
GetMonsters
().
GetHighestAttackMonster
().
Attack
;
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
bestatk
,
true
))
if
(
Util
.
IsOneEnemyBetterThanValue
(
bestatk
,
true
))
{
{
AI
.
SelectCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
());
AI
.
SelectCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
());
return
true
;
return
true
;
...
...
Game/AI/Decks/GrenMajuThunderBoarderExecutor.cs
View file @
c2a94e8e
...
@@ -183,14 +183,14 @@ namespace WindBot.Game.AI.Decks
...
@@ -183,14 +183,14 @@ namespace WindBot.Game.AI.Decks
targets
.
Add
(
check
);
targets
.
Add
(
check
);
}
}
if
(
AI
.
Utils
.
GetPZone
(
1
,
0
)
!=
null
&&
AI
.
Utils
.
GetPZone
(
1
,
0
).
Type
==
16777218
)
if
(
Util
.
GetPZone
(
1
,
0
)
!=
null
&&
Util
.
GetPZone
(
1
,
0
).
Type
==
16777218
)
{
{
targets
.
Add
(
AI
.
Utils
.
GetPZone
(
1
,
0
));
targets
.
Add
(
Util
.
GetPZone
(
1
,
0
));
}
}
if
(
AI
.
Utils
.
GetPZone
(
1
,
1
)
!=
null
&&
AI
.
Utils
.
GetPZone
(
1
,
1
).
Type
==
16777218
)
if
(
Util
.
GetPZone
(
1
,
1
)
!=
null
&&
Util
.
GetPZone
(
1
,
1
).
Type
==
16777218
)
{
{
targets
.
Add
(
AI
.
Utils
.
GetPZone
(
1
,
1
));
targets
.
Add
(
Util
.
GetPZone
(
1
,
1
));
}
}
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
())
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
())
{
{
...
@@ -208,9 +208,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -208,9 +208,9 @@ namespace WindBot.Game.AI.Decks
if
(
check
.
Type
==
16777218
)
if
(
check
.
Type
==
16777218
)
count
++;
count
++;
}
}
if
(
AI
.
Utils
.
GetLastChainCard
()!=
null
&&
if
(
Util
.
GetLastChainCard
()!=
null
&&
(
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Continuous
)||
(
Util
.
GetLastChainCard
().
HasType
(
CardType
.
Continuous
)||
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Field
)
||
count
==
2
)
&&
Util
.
GetLastChainCard
().
HasType
(
CardType
.
Field
)
||
count
==
2
)
&&
Duel
.
LastChainPlayer
==
1
)
Duel
.
LastChainPlayer
==
1
)
{
{
AI
.
SelectCard
(
targets
);
AI
.
SelectCard
(
targets
);
...
@@ -235,9 +235,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -235,9 +235,9 @@ namespace WindBot.Game.AI.Decks
}
}
if
(
count
==
2
)
if
(
count
==
2
)
{
{
if
(
AI
.
Utils
.
GetPZone
(
1
,
1
)
!=
null
&&
AI
.
Utils
.
GetPZone
(
1
,
1
).
Type
==
16777218
)
if
(
Util
.
GetPZone
(
1
,
1
)
!=
null
&&
Util
.
GetPZone
(
1
,
1
).
Type
==
16777218
)
{
{
card
=
AI
.
Utils
.
GetPZone
(
1
,
1
);
card
=
Util
.
GetPZone
(
1
,
1
);
}
}
}
}
...
@@ -251,27 +251,27 @@ namespace WindBot.Game.AI.Decks
...
@@ -251,27 +251,27 @@ namespace WindBot.Game.AI.Decks
private
bool
DarkBribeeff
()
private
bool
DarkBribeeff
()
{
{
if
(
AI
.
Utils
.
GetLastChainCard
()!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
IsCode
(
CardId
.
UpstartGoblin
))
if
(
Util
.
GetLastChainCard
()!=
null
&&
Util
.
GetLastChainCard
().
IsCode
(
CardId
.
UpstartGoblin
))
return
false
;
return
false
;
return
true
;
return
true
;
}
}
private
bool
ImperialOrderfirst
()
private
bool
ImperialOrderfirst
()
{
{
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
IsCode
(
CardId
.
UpstartGoblin
))
if
(
Util
.
GetLastChainCard
()
!=
null
&&
Util
.
GetLastChainCard
().
IsCode
(
CardId
.
UpstartGoblin
))
return
false
;
return
false
;
return
DefaultOnBecomeTarget
()
&&
AI
.
Utils
.
GetLastChainCard
().
HasType
(
CardType
.
Spell
);
return
DefaultOnBecomeTarget
()
&&
Util
.
GetLastChainCard
().
HasType
(
CardType
.
Spell
);
}
}
private
bool
ImperialOrdereff
()
private
bool
ImperialOrdereff
()
{
{
if
(
AI
.
Utils
.
GetLastChainCard
()
!=
null
&&
AI
.
Utils
.
GetLastChainCard
().
IsCode
(
CardId
.
UpstartGoblin
))
if
(
Util
.
GetLastChainCard
()
!=
null
&&
Util
.
GetLastChainCard
().
IsCode
(
CardId
.
UpstartGoblin
))
return
false
;
return
false
;
if
(
Duel
.
LastChainPlayer
==
1
)
if
(
Duel
.
LastChainPlayer
==
1
)
{
{
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
())
foreach
(
ClientCard
check
in
Enemy
.
GetSpells
())
{
{
if
(
AI
.
Utils
.
GetLastChainCard
()
==
check
)
if
(
Util
.
GetLastChainCard
()
==
check
)
return
true
;
return
true
;
}
}
}
}
...
@@ -284,7 +284,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -284,7 +284,7 @@ namespace WindBot.Game.AI.Decks
if
(
Enemy
.
BattlingMonster
.
Attack
-
Bot
.
LifePoints
>=
1000
)
if
(
Enemy
.
BattlingMonster
.
Attack
-
Bot
.
LifePoints
>=
1000
)
return
DefaultUniqueTrap
();
return
DefaultUniqueTrap
();
}
}
if
(
AI
.
Utils
.
GetTotalAttackingMonsterAttack
(
1
)
>=
Bot
.
LifePoints
)
if
(
Util
.
GetTotalAttackingMonsterAttack
(
1
)
>=
Bot
.
LifePoints
)
return
DefaultUniqueTrap
();
return
DefaultUniqueTrap
();
if
(
Enemy
.
GetMonsterCount
()
>=
2
)
if
(
Enemy
.
GetMonsterCount
()
>=
2
)
return
DefaultUniqueTrap
();
return
DefaultUniqueTrap
();
...
@@ -307,7 +307,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -307,7 +307,7 @@ namespace WindBot.Game.AI.Decks
if
(
card
.
HasType
(
CardType
.
Monster
))
if
(
card
.
HasType
(
CardType
.
Monster
))
count
++;
count
++;
}
}
if
(
AI
.
Utils
.
GetBestEnemyMonster
()!=
null
&&
AI
.
Utils
.
GetBestEnemyMonster
().
Attack
>=
1900
)
if
(
Util
.
GetBestEnemyMonster
()!=
null
&&
Util
.
GetBestEnemyMonster
().
Attack
>=
1900
)
AI
.
SelectCard
(
AI
.
SelectCard
(
CardId
.
EaterOfMillions
,
CardId
.
EaterOfMillions
,
CardId
.
PotOfDesires
,
CardId
.
PotOfDesires
,
...
@@ -473,7 +473,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -473,7 +473,7 @@ namespace WindBot.Game.AI.Decks
}
}
return
true
;
return
true
;
};
};
ClientCard
BestEnemy
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
);
ClientCard
BestEnemy
=
Util
.
GetBestEnemyMonster
(
true
);
ClientCard
WorstBot
=
Bot
.
GetMonsters
().
GetLowestAttackMonster
();
ClientCard
WorstBot
=
Bot
.
GetMonsters
().
GetLowestAttackMonster
();
if
(
BestEnemy
==
null
||
BestEnemy
.
HasPosition
(
CardPosition
.
FaceDown
))
return
false
;
if
(
BestEnemy
==
null
||
BestEnemy
.
HasPosition
(
CardPosition
.
FaceDown
))
return
false
;
if
(
WorstBot
==
null
||
WorstBot
.
HasPosition
(
CardPosition
.
FaceDown
))
return
false
;
if
(
WorstBot
==
null
||
WorstBot
.
HasPosition
(
CardPosition
.
FaceDown
))
return
false
;
...
@@ -493,9 +493,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -493,9 +493,9 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectPlace
(
Zones
.
z4
);
AI
.
SelectPlace
(
Zones
.
z4
);
if
(
Enemy
.
HasInMonstersZone
(
CardId
.
KnightmareGryphon
,
true
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
CardId
.
KnightmareGryphon
,
true
))
return
false
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
!
eater_eff
)
return
false
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
InspectBoarder
)
&&
!
eater_eff
)
return
false
;
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
()
==
null
&&
Bot
.
ExtraDeck
.
Count
<
5
)
return
false
;
if
(
Util
.
GetProblematicEnemyMonster
()
==
null
&&
Bot
.
ExtraDeck
.
Count
<
5
)
return
false
;
if
(
Bot
.
GetMonstersInMainZone
().
Count
>=
5
)
return
false
;
if
(
Bot
.
GetMonstersInMainZone
().
Count
>=
5
)
return
false
;
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
return
false
;
if
(
Util
.
IsTurn1OrMain2
())
return
false
;
AI
.
SelectPosition
(
CardPosition
.
FaceUpAttack
);
AI
.
SelectPosition
(
CardPosition
.
FaceUpAttack
);
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
e_c
in
Bot
.
ExtraDeck
)
foreach
(
ClientCard
e_c
in
Bot
.
ExtraDeck
)
...
@@ -588,7 +588,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -588,7 +588,7 @@ namespace WindBot.Game.AI.Decks
private
bool
Linkuriboheff
()
private
bool
Linkuriboheff
()
{
{
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
IsCode
(
CardId
.
Linkuriboh
))
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
Util
.
GetLastChainCard
().
IsCode
(
CardId
.
Linkuriboh
))
return
false
;
return
true
;
return
true
;
}
}
private
bool
MonsterRepos
()
private
bool
MonsterRepos
()
...
...
Game/AI/Decks/HorusExecutor.cs
View file @
c2a94e8e
...
@@ -97,7 +97,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -97,7 +97,7 @@ namespace WindBot.Game.AI.Decks
return
false
;
return
false
;
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
Bot
.
Graveyard
);
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
Bot
.
Graveyard
);
cards
.
Sort
(
AIFunctions
.
CompareCardAttack
);
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
{
{
ClientCard
card
=
cards
[
i
];
ClientCard
card
=
cards
[
i
];
...
@@ -115,7 +115,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -115,7 +115,7 @@ namespace WindBot.Game.AI.Decks
private
bool
MonsterReborn
()
private
bool
MonsterReborn
()
{
{
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
Bot
.
Graveyard
);
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
Bot
.
Graveyard
);
cards
.
Sort
(
AIFunctions
.
CompareCardAttack
);
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
ClientCard
selectedCard
=
null
;
ClientCard
selectedCard
=
null
;
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
{
{
...
@@ -129,7 +129,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -129,7 +129,7 @@ namespace WindBot.Game.AI.Decks
}
}
}
}
cards
=
new
List
<
ClientCard
>(
Enemy
.
Graveyard
);
cards
=
new
List
<
ClientCard
>(
Enemy
.
Graveyard
);
cards
.
Sort
(
AIFunctions
.
CompareCardAttack
);
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
{
{
ClientCard
card
=
cards
[
i
];
ClientCard
card
=
cards
[
i
];
...
@@ -152,7 +152,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -152,7 +152,7 @@ namespace WindBot.Game.AI.Decks
private
bool
WhiteNightDragon
()
private
bool
WhiteNightDragon
()
{
{
// We should summon Horus the Black Flame Dragon LV6 if he can lvlup.
// We should summon Horus the Black Flame Dragon LV6 if he can lvlup.
if
(
Enemy
.
GetMonsterCount
()
!=
0
&&
!
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
2300
-
1
,
false
))
if
(
Enemy
.
GetMonsterCount
()
!=
0
&&
!
Util
.
IsAllEnemyBetterThanValue
(
2300
-
1
,
false
))
foreach
(
ClientCard
card
in
Main
.
SummonableCards
)
foreach
(
ClientCard
card
in
Main
.
SummonableCards
)
if
(
card
.
IsCode
(
11224103
))
if
(
card
.
IsCode
(
11224103
))
return
false
;
return
false
;
...
@@ -170,7 +170,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -170,7 +170,7 @@ namespace WindBot.Game.AI.Decks
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
Bot
.
GetMonsters
());
List
<
ClientCard
>
cards
=
new
List
<
ClientCard
>(
Bot
.
GetMonsters
());
if
(
cards
.
Count
==
0
)
if
(
cards
.
Count
==
0
)
return
false
;
return
false
;
cards
.
Sort
(
AIFunctions
.
CompareCardAttack
);
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
ClientCard
tributeCard
=
null
;
ClientCard
tributeCard
=
null
;
foreach
(
ClientCard
monster
in
cards
)
foreach
(
ClientCard
monster
in
cards
)
{
{
...
@@ -190,7 +190,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -190,7 +190,7 @@ namespace WindBot.Game.AI.Decks
cards
.
AddRange
(
Bot
.
Graveyard
);
cards
.
AddRange
(
Bot
.
Graveyard
);
if
(
cards
.
Count
==
0
)
if
(
cards
.
Count
==
0
)
return
false
;
return
false
;
cards
.
Sort
(
AIFunctions
.
CompareCardAttack
);
cards
.
Sort
(
CardContainer
.
CompareCardAttack
);
ClientCard
summonCard
=
null
;
ClientCard
summonCard
=
null
;
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
for
(
int
i
=
cards
.
Count
-
1
;
i
>=
0
;
--
i
)
{
{
...
...
Game/AI/Decks/LightswornExecutor.cs
View file @
c2a94e8e
...
@@ -116,7 +116,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -116,7 +116,7 @@ namespace WindBot.Game.AI.Decks
break
;
break
;
}
}
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
Util
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
}
private
bool
ReinforcementOfTheArmyEffect
()
private
bool
ReinforcementOfTheArmyEffect
()
...
@@ -222,10 +222,10 @@ namespace WindBot.Game.AI.Decks
...
@@ -222,10 +222,10 @@ namespace WindBot.Game.AI.Decks
{
{
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
ClientCard
target1
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target1
=
Util
.
GetBestEnemyMonster
();
if
(
target1
!=
null
)
if
(
target1
!=
null
)
targets
.
Add
(
target1
);
targets
.
Add
(
target1
);
ClientCard
target2
=
AI
.
Utils
.
GetBestEnemySpell
();
ClientCard
target2
=
Util
.
GetBestEnemySpell
();
if
(
target2
!=
null
)
if
(
target2
!=
null
)
targets
.
Add
(
target2
);
targets
.
Add
(
target2
);
...
...
Game/AI/Decks/LightswornShaddoldinosourExecutor.cs
View file @
c2a94e8e
...
@@ -479,7 +479,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -479,7 +479,7 @@ namespace WindBot.Game.AI.Decks
private
bool
FairyTailSnowsummon
()
private
bool
FairyTailSnowsummon
()
{
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
);
ClientCard
target
=
Util
.
GetBestEnemyMonster
(
true
,
true
);
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
return
true
;
return
true
;
...
@@ -493,7 +493,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -493,7 +493,7 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
{
{
AI
.
SelectCard
(
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
));
AI
.
SelectCard
(
Util
.
GetBestEnemyMonster
(
true
,
true
));
return
true
;
return
true
;
}
}
else
else
...
@@ -524,14 +524,14 @@ namespace WindBot.Game.AI.Decks
...
@@ -524,14 +524,14 @@ namespace WindBot.Game.AI.Decks
all
.
Add
(
check
);
all
.
Add
(
check
);
}
}
}
}
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
FairyTailSnow
))
return
false
;
if
(
Util
.
ChainContainsCard
(
CardId
.
FairyTailSnow
))
return
false
;
if
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Bot
.
BattlingMonster
==
null
&&
Enemy_atk
>=
Bot
.
LifePoints
||
if
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Bot
.
BattlingMonster
==
null
&&
Enemy_atk
>=
Bot
.
LifePoints
||
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Enemy
.
BattlingMonster
==
null
&&
Enemy
.
LifePoints
<=
1850
Duel
.
Player
==
0
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Enemy
.
BattlingMonster
==
null
&&
Enemy
.
LifePoints
<=
1850
)
)
{
{
AI
.
SelectCard
(
all
);
AI
.
SelectCard
(
all
);
AI
.
SelectNextCard
(
AI
.
Utils
.
GetBestEnemyMonster
());
AI
.
SelectNextCard
(
Util
.
GetBestEnemyMonster
());
return
true
;
return
true
;
}
}
}
}
...
@@ -602,7 +602,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -602,7 +602,7 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectCard
(
CardId
.
UltimateConductorTytanno
);
AI
.
SelectCard
(
CardId
.
UltimateConductorTytanno
);
return
true
;
return
true
;
}
}
if
(!
AI
.
Utils
.
IsOneEnemyBetter
(
true
))
return
false
;
if
(!
Util
.
IsOneEnemyBetter
(
true
))
return
false
;
IList
<
int
>
targets
=
new
[]
{
IList
<
int
>
targets
=
new
[]
{
CardId
.
ElShaddollConstruct
,
CardId
.
ElShaddollConstruct
,
CardId
.
DogorantheMadFlameKaiju
,
CardId
.
DogorantheMadFlameKaiju
,
...
@@ -752,7 +752,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -752,7 +752,7 @@ namespace WindBot.Game.AI.Decks
return
true
;
return
true
;
}
}
}
}
if
(!
AI
.
Utils
.
IsOneEnemyBetter
())
return
false
;
if
(!
Util
.
IsOneEnemyBetter
())
return
false
;
foreach
(
ClientCard
monster
in
Bot
.
Hand
)
foreach
(
ClientCard
monster
in
Bot
.
Hand
)
...
@@ -830,7 +830,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -830,7 +830,7 @@ namespace WindBot.Game.AI.Decks
ShaddollSquamata_used
=
true
;
ShaddollSquamata_used
=
true
;
if
(
Card
.
Location
!=
CardLocation
.
MonsterZone
)
if
(
Card
.
Location
!=
CardLocation
.
MonsterZone
)
{
{
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
ElShaddollConstruct
))
if
(
Util
.
ChainContainsCard
(
CardId
.
ElShaddollConstruct
))
{
{
if
(!
Bot
.
HasInHand
(
CardId
.
ShaddollFusion
)
&&
Bot
.
HasInGraveyard
(
CardId
.
ShaddollFusion
))
if
(!
Bot
.
HasInHand
(
CardId
.
ShaddollFusion
)
&&
Bot
.
HasInGraveyard
(
CardId
.
ShaddollFusion
))
AI
.
SelectNextCard
(
CardId
.
ShaddollCore
);
AI
.
SelectNextCard
(
CardId
.
ShaddollCore
);
...
@@ -851,7 +851,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -851,7 +851,7 @@ namespace WindBot.Game.AI.Decks
else
else
{
{
if
(
Enemy
.
GetMonsterCount
()
==
0
)
return
false
;
if
(
Enemy
.
GetMonsterCount
()
==
0
)
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target
=
Util
.
GetBestEnemyMonster
();
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
}
}
return
true
;
return
true
;
...
@@ -890,7 +890,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -890,7 +890,7 @@ namespace WindBot.Game.AI.Decks
ShaddollHedgehog_used
=
true
;
ShaddollHedgehog_used
=
true
;
if
(
Card
.
Location
!=
CardLocation
.
MonsterZone
)
if
(
Card
.
Location
!=
CardLocation
.
MonsterZone
)
{
{
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
ElShaddollConstruct
))
if
(
Util
.
ChainContainsCard
(
CardId
.
ElShaddollConstruct
))
{
{
AI
.
SelectNextCard
(
AI
.
SelectNextCard
(
CardId
.
ShaddollFalco
,
CardId
.
ShaddollFalco
,
...
@@ -924,14 +924,14 @@ namespace WindBot.Game.AI.Decks
...
@@ -924,14 +924,14 @@ namespace WindBot.Game.AI.Decks
ShaddollDragon_used
=
true
;
ShaddollDragon_used
=
true
;
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
if
(
Card
.
Location
==
CardLocation
.
MonsterZone
)
{
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyCard
();
ClientCard
target
=
Util
.
GetBestEnemyCard
();
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
return
true
;
return
true
;
}
}
else
else
{
{
if
(
Enemy
.
GetSpellCount
()
==
0
)
return
false
;
if
(
Enemy
.
GetSpellCount
()
==
0
)
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetBestEnemySpell
();
ClientCard
target
=
Util
.
GetBestEnemySpell
();
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
return
true
;
return
true
;
}
}
...
@@ -996,7 +996,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -996,7 +996,7 @@ namespace WindBot.Game.AI.Decks
if
(
Card
.
Location
==
CardLocation
.
Grave
)
if
(
Card
.
Location
==
CardLocation
.
Grave
)
return
true
;
return
true
;
if
(
Bot
.
LifePoints
<=
1000
)
return
false
;
if
(
Bot
.
LifePoints
<=
1000
)
return
false
;
ClientCard
select
=
AI
.
Utils
.
GetBestEnemyCard
();
ClientCard
select
=
Util
.
GetBestEnemyCard
();
if
(
select
==
null
)
return
false
;
if
(
select
==
null
)
return
false
;
if
(
select
!=
null
)
if
(
select
!=
null
)
{
{
...
@@ -1018,10 +1018,10 @@ namespace WindBot.Game.AI.Decks
...
@@ -1018,10 +1018,10 @@ namespace WindBot.Game.AI.Decks
{
{
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
ClientCard
target1
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target1
=
Util
.
GetBestEnemyMonster
();
if
(
target1
!=
null
)
if
(
target1
!=
null
)
targets
.
Add
(
target1
);
targets
.
Add
(
target1
);
ClientCard
target2
=
AI
.
Utils
.
GetBestEnemySpell
();
ClientCard
target2
=
Util
.
GetBestEnemySpell
();
if
(
target2
!=
null
)
if
(
target2
!=
null
)
targets
.
Add
(
target2
);
targets
.
Add
(
target2
);
...
@@ -1106,16 +1106,16 @@ namespace WindBot.Game.AI.Decks
...
@@ -1106,16 +1106,16 @@ namespace WindBot.Game.AI.Decks
return
true
;
return
true
;
}
}
else
if
(
DarkHole
||
AI
.
Utils
.
IsChainTarget
(
Card
)
||
AI
.
Utils
.
GetProblematicEnemySpell
()
!=
null
)
else
if
(
DarkHole
||
Util
.
IsChainTarget
(
Card
)
||
Util
.
GetProblematicEnemySpell
()
!=
null
)
{
{
AI
.
SelectCard
(
CardId
.
TG_WonderMagician
);
AI
.
SelectCard
(
CardId
.
TG_WonderMagician
);
return
true
;
return
true
;
}
}
else
if
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
1500
,
true
))
else
if
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Util
.
IsOneEnemyBetterThanValue
(
1500
,
true
))
{
{
AI
.
SelectCard
(
CardId
.
TG_WonderMagician
);
AI
.
SelectCard
(
CardId
.
TG_WonderMagician
);
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
1900
,
true
))
if
(
Util
.
IsOneEnemyBetterThanValue
(
1900
,
true
))
{
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
}
}
...
@@ -1136,7 +1136,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1136,7 +1136,7 @@ namespace WindBot.Game.AI.Decks
private
bool
ScarlightRedDragoneff
()
private
bool
ScarlightRedDragoneff
()
{
{
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
ClientCard
target1
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target1
=
Util
.
GetBestEnemyMonster
();
if
(
target1
!=
null
)
if
(
target1
!=
null
)
{
{
targets
.
Add
(
target1
);
targets
.
Add
(
target1
);
...
@@ -1160,8 +1160,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -1160,8 +1160,8 @@ namespace WindBot.Game.AI.Decks
AI.SelectCard(Useless_List());
AI.SelectCard(Useless_List());
return true;
return true;
}
}
//if (ActivateDescription ==
AI.Utils
.GetStringId(CardId.snake, 2)) return true;
//if (ActivateDescription ==
Util
.GetStringId(CardId.snake, 2)) return true;
if (ActivateDescription ==
AI.Utils
.GetStringId(CardId.snake, 1))
if (ActivateDescription ==
Util
.GetStringId(CardId.snake, 1))
{
{
foreach (ClientCard hand in Bot.Hand)
foreach (ClientCard hand in Bot.Hand)
{
{
...
@@ -1186,7 +1186,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -1186,7 +1186,7 @@ namespace WindBot.Game.AI.Decks
private
bool
BlackRoseMoonlightDragoneff
()
private
bool
BlackRoseMoonlightDragoneff
()
{
{
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
ClientCard
target1
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target1
=
Util
.
GetBestEnemyMonster
();
if
(
target1
!=
null
)
if
(
target1
!=
null
)
{
{
targets
.
Add
(
target1
);
targets
.
Add
(
target1
);
...
@@ -1224,18 +1224,18 @@ namespace WindBot.Game.AI.Decks
...
@@ -1224,18 +1224,18 @@ namespace WindBot.Game.AI.Decks
return
true
;
return
true
;
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
ClientCard
target1
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target1
=
Util
.
GetBestEnemyMonster
();
if
(
target1
!=
null
)
if
(
target1
!=
null
)
targets
.
Add
(
target1
);
targets
.
Add
(
target1
);
ClientCard
target2
=
AI
.
Utils
.
GetBestEnemySpell
();
ClientCard
target2
=
Util
.
GetBestEnemySpell
();
if
(
target2
!=
null
)
if
(
target2
!=
null
)
targets
.
Add
(
target2
);
targets
.
Add
(
target2
);
else
if
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
AI
.
Utils
.
GetProblematicEnemySpell
()
!=
null
)
else
if
(
Util
.
IsChainTarget
(
Card
)
||
Util
.
GetProblematicEnemySpell
()
!=
null
)
{
{
AI
.
SelectCard
(
targets
);
AI
.
SelectCard
(
targets
);
return
true
;
return
true
;
}
}
else
if
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
2400
,
true
))
else
if
(
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Util
.
IsOneEnemyBetterThanValue
(
2400
,
true
))
{
{
AI
.
SelectCard
(
targets
);
AI
.
SelectCard
(
targets
);
return
true
;
return
true
;
...
...
Game/AI/Decks/NekrozExecutor.cs
View file @
c2a94e8e
...
@@ -159,7 +159,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -159,7 +159,7 @@ namespace WindBot.Game.AI.Decks
private
bool
DecisiveArmorEffect
()
private
bool
DecisiveArmorEffect
()
{
{
if
(
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
3300
,
true
))
if
(
Util
.
IsAllEnemyBetterThanValue
(
3300
,
true
))
{
{
AI
.
SelectCard
(
CardId
.
DecisiveArmor
);
AI
.
SelectCard
(
CardId
.
DecisiveArmor
);
return
true
;
return
true
;
...
@@ -176,7 +176,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -176,7 +176,7 @@ namespace WindBot.Game.AI.Decks
private
bool
GungnirEffect
()
private
bool
GungnirEffect
()
{
{
if
(
AI
.
Utils
.
IsOneEnemyBetter
(
true
)
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
if
(
Util
.
IsOneEnemyBetter
(
true
)
&&
Duel
.
Phase
==
DuelPhase
.
Main1
)
{
{
AI
.
SelectCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
());
AI
.
SelectCard
(
Enemy
.
GetMonsters
().
GetHighestAttackMonster
());
return
true
;
return
true
;
...
@@ -196,12 +196,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -196,12 +196,12 @@ namespace WindBot.Game.AI.Decks
AI
.
SelectCard
(
CardId
.
Mirror
);
AI
.
SelectCard
(
CardId
.
Mirror
);
return
true
;
return
true
;
}
}
else
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
3300
,
true
)
&&
!
Bot
.
HasInHand
(
CardId
.
Trishula
))
else
if
(
Util
.
IsOneEnemyBetterThanValue
(
3300
,
true
)
&&
!
Bot
.
HasInHand
(
CardId
.
Trishula
))
{
{
AI
.
SelectCard
(
CardId
.
Trishula
);
AI
.
SelectCard
(
CardId
.
Trishula
);
return
true
;
return
true
;
}
}
else
if
(
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
2700
,
true
)
&&
!
Bot
.
HasInHand
(
CardId
.
DecisiveArmor
))
else
if
(
Util
.
IsAllEnemyBetterThanValue
(
2700
,
true
)
&&
!
Bot
.
HasInHand
(
CardId
.
DecisiveArmor
))
{
{
AI
.
SelectCard
(
CardId
.
DecisiveArmor
);
AI
.
SelectCard
(
CardId
.
DecisiveArmor
);
return
true
;
return
true
;
...
@@ -221,12 +221,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -221,12 +221,12 @@ namespace WindBot.Game.AI.Decks
private
bool
ThousandHandsEffect
()
private
bool
ThousandHandsEffect
()
{
{
if
(
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
3300
,
true
)
&&
!
Bot
.
HasInHand
(
CardId
.
Trishula
))
if
(
Util
.
IsOneEnemyBetterThanValue
(
3300
,
true
)
&&
!
Bot
.
HasInHand
(
CardId
.
Trishula
))
{
{
AI
.
SelectCard
(
CardId
.
Trishula
);
AI
.
SelectCard
(
CardId
.
Trishula
);
return
true
;
return
true
;
}
}
else
if
(
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
2700
,
true
)
&&
!
Bot
.
HasInHand
(
CardId
.
DecisiveArmor
))
else
if
(
Util
.
IsAllEnemyBetterThanValue
(
2700
,
true
)
&&
!
Bot
.
HasInHand
(
CardId
.
DecisiveArmor
))
{
{
AI
.
SelectCard
(
CardId
.
DecisiveArmor
);
AI
.
SelectCard
(
CardId
.
DecisiveArmor
);
return
true
;
return
true
;
...
@@ -277,7 +277,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -277,7 +277,7 @@ namespace WindBot.Game.AI.Decks
foreach
(
int
Id
in
NekrozCard
)
foreach
(
int
Id
in
NekrozCard
)
{
{
if
(
Id
==
CardId
.
Trishula
&&
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
2700
,
true
)
&&
Bot
.
HasInHand
(
CardId
.
DecisiveArmor
))
if
(
Id
==
CardId
.
Trishula
&&
Util
.
IsAllEnemyBetterThanValue
(
2700
,
true
)
&&
Bot
.
HasInHand
(
CardId
.
DecisiveArmor
))
{
{
AI
.
SelectCard
(
CardId
.
Trishula
);
AI
.
SelectCard
(
CardId
.
Trishula
);
return
true
;
return
true
;
...
...
Game/AI/Decks/OldSchoolExecutor.cs
View file @
c2a94e8e
...
@@ -104,7 +104,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -104,7 +104,7 @@ namespace WindBot.Game.AI.Decks
if
(
handCard
.
IsFacedown
())
if
(
handCard
.
IsFacedown
())
return
true
;
return
true
;
}
}
return
AI
.
Utils
.
IsOneEnemyBetter
(
true
);
return
Util
.
IsOneEnemyBetter
(
true
);
}
}
}
}
}
}
\ No newline at end of file
Game/AI/Decks/PhantasmExecutor.cs
View file @
c2a94e8e
...
@@ -133,7 +133,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -133,7 +133,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
Enemy
.
GetMonsterCount
()
==
0
)
if
(
Enemy
.
GetMonsterCount
()
==
0
)
{
{
if
(
AI
.
Utils
.
GetTotalAttackingMonsterAttack
(
0
)
>=
Enemy
.
LifePoints
)
if
(
Util
.
GetTotalAttackingMonsterAttack
(
0
)
>=
Enemy
.
LifePoints
)
{
{
return
true
;
return
true
;
}
}
...
@@ -145,7 +145,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -145,7 +145,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
DefaultOnBecomeTarget
()
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
if
(
DefaultOnBecomeTarget
()
&&
Card
.
Location
==
CardLocation
.
SpellZone
)
{
{
AI
.
SelectCard
(
AI
.
Utils
.
GetBestEnemyCard
(
false
,
true
));
AI
.
SelectCard
(
Util
.
GetBestEnemyCard
(
false
,
true
));
return
true
;
return
true
;
}
}
if
(
Enemy
.
HasInSpellZone
(
CardId
.
EternalSoul
))
if
(
Enemy
.
HasInSpellZone
(
CardId
.
EternalSoul
))
...
@@ -159,17 +159,17 @@ namespace WindBot.Game.AI.Decks
...
@@ -159,17 +159,17 @@ namespace WindBot.Game.AI.Decks
return
UniqueFaceupSpell
();
return
UniqueFaceupSpell
();
}
}
if
(
Bot
.
GetMonsterCount
()
>
0
&&
!
Bot
.
HasInSpellZone
(
CardId
.
SeaStealthAttack
)
&&
if
(
Bot
.
GetMonsterCount
()
>
0
&&
!
Bot
.
HasInSpellZone
(
CardId
.
SeaStealthAttack
)
&&
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
2000
,
false
)
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
Util
.
IsOneEnemyBetterThanValue
(
2000
,
false
)
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
)
{
{
AI
.
SelectCard
(
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
));
AI
.
SelectCard
(
Util
.
GetBestEnemyMonster
(
true
,
true
));
return
UniqueFaceupSpell
();
return
UniqueFaceupSpell
();
}
}
if
(
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
)!=
null
)
if
(
Util
.
GetProblematicEnemyCard
(
9999
,
true
)!=
null
)
{
{
if
(
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
).
IsCode
(
CardId
.
ElShaddollWinda
)
&&
if
(
Util
.
GetProblematicEnemyCard
(
9999
,
true
).
IsCode
(
CardId
.
ElShaddollWinda
)
&&
!
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
).
IsDisabled
())
!
Util
.
GetProblematicEnemyCard
(
9999
,
true
).
IsDisabled
())
return
false
;
return
false
;
AI
.
SelectCard
(
AI
.
Utils
.
GetProblematicEnemyCard
(
9999
,
true
));
AI
.
SelectCard
(
Util
.
GetProblematicEnemyCard
(
9999
,
true
));
return
UniqueFaceupSpell
();
return
UniqueFaceupSpell
();
}
}
return
false
;
return
false
;
...
@@ -201,7 +201,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -201,7 +201,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
m
.
IsAttack
())
count
++;
if
(
m
.
IsAttack
())
count
++;
}
}
if
(
AI
.
Utils
.
GetTotalAttackingMonsterAttack
(
1
)
>=
Bot
.
LifePoints
)
if
(
Util
.
GetTotalAttackingMonsterAttack
(
1
)
>=
Bot
.
LifePoints
)
return
true
;
return
true
;
return
count
>=
2
;
return
count
>=
2
;
}
}
...
@@ -239,7 +239,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -239,7 +239,7 @@ namespace WindBot.Game.AI.Decks
private
bool
SkillDraineff
()
private
bool
SkillDraineff
()
{
{
if
(
Duel
.
LastChainPlayer
==
1
&&
AI
.
Utils
.
GetLastChainCard
().
Location
==
CardLocation
.
MonsterZone
)
if
(
Duel
.
LastChainPlayer
==
1
&&
Util
.
GetLastChainCard
().
Location
==
CardLocation
.
MonsterZone
)
return
UniqueFaceupSpell
();
return
UniqueFaceupSpell
();
return
false
;
return
false
;
}
}
...
@@ -369,7 +369,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -369,7 +369,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
target
!=
null
&&
!
SeaStealthAttackeff_used
)
if
(
target
!=
null
&&
!
SeaStealthAttackeff_used
)
{
{
if
(
AI
.
Utils
.
IsChainTarget
(
Card
)
||
AI
.
Utils
.
IsChainTarget
(
target
))
if
(
Util
.
IsChainTarget
(
Card
)
||
Util
.
IsChainTarget
(
target
))
return
false
;
return
false
;
}
}
break
;
break
;
...
@@ -421,11 +421,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -421,11 +421,11 @@ namespace WindBot.Game.AI.Decks
private
bool
BorrelswordDragoneff
()
private
bool
BorrelswordDragoneff
()
{
{
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
BorrelswordDragon
,
0
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
BorrelswordDragon
,
0
))
{
{
if
(
AI
.
Utils
.
IsChainTarget
(
Card
)
&&
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
)
!=
null
)
if
(
Util
.
IsChainTarget
(
Card
)
&&
Util
.
GetBestEnemyMonster
(
true
,
true
)
!=
null
)
{
{
AI
.
SelectCard
(
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
));
AI
.
SelectCard
(
Util
.
GetBestEnemyMonster
(
true
,
true
));
return
true
;
return
true
;
}
}
if
(
Duel
.
Player
==
1
&&
Bot
.
BattlingMonster
==
Card
)
if
(
Duel
.
Player
==
1
&&
Bot
.
BattlingMonster
==
Card
)
...
@@ -461,9 +461,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -461,9 +461,9 @@ namespace WindBot.Game.AI.Decks
else
else
AI
.
SelectPlace
(
Zones
.
z3
);
AI
.
SelectPlace
(
Zones
.
z3
);
if
(
Enemy
.
HasInMonstersZone
(
CardId
.
KnightmareGryphon
,
true
))
return
false
;
if
(
Enemy
.
HasInMonstersZone
(
CardId
.
KnightmareGryphon
,
true
))
return
false
;
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
()
==
null
&&
Bot
.
ExtraDeck
.
Count
<
5
)
return
false
;
if
(
Util
.
GetProblematicEnemyMonster
()
==
null
&&
Bot
.
ExtraDeck
.
Count
<
5
)
return
false
;
if
(
Bot
.
GetMonstersInMainZone
().
Count
>=
5
)
return
false
;
if
(
Bot
.
GetMonstersInMainZone
().
Count
>=
5
)
return
false
;
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
return
false
;
if
(
Util
.
IsTurn1OrMain2
())
return
false
;
AI
.
SelectPosition
(
CardPosition
.
FaceUpAttack
);
AI
.
SelectPosition
(
CardPosition
.
FaceUpAttack
);
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
material_list
=
new
List
<
ClientCard
>();
if
(
Bot
.
HasInExtra
(
CardId
.
BorreloadDragon
))
if
(
Bot
.
HasInExtra
(
CardId
.
BorreloadDragon
))
...
@@ -538,7 +538,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -538,7 +538,7 @@ namespace WindBot.Game.AI.Decks
private
bool
Linkuriboheff
()
private
bool
Linkuriboheff
()
{
{
if
(
Duel
.
LastChainPlayer
==
0
&&
AI
.
Utils
.
GetLastChainCard
().
IsCode
(
CardId
.
Linkuriboh
))
return
false
;
if
(
Duel
.
LastChainPlayer
==
0
&&
Util
.
GetLastChainCard
().
IsCode
(
CardId
.
Linkuriboh
))
return
false
;
return
true
;
return
true
;
}
}
private
bool
SeaStealthAttackeff
()
private
bool
SeaStealthAttackeff
()
...
@@ -591,12 +591,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -591,12 +591,12 @@ namespace WindBot.Game.AI.Decks
if
(
s
.
IsCode
(
CardId
.
PacifisThePhantasmCity
))
if
(
s
.
IsCode
(
CardId
.
PacifisThePhantasmCity
))
target
=
s
;
target
=
s
;
}
}
if
(
target
!=
null
&&
AI
.
Utils
.
IsChainTarget
(
target
))
if
(
target
!=
null
&&
Util
.
IsChainTarget
(
target
))
{
{
SeaStealthAttackeff_used
=
true
;
SeaStealthAttackeff_used
=
true
;
return
true
;
return
true
;
}
}
target
=
AI
.
Utils
.
GetLastChainCard
();
target
=
Util
.
GetLastChainCard
();
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
if
(
target
.
IsCode
(
CardId
.
BrandishSkillAfterburner
))
if
(
target
.
IsCode
(
CardId
.
BrandishSkillAfterburner
))
...
...
Game/AI/Decks/QliphortExecutor.cs
View file @
c2a94e8e
...
@@ -183,7 +183,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -183,7 +183,7 @@ namespace WindBot.Game.AI.Decks
private
bool
CardOfDemiseEffect
()
private
bool
CardOfDemiseEffect
()
{
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
()
&&
!
ShouldPendulum
())
if
(
Util
.
IsTurn1OrMain2
()
&&
!
ShouldPendulum
())
{
{
CardOfDemiseUsed
=
true
;
CardOfDemiseUsed
=
true
;
return
true
;
return
true
;
...
@@ -215,8 +215,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -215,8 +215,8 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
Card
.
Location
==
CardLocation
.
Grave
)
if
(
Card
.
Location
==
CardLocation
.
Grave
)
{
{
ClientCard
l
=
AI
.
Utils
.
GetPZone
(
0
,
0
);
ClientCard
l
=
Util
.
GetPZone
(
0
,
0
);
ClientCard
r
=
AI
.
Utils
.
GetPZone
(
0
,
1
);
ClientCard
r
=
Util
.
GetPZone
(
0
,
1
);
if
(
l
==
null
&&
r
==
null
)
if
(
l
==
null
&&
r
==
null
)
AI
.
SelectCard
(
CardId
.
Scout
);
AI
.
SelectCard
(
CardId
.
Scout
);
}
}
...
@@ -227,8 +227,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -227,8 +227,8 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
Card
.
Location
!=
CardLocation
.
Hand
)
if
(
Card
.
Location
!=
CardLocation
.
Hand
)
return
false
;
return
false
;
ClientCard
l
=
AI
.
Utils
.
GetPZone
(
0
,
0
);
ClientCard
l
=
Util
.
GetPZone
(
0
,
0
);
ClientCard
r
=
AI
.
Utils
.
GetPZone
(
0
,
1
);
ClientCard
r
=
Util
.
GetPZone
(
0
,
1
);
if
(
l
==
null
&&
r
==
null
)
if
(
l
==
null
&&
r
==
null
)
return
true
;
return
true
;
if
(
l
==
null
&&
r
.
RScale
!=
Card
.
LScale
)
if
(
l
==
null
&&
r
.
RScale
!=
Card
.
LScale
)
...
@@ -252,8 +252,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -252,8 +252,8 @@ namespace WindBot.Game.AI.Decks
{
{
count
++;
count
++;
}
}
ClientCard
l
=
AI
.
Utils
.
GetPZone
(
0
,
0
);
ClientCard
l
=
Util
.
GetPZone
(
0
,
0
);
ClientCard
r
=
AI
.
Utils
.
GetPZone
(
0
,
1
);
ClientCard
r
=
Util
.
GetPZone
(
0
,
1
);
if
(
l
==
null
&&
r
==
null
)
if
(
l
==
null
&&
r
==
null
)
{
{
if
(
CardOfDemiseUsed
)
if
(
CardOfDemiseUsed
)
...
@@ -316,7 +316,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -316,7 +316,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
if
(
Card
.
Location
==
CardLocation
.
Hand
)
return
false
;
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyCard
();
ClientCard
target
=
Util
.
GetBestEnemyCard
();
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
...
@@ -329,7 +329,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -329,7 +329,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
if
(
Card
.
Location
==
CardLocation
.
Hand
)
return
false
;
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target
=
Util
.
GetBestEnemyMonster
();
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
...
@@ -342,7 +342,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -342,7 +342,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
Card
.
Location
==
CardLocation
.
Hand
)
if
(
Card
.
Location
==
CardLocation
.
Hand
)
return
false
;
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetBestEnemySpell
();
ClientCard
target
=
Util
.
GetBestEnemySpell
();
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
...
@@ -353,8 +353,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -353,8 +353,8 @@ namespace WindBot.Game.AI.Decks
private
bool
ShouldPendulum
()
private
bool
ShouldPendulum
()
{
{
ClientCard
l
=
AI
.
Utils
.
GetPZone
(
0
,
0
);
ClientCard
l
=
Util
.
GetPZone
(
0
,
0
);
ClientCard
r
=
AI
.
Utils
.
GetPZone
(
0
,
1
);
ClientCard
r
=
Util
.
GetPZone
(
0
,
1
);
if
(
l
!=
null
&&
r
!=
null
&&
l
.
LScale
!=
r
.
RScale
)
if
(
l
!=
null
&&
r
!=
null
&&
l
.
LScale
!=
r
.
RScale
)
{
{
int
count
=
0
;
int
count
=
0
;
...
...
Game/AI/Decks/RainbowExecutor.cs
View file @
c2a94e8e
...
@@ -174,7 +174,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -174,7 +174,7 @@ namespace WindBot.Game.AI.Decks
break
;
break
;
}
}
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
Util
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
}
private
bool
UnexpectedDaiEffect
()
private
bool
UnexpectedDaiEffect
()
...
@@ -185,7 +185,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -185,7 +185,7 @@ namespace WindBot.Game.AI.Decks
CardId
.
PhantomGryphon
,
CardId
.
PhantomGryphon
,
CardId
.
MegalosmasherX
CardId
.
MegalosmasherX
);
);
else
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
else
if
(
Util
.
IsTurn1OrMain2
())
{
{
if
(
Bot
.
HasInHand
(
CardId
.
MysteryShellDragon
))
if
(
Bot
.
HasInHand
(
CardId
.
MysteryShellDragon
))
AI
.
SelectCard
(
CardId
.
MysteryShellDragon
);
AI
.
SelectCard
(
CardId
.
MysteryShellDragon
);
...
@@ -210,14 +210,14 @@ namespace WindBot.Game.AI.Decks
...
@@ -210,14 +210,14 @@ namespace WindBot.Game.AI.Decks
private
bool
RescueRabbitSummon
()
private
bool
RescueRabbitSummon
()
{
{
return
AI
.
Utils
.
GetBotAvailZonesFromExtraDeck
()
>
0
return
Util
.
GetBotAvailZonesFromExtraDeck
()
>
0
||
AI
.
Utils
.
GetMatchingCards
(
Enemy
.
MonsterZone
,
card
=>
card
.
GetDefensePower
()
>=
1900
).
Count
==
0
||
Util
.
GetMatchingCards
(
Enemy
.
MonsterZone
,
card
=>
card
.
GetDefensePower
()
>=
1900
).
Count
==
0
||
AI
.
Utils
.
GetMatchingCards
(
Enemy
.
MonsterZone
,
card
=>
card
.
GetDefensePower
()
<
1900
).
Count
>
AI
.
Utils
.
GetMatchingCards
(
Bot
.
MonsterZone
,
card
=>
card
.
Attack
>=
1900
).
Count
;
||
Util
.
GetMatchingCards
(
Enemy
.
MonsterZone
,
card
=>
card
.
GetDefensePower
()
<
1900
).
Count
>
Util
.
GetMatchingCards
(
Bot
.
MonsterZone
,
card
=>
card
.
Attack
>=
1900
).
Count
;
}
}
private
bool
RescueRabbitEffect
()
private
bool
RescueRabbitEffect
()
{
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
if
(
Util
.
IsTurn1OrMain2
())
{
{
AI
.
SelectCard
(
AI
.
SelectCard
(
CardId
.
MegalosmasherX
,
CardId
.
MegalosmasherX
,
...
@@ -278,15 +278,15 @@ namespace WindBot.Game.AI.Decks
...
@@ -278,15 +278,15 @@ namespace WindBot.Game.AI.Decks
private
bool
IgnisterProminenceTheBlastingDracoslayerSummon
()
private
bool
IgnisterProminenceTheBlastingDracoslayerSummon
()
{
{
return
AI
.
Utils
.
GetProblematicEnemyCard
()
!=
null
;
return
Util
.
GetProblematicEnemyCard
()
!=
null
;
}
}
private
bool
IgnisterProminenceTheBlastingDracoslayerEffect
()
private
bool
IgnisterProminenceTheBlastingDracoslayerEffect
()
{
{
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
IgnisterProminenceTheBlastingDracoslayer
,
1
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
IgnisterProminenceTheBlastingDracoslayer
,
1
))
return
true
;
return
true
;
ClientCard
target1
=
null
;
ClientCard
target1
=
null
;
ClientCard
target2
=
AI
.
Utils
.
GetProblematicEnemyCard
();
ClientCard
target2
=
Util
.
GetProblematicEnemyCard
();
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
List
<
ClientCard
>
spells
=
Enemy
.
GetSpells
();
foreach
(
ClientCard
spell
in
spells
)
foreach
(
ClientCard
spell
in
spells
)
{
{
...
@@ -333,7 +333,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -333,7 +333,7 @@ namespace WindBot.Game.AI.Decks
private
bool
Number37HopeWovenDragonSpiderSharkSummon
()
private
bool
Number37HopeWovenDragonSpiderSharkSummon
()
{
{
return
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
1700
,
false
)
&&
!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
3600
,
true
);
return
Util
.
IsAllEnemyBetterThanValue
(
1700
,
false
)
&&
!
Util
.
IsOneEnemyBetterThanValue
(
3600
,
true
);
}
}
private
bool
LightningChidoriSummon
()
private
bool
LightningChidoriSummon
()
...
@@ -353,12 +353,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -353,12 +353,12 @@ namespace WindBot.Game.AI.Decks
}
}
}
}
return
AI
.
Utils
.
GetProblematicEnemyCard
()
!=
null
;
return
Util
.
GetProblematicEnemyCard
()
!=
null
;
}
}
private
bool
LightningChidoriEffect
()
private
bool
LightningChidoriEffect
()
{
{
ClientCard
problematicCard
=
AI
.
Utils
.
GetProblematicEnemyCard
();
ClientCard
problematicCard
=
Util
.
GetProblematicEnemyCard
();
AI
.
SelectCard
(
0
);
AI
.
SelectCard
(
0
);
AI
.
SelectNextCard
(
problematicCard
);
AI
.
SelectNextCard
(
problematicCard
);
return
true
;
return
true
;
...
@@ -366,12 +366,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -366,12 +366,12 @@ namespace WindBot.Game.AI.Decks
private
bool
EvolzarLaggiaSummon
()
private
bool
EvolzarLaggiaSummon
()
{
{
return
(
AI
.
Utils
.
IsAllEnemyBetterThanValue
(
2000
,
false
)
&&
!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
2400
,
true
))
||
AI
.
Utils
.
IsTurn1OrMain2
();
return
(
Util
.
IsAllEnemyBetterThanValue
(
2000
,
false
)
&&
!
Util
.
IsOneEnemyBetterThanValue
(
2400
,
true
))
||
Util
.
IsTurn1OrMain2
();
}
}
private
bool
EvilswarmNightmareSummon
()
private
bool
EvilswarmNightmareSummon
()
{
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
if
(
Util
.
IsTurn1OrMain2
())
{
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
return
true
;
...
@@ -381,7 +381,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -381,7 +381,7 @@ namespace WindBot.Game.AI.Decks
private
bool
TraptrixRafflesiaSummon
()
private
bool
TraptrixRafflesiaSummon
()
{
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
()
&&
(
Bot
.
GetRemainingCount
(
CardId
.
BottomlessTrapHole
,
1
)
+
Bot
.
GetRemainingCount
(
CardId
.
TraptrixTrapHoleNightmare
,
1
))
>
0
)
if
(
Util
.
IsTurn1OrMain2
()
&&
(
Bot
.
GetRemainingCount
(
CardId
.
BottomlessTrapHole
,
1
)
+
Bot
.
GetRemainingCount
(
CardId
.
TraptrixTrapHoleNightmare
,
1
))
>
0
)
{
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
return
true
;
...
@@ -392,14 +392,14 @@ namespace WindBot.Game.AI.Decks
...
@@ -392,14 +392,14 @@ namespace WindBot.Game.AI.Decks
private
bool
Number59CrookedCookSummon
()
private
bool
Number59CrookedCookSummon
()
{
{
return
((
Bot
.
GetMonsterCount
()
+
Bot
.
GetSpellCount
()
-
2
)
<=
1
)
&&
return
((
Bot
.
GetMonsterCount
()
+
Bot
.
GetSpellCount
()
-
2
)
<=
1
)
&&
((
AI
.
Utils
.
IsOneEnemyBetter
()
&&
!
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
2300
,
true
))
||
AI
.
Utils
.
IsTurn1OrMain2
());
((
Util
.
IsOneEnemyBetter
()
&&
!
Util
.
IsOneEnemyBetterThanValue
(
2300
,
true
))
||
Util
.
IsTurn1OrMain2
());
}
}
private
bool
Number59CrookedCookEffect
()
private
bool
Number59CrookedCookEffect
()
{
{
if
(
Duel
.
Player
==
0
)
if
(
Duel
.
Player
==
0
)
{
{
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
if
(
Util
.
IsChainTarget
(
Card
))
return
true
;
return
true
;
}
}
else
else
...
@@ -422,7 +422,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -422,7 +422,7 @@ namespace WindBot.Game.AI.Decks
private
bool
StarliegePaladynamoEffect
()
private
bool
StarliegePaladynamoEffect
()
{
{
ClientCard
result
=
AI
.
Utils
.
GetOneEnemyBetterThanValue
(
2000
,
true
);
ClientCard
result
=
Util
.
GetOneEnemyBetterThanValue
(
2000
,
true
);
if
(
result
!=
null
)
if
(
result
!=
null
)
{
{
AI
.
SelectCard
(
0
);
AI
.
SelectCard
(
0
);
...
...
Game/AI/Decks/Rank5Executor.cs
View file @
c2a94e8e
...
@@ -120,13 +120,13 @@ namespace WindBot.Game.AI.Decks
...
@@ -120,13 +120,13 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
new
[]
{
IList
<
ClientCard
>
result
=
Util
.
SelectPreferredCards
(
new
[]
{
CardId
.
MistArchfiend
,
CardId
.
MistArchfiend
,
CardId
.
PanzerDragon
,
CardId
.
PanzerDragon
,
CardId
.
SolarWindJammer
,
CardId
.
SolarWindJammer
,
CardId
.
StarDrawing
CardId
.
StarDrawing
},
cards
,
min
,
max
);
},
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
Util
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
}
private
bool
NormalSummon
()
private
bool
NormalSummon
()
...
@@ -236,7 +236,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -236,7 +236,7 @@ namespace WindBot.Game.AI.Decks
private
bool
CyberDragonNovaEffect
()
private
bool
CyberDragonNovaEffect
()
{
{
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
CyberDragonNova
,
0
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
CyberDragonNova
,
0
))
{
{
return
true
;
return
true
;
}
}
...
@@ -282,12 +282,12 @@ namespace WindBot.Game.AI.Decks
...
@@ -282,12 +282,12 @@ namespace WindBot.Game.AI.Decks
private
bool
Number61VolcasaurusSummon
()
private
bool
Number61VolcasaurusSummon
()
{
{
return
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
2000
,
false
);
return
Util
.
IsOneEnemyBetterThanValue
(
2000
,
false
);
}
}
private
bool
Number61VolcasaurusEffect
()
private
bool
Number61VolcasaurusEffect
()
{
{
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
(
2000
);
ClientCard
target
=
Util
.
GetProblematicEnemyMonster
(
2000
);
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
AI
.
SelectCard
(
CardId
.
CyberDragon
);
AI
.
SelectCard
(
CardId
.
CyberDragon
);
...
@@ -300,9 +300,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -300,9 +300,9 @@ namespace WindBot.Game.AI.Decks
private
bool
TirasKeeperOfGenesisEffect
()
private
bool
TirasKeeperOfGenesisEffect
()
{
{
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyCard
();
ClientCard
target
=
Util
.
GetProblematicEnemyCard
();
if
(
target
==
null
)
if
(
target
==
null
)
target
=
AI
.
Utils
.
GetBestEnemyCard
();
target
=
Util
.
GetBestEnemyCard
();
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
...
@@ -357,7 +357,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -357,7 +357,7 @@ namespace WindBot.Game.AI.Decks
private
bool
PanzerDragonEffect
()
private
bool
PanzerDragonEffect
()
{
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyCard
();
ClientCard
target
=
Util
.
GetBestEnemyCard
();
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
...
...
Game/AI/Decks/ST1732Executor.cs
View file @
c2a94e8e
...
@@ -189,7 +189,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -189,7 +189,7 @@ namespace WindBot.Game.AI.Decks
private
bool
MindControlEffect
()
private
bool
MindControlEffect
()
{
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target
=
Util
.
GetBestEnemyMonster
();
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
...
@@ -461,8 +461,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -461,8 +461,8 @@ namespace WindBot.Game.AI.Decks
private
bool
LinkSummon
()
private
bool
LinkSummon
()
{
{
return
(
AI
.
Utils
.
IsTurn1OrMain2
()
||
AI
.
Utils
.
IsOneEnemyBetter
())
return
(
Util
.
IsTurn1OrMain2
()
||
Util
.
IsOneEnemyBetter
())
&&
AI
.
Utils
.
GetBestAttack
(
Bot
)
<
Card
.
Attack
;
&&
Util
.
GetBestAttack
(
Bot
)
<
Card
.
Attack
;
}
}
}
}
}
}
\ No newline at end of file
Game/AI/Decks/SkyStrikerExecutor.cs
View file @
c2a94e8e
...
@@ -114,7 +114,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -114,7 +114,7 @@ namespace WindBot.Game.AI.Decks
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Hayate
,
HayateSummon
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
Hayate
,
HayateSummon
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Hayate
,
HayateEffect
);
AddExecutor
(
ExecutorType
.
Activate
,
CardId
.
Hayate
,
HayateEffect
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
TopologicBomberDragon
,
AI
.
Utils
.
IsTurn1OrMain2
);
AddExecutor
(
ExecutorType
.
SpSummon
,
CardId
.
TopologicBomberDragon
,
Util
.
IsTurn1OrMain2
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Raye
,
RayeSummon
);
AddExecutor
(
ExecutorType
.
Summon
,
CardId
.
Raye
,
RayeSummon
);
...
@@ -160,15 +160,15 @@ namespace WindBot.Game.AI.Decks
...
@@ -160,15 +160,15 @@ namespace WindBot.Game.AI.Decks
public
override
bool
OnSelectYesNo
(
int
desc
)
public
override
bool
OnSelectYesNo
(
int
desc
)
{
{
if
(
desc
==
AI
.
Utils
.
GetStringId
(
CardId
.
SummonSorceress
,
2
))
// summon to the field of opponent?
if
(
desc
==
Util
.
GetStringId
(
CardId
.
SummonSorceress
,
2
))
// summon to the field of opponent?
return
false
;
return
false
;
if
(
desc
==
AI
.
Utils
.
GetStringId
(
CardId
.
Engage
,
0
))
// draw card?
if
(
desc
==
Util
.
GetStringId
(
CardId
.
Engage
,
0
))
// draw card?
return
true
;
return
true
;
if
(
desc
==
AI
.
Utils
.
GetStringId
(
CardId
.
WidowAnchor
,
0
))
// get control?
if
(
desc
==
Util
.
GetStringId
(
CardId
.
WidowAnchor
,
0
))
// get control?
return
true
;
return
true
;
if
(
desc
==
AI
.
Utils
.
GetStringId
(
CardId
.
JammingWave
,
0
))
// destroy monster?
if
(
desc
==
Util
.
GetStringId
(
CardId
.
JammingWave
,
0
))
// destroy monster?
{
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
();
ClientCard
target
=
Util
.
GetBestEnemyMonster
();
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
...
@@ -177,9 +177,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -177,9 +177,9 @@ namespace WindBot.Game.AI.Decks
else
else
return
false
;
return
false
;
}
}
if
(
desc
==
AI
.
Utils
.
GetStringId
(
CardId
.
Afterburners
,
0
))
// destroy spell & trap?
if
(
desc
==
Util
.
GetStringId
(
CardId
.
Afterburners
,
0
))
// destroy spell & trap?
{
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemySpell
();
ClientCard
target
=
Util
.
GetBestEnemySpell
();
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
...
@@ -199,7 +199,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -199,7 +199,7 @@ namespace WindBot.Game.AI.Decks
private
bool
TwinTwistersEffect
()
private
bool
TwinTwistersEffect
()
{
{
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
TwinTwisters
))
if
(
Util
.
ChainContainsCard
(
CardId
.
TwinTwisters
))
return
false
;
return
false
;
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
targets
=
new
List
<
ClientCard
>();
foreach
(
ClientCard
target
in
Enemy
.
GetSpells
())
foreach
(
ClientCard
target
in
Enemy
.
GetSpells
())
...
@@ -261,7 +261,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -261,7 +261,7 @@ namespace WindBot.Game.AI.Decks
private
bool
AfterburnersEffect
()
private
bool
AfterburnersEffect
()
{
{
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
);
ClientCard
target
=
Util
.
GetBestEnemyMonster
(
true
,
true
);
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
AI
.
SelectCard
(
target
);
AI
.
SelectCard
(
target
);
...
@@ -291,9 +291,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -291,9 +291,9 @@ namespace WindBot.Game.AI.Decks
private
bool
WidowAnchorEffectFirst
()
private
bool
WidowAnchorEffectFirst
()
{
{
if
(
AI
.
Utils
.
ChainContainsCard
(
CardId
.
WidowAnchor
))
if
(
Util
.
ChainContainsCard
(
CardId
.
WidowAnchor
))
return
false
;
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetProblematicEnemyMonster
(
0
,
true
);
ClientCard
target
=
Util
.
GetProblematicEnemyMonster
(
0
,
true
);
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
WidowAnchorTarget
=
target
;
WidowAnchorTarget
=
target
;
...
@@ -359,7 +359,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -359,7 +359,7 @@ namespace WindBot.Game.AI.Decks
return
true
;
return
true
;
if
(
Bot
.
HasInMonstersZone
(
CardId
.
TopologicBomberDragon
)
&&
Enemy
.
GetMonsterCount
()
>
1
)
if
(
Bot
.
HasInMonstersZone
(
CardId
.
TopologicBomberDragon
)
&&
Enemy
.
GetMonsterCount
()
>
1
)
return
true
;
return
true
;
if
(!
AI
.
Utils
.
IsTurn1OrMain2
())
if
(!
Util
.
IsTurn1OrMain2
())
{
{
foreach
(
ClientCard
card
in
Bot
.
Hand
)
foreach
(
ClientCard
card
in
Bot
.
Hand
)
{
{
...
@@ -375,14 +375,14 @@ namespace WindBot.Game.AI.Decks
...
@@ -375,14 +375,14 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
DefaultBreakthroughSkill
())
if
(
DefaultBreakthroughSkill
())
{
{
WidowAnchorTarget
=
AI
.
Utils
.
GetLastChainCard
();
WidowAnchorTarget
=
Util
.
GetLastChainCard
();
return
true
;
return
true
;
}
}
if
(!
HaveThreeSpellsInGrave
()
||
Duel
.
Player
==
1
||
Duel
.
Phase
<
DuelPhase
.
Main1
||
Duel
.
Phase
>=
DuelPhase
.
Main2
||
AI
.
Utils
.
ChainContainsCard
(
CardId
.
WidowAnchor
))
if
(!
HaveThreeSpellsInGrave
()
||
Duel
.
Player
==
1
||
Duel
.
Phase
<
DuelPhase
.
Main1
||
Duel
.
Phase
>=
DuelPhase
.
Main2
||
Util
.
ChainContainsCard
(
CardId
.
WidowAnchor
))
return
false
;
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyMonster
(
true
,
true
);
ClientCard
target
=
Util
.
GetBestEnemyMonster
(
true
,
true
);
if
(
target
!=
null
&&
!
target
.
IsDisabled
()
&&
!
target
.
HasType
(
CardType
.
Normal
))
if
(
target
!=
null
&&
!
target
.
IsDisabled
()
&&
!
target
.
HasType
(
CardType
.
Normal
))
{
{
WidowAnchorTarget
=
target
;
WidowAnchorTarget
=
target
;
...
@@ -410,9 +410,9 @@ namespace WindBot.Game.AI.Decks
...
@@ -410,9 +410,9 @@ namespace WindBot.Game.AI.Decks
}
}
else
else
{
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
if
(
Util
.
IsTurn1OrMain2
())
return
false
;
return
false
;
ClientCard
bestBotMonster
=
AI
.
Utils
.
GetBestBotMonster
(
true
);
ClientCard
bestBotMonster
=
Util
.
GetBestBotMonster
(
true
);
if
(
bestBotMonster
!=
null
)
if
(
bestBotMonster
!=
null
)
{
{
int
bestPower
=
bestBotMonster
.
Attack
;
int
bestPower
=
bestBotMonster
.
Attack
;
...
@@ -527,7 +527,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -527,7 +527,7 @@ namespace WindBot.Game.AI.Decks
{
{
return
false
;
return
false
;
}
}
if
(
AI
.
Utils
.
IsChainTarget
(
Card
))
if
(
Util
.
IsChainTarget
(
Card
))
{
{
RayeSelectTarget
();
RayeSelectTarget
();
return
true
;
return
true
;
...
@@ -582,11 +582,11 @@ namespace WindBot.Game.AI.Decks
...
@@ -582,11 +582,11 @@ namespace WindBot.Game.AI.Decks
private
bool
KagariEffect
()
private
bool
KagariEffect
()
{
{
if
(
EmptyMainMonsterZone
()
&&
AI
.
Utils
.
GetProblematicEnemyMonster
()
!=
null
&&
Bot
.
HasInGraveyard
(
CardId
.
Afterburners
))
if
(
EmptyMainMonsterZone
()
&&
Util
.
GetProblematicEnemyMonster
()
!=
null
&&
Bot
.
HasInGraveyard
(
CardId
.
Afterburners
))
{
{
AI
.
SelectCard
(
CardId
.
Afterburners
);
AI
.
SelectCard
(
CardId
.
Afterburners
);
}
}
else
if
(
EmptyMainMonsterZone
()
&&
AI
.
Utils
.
GetProblematicEnemySpell
()
!=
null
&&
Bot
.
HasInGraveyard
(
CardId
.
JammingWave
))
else
if
(
EmptyMainMonsterZone
()
&&
Util
.
GetProblematicEnemySpell
()
!=
null
&&
Bot
.
HasInGraveyard
(
CardId
.
JammingWave
))
{
{
AI
.
SelectCard
(
CardId
.
JammingWave
);
AI
.
SelectCard
(
CardId
.
JammingWave
);
}
}
...
@@ -597,7 +597,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -597,7 +597,7 @@ namespace WindBot.Game.AI.Decks
private
bool
ShizukuSummon
()
private
bool
ShizukuSummon
()
{
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
if
(
Util
.
IsTurn1OrMain2
())
{
{
ShizukuSummoned
=
true
;
ShizukuSummoned
=
true
;
return
true
;
return
true
;
...
@@ -617,7 +617,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -617,7 +617,7 @@ namespace WindBot.Game.AI.Decks
private
bool
HayateSummon
()
private
bool
HayateSummon
()
{
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
if
(
Util
.
IsTurn1OrMain2
())
return
false
;
return
false
;
HayateSummoned
=
true
;
HayateSummoned
=
true
;
return
true
;
return
true
;
...
@@ -641,14 +641,14 @@ namespace WindBot.Game.AI.Decks
...
@@ -641,14 +641,14 @@ namespace WindBot.Game.AI.Decks
CardId
.
EffectVeiler
,
CardId
.
EffectVeiler
,
CardId
.
GhostRabbit
,
CardId
.
GhostRabbit
,
CardId
.
JetSynchron
CardId
.
JetSynchron
})
&&
!
AI
.
Utils
.
IsTurn1OrMain2
()
})
&&
!
Util
.
IsTurn1OrMain2
()
&&
Bot
.
GetMonsterCount
()
>
0
&&
Bot
.
GetMonsterCount
()
>
0
&&
Bot
.
HasInExtra
(
CardId
.
CrystronNeedlefiber
);
&&
Bot
.
HasInExtra
(
CardId
.
CrystronNeedlefiber
);
}
}
private
bool
CrystronNeedlefiberSummon
()
private
bool
CrystronNeedlefiberSummon
()
{
{
return
!
AI
.
Utils
.
IsTurn1OrMain2
();
return
!
Util
.
IsTurn1OrMain2
();
}
}
private
bool
CrystronNeedlefiberEffect
()
private
bool
CrystronNeedlefiberEffect
()
...
@@ -701,15 +701,15 @@ namespace WindBot.Game.AI.Decks
...
@@ -701,15 +701,15 @@ namespace WindBot.Game.AI.Decks
{
{
return
CardId
.
HornetDrones
;
return
CardId
.
HornetDrones
;
}
}
else
if
(
AI
.
Utils
.
GetProblematicEnemyMonster
()
!=
null
&&
Bot
.
GetRemainingCount
(
CardId
.
WidowAnchor
,
3
)
>
0
)
else
if
(
Util
.
GetProblematicEnemyMonster
()
!=
null
&&
Bot
.
GetRemainingCount
(
CardId
.
WidowAnchor
,
3
)
>
0
)
{
{
return
CardId
.
WidowAnchor
;
return
CardId
.
WidowAnchor
;
}
}
else
if
(
EmptyMainMonsterZone
()
&&
AI
.
Utils
.
GetProblematicEnemyMonster
()
!=
null
&&
Bot
.
GetRemainingCount
(
CardId
.
Afterburners
,
1
)
>
0
)
else
if
(
EmptyMainMonsterZone
()
&&
Util
.
GetProblematicEnemyMonster
()
!=
null
&&
Bot
.
GetRemainingCount
(
CardId
.
Afterburners
,
1
)
>
0
)
{
{
return
CardId
.
Afterburners
;
return
CardId
.
Afterburners
;
}
}
else
if
(
EmptyMainMonsterZone
()
&&
AI
.
Utils
.
GetProblematicEnemySpell
()
!=
null
&&
Bot
.
GetRemainingCount
(
CardId
.
JammingWave
,
1
)
>
0
)
else
if
(
EmptyMainMonsterZone
()
&&
Util
.
GetProblematicEnemySpell
()
!=
null
&&
Bot
.
GetRemainingCount
(
CardId
.
JammingWave
,
1
)
>
0
)
{
{
return
CardId
.
JammingWave
;
return
CardId
.
JammingWave
;
}
}
...
...
Game/AI/Decks/ToadallyAwesomeExecutor.cs
View file @
c2a94e8e
...
@@ -413,7 +413,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -413,7 +413,7 @@ namespace WindBot.Game.AI.Decks
private
bool
CatSharkSummon
()
private
bool
CatSharkSummon
()
{
{
if
(
Bot
.
HasInMonstersZone
(
CardId
.
ToadallyAwesome
)
if
(
Bot
.
HasInMonstersZone
(
CardId
.
ToadallyAwesome
)
&&
((
AI
.
Utils
.
IsOneEnemyBetter
(
true
)
&&
((
Util
.
IsOneEnemyBetter
(
true
)
&&
!
Bot
.
HasInMonstersZone
(
new
[]
&&
!
Bot
.
HasInMonstersZone
(
new
[]
{
{
CardId
.
CatShark
,
CardId
.
CatShark
,
...
@@ -470,8 +470,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -470,8 +470,8 @@ namespace WindBot.Game.AI.Decks
num
++;
num
++;
}
}
}
}
return
AI
.
Utils
.
IsOneEnemyBetter
(
true
)
return
Util
.
IsOneEnemyBetter
(
true
)
&&
AI
.
Utils
.
GetBestAttack
(
Enemy
)
>
2200
&&
Util
.
GetBestAttack
(
Enemy
)
>
2200
&&
num
<
4
&&
num
<
4
&&
!
Bot
.
HasInMonstersZone
(
new
[]
&&
!
Bot
.
HasInMonstersZone
(
new
[]
{
{
...
@@ -496,7 +496,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -496,7 +496,7 @@ namespace WindBot.Game.AI.Decks
{
{
defence
+=
monster
.
GetDefensePower
();
defence
+=
monster
.
GetDefensePower
();
}
}
if
(
attack
-
2000
-
defence
>
Enemy
.
LifePoints
&&
!
AI
.
Utils
.
IsOneEnemyBetter
(
true
))
if
(
attack
-
2000
-
defence
>
Enemy
.
LifePoints
&&
!
Util
.
IsOneEnemyBetter
(
true
))
return
true
;
return
true
;
}
}
return
false
;
return
false
;
...
@@ -512,7 +512,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -512,7 +512,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
Card
.
IsFacedown
())
if
(
Card
.
IsFacedown
())
return
true
;
return
true
;
if
(
Card
.
IsDefense
()
&&
!
AI
.
Utils
.
IsAllEnemyBetter
(
true
)
&&
Card
.
Attack
>=
Card
.
Defense
)
if
(
Card
.
IsDefense
()
&&
!
Util
.
IsAllEnemyBetter
(
true
)
&&
Card
.
Attack
>=
Card
.
Defense
)
return
true
;
return
true
;
return
false
;
return
false
;
}
}
...
...
Game/AI/Decks/TrickstarExecutor.cs
View file @
c2a94e8e
This diff is collapsed.
Click to expand it.
Game/AI/Decks/YosenjuExecutor.cs
View file @
c2a94e8e
...
@@ -181,8 +181,8 @@ namespace WindBot.Game.AI.Decks
...
@@ -181,8 +181,8 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
CardId
.
YosenjuTsujik
,
cards
,
min
,
max
);
IList
<
ClientCard
>
result
=
Util
.
SelectPreferredCards
(
CardId
.
YosenjuTsujik
,
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
Util
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
}
private
bool
PotOfDualityEffect
()
private
bool
PotOfDualityEffect
()
...
@@ -227,7 +227,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -227,7 +227,7 @@ namespace WindBot.Game.AI.Decks
private
bool
CardOfDemiseEffect
()
private
bool
CardOfDemiseEffect
()
{
{
if
(
AI
.
Utils
.
IsTurn1OrMain2
())
if
(
Util
.
IsTurn1OrMain2
())
{
{
CardOfDemiseUsed
=
true
;
CardOfDemiseUsed
=
true
;
return
true
;
return
true
;
...
@@ -292,15 +292,15 @@ namespace WindBot.Game.AI.Decks
...
@@ -292,15 +292,15 @@ namespace WindBot.Game.AI.Decks
private
bool
DarkRebellionXyzDragonSummon
()
private
bool
DarkRebellionXyzDragonSummon
()
{
{
int
selfBestAttack
=
AI
.
Utils
.
GetBestAttack
(
Bot
);
int
selfBestAttack
=
Util
.
GetBestAttack
(
Bot
);
int
oppoBestAttack
=
AI
.
Utils
.
GetBestAttack
(
Enemy
);
int
oppoBestAttack
=
Util
.
GetBestAttack
(
Enemy
);
return
selfBestAttack
<=
oppoBestAttack
;
return
selfBestAttack
<=
oppoBestAttack
;
}
}
private
bool
DarkRebellionXyzDragonEffect
()
private
bool
DarkRebellionXyzDragonEffect
()
{
{
int
oppoBestAttack
=
AI
.
Utils
.
GetBestAttack
(
Enemy
);
int
oppoBestAttack
=
Util
.
GetBestAttack
(
Enemy
);
ClientCard
target
=
AI
.
Utils
.
GetOneEnemyBetterThanValue
(
oppoBestAttack
,
true
);
ClientCard
target
=
Util
.
GetOneEnemyBetterThanValue
(
oppoBestAttack
,
true
);
if
(
target
!=
null
)
if
(
target
!=
null
)
{
{
AI
.
SelectCard
(
0
);
AI
.
SelectCard
(
0
);
...
...
Game/AI/Decks/ZexalWeaponsExecutor.cs
View file @
c2a94e8e
...
@@ -139,31 +139,31 @@ namespace WindBot.Game.AI.Decks
...
@@ -139,31 +139,31 @@ namespace WindBot.Game.AI.Decks
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
public
override
IList
<
ClientCard
>
OnSelectXyzMaterial
(
IList
<
ClientCard
>
cards
,
int
min
,
int
max
)
{
{
IList
<
ClientCard
>
result
=
AI
.
Utils
.
SelectPreferredCards
(
new
[]
{
IList
<
ClientCard
>
result
=
Util
.
SelectPreferredCards
(
new
[]
{
CardId
.
StarDrawing
,
CardId
.
StarDrawing
,
CardId
.
SolarWindJammer
,
CardId
.
SolarWindJammer
,
CardId
.
Goblindbergh
CardId
.
Goblindbergh
},
cards
,
min
,
max
);
},
cards
,
min
,
max
);
return
AI
.
Utils
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
return
Util
.
CheckSelectCount
(
result
,
cards
,
min
,
max
);
}
}
private
bool
Number39Utopia
()
private
bool
Number39Utopia
()
{
{
if
(!
AI
.
Utils
.
HasChainedTrap
(
0
)
&&
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Card
.
HasXyzMaterial
(
2
))
if
(!
Util
.
HasChainedTrap
(
0
)
&&
Duel
.
Player
==
1
&&
Duel
.
Phase
==
DuelPhase
.
BattleStart
&&
Card
.
HasXyzMaterial
(
2
))
return
true
;
return
true
;
return
false
;
return
false
;
}
}
private
bool
Number61Volcasaurus
()
private
bool
Number61Volcasaurus
()
{
{
return
AI
.
Utils
.
IsOneEnemyBetterThanValue
(
2000
,
false
);
return
Util
.
IsOneEnemyBetterThanValue
(
2000
,
false
);
}
}
private
bool
ZwLionArms
()
private
bool
ZwLionArms
()
{
{
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
ZwLionArms
,
0
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
ZwLionArms
,
0
))
return
true
;
return
true
;
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
ZwLionArms
,
1
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
ZwLionArms
,
1
))
return
!
Card
.
IsDisabled
();
return
!
Card
.
IsDisabled
();
return
false
;
return
false
;
}
}
...
@@ -234,7 +234,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -234,7 +234,7 @@ namespace WindBot.Game.AI.Decks
private
bool
KagetokageEffect
()
private
bool
KagetokageEffect
()
{
{
var
lastChainCard
=
AI
.
Utils
.
GetLastChainCard
();
var
lastChainCard
=
Util
.
GetLastChainCard
();
if
(
lastChainCard
==
null
)
return
true
;
if
(
lastChainCard
==
null
)
return
true
;
return
!
lastChainCard
.
IsCode
(
CardId
.
Goblindbergh
,
CardId
.
TinGoldfish
);
return
!
lastChainCard
.
IsCode
(
CardId
.
Goblindbergh
,
CardId
.
TinGoldfish
);
}
}
...
...
Game/AI/Decks/ZoodiacExecutor.cs
View file @
c2a94e8e
...
@@ -157,7 +157,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -157,7 +157,7 @@ namespace WindBot.Game.AI.Decks
||
Duel
.
Phase
==
DuelPhase
.
Damage
))
||
Duel
.
Phase
==
DuelPhase
.
Damage
))
return
false
;
return
false
;
return
Duel
.
Player
==
0
return
Duel
.
Player
==
0
||
AI
.
Utils
.
IsOneEnemyBetter
();
||
Util
.
IsOneEnemyBetter
();
}
}
return
true
;
return
true
;
}
}
...
@@ -419,7 +419,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -419,7 +419,7 @@ namespace WindBot.Game.AI.Decks
private
bool
RatpierMaterialEffect
()
private
bool
RatpierMaterialEffect
()
{
{
if
(
ActivateDescription
==
AI
.
Utils
.
GetStringId
(
CardId
.
Ratpier
,
1
))
if
(
ActivateDescription
==
Util
.
GetStringId
(
CardId
.
Ratpier
,
1
))
{
{
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
AI
.
SelectPosition
(
CardPosition
.
FaceUpDefence
);
return
true
;
return
true
;
...
@@ -479,7 +479,7 @@ namespace WindBot.Game.AI.Decks
...
@@ -479,7 +479,7 @@ namespace WindBot.Game.AI.Decks
{
{
if
(
Duel
.
LastChainPlayer
==
0
)
if
(
Duel
.
LastChainPlayer
==
0
)
return
false
;
return
false
;
ClientCard
target
=
AI
.
Utils
.
GetBestEnemyCard
(
true
);
ClientCard
target
=
Util
.
GetBestEnemyCard
(
true
);
if
(
target
==
null
)
if
(
target
==
null
)
return
false
;
return
false
;
AI
.
SelectCard
(
AI
.
SelectCard
(
...
...
Game/AI/DefaultExecutor.cs
View file @
c2a94e8e
This diff is collapsed.
Click to expand it.
Game/AI/Executor.cs
View file @
c2a94e8e
...
@@ -14,6 +14,7 @@ namespace WindBot.Game.AI
...
@@ -14,6 +14,7 @@ namespace WindBot.Game.AI
public
Duel
Duel
{
get
;
private
set
;
}
public
Duel
Duel
{
get
;
private
set
;
}
public
IList
<
CardExecutor
>
Executors
{
get
;
private
set
;
}
public
IList
<
CardExecutor
>
Executors
{
get
;
private
set
;
}
public
GameAI
AI
{
get
;
private
set
;
}
public
GameAI
AI
{
get
;
private
set
;
}
public
AIUtil
Util
{
get
;
private
set
;
}
protected
MainPhase
Main
{
get
;
private
set
;
}
protected
MainPhase
Main
{
get
;
private
set
;
}
protected
BattlePhase
Battle
{
get
;
private
set
;
}
protected
BattlePhase
Battle
{
get
;
private
set
;
}
...
@@ -29,6 +30,7 @@ namespace WindBot.Game.AI
...
@@ -29,6 +30,7 @@ namespace WindBot.Game.AI
{
{
Duel
=
duel
;
Duel
=
duel
;
AI
=
ai
;
AI
=
ai
;
Util
=
new
AIUtil
(
duel
);
Executors
=
new
List
<
CardExecutor
>();
Executors
=
new
List
<
CardExecutor
>();
Bot
=
Duel
.
Fields
[
0
];
Bot
=
Duel
.
Fields
[
0
];
...
...
Game/GameAI.cs
View file @
c2a94e8e
...
@@ -10,7 +10,6 @@ namespace WindBot.Game
...
@@ -10,7 +10,6 @@ namespace WindBot.Game
public
GameClient
Game
{
get
;
private
set
;
}
public
GameClient
Game
{
get
;
private
set
;
}
public
Duel
Duel
{
get
;
private
set
;
}
public
Duel
Duel
{
get
;
private
set
;
}
public
Executor
Executor
{
get
;
set
;
}
public
Executor
Executor
{
get
;
set
;
}
public
AIFunctions
Utils
{
get
;
private
set
;
}
private
Dialogs
_dialogs
;
private
Dialogs
_dialogs
;
...
@@ -18,7 +17,6 @@ namespace WindBot.Game
...
@@ -18,7 +17,6 @@ namespace WindBot.Game
{
{
Game
=
game
;
Game
=
game
;
Duel
=
duel
;
Duel
=
duel
;
Utils
=
new
AIFunctions
(
duel
);
_dialogs
=
new
Dialogs
(
game
);
_dialogs
=
new
Dialogs
(
game
);
}
}
...
@@ -165,11 +163,11 @@ namespace WindBot.Game
...
@@ -165,11 +163,11 @@ namespace WindBot.Game
// Sort the attackers and defenders, make monster with higher attack go first.
// Sort the attackers and defenders, make monster with higher attack go first.
List
<
ClientCard
>
attackers
=
new
List
<
ClientCard
>(
battle
.
AttackableCards
);
List
<
ClientCard
>
attackers
=
new
List
<
ClientCard
>(
battle
.
AttackableCards
);
attackers
.
Sort
(
AIFunctions
.
CompareCardAttack
);
attackers
.
Sort
(
CardContainer
.
CompareCardAttack
);
attackers
.
Reverse
();
attackers
.
Reverse
();
List
<
ClientCard
>
defenders
=
new
List
<
ClientCard
>(
Duel
.
Fields
[
1
].
GetMonsters
());
List
<
ClientCard
>
defenders
=
new
List
<
ClientCard
>(
Duel
.
Fields
[
1
].
GetMonsters
());
defenders
.
Sort
(
AIFunctions
.
CompareDefensePower
);
defenders
.
Sort
(
CardContainer
.
CompareDefensePower
);
defenders
.
Reverse
();
defenders
.
Reverse
();
// Let executor decide which card should attack first.
// Let executor decide which card should attack first.
...
@@ -440,7 +438,7 @@ namespace WindBot.Game
...
@@ -440,7 +438,7 @@ namespace WindBot.Game
}
}
if
(
ShouldExecute
(
exec
,
card
,
ExecutorType
.
SummonOrSet
))
if
(
ShouldExecute
(
exec
,
card
,
ExecutorType
.
SummonOrSet
))
{
{
if
(
Utils
.
IsAllEnemyBetter
(
true
)
&&
Utils
.
IsAllEnemyBetterThanValue
(
card
.
Attack
+
300
,
false
)
&&
if
(
Executor
.
Util
.
IsAllEnemyBetter
(
true
)
&&
Executor
.
Util
.
IsAllEnemyBetterThanValue
(
card
.
Attack
+
300
,
false
)
&&
main
.
MonsterSetableCards
.
Contains
(
card
))
main
.
MonsterSetableCards
.
Contains
(
card
))
{
{
_dialogs
.
SendSetMonster
();
_dialogs
.
SendSetMonster
();
...
@@ -702,7 +700,7 @@ namespace WindBot.Game
...
@@ -702,7 +700,7 @@ namespace WindBot.Game
// Always choose the minimum and lowest atk.
// Always choose the minimum and lowest atk.
List
<
ClientCard
>
sorted
=
new
List
<
ClientCard
>();
List
<
ClientCard
>
sorted
=
new
List
<
ClientCard
>();
sorted
.
AddRange
(
cards
);
sorted
.
AddRange
(
cards
);
sorted
.
Sort
(
AIFunctions
.
CompareCardAttack
);
sorted
.
Sort
(
CardContainer
.
CompareCardAttack
);
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
IList
<
ClientCard
>
selected
=
new
List
<
ClientCard
>();
...
...
WindBot.csproj
View file @
c2a94e8e
...
@@ -59,7 +59,7 @@
...
@@ -59,7 +59,7 @@
</ItemGroup>
</ItemGroup>
<ItemGroup>
<ItemGroup>
<Compile
Include=
"Config.cs"
/>
<Compile
Include=
"Config.cs"
/>
<Compile
Include=
"Game\AI\AI
Functions
.cs"
/>
<Compile
Include=
"Game\AI\AI
Util
.cs"
/>
<Compile
Include=
"Game\AI\CardContainer.cs"
/>
<Compile
Include=
"Game\AI\CardContainer.cs"
/>
<Compile
Include=
"Game\AI\CardExecutor.cs"
/>
<Compile
Include=
"Game\AI\CardExecutor.cs"
/>
<Compile
Include=
"Game\AI\CardExtension.cs"
/>
<Compile
Include=
"Game\AI\CardExtension.cs"
/>
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment